Synth disassembly in XML instead of bytecode

This commit is contained in:
dexy 2022-01-12 01:45:22 +11:00
parent 8d257f6045
commit e76e854ead
2 changed files with 425 additions and 192 deletions

View File

@ -6647,7 +6647,6 @@ namespace CodeWalker.GameFiles
TrackCount = (uint)(Tracks?.Length ?? 0);
}
}
[TC(typeof(EXP))] public class Dat151WeaponAudioItem : Dat151RelData
{
public MetaHash FallBackWeapon { get; set; }
@ -6707,8 +6706,7 @@ namespace CodeWalker.GameFiles
return offsets.ToArray();
}
}
[TC(typeof(EXP))]
public struct Dat151WeaponAudioItemItem : IMetaXmlItem
[TC(typeof(EXP))] public struct Dat151WeaponAudioItemItem : IMetaXmlItem
{
public MetaHash Category { get; set; }
public MetaHash Weapon { get; set; }
@ -6738,7 +6736,6 @@ namespace CodeWalker.GameFiles
return Category.ToString() + ": " + Weapon.ToString();
}
}
[TC(typeof(EXP))] public class Dat151StartTrackAction : Dat151RelData
{
public FlagsUint Unk0 { get; set; }
@ -6859,9 +6856,7 @@ namespace CodeWalker.GameFiles
return new uint[] { 12, 16, 28 };
}
}
[TC(typeof(EXP))]
public struct Dat151StartTrackActionItem : IMetaXmlItem
[TC(typeof(EXP))] public struct Dat151StartTrackActionItem : IMetaXmlItem
{
public MetaHash Track { get; set; }
public FlagsUint Flags { get; set; }
@ -6891,7 +6886,6 @@ namespace CodeWalker.GameFiles
return Track.ToString() + ": " + Flags.ToString();
}
}
[TC(typeof(EXP))] public class Dat151StopTrackAction : Dat151RelData
{
public FlagsUint Unk0 { get; set; }
@ -9237,7 +9231,6 @@ namespace CodeWalker.GameFiles
return offsets.ToArray();
}
}
[TC(typeof(EXP))] public class Dat151ShoreLinePool : Dat151RelData
{
public FlagsUint Unk01 { get; set; }
@ -9678,7 +9671,6 @@ namespace CodeWalker.GameFiles
ShoreLineCount = (uint)(ShoreLines?.Length ?? 0);
}
}
[TC(typeof(EXP))] public class Dat151RadioTrackEvents : Dat151RelData
{
public uint EventCount { get; set; }
@ -11800,7 +11792,6 @@ namespace CodeWalker.GameFiles
Unk07 = (byte)Xml.GetChildUIntAttribute(node, "Unk07", "value");
}
}
[TC(typeof(EXP))] public class Dat151EntityEmitter : Dat151RelData
{
public FlagsUint Flags { get; set; }
@ -13525,7 +13516,6 @@ namespace CodeWalker.GameFiles
Unk12 = Xml.GetChildFloatAttribute(node, "Unk12", "value");
}
}
[TC(typeof(EXP))] public class Dat151Train : Dat151RelData
{
public MetaHash Unk01 { get; set; }
@ -14012,7 +14002,6 @@ namespace CodeWalker.GameFiles
Unk07 = Xml.GetChildIntAttribute(node, "Unk07", "value");
}
}
[TC(typeof(EXP))] public class Dat151MeleeCombat : Dat151RelData
{
public MetaHash Unk01 { get; set; }
@ -19375,9 +19364,7 @@ namespace CodeWalker.GameFiles
ItemCount = (Items?.Length ?? 0);
}
}
[TC(typeof(EXP))]
public class Dat151Unk124 : Dat151RelData
[TC(typeof(EXP))] public class Dat151Unk124 : Dat151RelData
{
public FlagsUint Flags { get; set; }
public uint ItemCount { get; set; }
@ -20515,68 +20502,191 @@ namespace CodeWalker.GameFiles
public override void WriteXml(StringBuilder sb, int indent)
{
RelXml.ValueTag(sb, indent, "Flags", "0x" + Flags.Hex);
RelXml.ValueTag(sb, indent, "BuffersCount", BuffersCount.ToString());
RelXml.ValueTag(sb, indent, "RegistersCount", RegistersCount.ToString());
RelXml.ValueTag(sb, indent, "OutputsCount", OutputsCount.ToString());
RelXml.WriteRawArray(sb, OutputsIndices, indent, "OutputsIndices", "", arrRowSize: 4);
RelXml.ValueTag(sb, indent, "StateBlocksCount", StateBlocksCount.ToString());
RelXml.ValueTag(sb, indent, "RuntimeCost", RuntimeCost.ToString());
//string disassembly = Disassemble(Bytecode, Constants, true);
//RelXml.OpenTag(sb, indent, "Assembly");
//var reader = new StringReader(disassembly);
//string line;
//while ((line = reader.ReadLine()) != null)
//{
// RelXml.Indent(sb, indent + 1);
// sb.AppendLine(line);
//}
//RelXml.CloseTag(sb, indent, "Assembly");
RelXml.WriteRawArray(sb, Bytecode, indent, "Bytecode", "", RelXml.FormatHexByte, 16);
