Commit Graph

444 Commits

Author SHA1 Message Date
dexy
9904b619c1 Fix for loading scenarios with empty chains 2022-01-10 21:35:01 +11:00
dexy
eb12b5ddcd Allow opening ydr,ydd,yft,ytd files in project window 2022-01-10 04:03:57 +11:00
dexy
8ea3327810 Fix for <Item type="None" /> appearing in drawable XML 2022-01-08 17:40:34 +11:00
dexy
7bb65ca063 Changed BoundComposite XML to use CompositeTransform Matrix instead of Position/Orientation/Scale 2022-01-06 19:52:18 +11:00
dexy
8af20945cb Fixed issues with light editor, upgraded ModelForm toolbar 2022-01-01 00:03:52 +11:00
Skylumz
0c62a04625 Implemented a lights editor in model viewer 2021-12-29 17:17:31 -05:00
dexy
7f0bb17e68 YTD and embedded texture editing in YtdForm, Fixed texture sorting by hash when importing XML 2021-12-28 23:26:35 +11:00
dexy
a4998e36c8 Fixed BoundComposite BVH crash issue for fragments with destroyed models, also fixed missing BVH for XML imported ybn 2021-12-19 04:11:51 +11:00
dexy
a6a2acab75 Fix for Bounds XML not exporting null composite children 2021-12-14 02:54:59 +11:00
dexy
70ebdd8360 Changed RSC Meta packing to old version - attempted fix for peds ymt's causing crashes 2021-12-14 01:38:52 +11:00
dexy
2a63329490 Fragments XML conversion improvements and field names update 2021-12-12 02:29:11 +11:00
dexy
959eae6686 Updated Fragments field names 2021-12-10 15:42:05 +11:00
dexy
5e7e91043e Fixed UI problems with AudioEmitter Start/End times and changed field types to ushort 2021-12-10 14:55:15 +11:00
dexyfex
09a6a71707
Merge pull request #136 from pnwparksfan/enhanced-water-quads-squashed
Add selection modes for water calming and wave quads
2021-12-10 13:48:12 +11:00
Monkeypolice188
f2819b35f6 Audio updates 2021-12-08 15:15:44 +00:00
PNWParksFan
5cc94f049c Implemented water calming and wave quad selection 2021-12-02 00:26:48 -08:00
dexy
e812674e69 Added placeholder class for loading encrypted strings block in RSC Meta (only in debug build), added ResourceAnalyzer to Meta class (also debug build only). 2021-12-02 11:14:50 +11:00
dexyfex
06f24af091
Merge pull request #135 from Lucas7yoshi/fix/cutscenes
Correct cutscene breaking metaname additions
2021-12-01 17:41:12 +11:00
dexy
6c8e6be726 Changed field names in CScenarioChainingNode 2021-12-01 17:37:07 +11:00
Lucas7yoshi
8c494a0c62 Correct cutscene breaking metaname additions 2021-11-30 22:51:57 -05:00
dexy
f808c095c1 Update all scenario flags names 2021-11-23 12:46:16 +11:00
dexy
b29629d72b Update MetaTypes names from new MetaNames 2021-11-23 12:29:13 +11:00
dexy
9ac4785af4 Refactor scenarios deleting nodes/chains/clusters code, rename CScenarioChainingGraph and CSpawnPoint__AvailabilityMpSp 2021-11-23 10:37:31 +11:00
dexy
7922cff694 Sort Dat54SoundSet entries by ScriptName hash on XML import 2021-11-13 22:10:15 +11:00
dexy
2c3b8ee01d Sort gxt2 entries by hash when saving 2021-11-13 21:37:09 +11:00
dexy
f90a5e8fea Added gxt2 and nametable file editing 2021-11-09 08:28:35 +11:00
dexy
958c6def5b Auto update room portal counts when adding/editing portals 2021-11-08 23:43:47 +11:00
dexy
432b42504e Improved ymap rename/saveas experience 2021-11-08 04:01:51 +11:00
dexyfex
8ba9faacec
Merge pull request #71 from carmineos/epedboneid
Added EPedBoneId enum
2021-11-08 00:43:19 +11:00
dexy
a6cad60d6f Added MetaNames from Carl, Siprus and Smallo to manually resolve merge conflicts 2021-11-08 00:41:43 +11:00
dexyfex
aef77218bc
Merge pull request #83 from carmineos/fragfix
BoundComposite: don't create duplicated ChildrenTransformation blocks
2021-11-08 00:15:24 +11:00
dexy
93851d20f2 AudioOcclusionOverride names applied in RelFile. Manually resolved merge conflict to replace PR108 by Ghost 2021-11-08 00:05:38 +11:00
dexyfex
73fd159af6
Merge pull request #121 from Monkeypolice188/master
Various rel field name changes
2021-11-07 20:46:26 +11:00
dexyfex
e81b716dd1
Merge pull request #120 from Disquse/mrf-support
MRF files support
2021-11-07 20:44:33 +11:00
dexy
d0ec453c00 Scenario bug fixes for modelsets and types/groups 2021-11-07 00:58:08 +11:00
Monkeypolice188
8765197eda Various rel field name changes 2021-11-06 10:37:58 +00:00
Disquse
ca8eb31ae2 Resolve MRF saving issues
Should now be able to save any MRF with no difference comparing to original files

Remove debug dield from MrfFile
2021-11-06 08:17:21 +03:00
Disquse
11eb44dbd6 Early MRF saving code and tweaks
Saving is very fragile and might fail and generate wrong data if something is changed without respecting flags
2021-11-06 03:17:53 +03:00
Disquse
17b89cf4ee More MRF corrections 2021-07-16 20:24:01 +03:00
Disquse
8d399945cd A bit of findings about MRF structs 2021-06-12 14:20:21 +03:00
Disquse
fdf2c166f7 Basic parsing support for MRF files 2021-06-12 01:23:15 +03:00
dexy
4e987e523a Added FragGlassWindow flags lo/hi bytes for research purposes 2021-05-05 19:03:32 +10:00
dexy
37ac0ba62b Light hash calculation bounding box fix 2021-05-03 23:53:34 +10:00
dexy
5ebda6f0bb HD lights rendering in exterior and lodlights switching, lights falloff fix 2021-05-03 22:59:31 +10:00
dexy
2c8311c936 LodLights generator positions improvement 2021-05-03 00:57:14 +10:00
dexy
12dd40ea8e Light hash calculation using correct bounding boxes 2021-05-02 23:30:45 +10:00
dexy
7b628aeab2 Light hash calculation including archetype extensions 2021-05-02 23:09:21 +10:00
dexy
e18cf990fe Moved entity light hash generation to YmapEntityDef and added Lights array to entity 2021-05-02 04:57:24 +10:00
dexy
384ad0c9cb LodLights generator progress, correct hash for some lights 2021-05-02 00:33:13 +10:00
dexy
77e036e750 Spot lights geometry improvement, LodLights cone angles and game crash fixes 2021-05-01 21:17:43 +10:00