Navmesh/paths rendering depth bias, navmesh points and portals now selectable

This commit is contained in:
dexyfex
2018-03-12 04:42:20 +11:00
Unverified
parent 07330891bf
commit 761278fd0b
15 changed files with 448 additions and 139 deletions
+1 -1
View File
@@ -83,7 +83,7 @@ namespace CodeWalker.Rendering
private Camera Camera;
public ShaderGlobalLights GlobalLights = new ShaderGlobalLights();
public bool PathsDepthClip = false;//true;//
public bool PathsDepthClip = true;//false;//
private GameFileCache GameFileCache;
private RenderableCache RenderableCache;