RelXml.WriteRawArray(sb, Constants, indent, "Constants", "", FloatUtil.ToString, 1);
RelXml.WriteItemArray(sb, Variables, indent, "Variables");
var disasm = Disassemble(Bytecode, Constants, Variables, false);
var reasm = Assemble(disasm.Disassembly, Variables);//TODO: adjust disassembly code to make this not necessary
RelXml.OpenTag(sb, indent, "Assembly");
var reader = new StringReader(disasm.Disassembly);
string line;
while ((line = reader.ReadLine()) != null)
{
RelXml.Indent(sb, indent + 1);
sb.AppendLine(line);
}
RelXml.CloseTag(sb, indent, "Assembly");
var outputs = new List<byte>();
for (int i = 0; i < OutputsCount; i++)
{
if (i >= OutputsIndices.Length) break;
outputs.Add(OutputsIndices[i]);
}
RelXml.WriteRawArray(sb, outputs.ToArray(), indent, "OutputBuffers", "", arrRowSize: 4);
var extraConstants = new List<float>();
for (int i = reasm.Constants.Count; i < ConstantsCount; i++)
{
extraConstants.Add(Constants[i]);
}
if (extraConstants.Count > 0)
{
RelXml.WriteRawArray(sb, extraConstants.ToArray(), indent, "ExtraConstants", "", FloatUtil.ToString, 1);
}
var extraRegisters = RegistersCount - reasm.RegistersCount;
if (extraRegisters > 0)
{
RelXml.ValueTag(sb, indent, "ExtraRegisters", extraRegisters.ToString());
}
RelXml.ValueTag(sb, indent, "RuntimeCost", RuntimeCost.ToString());//TODO: calculate this during reassembly
}
public override void ReadXml(XmlNode node)
{
Flags = Xml.GetChildUIntAttribute(node, "Flags", "value");
BuffersCount = Xml.GetChildIntAttribute(node, "BuffersCount", "value");
RegistersCount = Xml.GetChildIntAttribute(node, "RegistersCount", "value");
OutputsCount = Xml.GetChildIntAttribute(node, "OutputsCount", "value");
OutputsIndices = Xml.GetChildRawByteArray(node, "OutputsIndices", fromBase: 10);
StateBlocksCount = Xml.GetChildIntAttribute(node, "StateBlocksCount", "value");
RuntimeCost = Xml.GetChildIntAttribute(node, "RuntimeCost", "value");
//var assembly = Xml.GetChildInnerText(node, "Assembly");
//var assembled = Assemble(assembly);
//Bytecode = assembled.Bytecode;
//Constants = assembled.Constants.ToArray();
Bytecode = Xml.GetChildRawByteArray(node, "Bytecode");
BytecodeLength = (Bytecode?.Length ?? 0);
Constants = Xml.GetChildRawFloatArray(node, "Constants");
ConstantsCount = (Constants?.Length ?? 0);
Variables = XmlRel.ReadItemArray<Dat10SynthVariable>(node, "Variables");
VariablesCount = (Variables?.Length ?? 0);
var assembly = Xml.GetChildInnerText(node, "Assembly");
var assembled = Assemble(assembly, Variables);
Bytecode = assembled.Bytecode;
BytecodeLength = (Bytecode?.Length ?? 0);
BuffersCount = assembled.BuffersCount;
StateBlocksCount = assembled.StateBlocksCount;
var outputs = Xml.GetChildRawByteArray(node, "OutputBuffers", fromBase: 10).ToList();
OutputsCount = outputs.Count;
for (int i = OutputsCount; i < 4; i++)
{
outputs.Add(0);
}
OutputsIndices = outputs.ToArray();
var extraConstants = Xml.GetChildRawFloatArray(node, "ExtraConstants");
foreach (var extraConstant in extraConstants)
{
assembled.Constants.Add(extraConstant);
}
Constants = assembled.Constants.ToArray();
ConstantsCount = (Constants?.Length ?? 0);
var extraRegisters = Xml.GetChildIntAttribute(node, "ExtraRegisters", "value");
RegistersCount = assembled.RegistersCount + extraRegisters;
RuntimeCost = Xml.GetChildIntAttribute(node, "RuntimeCost", "value");
}
public static string Disassemble(byte[] bytecode, float[] constants, bool includeBytecode)
public void TestDisassembly()
{
var errors = new List<string>();
var disasm = Disassemble(this.Bytecode, this.Constants, this.Variables, true);
var reasm = Assemble(disasm.Disassembly, this.Variables, (s,i) => errors.Add(s));
var disasm2 = Disassemble(reasm.Bytecode, reasm.Constants.ToArray(), this.Variables, true);
if (errors.Count > 0)
{ }//no hit
if (disasm.Disassembly != disasm2.Disassembly)
{ } //no hit!
