Commit Graph

  • 17b89cf4ee More MRF corrections Disquse 2021-07-16 20:24:01 +0300
  • 1f7f4a77f6 Update RelFile.cs Monkeypolice188 2021-06-14 00:14:54 +0100
  • fde97348ca Update RelFile.cs Monkeypolice188 2021-06-14 00:05:45 +0100
  • 2a01176c08 Update RelFile.cs Monkeypolice188 2021-06-13 23:47:15 +0100
  • 8d399945cd A bit of findings about MRF structs Disquse 2021-06-12 14:20:21 +0300
  • fdf2c166f7 Basic parsing support for MRF files Disquse 2021-06-12 01:23:15 +0300
  • 458e9d365e Slightly improved water for deferred shading by enabling depth write dexy 2021-05-05 19:05:18 +1000
  • 4e987e523a Added FragGlassWindow flags lo/hi bytes for research purposes dexy 2021-05-05 19:03:32 +1000
  • 5426ceada8 Fix for lodlights intensity dexy 2021-05-04 18:42:41 +1000
  • 37ac0ba62b Light hash calculation bounding box fix dexy 2021-05-03 23:53:34 +1000
  • 5ebda6f0bb HD lights rendering in exterior and lodlights switching, lights falloff fix dexy 2021-05-03 22:59:31 +1000
  • 18285265ca Improved renderable cache invalidating, stops lights etc from flashing when editing dexy 2021-05-03 02:21:42 +1000
  • 2c8311c936 LodLights generator positions improvement dexy 2021-05-03 00:57:14 +1000
  • 12dd40ea8e Light hash calculation using correct bounding boxes dexy 2021-05-02 23:30:45 +1000
  • 7b628aeab2 Light hash calculation including archetype extensions dexy 2021-05-02 23:09:21 +1000
  • e18cf990fe Moved entity light hash generation to YmapEntityDef and added Lights array to entity dexy 2021-05-02 04:57:24 +1000
  • 384ad0c9cb LodLights generator progress, correct hash for some lights dexy 2021-05-02 00:33:13 +1000
  • 77e036e750 Spot lights geometry improvement, LodLights cone angles and game crash fixes dexy 2021-05-01 21:17:43 +1000
  • ea876743bc LodLights rotating and scaling dexy 2021-04-30 18:19:54 +1000
  • a8e212135c OccludeModel and BoxOccluder editing basics dexy 2021-04-30 02:15:23 +1000
  • 7eec785459 Render window glass projections from fragments in model viewer and vehicle viewer dexy 2021-04-27 21:29:42 +1000
  • 5cdde7a34f LodLights editing basics dexy 2021-04-26 04:41:02 +1000
  • edd8916c1f LodLights selection basics, replaces DistantLodLights mode dexy 2021-04-22 15:16:11 +1000
  • b3f9312790 Auto calculate ymap flags and extents options in project window dexy 2021-04-21 19:07:32 +1000
  • 0f6474242d Added heightmap rendering and waterheight.dat file reading/rendering code dexy 2021-04-21 06:26:32 +1000
  • 25df592731 Support for little endian heightmaps conversion dexy 2021-04-18 20:39:49 +1000
  • ab4a34cc53 Heightmap/XML conversion dexy 2021-04-18 00:30:32 +1000
  • 0cc81c2157 Merge remote-tracking branch 'upstream/master' DPS 2021-04-16 18:37:09 -0500
  • ac14e716d8 Added missing YNV content flag dexy 2021-04-17 06:51:33 +1000
  • 4751818703 YNV/XML conversion dexy 2021-04-17 06:33:23 +1000
  • 7192d5192d Rename Dat151's Unk107 field DPS 2021-04-15 18:13:54 -0500
  • 6e94371b5c Rename Dat151's Unk107 field to 'AudioOcclusionOverride' as it was discovered. DPS 2021-04-15 17:57:55 -0500
  • 6268298207 List and render DrawableArray (damaged) models for fragments in ModelForm (and VehicleForm) dexy 2021-04-15 17:40:23 +1000
  • 0302d44f7d Unk changes Guy Alexander 2021-04-14 18:51:46 +0100
