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using CodeWalker.GameFiles ;
using CodeWalker.Project ;
using CodeWalker.Properties ;
using CodeWalker.World ;
using SharpDX ;
using System ;
using System.Collections.Generic ;
using System.ComponentModel ;
using System.Data ;
using System.Drawing ;
using System.Globalization ;
using System.IO ;
using System.Linq ;
using System.Text ;
using System.Threading ;
using System.Threading.Tasks ;
using System.Windows.Forms ;
namespace CodeWalker
{
public partial class ProjectForm : Form
{
WorldForm WorldForm ;
GameFileCache GameFileCache ;
RpfManager RpfMan ;
ProjectFile CurrentProjectFile ;
YmapFile CurrentYmapFile ;
YmapEntityDef CurrentEntity ;
YmapCarGen CurrentCarGen ;
YndFile CurrentYndFile ;
YndNode CurrentPathNode ;
YndLink CurrentPathLink ;
YnvFile CurrentYnvFile ;
YnvPoly CurrentNavPoly ;
TrainTrack CurrentTrainTrack ;
TrainTrackNode CurrentTrainNode ;
YmtFile CurrentScenario ;
ScenarioNode CurrentScenarioNode ;
MCScenarioChainingEdge CurrentScenarioChainEdge ;
bool renderentities = true ;
bool hidegtavmap = false ;
object ymapsyncroot = new object ( ) ;
object yndsyncroot = new object ( ) ;
object ynvsyncroot = new object ( ) ;
object trainsyncroot = new object ( ) ;
object scenariosyncroot = new object ( ) ;
Dictionary < int , YndFile > visibleynds = new Dictionary < int , YndFile > ( ) ;
Dictionary < int , YnvFile > visibleynvs = new Dictionary < int , YnvFile > ( ) ;
Dictionary < string , TrainTrack > visibletrains = new Dictionary < string , TrainTrack > ( ) ;
Dictionary < string , YmtFile > visiblescenarios = new Dictionary < string , YmtFile > ( ) ;
bool populatingui = false ;
public bool IsProjectLoaded
{
get { return CurrentProjectFile ! = null ; }
}
public ProjectForm ( WorldForm worldForm )
{
InitializeComponent ( ) ;
MainTabControl . TabPages . Remove ( YnvTabPage ) ; //TODO
EntityTabControl . TabPages . Remove ( EntityExtensionsTabPage ) ; //TODO
LoadDropDowns ( ) ;
WorldForm = worldForm ;
if ( ( WorldForm ! = null ) & & ( WorldForm . GameFileCache ! = null ) )
{
GameFileCache = WorldForm . GameFileCache ;
RpfMan = GameFileCache . RpfMan ;
}
else
{
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GameFileCache = GameFileCacheFactory . Create ( ) ;
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new Thread ( new ThreadStart ( ( ) = > {
GameFileCache . Init ( UpdateStatus , UpdateStatus ) ;
RpfMan = GameFileCache . RpfMan ;
} ) ) . Start ( ) ;
}
}
private void LoadDropDowns ( )
{
EntityLodLevelComboBox . Items . Clear ( ) ;
EntityLodLevelComboBox . Items . Add ( Unk_1264241711 . LODTYPES_DEPTH_ORPHANHD ) ;
EntityLodLevelComboBox . Items . Add ( Unk_1264241711 . LODTYPES_DEPTH_HD ) ;
EntityLodLevelComboBox . Items . Add ( Unk_1264241711 . LODTYPES_DEPTH_LOD ) ;
EntityLodLevelComboBox . Items . Add ( Unk_1264241711 . LODTYPES_DEPTH_SLOD1 ) ;
EntityLodLevelComboBox . Items . Add ( Unk_1264241711 . LODTYPES_DEPTH_SLOD2 ) ;
EntityLodLevelComboBox . Items . Add ( Unk_1264241711 . LODTYPES_DEPTH_SLOD3 ) ;
EntityLodLevelComboBox . Items . Add ( Unk_1264241711 . LODTYPES_DEPTH_SLOD4 ) ;
EntityPriorityLevelComboBox . Items . Clear ( ) ;
EntityPriorityLevelComboBox . Items . Add ( Unk_648413703 . PRI_REQUIRED ) ;