if (reasm.Bytecode.Length != Bytecode.Length)
{ }//no hit
else
{
for (int i = 0; i < reasm.Bytecode.Length; i++)
{
if (reasm.Bytecode[i] != Bytecode[i])
{ break; }//no hit!
}
}
if (reasm.BuffersCount != this.BuffersCount)
{ }//no hit
if (reasm.StateBlocksCount != this.StateBlocksCount)
{ }//no hit
if (reasm.Constants.Count <= Constants.Length)
{
for (int i = 0; i < reasm.Constants.Count; i++)
{
if (reasm.Constants[i] != Constants[i])
{ break; }//no hit
}
}
if (reasm.Constants.Count != Constants.Length)
{
if (reasm.Constants.Count != Constants.Length - 1)
{ }//no hit
else
{
var lastc = Constants[Constants.Length - 1];
switch (lastc) //what is this?
{
case 0.0015f:
case 0.3595f:
case 0.323215f:
case 0.4435f:
case 0.5095f:
case 12000f:
case 3.590499f:
case 0.829645f:
case 0.5745f:
case -1f:
case 0.01f:
case 0.561f:
case 1.0754323f:
case 0.1845f:
case 0.508f:
case 0.006f:
break;
default:
break;//no hit
}
}
}
if (reasm.VariablesCount != this.VariablesCount)
{ }//lots of hits.......
if (reasm.RegistersCount != this.RegistersCount)
{//quite a few hits
var extregs = this.RegistersCount - reasm.RegistersCount;
switch (extregs)
{
case 1:
case 2:
case 3:
case 4:
break;
default:
break;//no hits
}
}
}
public class DisassembleResult
{
public string Disassembly { get; set; }
public List<Instruction> Instructions { get; set; } = new List<Instruction>();
}
public static DisassembleResult Disassemble(byte[] bytecode, float[] constants, Dat10SynthVariable[] variables, bool includeBytecode)
{
// TODO(alexguirre): THE NEW bytecodeReader DOESN'T LOOK QUITE RIGHT YET
var bytecodeReader = new BinaryReader(new MemoryStream(bytecode));
var sb = new StringBuilder();
var dr = new DisassembleResult();
for (int i = 0; i < bytecode.Length;)
{
var inputsOutputs = bytecode[i + 0];
var outputs = inputsOutputs & 0xF;
var inputs = inputsOutputs >> 4;
var opcode = bytecode[i + 1];
if (Enum.IsDefined(typeof(Opcode), (Opcode)opcode))
{
var size = SizeOf((Opcode)opcode, inputs, outputs);
var inst = Decode(new BinaryReader(new MemoryStream(bytecode, i, size)));
var inst = Decode(bytecodeReader);
var size = inst.Size;
sb.Append(inst.ToString(constants));
sb.Append(inst.ToString(constants, variables));
if (includeBytecode)
{
sb.Append(" ; ");
@ -20588,6 +20698,8 @@ namespace CodeWalker.GameFiles
}
sb.AppendLine();
i += size;
dr.Instructions.Add(inst);
}
else
{
@ -20607,7 +20719,38 @@ namespace CodeWalker.GameFiles
}
}
return sb.ToString();
dr.Disassembly = sb.ToString();
return dr;
}
public static Instruction[] DisassembleGetInstructions(byte[] bytecode, float[] constants, Dat10SynthVariable[] variables)
{
// TODO(alexguirre): THE NEW bytecodeReader DOESN'T LOOK QUITE RIGHT YET
var bytecodeReader = new BinaryReader(new MemoryStream(bytecode));
var instructions = new List<Instruction>(128);
for (int i = 0; i < bytecode.Length;)
{
var opcode = bytecode[i + 1];
if (Enum.IsDefined(typeof(Opcode), (Opcode)opcode))
{
var inst = Decode(bytecodeReader);
instructions.Add(inst);
i += inst.Size;
}
else
{
throw new Exception($"Unknown opcode {opcode:X2}");
}
if ((Opcode)opcode == Opcode.FINISH)
{
break;
}
}
return instructions.ToArray();
}
public static int SizeOf(Opcode opcode, int inputs, int outputs)
@ -20753,10 +20896,10 @@ namespace CodeWalker.GameFiles
case Opcode.AWProcess: return 10;
case Opcode.LERP_BUFFER_BUFFER: return 8;
case Opcode.BiquadCoefficients_HighSelf_1:
case Opcode.BiquadCoefficients_HighSelf_2:
case Opcode.BiquadCoefficients_LowSelf_1:
case Opcode.BiquadCoefficients_LowSelf_2:
case Opcode.BiquadCoefficients_HighShelf_1:
case Opcode.BiquadCoefficients_HighShelf_2:
case Opcode.BiquadCoefficients_LowShelf_1:
case Opcode.BiquadCoefficients_LowShelf_2:
return 18;
case Opcode.SWITCH_NORM_BUFFER:
@ -20790,7 +20933,7 @@ namespace CodeWalker.GameFiles
public List<float> Constants { get; set; } = new List<float>();
}
public static AssembleResult Assemble(string assembly, Action<string> onError = null)
public static AssembleResult Assemble(string assembly, Dat10SynthVariable[] variables, Action<string, int> onError = null)
{
var result = new AssembleResult();
@ -20799,10 +20942,12 @@ namespace CodeWalker.GameFiles
using (var bw = new BinaryWriter(mem))
{
string line;
int lineNumber = 1;
while ((line = reader.ReadLine()) != null)
{
var inst = Parse(line, result, onError ?? (_ => {}));
var inst = Parse(line, result, variables, msg => onError?.Invoke(msg, lineNumber));
inst?.Encode(bw);
lineNumber++;
}
const int Align = 4;
@ -20814,7 +20959,7 @@ namespace CodeWalker.GameFiles
}
}
private static Instruction? Parse(string line, AssembleResult result, Action<string> onError)
private static Instruction? Parse(string line, AssembleResult result, Dat10SynthVariable[] variables, Action<string> onError)
{
var commentStart = line.IndexOf(';');
if (commentStart != -1)
@ -20830,7 +20975,7 @@ namespace CodeWalker.GameFiles
}
var opcodeName = line.Substring(0, line.TakeWhile(c => !char.IsWhiteSpace(c)).Count());
if (!Enum.TryParse<Opcode>(opcodeName, out var opcode))
{
onError($"Unknown opcode '{opcodeName}'");
@ -20855,25 +21000,25 @@ namespace CodeWalker.GameFiles
var stateBlockEnd = parts[1].LastIndexOf(']');
var stateBlockStart = parts[1].IndexOf('[');
string stateBlockStr = null;
var hasStateBlock = stateBlockStart != -1;
var stateBlockUsed = false;
if ((stateBlockStart == -1) != (stateBlockEnd == -1))
if (stateBlockStart > stateBlockEnd)
{
onError("Mismatched brackets");
onError("Mismatched state block brackets");
return null;
}
else
if (stateBlockEnd != -1 && stateBlockEnd != parts[1].Length - 1)
{
stateBlockStr = hasStateBlock ? parts[1].Substring(stateBlockStart + 1, stateBlockEnd - stateBlockStart - 1) : null;
onError($"Stuff after state block... '{parts[1].Substring(stateBlockEnd + 1)}'");
return null;
}
var stateBlockUsed = false;
var hasStateBlock = stateBlockStart != -1;
var stateBlockStr = hasStateBlock ? parts[1].Substring(stateBlockStart + 1, stateBlockEnd - stateBlockStart - 1) : null;
var outputs = parts[1].Substring(0, hasStateBlock ? stateBlockStart : parts[1].Length)
.Split(',')
.Select(s => s.Trim())
.Where(s => !string.IsNullOrWhiteSpace(s))
.ToArray();
.Split(',').Select(s => s.Trim()).Where(s => !string.IsNullOrWhiteSpace(s)).ToArray();
var currInputIndex = 0;
var currOutputIndex = 0;
@ -20881,55 +21026,74 @@ namespace CodeWalker.GameFiles
void Param(ParameterType type)
{
var currInput = Parameter.IsInputType(type) ? inputs[currInputIndex] : null;
var currOutput = Parameter.IsOutputType(type) ? outputs[currOutputIndex] : null;
var currInput = Parameter.IsInputType(type) && currInputIndex < inputs.Length ? inputs[currInputIndex] : null;
var currOutput = Parameter.IsOutputType(type) && currOutputIndex < outputs.Length ? outputs[currOutputIndex] : null;
ushort paramValue = 0xFFFF;
switch (type)
bool parseParameter = true;
if (Parameter.IsInputType(type) && currInput == null)
{
case ParameterType.InputBuffer: paramValue = ParseBuffer(currInput, result, onError); break;
case ParameterType.InputRegister: paramValue = ParseRegister(currInput, result, onError); break;
case ParameterType.InputScalar:
paramValue = currInput[0] == 'R' ?