  • e0bd87f51c Fixed ReadXML for Dat151PedR2PVG dexy 2021-04-14 15:38:51 +1000
  • 80b5372cd7
    Merge pull request #82 from cpast/cpast dexyfex 2021-04-14 15:36:51 +1000
  • 3bbddbcc6d
    Merge pull request #91 from pnwparksfan/menyoo-import-updates dexyfex 2021-04-14 15:27:53 +1000
  • b20af501e0
    Merge pull request #94 from emcifuntik/master dexyfex 2021-04-14 15:26:46 +1000
  • 2b8ac5bb65 Fix for RPF Explorer crash when previously opened folder was deleted dexy 2021-04-14 15:23:20 +1000
  • 66b1d619fe Fixed Monkey Mess dexy 2021-04-14 15:08:38 +1000
  • f83233f6fc
    Merge pull request #95 from alexguirre/synth dexyfex 2021-04-14 14:54:25 +1000
  • 8b5d4bcedb
    Merge pull request #99 from carmineos/mpheist4/gtxd dexyfex 2021-04-14 14:52:23 +1000
  • 4271e16095
    Merge pull request #101 from nikez/master dexyfex 2021-04-14 14:52:01 +1000
  • c407760674
    Merge pull request #102 from Monkeypolice188/master dexyfex 2021-04-14 14:49:38 +1000
  • a19431bb58
    loads of new flags for ytyp/ymap/scenario files (#105) cpmodding 2021-04-14 06:45:52 +0200
  • d6b4d0b3a5 Improved error message for missing .dds files on XML import dexy 2021-04-14 14:07:37 +1000
  • cd083b65e5 loads of new flags for ytyp/ymap/scenario files cpmodding 2021-04-07 19:47:46 +0200
  • 2ea17b7ede Revert "ytyp/ymap/scenario/mlo flags update" Bartłomiej Paśnik 2021-04-07 19:46:19 +0200
  • 8a9f58fa49 ytyp/ymap/scenario/mlo flags update Bartłomiej Paśnik 2021-04-07 19:45:37 +0200
  • fc0d84d9dd Fix for incorrect ordering of ChildIndices in skeletons after XML import dexy 2021-04-08 01:37:21 +1000
  • bee7eb22f7 Added code to generate Shaders.xml for XML plugins dexy 2021-04-07 16:52:32 +1000
  • 5acfed59d9 update GetLightHash for lodlights carmineos 2021-03-04 10:39:48 +0100
  • b196ef1b3b
    Update RelFile.cs Monkeypolice188 2021-01-28 12:52:54 +0000
  • 9b45cb7b54 fix(gamefiles): Added proper description to game audio file Nikez 2021-01-27 11:53:48 +0100
  • 2a2375de85 mpheist4: load mph4_gtxd.ymt carmineos 2020-12-29 13:08:21 +0100
  • 0f77b086ad
    Delete MetaNames.cs Carl Johnson 2020-12-14 16:16:38 -0700
  • 3f42c283e0
    Update MetaNames.cs Carl Johnson 2020-12-11 15:51:22 -0700
  • e041d4b87a
    Update MetaNames.cs: Siprus fixes Carl Johnson 2020-12-09 10:31:25 -0700
  • 6e7b4507d1
    Update MetaTypes.cs Carl Johnson 2020-12-09 10:14:34 -0700
  • a9fd25ba92
    Update MetaNames.cs Siprus Clean-up Carl Johnson 2020-12-09 10:07:31 -0700
  • 7147e079ea
    Add files via upload Carl Johnson 2020-12-09 10:01:32 -0700
  • 03a51afeda
    Update MetaNames.cs Carl Johnson 2020-12-09 09:18:09 -0700
  • 32f11b3a6f
    Update MetaNames.cs Carl Johnson 2020-12-09 09:05:08 -0700
  • 506e625dc9
    Update MetaNames.cs Carl Johnson 2020-12-09 07:29:56 -0700
  • 07e80ef3fa Synth bytecode disassembler/assembler alexguirre 2020-12-08 20:30:32 +0100
  • 3e05173d11 Fixed hash generation to 100% fit RAGE one Eugene Pogrebnyak 2020-12-03 23:47:39 +0300
  • 44c71139f1 Changed entity hash generation method to real one used in RAGE Eugene Pogrebnyak 2020-12-03 14:30:15 +0300
  • 591f93907f Added sane limit for specified LOD dist on menyoo XML import PNWParksFan 2020-11-07 02:53:03 -0800
