CodeWalker/CodeWalker.Core/GameFiles/MetaTypes/Archetype.cs

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using SharpDX;
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CodeWalker.GameFiles
{
[TypeConverter(typeof(ExpandableObjectConverter))]
public class Archetype
{
public virtual MetaName Type => MetaName.CBaseArchetypeDef;
public CBaseArchetypeDef _BaseArchetypeDef;
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
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public CBaseArchetypeDef BaseArchetypeDef => _BaseArchetypeDef; // for browsing.
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public MetaHash Hash { get; set; }
public YtypFile Ytyp { get; set; }
public MetaHash DrawableDict { get; set; }
public MetaHash TextureDict { get; set; }
public MetaHash ClipDict { get; set; }
public Vector3 BBMin { get; set; }
public Vector3 BBMax { get; set; }
public Vector3 BSCenter { get; set; }
public float BSRadius { get; set; }
public float LodDist { get; set; }
public MetaWrapper[] Extensions { get; set; }
2017-09-21 18:33:05 +08:00
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
public string Name
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{
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
get
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{
return _BaseArchetypeDef.name.ToString();
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}
}
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
public string AssetName
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{
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
get
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{
return _BaseArchetypeDef.assetName.ToString();
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}
}
protected void InitVars(ref CBaseArchetypeDef arch)
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{
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
_BaseArchetypeDef = arch;
2017-09-21 18:33:05 +08:00
Hash = arch.assetName;
if (Hash.Hash == 0) Hash = arch.name;
DrawableDict = arch.drawableDictionary;
TextureDict = arch.textureDictionary;
ClipDict = arch.clipDictionary;
BBMin = arch.bbMin;
BBMax = arch.bbMax;
BSCenter = arch.bsCentre;
BSRadius = arch.bsRadius;
LodDist = arch.lodDist;
}
public void Init(YtypFile ytyp, ref CBaseArchetypeDef arch)
{
Ytyp = ytyp;
InitVars(ref arch);
2017-09-21 18:33:05 +08:00
}
public virtual bool IsActive(float hour)
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{
return true;
2017-09-21 18:33:05 +08:00
}
public override string ToString()
{
return _BaseArchetypeDef.ToString();
}
}
[TypeConverter(typeof(ExpandableObjectConverter))]
public class TimeArchetype : Archetype
{
public override MetaName Type => MetaName.CTimeArchetypeDef;
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
public CTimeArchetypeDef _TimeArchetypeDef;
public CTimeArchetypeDef TimeArchetypeDef => _TimeArchetypeDef; // for browsing.
public uint TimeFlags { get; set; }
public bool[] ActiveHours { get; set; }
public string[] ActiveHoursText { get; set; }
public bool ExtraFlag { get { return ((TimeFlags >> 24) & 1) == 1; } }
public void Init(YtypFile ytyp, ref CTimeArchetypeDef arch)
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{
Ytyp = ytyp;
InitVars(ref arch._BaseArchetypeDef);
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
_TimeArchetypeDef = arch;
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
TimeFlags = arch.TimeArchetypeDef.timeFlags;
UpdateActiveHours();
}
public override bool IsActive(float hour)
{
if (ActiveHours == null) return true;
int h = ((int)hour) % 24;
if ((h < 0) || (h > 23)) return true;
return ActiveHours[h];
}
public void UpdateActiveHours()
{
if (ActiveHours == null)
{
ActiveHours = new bool[24];
ActiveHoursText = new string[24];
}
for (int i = 0; i < 24; i++)
{
bool v = ((TimeFlags >> i) & 1) == 1;
ActiveHours[i] = v;
int nxth = (i < 23) ? (i + 1) : 0;
string hrs = string.Format("{0:00}:00 - {1:00}:00", i, nxth);
ActiveHoursText[i] = (hrs + (v ? " - On" : " - Off"));
}
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}
public void SetTimeFlags(uint flags)
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{
TimeFlags = flags;
_TimeArchetypeDef._TimeArchetypeDef.timeFlags = flags;
UpdateActiveHours();
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}
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}
public class MloArchetype : Archetype
2017-09-21 18:33:05 +08:00
{
public override MetaName Type => MetaName.CMloArchetypeDef;
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
public CMloArchetypeDef MloArchetypeDef => _MloArchetypeDef; // for browsing.
