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2f12402a03fd88756a4fbb8aafa2322fafaae0df
Commit Graph
14 Commits
Weapon rendering improvements
dexy
·
2019-11-27 12:56:34 +11:00
dead879d99
Moved Shaders src to CodeWalker.Shaders
Carmine Giugliano
·
2019-11-18 16:25:40 +01:00
2013535aec
Fix for leg jankyness. Added PBBNCCTTX shader
dexy
·
2019-11-10 02:01:52 +11:00
918ed7fccf
Skin mesh now using correct bone transforms
dexy
·
2019-11-03 22:43:39 +11:00
6be0d5cb30
Added vertex shaders for skin mesh support
dexy
·
2019-11-03 06:25:20 +11:00
9f84ba8ad0
Experimental UV animations playing from YCD. (some air cons broken!)
dexy
·
2019-11-02 06:46:45 +11:00
80b6f3742b
FBX importer v1, fix for YNDs DLC loading, fix for renamed NG encrypted RPFs, RelFile MetaNames addition
dexy
·
2019-03-20 21:21:47 +11:00
bc1efebe5c
Optimised BasicShaderPSGeomVars for DiffuseSampler2, added BasicVS_PNCTT.cso to source control
dexy
·
2019-02-20 20:56:04 +11:00
a11ec59dda
Added vertex shader PNCTT and started implementation of DiffuseSampler2. (
#43
)
Added vertex shader PNCTT and implementation of DiffuseSampler2.
horstche
·
2019-02-20 20:41:00 +11:00
3690b082bc
Navmesh/paths rendering depth bias, navmesh points and portals now selectable
dexyfex
·
2018-03-12 04:42:20 +11:00
761278fd0b
Shader improvements for decal_dirt
dexyfex
·
2018-03-07 22:24:37 +11:00
0264011ad0
R29_dev5 - Updated todo (and shader CSO for some reason)
dexyfex
·
2018-03-04 00:48:11 +11:00
a24ef35611
New Project Window
dexyfex
·
2018-03-04 00:03:08 +11:00
c093aa4736
R26_dev8 - First public commit
dexyfex
·
2017-09-21 20:33:05 +10:00
a8243c3e0e