dexy
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6f0a7d99f9
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Experimental bone animations playing from YCD. Windmills, fans, radars, ufos etc
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2019-11-02 18:14:36 +11:00 |
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dexy
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023be70bb4
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Model Material Editor
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2019-03-22 01:29:37 +11:00 |
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dexy
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bc1efebe5c
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FBX importer v1, fix for YNDs DLC loading, fix for renamed NG encrypted RPFs, RelFile MetaNames addition
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2019-03-20 21:21:47 +11:00 |
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dexy
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f0128223ef
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Added Save methods to YdrFile and YddFile
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2019-01-28 13:13:45 +11:00 |
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dexy
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3819d53890
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Updated ResourceBaseTypes, added Save method to YtdFile
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2019-01-27 17:14:10 +11:00 |
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Carmine
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b3069321e1
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Replaced floats with Vector3 for JointRotationLimit_s Min and Max
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2018-08-14 12:15:52 +02:00 |
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Carmine
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1b94cd4f04
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Renamed Min and Max limits in JointRotationLimit_s
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2018-08-11 18:15:23 +02:00 |
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Carmine
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8caee271f7
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Renamed some fields in Bone
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2018-08-11 18:13:52 +02:00 |
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dexyfex
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07330891bf
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Removed unnecessary SharpDX. prefixes
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2018-03-11 01:27:13 +11:00 |
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Carmine
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2e09a96329
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LightAttributes_s: renamed Unknown_1Bh as Flashiness and splitted Type into Type + GroupId (according to openFormats)
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2018-02-24 21:12:14 +01:00 |
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dexyfex
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cbd242b8cc
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Moved all GameFiles to CodeWalker.Core
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2018-02-25 00:59:00 +11:00 |
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