ParseRegister(currInput, result, onError) :
ParseConstant(currInput, result, onError);
break;
case ParameterType.InputVariable: paramValue = ParseVariable(currInput, result, onError); break;
case ParameterType.OutputBuffer: paramValue = ParseBuffer(currOutput, result, onError); break;
case ParameterType.OutputRegister: paramValue = ParseRegister(currOutput, result, onError); break;
case ParameterType.InputOutputBuffer:
if (currInput != currOutput)
{
onError($"Expected same input/output buffer: input = '{currInput}', output = '{currOutput}'");
}
onError($"Missing input parameter #{currInputIndex}, expected {Parameter.TypeToStringReadable(type)}");
parseParameter = false;
}
paramValue = ParseBuffer(currInput, result, onError);
break;
case ParameterType.StateBlock:
if (!hasStateBlock)
{
onError($"Opcode '{opcodeName}' requires a state block");
}
if (Parameter.IsOutputType(type) && currOutput == null)
{
onError($"Missing output parameter #{currOutputIndex}, expected {Parameter.TypeToStringReadable(type)}");
parseParameter = false;
}
if (!byte.TryParse(stateBlockStr, out var stateBlockIndex))
{
onError($"Invalid state block: '{stateBlockStr}' cannot be parsed as an integer");
}
if (parseParameter)
{
switch (type)
{
case ParameterType.InputBuffer: paramValue = ParseBuffer(currInput, result, onError); break;
case ParameterType.InputRegister: paramValue = ParseRegister(currInput, result, onError); break;
case ParameterType.InputScalar:
paramValue = currInput[0] == 'R' ?
ParseRegister(currInput, result, onError) :
ParseConstant(currInput, result, onError);
break;
case ParameterType.InputVariable: paramValue = ParseVariable(currInput, variables, result, onError); break;
case ParameterType.OutputBuffer: paramValue = ParseBuffer(currOutput, result, onError); break;
case ParameterType.OutputRegister: paramValue = ParseRegister(currOutput, result, onError); break;
case ParameterType.InputOutputBuffer:
if (currInput != currOutput)
{
onError($"Expected same input/output buffer: input = '{currInput}', output = '{currOutput}'");
}
if (stateBlockIndex >= MaxStateBlocks)
{
onError($"Invalid state block: {stateBlockIndex} is out of bounds (max: {MaxStateBlocks})");
}
paramValue = ParseBuffer(currInput, result, onError);
break;
case ParameterType.StateBlock:
byte stateBlockIndex = 0;
if (!hasStateBlock)
{
onError($"Opcode '{opcodeName}' requires a state block");
}
else
{
if (!byte.TryParse(stateBlockStr, out stateBlockIndex))
{
onError($"Invalid state block: '{stateBlockStr}' cannot be parsed as an 8-bit integer");
}
result.StateBlocksCount = Math.Max(stateBlockIndex + 1, result.StateBlocksCount);
paramValue = stateBlockIndex;
stateBlockUsed = true;
break;
case ParameterType.Ignored:
// the game doesn't use this value, but existing synths use the same value as the first param
paramValue = parameters[0].Value;
break;
default: throw new NotImplementedException();
if (stateBlockIndex >= MaxStateBlocks)
{
onError($"Invalid state block: {stateBlockIndex} is out of bounds (valid range: 0 to {MaxStateBlocks - 1})");
}
}
result.StateBlocksCount = Math.Max(stateBlockIndex + 1, result.StateBlocksCount);
paramValue = stateBlockIndex;
stateBlockUsed = true;
break;
case ParameterType.Ignored:
// the game doesn't use this value, but existing synths use the same value as the first param
paramValue = parameters[0].Value;
break;
default: throw new NotImplementedException();
}
}
if (Parameter.IsInputType(type))
@ -20945,7 +21109,7 @@ namespace CodeWalker.GameFiles
parameters.Add(new Parameter(type, paramValue));
}
bool IsInputScalar() => inputs[currInputIndex][0] != 'B';
bool IsInputScalar() => currInputIndex < inputs.Length && inputs[currInputIndex][0] != 'B';
var numInputs = inputs.Length;
var numOutputs = outputs.Length;
@ -20981,22 +21145,51 @@ namespace CodeWalker.GameFiles
};
}
private static ushort ParseVariable(string str, AssembleResult result, Action<string> onError)