public CMloArchetypeDef _MloArchetypeDef;
public CMloArchetypeDefData _MloArchetypeDefData;
public MCEntityDef[] entities { get; set; }
public MCMloRoomDef[] rooms { get; set; }
public MCMloPortalDef[] portals { get; set; }
public MCMloEntitySet[] entitySets { get; set; }
2017-09-21 18:33:05 +08:00
public CMloTimeCycleModifier[] timeCycleModifiers { get; set; }
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
public void Init(YtypFile ytyp, ref CMloArchetypeDef arch)
{
Ytyp = ytyp;
InitVars(ref arch._BaseArchetypeDef);
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
_MloArchetypeDef = arch;
_MloArchetypeDefData = arch.MloArchetypeDef;
}
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public bool AddEntity(YmapEntityDef ent, int roomIndex, int portalIndex = -1, int entsetIndex = -1)
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
{
if (ent == null) return false;
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if (roomIndex >= (rooms?.Length ?? 0))
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
{
throw new ArgumentOutOfRangeException($"Room index {roomIndex} exceeds the amount of rooms in {Name}.");
}
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if (portalIndex >= (portals?.Length ?? 0))
{
throw new ArgumentOutOfRangeException($"Portal index {portalIndex} exceeds the amount of portals in {Name}.");
}
if (entsetIndex >= (entitySets?.Length ?? 0))
{
throw new ArgumentOutOfRangeException($"EntitySet index {entsetIndex} exceeds the amount of entitySets in {Name}.");
}
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
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var mcEntityDef = new MCEntityDef(ref ent._CEntityDef, this);
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if ((roomIndex >= 0) || (portalIndex >= 0))
{
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var entList = entities?.ToList() ?? new List<MCEntityDef>();
ent.Index = entList.Count;
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entList.Add(mcEntityDef);
entities = entList.ToArray();
if (roomIndex >= 0)
{
var attachedObjs = rooms[roomIndex].AttachedObjects?.ToList() ?? new List<uint>();
attachedObjs.Add((uint)ent.Index);
rooms[roomIndex].AttachedObjects = attachedObjs.ToArray();
}
if (portalIndex >= 0)
{
var attachedObjs = portals[portalIndex].AttachedObjects?.ToList() ?? new List<uint>();
attachedObjs.Add((uint)ent.Index);
portals[portalIndex].AttachedObjects = attachedObjs.ToArray();
}
}
else if (entsetIndex >= 0)
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
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{
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var entset = entitySets[entsetIndex];
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var entList = entset.Entities?.ToList() ?? new List<MCEntityDef>();
entList.Add(mcEntityDef);
entset.Entities = entList.ToArray();
var locs = entset.Locations?.ToList() ?? new List<uint>();
locs.Add(0);//choose a better default location?
entset.Locations = locs.ToArray();
var mloInstance = ent.MloParent?.MloInstance;
if ((mloInstance?.EntitySets != null) && (entsetIndex < mloInstance.EntitySets.Length))
{
ent.MloEntitySet = mloInstance.EntitySets[entsetIndex];
}
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
}
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else return false;
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
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UpdateAllEntityIndexes();
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
2019-12-28 20:24:36 +08:00
return true;
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
}
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public bool RemoveEntity(YmapEntityDef ent)
{
if (ent == null) return false;
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
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if ((ent.MloEntitySet?.Entities != null) && (ent.MloEntitySet?.EntitySet != null))
{
var instents = ent.MloEntitySet.Entities;
var set = ent.MloEntitySet.EntitySet;
var idx = instents.IndexOf(ent);
if (idx >= 0)
{
var ents = set.Entities.ToList();
ents.RemoveAt(idx);
set.Entities = ents.ToArray();
2019-12-28 20:24:36 +08:00
