dexy
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2bd5cacaf1
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Added parsing of distantlights dat files
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2022-02-02 05:48:18 +11:00 |
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dexy
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c45f170de4
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MRF progress
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2022-02-01 22:59:24 +11:00 |
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dexy
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9d53fa9318
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YVR/XML conversion improvements
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2022-02-01 20:35:34 +11:00 |
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dexy
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defbbead62
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Added MRF MetaNames from Disquse
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2022-02-01 20:11:24 +11:00 |
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dexy
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d367dbebe5
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YVR/XML and YWR/XML conversions
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2022-02-01 02:46:36 +11:00 |
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dexy
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4e8f789cf8
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Fixed typo in YED XML importer
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2022-02-01 01:59:29 +11:00 |
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dexy
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7a8977b277
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YED/XML conversion
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2022-01-31 19:39:42 +11:00 |
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Arif Sezer AKTAŞ
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5d812ed927
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Add duplicate light button to model light form
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2022-01-30 17:05:46 +03:00 |
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dexy
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8c037e24f0
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Use FloatUtil.ToString everywhere possible to preserve exact values
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2022-01-31 00:14:44 +11:00 |
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dexy
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4e1b31d957
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Improved FloatUtil.ToString to use G7 where possible while preserving exact values
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2022-01-30 23:52:14 +11:00 |
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dexy
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b65d250774
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Fix for broken player peds animating
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2022-01-29 20:26:13 +11:00 |
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dexy
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4a00d67658
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Synthesizer progress
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2022-01-29 03:52:25 +11:00 |
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dexy
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1371c0390e
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Realtime editing of synth variables and outputs
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2022-01-28 19:15:59 +11:00 |
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dexy
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bc14a1fd22
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Improved animations game replication and performance
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2022-01-28 06:25:41 +11:00 |
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dexy
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73402373e3
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Fix for crash caused by bad entity LOD linkage
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2022-01-28 04:50:10 +11:00 |
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dexy
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7ec9b10e32
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Fix for project items displaying hashes when custom resources loaded
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2022-01-28 04:41:05 +11:00 |
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dexy
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7eaf984005
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Added STNodeEditor and translated to english
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2022-01-28 04:16:19 +11:00 |
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dexy
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8207da8d70
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Merged Synthesizer from alexguirre (WIP)
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2022-01-27 15:19:12 +11:00 |
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dexy
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adcb997808
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MRF progress
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2022-01-27 03:35:50 +11:00 |
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dexy
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8f6ac6aad6
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Recursive create folders in RPF explorer
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2022-01-18 17:17:08 +11:00 |
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dexyfex
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88016633da
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Merge pull request #147 from Lucas7yoshi/update/yvr-form
Update ywr/yvr form
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2022-01-16 20:33:52 +11:00 |
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dexy
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f669e62865
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Audio explorer progress
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2022-01-16 20:30:50 +11:00 |
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dexy
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80d175624f
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Audio explorer progress
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2022-01-16 05:54:32 +11:00 |
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dexy
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d622cd33fa
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Use LodInParentYmap flag for LOD linking instead of index check hack
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2022-01-16 00:00:48 +11:00 |
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dexy
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64f007d611
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Audio explorer progress
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2022-01-15 05:38:14 +11:00 |
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dexy
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75c3a0690b
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Audio explorer progress
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2022-01-14 04:33:20 +11:00 |
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Lucas7yoshi
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aac00e5070
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yvr/ywr form redo
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2022-01-12 14:35:38 -05:00 |
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dexy
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df79715e6b
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Audio Explorer
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2022-01-13 05:07:07 +11:00 |
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dexy
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e76e854ead
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Synth disassembly in XML instead of bytecode
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2022-01-12 01:45:22 +11:00 |
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dexy
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8d257f6045
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Added G9 specifier to FloatUtil.ToString to preserve exact values
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2022-01-11 16:45:02 +11:00 |
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dexy
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0f92b25b7b
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Fixed ModelForm controls anchoring, use archetype bounds for camera position in ModelForm
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2022-01-11 04:59:25 +11:00 |
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dexy
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e461de4cfd
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Added save all textures options to ModelForm
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2022-01-11 03:04:51 +11:00 |
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dexy
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52cb8511a0
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Added entity disable water reflections flag name
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2022-01-10 22:45:02 +11:00 |
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dexy
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1d26261b62
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Updated some entity flags names
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2022-01-10 22:19:47 +11:00 |
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dexyfex
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dc8cc866be
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Merge pull request #145 from Monkeypolice188/master
Audio.rel.xml updates
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2022-01-10 21:59:14 +11:00 |
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dexy
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9904b619c1
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Fix for loading scenarios with empty chains
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2022-01-10 21:35:01 +11:00 |
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dexy
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eb12b5ddcd
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Allow opening ydr,ydd,yft,ytd files in project window
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2022-01-10 04:03:57 +11:00 |
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dexy
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edabc852a9
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Streamlined opening files in project window, Added open folder option
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2022-01-09 20:59:10 +11:00 |
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dexy
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19565e7d74
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Fixed embedded textures replacement from ModelForm
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2022-01-08 19:37:47 +11:00 |
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dexy
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8ea3327810
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Fix for <Item type="None" /> appearing in drawable XML
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2022-01-08 17:40:34 +11:00 |
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dexy
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d6039e87ab
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Fix for crash when closing DX window when CW not active
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2022-01-07 21:19:48 +11:00 |
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Monkeypolice188
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634e7296f3
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Audio.rel.xml updates
Updates to the following classes;
Dat22Category
Dat151AmbientRule
Dat151AmbientZone
Dat151DependentAmbience
Dat151Unk124
Dat15Patch
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2022-01-07 00:21:48 +00:00 |
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dexy
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bbdbb6ae59
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Fix for light flags not being populated on ModelLightForm
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2022-01-07 00:42:20 +11:00 |
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dexy
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0fef64ece9
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Use animated bone transform for lights rendering, Made lights editor widget and selection outlines also use bone transform
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2022-01-06 21:35:33 +11:00 |
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dexy
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7bb65ca063
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Changed BoundComposite XML to use CompositeTransform Matrix instead of Position/Orientation/Scale
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2022-01-06 19:52:18 +11:00 |
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dexyfex
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ac8ed59d0b
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Merge pull request #144 from DEADP1XL/master
Set model from selection on changing mode
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2022-01-05 00:18:40 +11:00 |
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Rob
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2eee1394fb
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Set model from selection on changing mode
When changing from World View to Model View, populate the Model selectbox with the selected item's name
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2021-12-31 13:54:19 -05:00 |
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dexy
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8af20945cb
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Fixed issues with light editor, upgraded ModelForm toolbar
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2022-01-01 00:03:52 +11:00 |
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dexyfex
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f91ef89580
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Merge pull request #143 from Skylumz/master
Implemented a lights editor in model viewer fixed
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2021-12-31 18:02:47 +11:00 |
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dexy
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853bca2fe4
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Reduce FPS when CW is not in the foreground
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2021-12-30 20:38:24 +11:00 |
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