private static ushort ParseVariable(string str, Dat10SynthVariable[] variables, AssembleResult result, Action<string> onError)
{
if (str[0] != 'V')
bool foundByName = false;
byte varIndex = 0xFF;
if (variables != null && variables.Length > 0)
{
onError($"Expected a variable, found '{str}'");
return 0;
try
{
var nameHash = XmlMeta.GetHash(str);
for (int i = 0; i < variables.Length; i++)
{
if (variables[i].Name == nameHash)
{
foundByName = true;
varIndex = (byte)i;
break;
}
}
}
catch (Exception e) // XmlMeta.GetHash throws an exception if the hash is not a valid hex number
{
onError($"Invalid variable name '{str}': {e.Message}");
return 0;
}
}
var indexStr = str.Substring(1);
if (!byte.TryParse(indexStr, out var index))
if (!foundByName)
{
onError($"Invalid variable: '{indexStr}' cannot be parsed as an integer");
if (str[0] != 'V')
{
onError($"Unknown variable '{str}'");
return 0;
}
var indexStr = str.Substring(1);
if (!byte.TryParse(indexStr, out varIndex))
{
onError($"Invalid variable: '{indexStr}' cannot be parsed as an 8-bit integer");
return 0;
}
}
result.VariablesCount = Math.Max(index + 1, result.VariablesCount);
return (ushort)(0x300 | index);
result.VariablesCount = Math.Max(varIndex + 1, result.VariablesCount);
return (ushort)(0x300 | varIndex);
}
private static ushort ParseConstant(string str, AssembleResult result, Action<string> onError)
@ -21004,6 +21197,7 @@ namespace CodeWalker.GameFiles
if (!FloatUtil.TryParse(str, out var constantValue))
{
onError($"Invalid constant: '{str}' cannot be parsed as a float");
return 0;
}
byte constantId;
@ -21054,7 +21248,8 @@ namespace CodeWalker.GameFiles
var indexStr = str.Substring(1);
if (!byte.TryParse(indexStr, out var index))
{
onError($"Invalid register: '{indexStr}' cannot be parsed as an integer");
onError($"Invalid register: '{indexStr}' cannot be parsed as an 8-bit integer");
return 0;
}
if (index >= MaxRegisters)
@ -21080,12 +21275,13 @@ namespace CodeWalker.GameFiles
var indexStr = str.Substring(1);
if (!byte.TryParse(indexStr, out var index))
{
onError($"Invalid buffer: '{indexStr}' cannot be parsed as an integer");
onError($"Invalid buffer: '{indexStr}' cannot be parsed as an 8-bit integer");
return 0;
}
if (index >= MaxBuffers)
{
onError($"Invalid buffer: {index} is out of bounds (max: {MaxBuffers})");
onError($"Invalid buffer: B{index} is out of bounds (valid range: B0 to B{MaxBuffers - 1})");
}
result.BuffersCount = Math.Max(index + 1, result.BuffersCount);
@ -21109,10 +21305,8 @@ namespace CodeWalker.GameFiles
return (inputVal & 0xFF00) != 0;
}
HandleOpcode(result.Opcode, inputs, outputs, Param, IsInputScalar);
HandleOpcode(result.Opcode, result.NumberOfInputs, result.NumberOfOutputs, Param, IsInputScalar);
if (bytecode.BaseStream.Position != bytecode.BaseStream.Length)
{ }
result.Parameters = parameters.ToArray();
return result;
}
@ -21333,40 +21527,40 @@ namespace CodeWalker.GameFiles
cb(ParameterType.StateBlock);
break;
case Opcode.BiquadCoefficients_LowPass_1:
case Opcode.BiquadCoefficients_HighPass_1:
case Opcode.BiquadCoefficients_LowPass_1: // bool = false
case Opcode.BiquadCoefficients_HighPass_1: // bool = false
case Opcode.BiquadCoefficients_BandPass:
case Opcode.BiquadCoefficients_BandStop:
case Opcode.BiquadCoefficients_LowPass_2:
case Opcode.BiquadCoefficients_HighPass_2:
cb(ParameterType.OutputRegister);
cb(ParameterType.OutputRegister);
cb(ParameterType.OutputRegister);
cb(ParameterType.OutputRegister);
cb(ParameterType.OutputRegister);
case Opcode.BiquadCoefficients_LowPass_2: // bool = true
case Opcode.BiquadCoefficients_HighPass_2: // bool = true
cb(ParameterType.OutputRegister); // b0
cb(ParameterType.OutputRegister); // b1
cb(ParameterType.OutputRegister); // b2
cb(ParameterType.OutputRegister); // a1
cb(ParameterType.OutputRegister); // a2
cb(ParameterType.InputScalar);
cb(ParameterType.InputScalar);
break;
case Opcode.BiquadCoefficients_PeakingEQ:
cb(ParameterType.OutputRegister);
cb(ParameterType.OutputRegister);
cb(ParameterType.OutputRegister);