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var locs = set.Locations.ToList();
locs.RemoveAt(idx);
set.Locations = locs.ToArray();
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2019-12-29 21:56:29 +08:00
UpdateAllEntityIndexes();
return true;
}
return false;
}
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
2019-12-29 21:56:29 +08:00
if (ent.Index >= entities.Length) return false;
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
2019-12-29 21:56:29 +08:00
var delent = entities[ent.Index];
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
if (delent != null)
{
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var newentities = new MCEntityDef[entities.Length - 1];
var didDel = false;
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
int index = 0;
int delIndex = 0;
for (int i = 0; i < entities.Length; i++)
{
if (entities[i] == delent)
{
delIndex = i;
didDel = true;
continue;
}
2019-12-29 21:56:29 +08:00
var newent = entities[i];
newentities[index] = newent;
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
index++;
}
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
entities = newentities;
if (didDel)
{
FixRoomIndexes(delIndex);
FixPortalIndexes(delIndex);
2019-12-29 21:56:29 +08:00
UpdateAllEntityIndexes();
}
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
return didDel;
}
return false;
}
2019-12-28 13:01:09 +08:00
public void AddRoom(MCMloRoomDef room)
{
if (room == null) return;
room.OwnerMlo = this;
room.Index = rooms?.Length ?? 0;
var newrooms = rooms?.ToList() ?? new List<MCMloRoomDef>();
newrooms.Add(room);
rooms = newrooms.ToArray();
}
public void RemoveRoom(MCMloRoomDef room)
{
if (room == null) return;
var newrooms = rooms.ToList();
newrooms.Remove(room);
rooms = newrooms.ToArray();
2019-12-29 21:56:29 +08:00
for (int i = 0; i < rooms.Length; i++)
{
rooms[i].Index = i;
}
UpdatePortalCounts();//portal room indices probably would need to be updated anyway
2019-12-28 13:01:09 +08:00
}
public void AddPortal(MCMloPortalDef portal)
{
if (portal == null) return;
portal.OwnerMlo = this;
portal.Index = portals?.Length ?? 0;
var newportals = portals?.ToList() ?? new List<MCMloPortalDef>();
newportals.Add(portal);
portals = newportals.ToArray();
UpdatePortalCounts();
2019-12-28 13:01:09 +08:00
}
public void RemovePortal(MCMloPortalDef portal)
{
if (portal == null) return;
var newportals = portals.ToList();
newportals.Remove(portal);
portals = newportals.ToArray();
2019-12-29 21:56:29 +08:00
for (int i = 0; i < portals.Length; i++)
{
portals[i].Index = i;
}
UpdatePortalCounts();
2019-12-28 13:01:09 +08:00
}
public void AddEntitySet(MCMloEntitySet set)
{
if (set == null) return;
set.OwnerMlo = this;
set.Index = entitySets?.Length ?? 0;
var newsets = entitySets?.ToList() ?? new List<MCMloEntitySet>();
newsets.Add(set);
entitySets = newsets.ToArray();
}
public void RemoveEntitySet(MCMloEntitySet set)
{
if (set == null) return;
var newsets = entitySets.ToList();
newsets.Remove(set);
entitySets = newsets.ToArray();
2019-12-29 21:56:29 +08:00
for (int i = 0; i < entitySets.Length; i++)
{
entitySets[i].Index = i;
}
UpdateAllEntityIndexes();
2019-12-28 13:01:09 +08:00
}
private void FixPortalIndexes(int deletedIndex)
{
foreach (var portal in portals)
{
List<uint> newAttachedObjects = new List<uint>();
if (portal.AttachedObjects == null)
continue;
foreach(var objIndex in portal.AttachedObjects)
{
if (objIndex == deletedIndex) continue;
if (objIndex > deletedIndex)
newAttachedObjects.Add(objIndex - 1); // move the index back so it matches the index in the entitiy array.
else newAttachedObjects.Add(objIndex); // else just add the index to the attached objects.
}
portal.AttachedObjects = newAttachedObjects.ToArray();
}
}
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
private void FixRoomIndexes(int deletedIndex)
{
foreach (var room in rooms)
{
List<uint> newAttachedObjects = new List<uint>();
if (room.AttachedObjects == null)
continue;
foreach (var objIndex in room.AttachedObjects)
{
if (objIndex == deletedIndex) continue;
if (objIndex > deletedIndex)
newAttachedObjects.Add(objIndex - 1); // move the index back so it matches the index in the entitiy array.
else newAttachedObjects.Add(objIndex); // else just add the index to the attached objects.
