dexy
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a6a2acab75
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Fix for Bounds XML not exporting null composite children
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2021-12-14 02:54:59 +11:00 |
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dexy
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70ebdd8360
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Changed RSC Meta packing to old version - attempted fix for peds ymt's causing crashes
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2021-12-14 01:38:52 +11:00 |
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dexy
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2a63329490
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Fragments XML conversion improvements and field names update
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2021-12-12 02:29:11 +11:00 |
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dexy
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959eae6686
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Updated Fragments field names
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2021-12-10 15:42:05 +11:00 |
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dexy
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5e7e91043e
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Fixed UI problems with AudioEmitter Start/End times and changed field types to ushort
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2021-12-10 14:55:15 +11:00 |
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Monkeypolice188
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f2819b35f6
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Audio updates
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2021-12-08 15:15:44 +00:00 |
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dexy
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e812674e69
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Added placeholder class for loading encrypted strings block in RSC Meta (only in debug build), added ResourceAnalyzer to Meta class (also debug build only).
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2021-12-02 11:14:50 +11:00 |
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dexyfex
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06f24af091
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Merge pull request #135 from Lucas7yoshi/fix/cutscenes
Correct cutscene breaking metaname additions
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2021-12-01 17:41:12 +11:00 |
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dexy
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6c8e6be726
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Changed field names in CScenarioChainingNode
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2021-12-01 17:37:07 +11:00 |
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Lucas7yoshi
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8c494a0c62
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Correct cutscene breaking metaname additions
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2021-11-30 22:51:57 -05:00 |
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dexy
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f808c095c1
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Update all scenario flags names
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2021-11-23 12:46:16 +11:00 |
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dexy
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b29629d72b
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Update MetaTypes names from new MetaNames
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2021-11-23 12:29:13 +11:00 |
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dexy
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9ac4785af4
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Refactor scenarios deleting nodes/chains/clusters code, rename CScenarioChainingGraph and CSpawnPoint__AvailabilityMpSp
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2021-11-23 10:37:31 +11:00 |
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dexy
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7922cff694
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Sort Dat54SoundSet entries by ScriptName hash on XML import
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2021-11-13 22:10:15 +11:00 |
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dexy
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2c3b8ee01d
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Sort gxt2 entries by hash when saving
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2021-11-13 21:37:09 +11:00 |
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dexy
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f90a5e8fea
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Added gxt2 and nametable file editing
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2021-11-09 08:28:35 +11:00 |
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dexy
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958c6def5b
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Auto update room portal counts when adding/editing portals
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2021-11-08 23:43:47 +11:00 |
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dexy
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432b42504e
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Improved ymap rename/saveas experience
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2021-11-08 04:01:51 +11:00 |
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dexyfex
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8ba9faacec
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Merge pull request #71 from carmineos/epedboneid
Added EPedBoneId enum
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2021-11-08 00:43:19 +11:00 |
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dexy
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a6cad60d6f
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Added MetaNames from Carl, Siprus and Smallo to manually resolve merge conflicts
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2021-11-08 00:41:43 +11:00 |
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dexyfex
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aef77218bc
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Merge pull request #83 from carmineos/fragfix
BoundComposite: don't create duplicated ChildrenTransformation blocks
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2021-11-08 00:15:24 +11:00 |
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dexy
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93851d20f2
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AudioOcclusionOverride names applied in RelFile. Manually resolved merge conflict to replace PR108 by Ghost
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2021-11-08 00:05:38 +11:00 |
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dexyfex
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73fd159af6
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Merge pull request #121 from Monkeypolice188/master
Various rel field name changes
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2021-11-07 20:46:26 +11:00 |
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dexyfex
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e81b716dd1
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Merge pull request #120 from Disquse/mrf-support
MRF files support
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2021-11-07 20:44:33 +11:00 |
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dexy
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d0ec453c00
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Scenario bug fixes for modelsets and types/groups
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2021-11-07 00:58:08 +11:00 |
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Monkeypolice188
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8765197eda
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Various rel field name changes
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2021-11-06 10:37:58 +00:00 |
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Disquse
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ca8eb31ae2
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Resolve MRF saving issues
Should now be able to save any MRF with no difference comparing to original files
Remove debug dield from MrfFile
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2021-11-06 08:17:21 +03:00 |
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Disquse
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11eb44dbd6
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Early MRF saving code and tweaks
Saving is very fragile and might fail and generate wrong data if something is changed without respecting flags
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2021-11-06 03:17:53 +03:00 |
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Disquse
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17b89cf4ee
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More MRF corrections
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2021-07-16 20:24:01 +03:00 |
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Disquse
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8d399945cd
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A bit of findings about MRF structs
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2021-06-12 14:20:21 +03:00 |
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Disquse
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fdf2c166f7
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Basic parsing support for MRF files
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2021-06-12 01:23:15 +03:00 |
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dexy
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4e987e523a
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Added FragGlassWindow flags lo/hi bytes for research purposes
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2021-05-05 19:03:32 +10:00 |
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dexy
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37ac0ba62b
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Light hash calculation bounding box fix
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2021-05-03 23:53:34 +10:00 |
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dexy
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5ebda6f0bb
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HD lights rendering in exterior and lodlights switching, lights falloff fix
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2021-05-03 22:59:31 +10:00 |
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dexy
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2c8311c936
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LodLights generator positions improvement
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2021-05-03 00:57:14 +10:00 |
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dexy
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12dd40ea8e
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Light hash calculation using correct bounding boxes
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2021-05-02 23:30:45 +10:00 |
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dexy
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7b628aeab2
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Light hash calculation including archetype extensions
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2021-05-02 23:09:21 +10:00 |
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dexy
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e18cf990fe
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Moved entity light hash generation to YmapEntityDef and added Lights array to entity
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2021-05-02 04:57:24 +10:00 |
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dexy
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384ad0c9cb
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LodLights generator progress, correct hash for some lights
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2021-05-02 00:33:13 +10:00 |
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dexy
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77e036e750
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Spot lights geometry improvement, LodLights cone angles and game crash fixes
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2021-05-01 21:17:43 +10:00 |
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dexy
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ea876743bc
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LodLights rotating and scaling
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2021-04-30 18:19:54 +10:00 |
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dexy
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a8e212135c
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OccludeModel and BoxOccluder editing basics
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2021-04-30 02:15:23 +10:00 |
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dexy
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7eec785459
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Render window glass projections from fragments in model viewer and vehicle viewer
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2021-04-27 21:29:42 +10:00 |
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dexy
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5cdde7a34f
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LodLights editing basics
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2021-04-26 04:41:02 +10:00 |
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dexy
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edd8916c1f
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LodLights selection basics, replaces DistantLodLights mode
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2021-04-22 15:16:11 +10:00 |
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dexy
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b3f9312790
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Auto calculate ymap flags and extents options in project window
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2021-04-21 19:07:32 +10:00 |
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dexy
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0f6474242d
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Added heightmap rendering and waterheight.dat file reading/rendering code
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2021-04-21 06:26:32 +10:00 |
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dexy
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25df592731
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Support for little endian heightmaps conversion
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2021-04-18 20:39:49 +10:00 |
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dexy
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ab4a34cc53
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Heightmap/XML conversion
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2021-04-18 00:30:32 +10:00 |
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dexy
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ac14e716d8
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Added missing YNV content flag
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2021-04-17 06:51:33 +10:00 |
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