Navmesh/paths rendering depth bias, navmesh points and portals now selectable

This commit is contained in:
dexyfex
2018-03-12 04:42:20 +11:00
Unverified
parent 07330891bf
commit 761278fd0b
15 changed files with 448 additions and 139 deletions
+10
View File
@@ -124,6 +124,16 @@ namespace CodeWalker
SelectionEntityTabPage.Text = "Nav Poly";
SelEntityPropertyGrid.SelectedObject = item.NavPoly;
}
else if (item.NavPoint != null)
{
SelectionEntityTabPage.Text = "Nav Point";
SelEntityPropertyGrid.SelectedObject = item.NavPoint;
}
else if (item.NavPortal != null)
{
SelectionEntityTabPage.Text = "Nav Portal";
SelEntityPropertyGrid.SelectedObject = item.NavPortal;
}
else if (item.PathNode != null)
{
SelectionEntityTabPage.Text = "Path Node";