}
room.AttachedObjects = newAttachedObjects.ToArray();
}
}
2019-12-29 21:56:29 +08:00
private void UpdateAllEntityIndexes()
{
var index = 0;
if (entities != null)
{
for (int i = 0; i < entities.Length; i++)
{
entities[i].Index = index++;
}
}
if (entitySets != null)
{
for (int e = 0; e < entitySets.Length; e++)
{
var set = entitySets[e];
if (set?.Entities == null) continue;
for (int i = 0; i < set.Entities.Length; i++)
{
set.Entities[i].Index = index++;
}
}
}
}
public void UpdatePortalCounts()
{
if ((rooms == null) || (portals == null)) return;
foreach (var room in rooms)
{
uint count = 0;
foreach (var portal in portals)
{
if ((portal._Data.roomFrom == room.Index) || (portal._Data.roomTo == room.Index))
{
count++;
}
}
room._Data.portalCount = count;
}
}
public void LoadChildren(Meta meta)
{
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
var centities = MetaTypes.ConvertDataArray<CEntityDef>(meta, MetaName.CEntityDef, _MloArchetypeDefData.entities);
if (centities != null)
{
entities = new MCEntityDef[centities.Length];
for (int i = 0; i < centities.Length; i++)
{
2019-12-28 01:08:45 +08:00
entities[i] = new MCEntityDef(meta, ref centities[i]) { OwnerMlo = this, Index = i };
}
}
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
var crooms = MetaTypes.ConvertDataArray<CMloRoomDef>(meta, MetaName.CMloRoomDef, _MloArchetypeDefData.rooms);
if (crooms != null)
{
rooms = new MCMloRoomDef[crooms.Length];
for (int i = 0; i < crooms.Length; i++)
{
2019-12-28 01:08:45 +08:00
rooms[i] = new MCMloRoomDef(meta, crooms[i]) { OwnerMlo = this, Index = i };
}
}
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
var cportals = MetaTypes.ConvertDataArray<CMloPortalDef>(meta, MetaName.CMloPortalDef, _MloArchetypeDefData.portals);
if (cportals != null)
{
portals = new MCMloPortalDef[cportals.Length];
for (int i = 0; i < cportals.Length; i++)
{
2019-12-28 01:08:45 +08:00
portals[i] = new MCMloPortalDef(meta, cportals[i]) { OwnerMlo = this, Index = i };
}
}
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
var centitySets = MetaTypes.ConvertDataArray<CMloEntitySet>(meta, MetaName.CMloEntitySet, _MloArchetypeDefData.entitySets);
if (centitySets != null)
{
entitySets = new MCMloEntitySet[centitySets.Length];
for (int i = 0; i < centitySets.Length; i++)
{
2019-12-28 01:08:45 +08:00
entitySets[i] = new MCMloEntitySet(meta, centitySets[i], this) { OwnerMlo = this, Index = i };
}
2019-12-29 21:56:29 +08:00
UpdateAllEntityIndexes();
}
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
timeCycleModifiers = MetaTypes.ConvertDataArray<CMloTimeCycleModifier>(meta, MetaName.CMloTimeCycleModifier, _MloArchetypeDefData.timeCycleModifiers);
}
2019-12-28 01:08:45 +08:00
public int GetEntityObjectIndex(MCEntityDef ent)
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
{
2019-12-28 01:08:45 +08:00
if (entities == null) return -1;
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
for (int i = 0; i < entities.Length; i++)
{
2019-12-28 01:08:45 +08:00
var e = entities[i];
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
if (e == ent)
{
2019-12-28 01:08:45 +08:00
return i;
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
}
}
2019-12-28 01:08:45 +08:00
return -1;
}
public MCMloRoomDef GetEntityRoom(MCEntityDef ent)
{
if (rooms == null) return null;
int objectIndex = GetEntityObjectIndex(ent);
if (objectIndex < 0) return null;
