dexy
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432b42504e
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Improved ymap rename/saveas experience
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2021-11-08 04:01:51 +11:00 |
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dexyfex
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8ba9faacec
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Merge pull request #71 from carmineos/epedboneid
Added EPedBoneId enum
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2021-11-08 00:43:19 +11:00 |
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dexy
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a6cad60d6f
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Added MetaNames from Carl, Siprus and Smallo to manually resolve merge conflicts
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2021-11-08 00:41:43 +11:00 |
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dexyfex
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aef77218bc
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Merge pull request #83 from carmineos/fragfix
BoundComposite: don't create duplicated ChildrenTransformation blocks
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2021-11-08 00:15:24 +11:00 |
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dexy
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93851d20f2
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AudioOcclusionOverride names applied in RelFile. Manually resolved merge conflict to replace PR108 by Ghost
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2021-11-08 00:05:38 +11:00 |
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dexyfex
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73fd159af6
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Merge pull request #121 from Monkeypolice188/master
Various rel field name changes
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2021-11-07 20:46:26 +11:00 |
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dexyfex
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e81b716dd1
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Merge pull request #120 from Disquse/mrf-support
MRF files support
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2021-11-07 20:44:33 +11:00 |
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dexy
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d0ec453c00
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Scenario bug fixes for modelsets and types/groups
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2021-11-07 00:58:08 +11:00 |
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Monkeypolice188
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8765197eda
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Various rel field name changes
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2021-11-06 10:37:58 +00:00 |
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Disquse
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ca8eb31ae2
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Resolve MRF saving issues
Should now be able to save any MRF with no difference comparing to original files
Remove debug dield from MrfFile
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2021-11-06 08:17:21 +03:00 |
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Disquse
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11eb44dbd6
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Early MRF saving code and tweaks
Saving is very fragile and might fail and generate wrong data if something is changed without respecting flags
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2021-11-06 03:17:53 +03:00 |
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Disquse
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17b89cf4ee
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More MRF corrections
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2021-07-16 20:24:01 +03:00 |
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Disquse
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8d399945cd
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A bit of findings about MRF structs
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2021-06-12 14:20:21 +03:00 |
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Disquse
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fdf2c166f7
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Basic parsing support for MRF files
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2021-06-12 01:23:15 +03:00 |
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dexy
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4e987e523a
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Added FragGlassWindow flags lo/hi bytes for research purposes
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2021-05-05 19:03:32 +10:00 |
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dexy
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37ac0ba62b
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Light hash calculation bounding box fix
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2021-05-03 23:53:34 +10:00 |
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dexy
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5ebda6f0bb
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HD lights rendering in exterior and lodlights switching, lights falloff fix
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2021-05-03 22:59:31 +10:00 |
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dexy
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2c8311c936
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LodLights generator positions improvement
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2021-05-03 00:57:14 +10:00 |
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dexy
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12dd40ea8e
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Light hash calculation using correct bounding boxes
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2021-05-02 23:30:45 +10:00 |
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dexy
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7b628aeab2
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Light hash calculation including archetype extensions
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2021-05-02 23:09:21 +10:00 |
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dexy
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e18cf990fe
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Moved entity light hash generation to YmapEntityDef and added Lights array to entity
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2021-05-02 04:57:24 +10:00 |
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dexy
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384ad0c9cb
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LodLights generator progress, correct hash for some lights
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2021-05-02 00:33:13 +10:00 |
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dexy
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77e036e750
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Spot lights geometry improvement, LodLights cone angles and game crash fixes
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2021-05-01 21:17:43 +10:00 |
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dexy
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ea876743bc
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LodLights rotating and scaling
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2021-04-30 18:19:54 +10:00 |
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dexy
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a8e212135c
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OccludeModel and BoxOccluder editing basics
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2021-04-30 02:15:23 +10:00 |
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dexy
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7eec785459
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Render window glass projections from fragments in model viewer and vehicle viewer
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2021-04-27 21:29:42 +10:00 |
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dexy
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5cdde7a34f
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LodLights editing basics
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2021-04-26 04:41:02 +10:00 |
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dexy
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edd8916c1f
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LodLights selection basics, replaces DistantLodLights mode
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2021-04-22 15:16:11 +10:00 |
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dexy
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b3f9312790
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Auto calculate ymap flags and extents options in project window
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2021-04-21 19:07:32 +10:00 |
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dexy
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0f6474242d
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Added heightmap rendering and waterheight.dat file reading/rendering code
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2021-04-21 06:26:32 +10:00 |
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dexy
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25df592731
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Support for little endian heightmaps conversion
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2021-04-18 20:39:49 +10:00 |
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dexy
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ab4a34cc53
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Heightmap/XML conversion
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2021-04-18 00:30:32 +10:00 |
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dexy
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ac14e716d8
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Added missing YNV content flag
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2021-04-17 06:51:33 +10:00 |
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dexy
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4751818703
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YNV/XML conversion
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2021-04-17 06:33:23 +10:00 |
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dexy
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6268298207
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List and render DrawableArray (damaged) models for fragments in ModelForm (and VehicleForm)
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2021-04-15 17:40:23 +10:00 |
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dexy
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e0bd87f51c
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Fixed ReadXML for Dat151PedR2PVG
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2021-04-14 15:38:51 +10:00 |
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dexyfex
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80b5372cd7
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Merge pull request #82 from cpast/cpast
Race-aware ped voice groups
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2021-04-14 15:36:51 +10:00 |
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dexyfex
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b20af501e0
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Merge pull request #94 from emcifuntik/master
Changed entity hash generation method to real one used in RAGE
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2021-04-14 15:26:46 +10:00 |
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dexy
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66b1d619fe
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Fixed Monkey Mess
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2021-04-14 15:08:38 +10:00 |
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dexyfex
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f83233f6fc
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Merge pull request #95 from alexguirre/synth
Synth bytecode disassembler/assembler
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2021-04-14 14:54:25 +10:00 |
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dexyfex
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8b5d4bcedb
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Merge pull request #99 from carmineos/mpheist4/gtxd
Cayo Perico: Load mph4_gtxd.ymt
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2021-04-14 14:52:23 +10:00 |
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dexyfex
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4271e16095
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Merge pull request #101 from nikez/master
fix(gamefiles): Added proper description to game audio file
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2021-04-14 14:52:01 +10:00 |
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dexyfex
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c407760674
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Merge pull request #102 from Monkeypolice188/master
Dat54RelType Header Field Names (Update RelFile.cs)
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2021-04-14 14:49:38 +10:00 |
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dexy
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d6b4d0b3a5
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Improved error message for missing .dds files on XML import
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2021-04-14 14:07:37 +10:00 |
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dexy
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fc0d84d9dd
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Fix for incorrect ordering of ChildIndices in skeletons after XML import
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2021-04-08 01:37:21 +10:00 |
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dexy
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bee7eb22f7
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Added code to generate Shaders.xml for XML plugins
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2021-04-07 16:52:32 +10:00 |
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Monkeypolice188
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b196ef1b3b
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Update RelFile.cs
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2021-01-28 12:52:54 +00:00 |
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Nikez
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9b45cb7b54
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fix(gamefiles): Added proper description to game audio file
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2021-01-27 11:53:48 +01:00 |
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carmineos
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2a2375de85
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mpheist4: load mph4_gtxd.ymt
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2020-12-29 13:08:21 +01:00 |
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alexguirre
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07e80ef3fa
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Synth bytecode disassembler/assembler
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2020-12-08 20:30:32 +01:00 |
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