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08d60877ee79568e47e29a4afbfd9f3dc7069de9
Commit Graph
13 Commits
YDR/YDD/XML conversion
dexy
·
2020-01-20 02:08:04 +11:00
bec16ea42d
Ped clothes not exploding
dexy
·
2019-11-29 20:47:11 +11:00
ef1debfb41
Weapon rendering improvements
dexy
·
2019-11-27 12:56:34 +11:00
dead879d99
Peds no longer sharing skeletons, Cutscene object AnimHash conflict resolution
dexy
·
2019-11-26 17:00:41 +11:00
91873ea87a
Merge pull request
#64
from carmineos/vertexlayout
Dynamic generation of vertex layouts for GTAV vertex types
dexyfex
·
2019-11-14 19:30:13 +11:00
7be446cf04
Animations XML conversion
dexy
·
2019-11-14 18:58:20 +11:00
7e43271a67
dynamic generation of vertex layouts for GTAV vertex types
Carmine Giugliano
·
2019-11-11 12:28:37 +01:00
68bba817d3
Fix for bones on peds drawables with existing skeletons. Also included code to use geometry-specific bone matrices where boneIds array is used, but commented out since it never seems necessary (leaving in for reference)
dexy
·
2019-11-09 21:07:41 +11:00
03fa5575bf
Skin mesh now using correct bone transforms
dexy
·
2019-11-03 22:43:39 +11:00
6be0d5cb30
Fixed casing issues with MetaNames which probably was causing XML issues. Moved shader param names to new ShaderParamNames enum to preserve casing. Moved meta type names to new MetaTypeName enum to avoid polluting MetaNames.
dexy
·
2019-10-31 17:11:12 +11:00
4834b8c520
Renamed skin vertex types and adjusted vertex layouts
dexy
·
2018-12-21 20:11:28 +11:00
7660a228eb
Rendering support for missing/new vertex type used by some vehicles
dexyfex
·
2018-03-17 01:03:37 +11:00
a85eb257be
R26_dev8 - First public commit
dexyfex
·
2017-09-21 20:33:05 +10:00
a8243c3e0e