2017-09-21 18:33:05 +08:00
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
for (int i = 0; i < rooms.Length; i++)
{
2019-12-28 01:08:45 +08:00
var r = rooms[i];
if (r.AttachedObjects != null)
{
for (int j = 0; j < r.AttachedObjects.Length; j++)
{
var ind = r.AttachedObjects[j];
if (ind == objectIndex)
{
return r;
}
}
}
}
return null;
}
public MCMloPortalDef GetEntityPortal(MCEntityDef ent)
{
if (portals == null) return null;
int objectIndex = GetEntityObjectIndex(ent);
if (objectIndex < 0) return null;
for (int i = 0; i < portals.Length; i++)
{
var p = portals[i];
if (p.AttachedObjects != null)
{
for (int j = 0; j < p.AttachedObjects.Length; j++)
{
var ind = p.AttachedObjects[j];
if (ind == objectIndex)
{
return p;
}
}
}
}
return null;
}
public MCMloEntitySet GetEntitySet(MCEntityDef ent)
{
if (entitySets == null) return null;
for (int i = 0; i < entitySets.Length; i++)
{
var set = entitySets[i];
if (set.Entities != null)
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
{
2019-12-28 01:08:45 +08:00
for (int j = 0; j < set.Entities.Length; j++)
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
{
2019-12-28 01:08:45 +08:00
if (set.Entities[j] == ent)
{
return set;
}
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
}
}
}
2019-12-28 01:08:45 +08:00
return null;
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
}
2019-12-28 01:08:45 +08:00
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
}
2017-09-21 18:33:05 +08:00
[TypeConverter(typeof(ExpandableObjectConverter))]
public class MloInstanceData
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{
public YmapEntityDef Owner { get; set; }
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public MloArchetype MloArch { get; set; }
public CMloInstanceDef _Instance;
public CMloInstanceDef Instance { get { return _Instance; } set { _Instance = value; } }
public uint[] defaultEntitySets { get; set; }
public YmapEntityDef[] Entities { get; set; }
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public MloInstanceEntitySet[] EntitySets { get; set; }
2019-12-28 20:24:36 +08:00
public MloInstanceData(YmapEntityDef owner, MloArchetype mloa)
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
{
2019-12-28 20:24:36 +08:00
Owner = owner;
MloArch = mloa;
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
}
2017-09-21 18:33:05 +08:00
2019-12-28 20:24:36 +08:00
public void CreateYmapEntities()
2017-09-21 18:33:05 +08:00
{
2019-12-28 20:24:36 +08:00
if (Owner == null) return;
if (MloArch?.entities == null) return;
var ec = MloArch.entities.Length;
2018-01-02 14:43:47 +08:00
var entlist = new List<YmapEntityDef>();
for (int i = 0; i < ec; i++)
2017-09-21 18:33:05 +08:00
{
2019-12-29 21:56:29 +08:00
var e = CreateYmapEntity(Owner, MloArch.entities[i], i);
2018-01-02 14:43:47 +08:00
entlist.Add(e);
}
2018-01-02 14:43:47 +08:00
int lasti = ec;
2019-12-28 20:24:36 +08:00
var entitySets = MloArch.entitySets;
if (entitySets != null)
{
2019-12-29 21:56:29 +08:00
EntitySets = new MloInstanceEntitySet[entitySets.Length];
2018-01-02 14:43:47 +08:00
for (int i = 0; i < entitySets.Length; i++)
{
var entitySet = entitySets[i];
2019-12-29 21:56:29 +08:00
var instset = new MloInstanceEntitySet(entitySet, this);
2018-01-02 14:43:47 +08:00
if (entitySet.Entities != null)
{
for (int j = 0; j < entitySet.Entities.Length; j++)
{
2019-12-29 21:56:29 +08:00
var e = CreateYmapEntity(Owner, entitySet.Entities[j], lasti);