cb(ParameterType.OutputRegister);
cb(ParameterType.OutputRegister);
cb(ParameterType.InputScalar);
cb(ParameterType.InputScalar);
cb(ParameterType.InputScalar);
cb(ParameterType.OutputRegister); // b0
cb(ParameterType.OutputRegister); // b1
cb(ParameterType.OutputRegister); // b2
cb(ParameterType.OutputRegister); // a1
cb(ParameterType.OutputRegister); // a2
cb(ParameterType.InputScalar); // centerFrequency
cb(ParameterType.InputScalar); // unkFrequency
cb(ParameterType.InputScalar); // gain
break;
case Opcode.BiquadProcess_2Pole:
case Opcode.BiquadProcess_4Pole:
cb(ParameterType.InputOutputBuffer);
cb(ParameterType.InputScalar);
cb(ParameterType.InputScalar);
cb(ParameterType.InputScalar);
cb(ParameterType.InputScalar);
cb(ParameterType.InputScalar);
cb(ParameterType.InputScalar); // b0
cb(ParameterType.InputScalar); // b1
cb(ParameterType.InputScalar); // b2
cb(ParameterType.InputScalar); // a1
cb(ParameterType.InputScalar); // a2
cb(ParameterType.StateBlock);
break;
@ -21399,7 +21593,7 @@ namespace CodeWalker.GameFiles
case Opcode.OSC_RAMP_BUFFER_SCALAR:
cb(ParameterType.OutputBuffer);
cb(ParameterType.InputScalar);
cb(ParameterType.InputScalar); // frequency
cb(ParameterType.StateBlock);
break;
@ -21564,7 +21758,7 @@ namespace CodeWalker.GameFiles
{
// the game ignores this value and in the files it is always 0x200,
// but keep it to generate the exact same bytecode when reassembling
cb(ParameterType.InputScalar);
cb(ParameterType.InputScalar);
}
cb(ParameterType.StateBlock);
break;
@ -21609,10 +21803,10 @@ namespace CodeWalker.GameFiles
cb(ParameterType.InputBuffer); // max
break;
case Opcode.BiquadCoefficients_HighSelf_1:
case Opcode.BiquadCoefficients_HighSelf_2:
case Opcode.BiquadCoefficients_LowSelf_1:
case Opcode.BiquadCoefficients_LowSelf_2:
case Opcode.BiquadCoefficients_HighShelf_1:
case Opcode.BiquadCoefficients_HighShelf_2:
case Opcode.BiquadCoefficients_LowShelf_1:
case Opcode.BiquadCoefficients_LowShelf_2:
cb(ParameterType.OutputRegister);
cb(ParameterType.OutputRegister);
cb(ParameterType.OutputRegister);
@ -21670,6 +21864,10 @@ namespace CodeWalker.GameFiles
public Opcode Opcode { get; set; }
public Parameter[] Parameters { get; set; }
public int NumberOfInputs => InputsOutputs >> 4;
public int NumberOfOutputs => InputsOutputs & 0xF;
public int Size => SizeOf(Opcode, NumberOfInputs, NumberOfOutputs);
public void Encode(BinaryWriter bw)
{
bw.Write(InputsOutputs);
@ -21682,16 +21880,16 @@ namespace CodeWalker.GameFiles
public override string ToString()
{
return ToString(null);
return ToString(null, null);
}
public string ToString(float[] constants)
public string ToString(float[] constants, Dat10SynthVariable[] variables)
{
var stateBlock = Parameters.Cast<Parameter?>().SingleOrDefault(p => p.Value.IsStateBlock);
var inputsStr = string.Join(", ", Parameters.Where(p => p.IsInput).Select(p => p.ToString(constants)));
var outputsStr = string.Join(", ", Parameters.Where(p => p.IsOutput).Select(p => p.ToString(constants))) +
(stateBlock.HasValue ? " " + stateBlock.Value.ToString(constants) : "");
return $"{Opcode,-34} {inputsStr,-16} => {outputsStr,-16}";
var inputsStr = string.Join(", ", Parameters.Where(p => p.IsInput).Select(p => p.ToString(constants, variables)));
var outputsStr = string.Join(", ", Parameters.Where(p => p.IsOutput).Select(p => p.ToString(constants, variables))) +
(stateBlock.HasValue ? " " + stateBlock.Value.ToString(constants, variables) : "");
return $"{Opcode,-34} {inputsStr,-16} => {outputsStr}";
}
}
@ -21712,10 +21910,10 @@ namespace CodeWalker.GameFiles
public override string ToString()
{
return ToString(null);
return ToString(null, null);
}
public string ToString(float[] constants)
public string ToString(float[] constants, Dat10SynthVariable[] variables)
{
switch (Type)
{
@ -21737,7 +21935,7 @@ namespace CodeWalker.GameFiles
case 1: return "1";
default:
var index = v - 2;
return constants == null ?
return constants == null || index >= constants.Length ?
