Commit Graph

726 Commits

Author SHA1 Message Date
dexy
8bfca3a338 Peds form progress, new MetaNames, ped ymt metas parsing 2019-11-07 03:51:35 +11:00
dexy
90142cb6da Peds form beginnings, new MetaNames, updated index field types for Bone, added EBoneFlags 2019-11-06 04:53:20 +11:00
dexy
d5aa1c500c Added CalculateBoneHash method to Bone 2019-11-05 21:13:04 +11:00
dexy
4cc780a461 New MetaNames, Fragments glass windows progress, Renaming some things in Skeleton and Bone 2019-11-05 20:47:10 +11:00
dexy
8335fd065c Fix for generating bone bind transform inverse when not given, Skeleton bone star size fix in world view 2019-11-04 00:04:02 +11:00
dexy
6be0d5cb30 Skin mesh now using correct bone transforms 2019-11-03 22:43:39 +11:00
dexy
9f84ba8ad0 Added vertex shaders for skin mesh support 2019-11-03 06:25:20 +11:00
dexy
3462513e27 Fixed UV anim clips assignment to use geometry's ShaderID for the lookup. 2019-11-02 22:53:54 +11:00
dexy
68a028dc0b Minor improvement to UV anims 2019-11-02 20:40:14 +11:00
dexy
d0eabc095a Tidying up some unused properties of Sequence, and commenting out original parsing experiment 2019-11-02 18:54:43 +11:00
dexy
b61899dedf Fix loading some YCDs 2019-11-02 18:37:21 +11:00
dexy
6f0a7d99f9 Experimental bone animations playing from YCD. Windmills, fans, radars, ufos etc 2019-11-02 18:14:36 +11:00
dexy
80b6f3742b Experimental UV animations playing from YCD. (some air cons broken!) 2019-11-02 06:46:45 +11:00
dexy
fe4ff6300e Added Near/Far clip plane adjustments on WorldForm, made ModelForm and VehicleForm auto adjust clip planes to object being viewed 2019-11-01 22:51:39 +11:00
dexy
ec6eefe0e1 View/edit YND files as XML 2019-11-01 20:30:29 +11:00
dexy
fa268ec9c8 Replaced MetaTypeName.VECTOR3 with MetaName.FloatXYZ 2019-10-31 22:11:17 +11:00
dexy
fbe4373b07 Deleted ancient MapForm files 2019-10-31 19:11:10 +11:00
dexy
96a561798c Fix for MLO Instance rotations 2019-10-31 19:01:06 +11:00
dexy
4834b8c520 Fixed casing issues with MetaNames which probably was causing XML issues. Moved shader param names to new ShaderParamNames enum to preserve casing. Moved meta type names to new MetaTypeName enum to avoid polluting MetaNames. 2019-10-31 17:11:12 +11:00
dexy
262e6666c9 Hopefully fix for Folder Select dialog not showing the correct autodetected path 2019-10-31 15:24:57 +11:00
dexy
6e004329f4 Merged changes to YcdForm - export .onim (experimental) 2019-10-31 15:01:20 +11:00
dexy
7adc4b6eea Merged upgrades to Clip and YcdFile 2019-10-31 14:56:40 +11:00
dexyfex
7770e4bbea
Merge pull request #57 from pnwparksfan/Auto_Detect_GTA_Folder_3
Auto-detect GTA folder from other programs
2019-10-30 22:42:17 +11:00
dexyfex
834cb6bde2
Merge pull request #56 from PichotM/patch-1
codewalkercore/archetype: portals objects deletion
2019-10-30 22:40:53 +11:00
dexyfex
2bba3d6e89
Merge pull request #53 from alexguirre/scenario-type-groups
Support for ScenarioTypeGroups in scenario files
2019-10-30 22:40:04 +11:00
dexyfex
dc8cc398ec
Merge pull request #54 from emcifuntik/master
Fixed name for ymts (Now we can add clothes as DLCs)
2019-10-30 22:39:24 +11:00
dexyfex
bf150eb0a7
Merge pull request #55 from pnwparksfan/ImportUnknownModelsetScenarios
Import scenarios with unknown modelsets
2019-10-30 22:38:57 +11:00
dexyfex
5b3db27da0
Merge pull request #52 from z87/master
Additional popgroups.ymt hashes from 1.41
2019-10-30 22:37:07 +11:00
dexyfex
0888cde9ad
Merge pull request #48 from pnwparksfan/copy-rpf-to-mods
Added method to copy RpfFile to Mods folder
2019-10-30 22:36:20 +11:00
PNWParksFan
07a724ee0f Changed to more reusable methods 2019-10-27 23:47:50 -07:00
PNWParksFan
644733a8d0 Added detection of OIV path for increased conversion 2019-10-27 23:47:50 -07:00
PNWParksFan
b74016bba4 Added auto-detection of GTA V folder from registry 2019-10-27 23:47:50 -07:00
pichotm
ec6080768b
codewalkercore/archetype: portals objects deletion
Support attached objects of portals deletion
2019-10-25 21:20:32 -04:00
PNWParksFan
31422c4415 added ped modelset fix 2019-09-08 22:58:58 -07:00
PNWParksFan
3030e66aae Merge branch 'master' into ImportUnknownModelsetScenarios 2019-09-08 22:48:19 -07:00
PNWParksFan
2f65546e86 Worked on scenario import 2019-09-08 22:47:47 -07:00
Eugene Pogrebnyak
47a90ad790 Fixed name for ymts (Now we can add clothes as DLCs) 2019-08-09 01:24:02 +03:00
alexguirre
d260a58ee6 Add support for ScenarioTypeGroups in scenario files 2019-08-06 19:50:23 +02:00
z87
eeaf4b1552 Additional popgroups.ymt hashes from 1.41 2019-06-27 22:15:43 +03:00
PNWParksFan
8c05eac5b5 Added method to copy RpfFile to Mods folder, and some helper functions 2019-06-03 00:12:52 -07:00
dexy
4559312f1c Handle mouse back/forward in RPF Explorer, Fix 2D mode ymap frustum culling, Added Disable embedded collisions flag name on Entity form 2019-03-30 03:30:45 +11:00
dexy
60b1570930 Fix for vehicle wheels rendering corrupting the saved file 2019-03-28 20:33:07 +11:00
dexy
bd283a5c07 Ymap frustum culling 2019-03-23 22:23:37 +11:00
dexy
a434d9ad55 RPF Explorer support for files not in RPFs 2019-03-22 22:18:28 +11:00
dexy
4bc51f8d69 Added Save button to ModelForm, fixed material editor not updating all relevant geometries on parameter change 2019-03-22 20:07:12 +11:00
dexy
023be70bb4 Model Material Editor 2019-03-22 01:29:37 +11:00
dexy
8324e1ecda Added InvertTexcoordV option to FbxConverter class 2019-03-21 14:02:59 +11:00
dexy
d1cdc5a3d9 Renamed Explorer cmd file 2019-03-21 14:02:22 +11:00
dexy
bc1efebe5c FBX importer v1, fix for YNDs DLC loading, fix for renamed NG encrypted RPFs, RelFile MetaNames addition 2019-03-20 21:21:47 +11:00
dexyfex
decc3dccb4 Fix for resources saving empty arrays 2019-03-13 04:23:30 +11:00