instset.Entities.Add(e);
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
e.MloEntitySet = instset;
2018-01-02 14:43:47 +08:00
lasti++;
}
}
2019-12-29 21:56:29 +08:00
EntitySets[i] = instset;
2018-01-02 14:43:47 +08:00
}
}
2019-12-29 21:56:29 +08:00
if ((defaultEntitySets != null) && (EntitySets != null))
2018-01-02 14:43:47 +08:00
{
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
for (var i = 0; i < defaultEntitySets.Length; i++)
{
uint index = defaultEntitySets[i];
2019-12-29 21:56:29 +08:00
if (index >= EntitySets.Length) continue;
var instset = EntitySets[index];
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
instset.Visible = true;
}
}
2018-01-02 14:43:47 +08:00
Entities = entlist.ToArray();
}
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
public void InitYmapEntityArchetypes(GameFileCache gfc)
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{
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
if (Owner == null) return;
var arch = Owner.Archetype;
if (Entities != null)
{
for (int j = 0; j < Entities.Length; j++)
{
var ient = Entities[j];
var iarch = gfc.GetArchetype(ient._CEntityDef.archetypeName);
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
ient.SetArchetype(iarch);
if (iarch == null)
{ } //can't find archetype - des stuff eg {des_prologue_door}
}
UpdateBBs(arch);
}
if (EntitySets != null)
{
2019-12-29 21:56:29 +08:00
for (int e = 0; e < EntitySets.Length; e++)
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
{
2019-12-29 21:56:29 +08:00
var entitySet = EntitySets[e];
var entities = entitySet.Entities;
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
if (entities == null) continue;
for (int i = 0; i < entities.Count; i++)
{
var ient = entities[i];
var iarch = gfc.GetArchetype(ient._CEntityDef.archetypeName);
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
ient.SetArchetype(iarch);
if (iarch == null)
{ } //can't find archetype - des stuff eg {des_prologue_door}
}
}
}
}
public void UpdateBBs(Archetype arch)
{
//update archetype room AABB's.. bad to have this here? where else to put it?
var mloa = arch as MloArchetype;
if (mloa != null)
{
Vector3 mlobbmin = Vector3.Zero;
Vector3 mlobbmax = Vector3.Zero;
Vector3[] c = new Vector3[8];
var rooms = mloa.rooms;
if (rooms != null)
{
for (int j = 0; j < rooms.Length; j++)
{
var room = rooms[j];
if ((room.AttachedObjects == null) || (room.AttachedObjects.Length == 0)) continue;
Vector3 min = new Vector3(float.MaxValue);
Vector3 max = new Vector3(float.MinValue);
for (int k = 0; k < room.AttachedObjects.Length; k++)
{
var objid = room.AttachedObjects[k];
if (objid < Entities.Length)
{
var rooment = Entities[objid];
if ((rooment != null) && (rooment.Archetype != null))
{
var earch = rooment.Archetype;
var pos = rooment._CEntityDef.position;
var ori = rooment.Orientation;
Vector3 abmin = earch.BBMin * rooment.Scale; //entity box
Vector3 abmax = earch.BBMax * rooment.Scale;
c[0] = abmin;
c[1] = new Vector3(abmin.X, abmin.Y, abmax.Z);
c[2] = new Vector3(abmin.X, abmax.Y, abmin.Z);
c[3] = new Vector3(abmin.X, abmax.Y, abmax.Z);
c[4] = new Vector3(abmax.X, abmin.Y, abmin.Z);
c[5] = new Vector3(abmax.X, abmin.Y, abmax.Z);
c[6] = new Vector3(abmax.X, abmax.Y, abmin.Z);
c[7] = abmax;
for (int n = 0; n < 8; n++)
{
Vector3 corn = ori.Multiply(c[n]) + pos;
min = Vector3.Min(min, corn);
max = Vector3.Max(max, corn);