$"C{index}" :
FloatUtil.ToString(constants[index]);
}
@ -21746,7 +21944,10 @@ namespace CodeWalker.GameFiles
case ParameterType.OutputRegister:
return $"R{Value & 0xFF}";
case ParameterType.InputVariable:
return $"V{Value & 0xFF}";
int varIndex = Value & 0xFF;
return variables == null || varIndex >= variables.Length ?
$"V{varIndex}" :
RelXml.HashString(variables[varIndex].Name);
case ParameterType.StateBlock:
return $"[{Value}]";
case ParameterType.Ignored:
@ -21756,17 +21957,35 @@ namespace CodeWalker.GameFiles
throw new NotImplementedException();
}
public static bool IsInputType(ParameterType Type)
=> Type == ParameterType.InputBuffer ||
Type == ParameterType.InputRegister ||
Type == ParameterType.InputScalar ||
Type == ParameterType.InputVariable ||
Type == ParameterType.InputOutputBuffer;
public static bool IsOutputType(ParameterType Type)
=> Type == ParameterType.OutputBuffer ||
Type == ParameterType.OutputRegister ||
Type == ParameterType.InputOutputBuffer;
public static bool IsInputType(ParameterType type)
=> type == ParameterType.InputBuffer ||
type == ParameterType.InputRegister ||
type == ParameterType.InputScalar ||
type == ParameterType.InputVariable ||
type == ParameterType.InputOutputBuffer;
public static bool IsOutputType(ParameterType type)
=> type == ParameterType.OutputBuffer ||
type == ParameterType.OutputRegister ||
type == ParameterType.InputOutputBuffer;
// Returns a readable string representing the ParameterType, used in error messages
public static string TypeToStringReadable(ParameterType type)
{
switch (type)
{
case ParameterType.InputBuffer: return "input buffer";
case ParameterType.InputRegister: return "input register";
case ParameterType.InputScalar: return "input scalar";
case ParameterType.InputVariable: return "input variable";
case ParameterType.OutputBuffer: return "output buffer";
case ParameterType.OutputRegister: return "output register";
case ParameterType.InputOutputBuffer: return "input/output buffer";
case ParameterType.StateBlock: return "state block";
case ParameterType.Ignored: return "ignored";
default: return "unknown parameter type";
}
}
}
public enum ParameterType
@ -21908,10 +22127,10 @@ namespace CodeWalker.GameFiles
FILL_BUFFER = 0x77,
AWProcess = 0x78,
LERP_BUFFER_BUFFER = 0x79,
BiquadCoefficients_HighSelf_1 = 0x7A,
BiquadCoefficients_HighSelf_2 = 0x7B,
BiquadCoefficients_LowSelf_1 = 0x7C,
BiquadCoefficients_LowSelf_2 = 0x7D,
BiquadCoefficients_HighShelf_1 = 0x7A,
BiquadCoefficients_HighShelf_2 = 0x7B,
BiquadCoefficients_LowShelf_1 = 0x7C,
BiquadCoefficients_LowShelf_2 = 0x7D,
SWITCH_NORM_BUFFER = 0x7E,
SWITCH_INDEX_BUFFER = 0x7F,
SWITCH_LERP_BUFFER = 0x80,

View File

@ -2753,6 +2753,7 @@ namespace CodeWalker.GameFiles
bool savetest = true;
bool xmltest = true;
bool asmtest = true;
foreach (RpfFile rpf in RpfMan.AllRpfs)
{
@ -2814,7 +2815,7 @@ namespace CodeWalker.GameFiles
if (rel3.RelDatasSorted?.Length != rel.RelDatasSorted?.Length)
{ } //check nothing went missing...
data = rel3.Save(); //full roundtrip!
if (data != null)
{
@ -2847,6 +2848,19 @@ namespace CodeWalker.GameFiles
}
if (asmtest)
{
if (rel.RelType == RelDatFileType.Dat10ModularSynth)
{
foreach (var d in rel.RelDatasSorted)
{
if (d is Dat10Synth synth)
{
synth.TestDisassembly();
}
}
}
}
}