  • bb453883c2 Updated Menyoo spooner XML import PNWParksFan 2020-11-07 01:48:31 -0800
  • 41c848a021
    README formatting Fabian Fritzsche 2020-11-05 19:46:40 +0100
  • c2b8f1c8ba Added setter for speed -- Changed Special to Enum Liam Fisher 2020-10-25 11:42:39 +0000
  • a263610fb3 Removed use of RawData in Highway flag Liam Fisher 2020-10-25 10:14:10 +0000
  • ab18c3b627 Updating variables Liam Fisher 2020-10-23 17:17:48 +0100
  • 1da1a99067 Renamed variables to match xml attributes Liam Fisher 2020-10-23 14:02:01 +0100
  • 8840fba0cf Adding better color picker Marius Van Nieuwenhuyse 2020-06-12 19:21:09 +0200
  • 25aa4f86ca Merge branch 'keybinds' into portalcounter Yoda 2020-06-05 00:08:50 +0200
  • 6482bd1e75 Added keybinds for toggling render for GTAV map & Project Items Yoda 2020-06-03 21:03:56 +0200
  • 622cbea65b BoundComposite: don't create duplicated ChildrenTransformation blocks Carmine Giugliano 2020-05-31 12:35:24 +0200
  • bc0183b62b Fix last array item not being parsed Carmine Giugliano 2020-05-27 00:10:58 +0200
  • d4e7bb5af3 Name the PedR2PVG group of race-aware ped voice groups, as well as various entries for the voice group associated with particular races. cpast 2020-05-26 16:59:40 -0400
  • f942f3fa21 remove useless assignments Carmine Giugliano 2020-05-26 21:41:47 +0200
  • 71d48cf277 Fix Length spell Carmine Giugliano 2020-05-26 20:42:14 +0200
  • 6ee42e5f9f Use ReadOnlySpan in GetRawVector2Array, GetRawVector3Array, GetRawVector4Array Carmine Giugliano 2020-05-26 20:05:56 +0200
  • 2074597554 Use ReadOnlySpan in GetRawByteArray, GetRawUintArray, GetRawIntArray, GetRawFloatArray Carmine Giugliano 2020-05-26 19:57:19 +0200
  • a5471a220b Use ReadOnlySpan in GetRawUshortArray Carmine Giugliano 2020-05-26 19:38:32 +0200
  • 388b565a64 ResourceBuilder: clean AssignPositions loop Carmine Giugliano 2020-05-26 11:28:07 +0200
  • d55b53e118 ResourceBuilder: FindBestBlock returns node reference so that BlockList.Remove hasn't to check node values again Carmine Giugliano 2020-05-25 16:20:59 +0200
  • 2ee6235175 ResourceBuilder: Invert logic in AssignPositions Carmine Giugliano 2020-05-25 13:43:15 +0200
  • 9c1b9d523d ResourceBuilder: remove ResourceBuilderBlock Carmine Giugliano 2020-05-25 13:25:54 +0200
  • bd44301a8b ResourceBuilder: remove BlockDict Carmine Giugliano 2020-05-24 19:40:01 +0200
  • 49ecfa1635 ResourceBuilder: GetBlocks creates lists directly from hashsets Carmine Giugliano 2020-05-24 19:12:52 +0200
  • f4cb769728 ResourceBuilder: avoid using HashSet.Contains as the Add will already check for it Carmine Giugliano 2020-05-24 19:10:47 +0200
  • 682f0cfa1e Add more ability to save more options Yoda 2020-05-24 18:03:15 +0200
  • 18b7413a25 Added Automatic Portal Counter Yoda 2020-05-24 10:46:37 +0200
  • a1128369e4 Automatic Portal Counter Button. Yoda 2020-05-23 17:32:13 +0200
  • 2a22ea9027
    Updated Changes Yhwhdios 2020-05-18 12:14:15 -0600
  • f0c1963766
    Added updates Yhwhdios 2020-05-18 12:11:20 -0600
  • 0da529af1e
    Updated MetaNames.cs - added more hashes Yhwhdios 2020-05-09 10:54:53 -0600
  • bd1c11501d
    Update MetaNames.cs - added more hashes Yhwhdios 2020-05-09 10:48:43 -0600
  • c734fbe5f6
    Update MetaNames.cs added more hashes Yhwhdios 2020-05-09 10:39:59 -0600