}
}
}
}
room.BBMin_CW = min;
room.BBMax_CW = max;
mlobbmin = Vector3.Min(mlobbmin, min);
mlobbmax = Vector3.Max(mlobbmax, max);
}
}
mloa.BBMin = mlobbmin;
mloa.BBMax = mlobbmax;
}
}
public YmapEntityDef CreateYmapEntity(YmapEntityDef owner, MCEntityDef ment, int index)
{
YmapEntityDef e = new YmapEntityDef(null, index, ref ment._Data);
2018-01-02 14:43:47 +08:00
e.Extensions = ment.Extensions;
e.MloRefPosition = e.Position;
e.MloRefOrientation = e.Orientation;
e.MloParent = owner;
e.Position = owner.Position + owner.Orientation.Multiply(e.MloRefPosition);
e.Orientation = Quaternion.Multiply(owner.Orientation, e.MloRefOrientation);
e.UpdateWidgetPosition();
e.UpdateWidgetOrientation();
e.UpdateEntityHash();
2018-01-02 14:43:47 +08:00
return e;
}
2017-09-21 18:33:05 +08:00
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
public MCEntityDef TryGetArchetypeEntity(YmapEntityDef ymapEntity)
{
if (ymapEntity == null) return null;
if (Owner?.Archetype == null) return null;
if (!(Owner.Archetype is MloArchetype mloa)) return null;
2019-12-29 21:56:29 +08:00
var index = Array.FindIndex(Entities, x => x == ymapEntity);
if ((index >= 0) && (index < mloa.entities.Length))
2019-12-28 01:08:45 +08:00
{
2019-12-29 21:56:29 +08:00
return mloa.entities[index];
2019-12-28 01:08:45 +08:00
}
2019-12-29 21:56:29 +08:00
if (EntitySets != null)
2019-12-28 01:08:45 +08:00
{
2019-12-29 21:56:29 +08:00
for (int e = 0; e < EntitySets.Length; e++)
2019-12-28 01:08:45 +08:00
{
2019-12-29 21:56:29 +08:00
var entset = EntitySets[e];
var ents = entset.Entities;
var set = entset.EntitySet;
var setents = set?.Entities;
if ((ents == null) || (setents == null)) continue;
var idx = ents.IndexOf(ymapEntity);
if ((idx >= 0) && (idx < setents.Length))
2019-12-28 01:08:45 +08:00
{
2019-12-29 21:56:29 +08:00
return setents[idx];
2019-12-28 01:08:45 +08:00
}
}
}
2019-12-29 21:56:29 +08:00
return null;
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
}
public YmapEntityDef TryGetYmapEntity(MCEntityDef mcEntity)
{
if (mcEntity == null) return null;
if (Owner?.Archetype == null) return null;
if (!(Owner.Archetype is MloArchetype mloa)) return null;
var index = Array.FindIndex(mloa.entities, x => x == mcEntity);
2019-12-28 01:08:45 +08:00
if ((index >= 0) && (index < Entities.Length))
{
return Entities[index];
}
2019-12-29 21:56:29 +08:00
if (EntitySets != null)
2019-12-28 01:08:45 +08:00
{
2019-12-29 21:56:29 +08:00
for (int e = 0; e < EntitySets.Length; e++)
2019-12-28 01:08:45 +08:00
{
2019-12-29 21:56:29 +08:00
var entset = EntitySets[e];
var ents = entset.Entities;
var set = entset.EntitySet;
var setents = set?.Entities;
if ((ents == null) || (setents == null)) continue;
var idx = Array.FindIndex(setents, x => x == mcEntity);
if ((idx >= 0) && (idx < ents.Count))
{
return ents[idx];
}
2019-12-28 01:08:45 +08:00
}
}
return null;
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
}
2017-09-21 18:33:05 +08:00
public void SetPosition(Vector3 pos)
{
var cent = _Instance.CEntityDef;
cent.position = pos;
_Instance.CEntityDef = cent; //TODO: maybe find a better way of doing this...
}
public void SetOrientation(Quaternion ori)
{
var cent = _Instance.CEntityDef;
cent.rotation = new Vector4(ori.X, ori.Y, ori.Z, ori.W); //mlo instances have oppposite orientations to normal entities...
_Instance.CEntityDef = cent; //TODO: maybe find a better way of doing this...
