Commit Graph

428 Commits

Author SHA1 Message Date
dexy
e812674e69 Added placeholder class for loading encrypted strings block in RSC Meta (only in debug build), added ResourceAnalyzer to Meta class (also debug build only). 2021-12-02 11:14:50 +11:00
dexyfex
06f24af091
Merge pull request #135 from Lucas7yoshi/fix/cutscenes
Correct cutscene breaking metaname additions
2021-12-01 17:41:12 +11:00
dexy
6c8e6be726 Changed field names in CScenarioChainingNode 2021-12-01 17:37:07 +11:00
Lucas7yoshi
8c494a0c62 Correct cutscene breaking metaname additions 2021-11-30 22:51:57 -05:00
dexy
f808c095c1 Update all scenario flags names 2021-11-23 12:46:16 +11:00
dexy
b29629d72b Update MetaTypes names from new MetaNames 2021-11-23 12:29:13 +11:00
dexy
9ac4785af4 Refactor scenarios deleting nodes/chains/clusters code, rename CScenarioChainingGraph and CSpawnPoint__AvailabilityMpSp 2021-11-23 10:37:31 +11:00
dexy
7922cff694 Sort Dat54SoundSet entries by ScriptName hash on XML import 2021-11-13 22:10:15 +11:00
dexy
2c3b8ee01d Sort gxt2 entries by hash when saving 2021-11-13 21:37:09 +11:00
dexy
f90a5e8fea Added gxt2 and nametable file editing 2021-11-09 08:28:35 +11:00
dexy
958c6def5b Auto update room portal counts when adding/editing portals 2021-11-08 23:43:47 +11:00
dexy
432b42504e Improved ymap rename/saveas experience 2021-11-08 04:01:51 +11:00
dexyfex
8ba9faacec
Merge pull request #71 from carmineos/epedboneid
Added EPedBoneId enum
2021-11-08 00:43:19 +11:00
dexy
a6cad60d6f Added MetaNames from Carl, Siprus and Smallo to manually resolve merge conflicts 2021-11-08 00:41:43 +11:00
dexyfex
aef77218bc
Merge pull request #83 from carmineos/fragfix
BoundComposite: don't create duplicated ChildrenTransformation blocks
2021-11-08 00:15:24 +11:00
dexy
93851d20f2 AudioOcclusionOverride names applied in RelFile. Manually resolved merge conflict to replace PR108 by Ghost 2021-11-08 00:05:38 +11:00
dexyfex
73fd159af6
Merge pull request #121 from Monkeypolice188/master
Various rel field name changes
2021-11-07 20:46:26 +11:00
dexyfex
e81b716dd1
Merge pull request #120 from Disquse/mrf-support
MRF files support
2021-11-07 20:44:33 +11:00
dexy
d0ec453c00 Scenario bug fixes for modelsets and types/groups 2021-11-07 00:58:08 +11:00
Monkeypolice188
8765197eda Various rel field name changes 2021-11-06 10:37:58 +00:00
Disquse
ca8eb31ae2 Resolve MRF saving issues
Should now be able to save any MRF with no difference comparing to original files

Remove debug dield from MrfFile
2021-11-06 08:17:21 +03:00
Disquse
11eb44dbd6 Early MRF saving code and tweaks
Saving is very fragile and might fail and generate wrong data if something is changed without respecting flags
2021-11-06 03:17:53 +03:00
Disquse
17b89cf4ee More MRF corrections 2021-07-16 20:24:01 +03:00
Disquse
8d399945cd A bit of findings about MRF structs 2021-06-12 14:20:21 +03:00
Disquse
fdf2c166f7 Basic parsing support for MRF files 2021-06-12 01:23:15 +03:00
dexy
4e987e523a Added FragGlassWindow flags lo/hi bytes for research purposes 2021-05-05 19:03:32 +10:00
dexy
37ac0ba62b Light hash calculation bounding box fix 2021-05-03 23:53:34 +10:00
dexy
5ebda6f0bb HD lights rendering in exterior and lodlights switching, lights falloff fix 2021-05-03 22:59:31 +10:00
dexy
2c8311c936 LodLights generator positions improvement 2021-05-03 00:57:14 +10:00
dexy
12dd40ea8e Light hash calculation using correct bounding boxes 2021-05-02 23:30:45 +10:00
dexy
7b628aeab2 Light hash calculation including archetype extensions 2021-05-02 23:09:21 +10:00
dexy
e18cf990fe Moved entity light hash generation to YmapEntityDef and added Lights array to entity 2021-05-02 04:57:24 +10:00
dexy
384ad0c9cb LodLights generator progress, correct hash for some lights 2021-05-02 00:33:13 +10:00
dexy
77e036e750 Spot lights geometry improvement, LodLights cone angles and game crash fixes 2021-05-01 21:17:43 +10:00
dexy
ea876743bc LodLights rotating and scaling 2021-04-30 18:19:54 +10:00
dexy
a8e212135c OccludeModel and BoxOccluder editing basics 2021-04-30 02:15:23 +10:00
dexy
7eec785459 Render window glass projections from fragments in model viewer and vehicle viewer 2021-04-27 21:29:42 +10:00
dexy
5cdde7a34f LodLights editing basics 2021-04-26 04:41:02 +10:00
dexy
edd8916c1f LodLights selection basics, replaces DistantLodLights mode 2021-04-22 15:16:11 +10:00
dexy
b3f9312790 Auto calculate ymap flags and extents options in project window 2021-04-21 19:07:32 +10:00
dexy
0f6474242d Added heightmap rendering and waterheight.dat file reading/rendering code 2021-04-21 06:26:32 +10:00
dexy
25df592731 Support for little endian heightmaps conversion 2021-04-18 20:39:49 +10:00
dexy
ab4a34cc53 Heightmap/XML conversion 2021-04-18 00:30:32 +10:00
dexy
ac14e716d8 Added missing YNV content flag 2021-04-17 06:51:33 +10:00
dexy
4751818703 YNV/XML conversion 2021-04-17 06:33:23 +10:00
dexy
6268298207 List and render DrawableArray (damaged) models for fragments in ModelForm (and VehicleForm) 2021-04-15 17:40:23 +10:00
dexy
e0bd87f51c Fixed ReadXML for Dat151PedR2PVG 2021-04-14 15:38:51 +10:00
dexyfex
80b5372cd7
Merge pull request #82 from cpast/cpast
Race-aware ped voice groups
2021-04-14 15:36:51 +10:00
dexyfex
b20af501e0
Merge pull request #94 from emcifuntik/master
Changed entity hash generation method to real one used in RAGE
2021-04-14 15:26:46 +10:00
dexy
66b1d619fe Fixed Monkey Mess 2021-04-14 15:08:38 +10:00