Commit Graph

798 Commits

Author SHA1 Message Date
Disquse
8d399945cd A bit of findings about MRF structs 2021-06-12 14:20:21 +03:00
Disquse
fdf2c166f7 Basic parsing support for MRF files 2021-06-12 01:23:15 +03:00
dexy
458e9d365e Slightly improved water for deferred shading by enabling depth write 2021-05-05 19:05:18 +10:00
dexy
4e987e523a Added FragGlassWindow flags lo/hi bytes for research purposes 2021-05-05 19:03:32 +10:00
dexy
5426ceada8 Fix for lodlights intensity 2021-05-04 18:42:41 +10:00
dexy
37ac0ba62b Light hash calculation bounding box fix 2021-05-03 23:53:34 +10:00
dexy
5ebda6f0bb HD lights rendering in exterior and lodlights switching, lights falloff fix 2021-05-03 22:59:31 +10:00
dexy
18285265ca Improved renderable cache invalidating, stops lights etc from flashing when editing 2021-05-03 02:21:42 +10:00
dexy
2c8311c936 LodLights generator positions improvement 2021-05-03 00:57:14 +10:00
dexy
12dd40ea8e Light hash calculation using correct bounding boxes 2021-05-02 23:30:45 +10:00
dexy
7b628aeab2 Light hash calculation including archetype extensions 2021-05-02 23:09:21 +10:00
dexy
e18cf990fe Moved entity light hash generation to YmapEntityDef and added Lights array to entity 2021-05-02 04:57:24 +10:00
dexy
384ad0c9cb LodLights generator progress, correct hash for some lights 2021-05-02 00:33:13 +10:00
dexy
77e036e750 Spot lights geometry improvement, LodLights cone angles and game crash fixes 2021-05-01 21:17:43 +10:00
dexy
ea876743bc LodLights rotating and scaling 2021-04-30 18:19:54 +10:00
dexy
a8e212135c OccludeModel and BoxOccluder editing basics 2021-04-30 02:15:23 +10:00
dexy
7eec785459 Render window glass projections from fragments in model viewer and vehicle viewer 2021-04-27 21:29:42 +10:00
dexy
5cdde7a34f LodLights editing basics 2021-04-26 04:41:02 +10:00
dexy
edd8916c1f LodLights selection basics, replaces DistantLodLights mode 2021-04-22 15:16:11 +10:00
dexy
b3f9312790 Auto calculate ymap flags and extents options in project window 2021-04-21 19:07:32 +10:00
dexy
0f6474242d Added heightmap rendering and waterheight.dat file reading/rendering code 2021-04-21 06:26:32 +10:00
dexy
25df592731 Support for little endian heightmaps conversion 2021-04-18 20:39:49 +10:00
dexy
ab4a34cc53 Heightmap/XML conversion 2021-04-18 00:30:32 +10:00
dexy
ac14e716d8 Added missing YNV content flag 2021-04-17 06:51:33 +10:00
dexy
4751818703 YNV/XML conversion 2021-04-17 06:33:23 +10:00
dexy
6268298207 List and render DrawableArray (damaged) models for fragments in ModelForm (and VehicleForm) 2021-04-15 17:40:23 +10:00
dexy
e0bd87f51c Fixed ReadXML for Dat151PedR2PVG 2021-04-14 15:38:51 +10:00
dexyfex
80b5372cd7
Merge pull request #82 from cpast/cpast
Race-aware ped voice groups
2021-04-14 15:36:51 +10:00
dexyfex
3bbddbcc6d
Merge pull request #91 from pnwparksfan/menyoo-import-updates
Updated Menyoo spooner XML import
2021-04-14 15:27:53 +10:00
dexyfex
b20af501e0
Merge pull request #94 from emcifuntik/master
Changed entity hash generation method to real one used in RAGE
2021-04-14 15:26:46 +10:00
dexy
2b8ac5bb65 Fix for RPF Explorer crash when previously opened folder was deleted 2021-04-14 15:23:20 +10:00
dexy
66b1d619fe Fixed Monkey Mess 2021-04-14 15:08:38 +10:00
dexyfex
f83233f6fc
Merge pull request #95 from alexguirre/synth
Synth bytecode disassembler/assembler
2021-04-14 14:54:25 +10:00
dexyfex
8b5d4bcedb
Merge pull request #99 from carmineos/mpheist4/gtxd
Cayo Perico: Load mph4_gtxd.ymt
2021-04-14 14:52:23 +10:00
dexyfex
4271e16095
Merge pull request #101 from nikez/master
fix(gamefiles): Added proper description to game audio file
2021-04-14 14:52:01 +10:00
dexyfex
c407760674
Merge pull request #102 from Monkeypolice188/master
Dat54RelType Header Field Names (Update RelFile.cs)
2021-04-14 14:49:38 +10:00
cpmodding
a19431bb58
loads of new flags for ytyp/ymap/scenario files (#105)
* ytyp/ymap/scenario/mlo flags update

* Revert "ytyp/ymap/scenario/mlo flags update"

This reverts commit 8a9f58fa49.

* loads of new flags for ytyp/ymap/scenario files
2021-04-14 14:45:52 +10:00
dexy
d6b4d0b3a5 Improved error message for missing .dds files on XML import 2021-04-14 14:07:37 +10:00
dexy
fc0d84d9dd Fix for incorrect ordering of ChildIndices in skeletons after XML import 2021-04-08 01:37:21 +10:00
dexy
bee7eb22f7 Added code to generate Shaders.xml for XML plugins 2021-04-07 16:52:32 +10:00
Monkeypolice188
b196ef1b3b
Update RelFile.cs 2021-01-28 12:52:54 +00:00
Nikez
9b45cb7b54 fix(gamefiles): Added proper description to game audio file 2021-01-27 11:53:48 +01:00
carmineos
2a2375de85 mpheist4: load mph4_gtxd.ymt 2020-12-29 13:08:21 +01:00
alexguirre
07e80ef3fa Synth bytecode disassembler/assembler 2020-12-08 20:30:32 +01:00
Eugene Pogrebnyak
3e05173d11 Fixed hash generation to 100% fit RAGE one 2020-12-03 23:47:39 +03:00
Eugene Pogrebnyak
44c71139f1 Changed entity hash generation method to real one used in RAGE 2020-12-03 14:30:15 +03:00
PNWParksFan
591f93907f Added sane limit for specified LOD dist on menyoo XML import 2020-11-07 02:53:03 -08:00
PNWParksFan
bb453883c2 Updated Menyoo spooner XML import
- Added livery support for cargens
 - Changed default cargen paint properties to -1 to avoid all-black cars spawning
 - Added texture tint variation for props
2020-11-07 01:48:31 -08:00
Carmine Giugliano
622cbea65b BoundComposite: don't create duplicated ChildrenTransformation blocks 2020-05-31 12:35:24 +02:00
cpast
d4e7bb5af3 Name the PedR2PVG group of race-aware ped voice groups, as well as various entries for the voice group associated with particular races. 2020-05-26 16:59:40 -04:00