}
public void UpdateEntities()
{
if (Entities == null) return;
if (Owner == null) return;
for (int i = 0; i < Entities.Length; i++)
{
2019-12-29 21:56:29 +08:00
var ent = Entities[i];
UpdateEntity(ent);
}
if (EntitySets != null)
{
for (int e = 0; e < EntitySets.Length; e++)
{
var entset = EntitySets[e];
if (entset?.Entities != null)
{
for (int i = 0; i < entset.Entities.Count; i++)
{
var ent = entset.Entities[i];
UpdateEntity(ent);
}
}
}
2017-09-21 18:33:05 +08:00
}
2017-09-21 18:33:05 +08:00
}
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
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public void UpdateEntity(YmapEntityDef e)
{
e.Position = Owner.Position + Owner.Orientation.Multiply(e.MloRefPosition);
e.Orientation = Quaternion.Multiply(Owner.Orientation, e.MloRefOrientation);
e.UpdateWidgetPosition();
e.UpdateWidgetOrientation();
e.UpdateEntityHash();
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
}
public void AddEntity(YmapEntityDef e)
{
if (e == null) return;
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if (e.MloEntitySet != null)
{
e.MloEntitySet.AddEntity(e);
}
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else
{
if (Entities == null) Entities = new YmapEntityDef[0];
var entities = Entities.ToList();
entities.Add(e);
Entities = entities.ToArray();
}
UpdateAllEntityIndexes();
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
}
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public bool DeleteEntity(YmapEntityDef ent)
{
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var del = false;
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if (ent.MloEntitySet != null)
{
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del = ent.MloEntitySet.DeleteEntity(ent);
UpdateAllEntityIndexes();
return del;
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}
if (Entities == null)
{
throw new NullReferenceException("The Entities list returned null in our MloInstanceData. This could be an issue with initialization. The MloInstance probably doesn't exist.");
}
if (ent.Index >= Entities.Length)
{
throw new ArgumentOutOfRangeException("The index of the entity was greater than the amount of entities that exist in this MloInstance. Likely an issue with initializion.");
}
int index = 0;
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var newentities = new YmapEntityDef[Entities.Length - 1];
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for (int i = 0; i < Entities.Length; i++)
{
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if (i == ent.Index)
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{
del = true;
continue;
}
newentities[index] = Entities[i];
newentities[index].Index = index;
index++;
}
if (del)
{
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Entities = newentities;
UpdateAllEntityIndexes();
return true;
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}
else throw new ArgumentException("The entity specified was not found in this MloInstance. It cannot be deleted.");
}
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public void AddEntitySet(MCMloEntitySet set)
{
var instset = new MloInstanceEntitySet(set, this);
var esets = EntitySets?.ToList() ?? new List<MloInstanceEntitySet>();
esets.Add(instset);
EntitySets = esets.ToArray();
}
public bool DeleteEntitySet(MCMloEntitySet set)
{
if (EntitySets == null) return false;
var esets = EntitySets.ToList();
var rem = esets.RemoveAll(s => s.EntitySet == set);
EntitySets = esets.ToArray();
UpdateAllEntityIndexes();
return rem == 1;
}
public void UpdateDefaultEntitySets()
{
var list = new List<uint>();
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if (EntitySets != null)
{
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for (uint i = 0; i < EntitySets.Length; i++)
{
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var entset = EntitySets[i];
if (entset != null)
{
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if (entset.Visible)
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{
list.Add(i);
}
}
}
}
defaultEntitySets = list.ToArray();
}
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private void UpdateAllEntityIndexes()
{
var index = 0;
if (Entities != null)
{
for (int i = 0; i < Entities.Length; i++)
{
Entities[i].Index = index++;
}
}
if (EntitySets != null)
{
for (int e = 0; e < EntitySets.Length; e++)
{
var set = EntitySets[e];
if (set?.Entities == null) continue;
for (int i = 0; i < set.Entities.Count; i++)
{
set.Entities[i].Index = index++;
}
}
}
}
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
}
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
[TypeConverter(typeof(ExpandableObjectConverter))]
public class MloInstanceEntitySet
{
public MloInstanceEntitySet(MCMloEntitySet entSet, MloInstanceData instance)
{
EntitySet = entSet;
Entities = new List<YmapEntityDef>();
Instance = instance;
}
public MCMloEntitySet EntitySet { get; set; }
public List<YmapEntityDef> Entities { get; set; }
public MloInstanceData Instance { get; set; }
public uint[] Locations
{
get { return EntitySet?.Locations; }
set { if (EntitySet != null) EntitySet.Locations = value; }
}
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
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public bool Visible { get; set; }
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public bool VisibleOrForced
{
get
{
if (Visible) return true;
if (EntitySet == null) return false;
return EntitySet.ForceVisible;
}
}
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public void AddEntity(YmapEntityDef ent)
{
if (Entities == null) Entities = new List<YmapEntityDef>();
Entities.Add(ent);
}
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public bool DeleteEntity(YmapEntityDef ent)
{
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if (Entities == null) return false;
return Entities.Remove(ent);
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}
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}
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}