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Navmesh/paths rendering depth bias, navmesh points and portals now selectable
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@@ -83,7 +83,7 @@ namespace CodeWalker.Rendering
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private Camera Camera;
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public ShaderGlobalLights GlobalLights = new ShaderGlobalLights();
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public bool PathsDepthClip = false;//true;//
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public bool PathsDepthClip = true;//false;//
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private GameFileCache GameFileCache;
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private RenderableCache RenderableCache;
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