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Fix for crash caused by bad entity LOD linkage
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@@ -315,7 +315,7 @@ namespace CodeWalker.GameFiles
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YmapEntityDef d = alldefs[i];
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int pind = d._CEntityDef.parentIndex;
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bool isroot = false;
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if ((pind < 0) || d.LodInParentYmap)
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if ((pind < 0) || (pind >= alldefs.Count) || d.LodInParentYmap)
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{
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isroot = true;
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}
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@@ -912,7 +912,7 @@ namespace CodeWalker.GameFiles
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}
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//pind = 0;
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}
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if ((pind >= 0) && (pind < AllEntities.Length) && rcent.LodInParentYmap)
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if ((pind >= 0) && (pind < AllEntities.Length) && !rcent.LodInParentYmap)
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{
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var pentity = AllEntities[pind];
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pentity.AddChild(rcent);
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