EntityPriorityLevelComboBox . Items . Add ( Unk_648413703 . PRI_OPTIONAL_HIGH ) ;
EntityPriorityLevelComboBox . Items . Add ( Unk_648413703 . PRI_OPTIONAL_MEDIUM ) ;
EntityPriorityLevelComboBox . Items . Add ( Unk_648413703 . PRI_OPTIONAL_LOW ) ;
}
private void UpdateStatus ( string text )
{
try
{
if ( InvokeRequired )
{
BeginInvoke ( new Action ( ( ) = > { UpdateStatus ( text ) ; } ) ) ;
}
else
{
//TODO: status text
//StatusLabel.Text = text;
}
}
catch { }
}
private void UpdateFormTitleText ( )
{
if ( CurrentProjectFile = = null )
{
Text = "Project - CodeWalker by dexyfex" ;
}
else
{
Text = CurrentProjectFile . Name + " - CodeWalker by dexyfex" ;
}
}
private void RefreshProjectUI ( )
{
bool enable = ( CurrentProjectFile ! = null ) ;
FileCloseProjectMenu . Enabled = enable ;
FileSaveProjectMenu . Enabled = enable ;
FileSaveProjectAsMenu . Enabled = enable ;
}
private void RefreshYmapUI ( )
{
bool enable = ( CurrentYmapFile ! = null ) ;
bool inproj = YmapExistsInProject ( CurrentYmapFile ) ;
YmapNewEntityMenu . Enabled = enable & & inproj ;
YmapNewCarGenMenu . Enabled = enable & & inproj ;
if ( CurrentYmapFile ! = null )
{
YmapNameMenu . Text = "(" + CurrentYmapFile . Name + ")" ;
}
else
{
YmapNameMenu . Text = "(No .ymap file selected)" ;
}
YmapAddToProjectMenu . Enabled = enable & & ! inproj ;
YmapRemoveFromProjectMenu . Enabled = inproj ;
if ( WorldForm ! = null )
{
WorldForm . EnableYmapUI ( enable , CurrentYmapFile ? . Name ? ? "" ) ;
}
}
private void RefreshEntityUI ( )
{
bool enable = ( CurrentEntity ! = null ) ;
bool isinproj = false ;
if ( CurrentEntity ! = null )
{
isinproj = YmapExistsInProject ( CurrentEntity . Ymap ) ;
}
EntityAddToProjectButton . Enabled = ! isinproj ;
EntityDeleteButton . Enabled = isinproj ;
}
private void RefreshCarGenUI ( )
{
bool enable = ( CurrentCarGen ! = null ) ;
bool isinproj = false ;
if ( CurrentCarGen ! = null )
{
isinproj = YmapExistsInProject ( CurrentCarGen . Ymap ) ;
}
CarAddToProjectButton . Enabled = ! isinproj ;
CarDeleteButton . Enabled = isinproj ;
}
private void RefreshYndUI ( )
{
bool enable = ( CurrentYndFile ! = null ) ;
bool inproj = YndExistsInProject ( CurrentYndFile ) ;
YndNewNodeMenu . Enabled = enable & & inproj ;
if ( CurrentYndFile ! = null )
{
YndNameMenu . Text = "(" + CurrentYndFile . Name + ")" ;
}
else
{
YndNameMenu . Text = "(No .ynd file selected)" ;
}
YndAddToProjectMenu . Enabled = enable & & ! inproj ;
YndRemoveFromProjectMenu . Enabled = inproj ;
if ( WorldForm ! = null )
{
WorldForm . EnableYndUI ( enable , CurrentYndFile ? . Name ? ? "" ) ;
}
}
private void RefreshYnvUI ( )
{
bool enable = ( CurrentYnvFile ! = null ) ;
bool inproj = YnvExistsInProject ( CurrentYnvFile ) ;
YnvNewPolygonMenu . Enabled = enable & & inproj ;
if ( CurrentYnvFile ! = null )
{
YnvNameMenu . Text = "(" + CurrentYnvFile . Name + ")" ;
}
else
{
YnvNameMenu . Text = "(No .ynv file selected)" ;
}
YnvAddToProjectMenu . Enabled = enable & & ! inproj ;
YnvRemoveFromProjectMenu . Enabled = inproj ;
if ( WorldForm ! = null )
{
WorldForm . EnableYnvUI ( enable , CurrentYnvFile ? . Name ? ? "" ) ;
}
}
private void RefreshTrainTrackUI ( )
{
bool enable = ( CurrentTrainTrack ! = null ) ;
bool inproj = TrainTrackExistsInProject ( CurrentTrainTrack ) ;
TrainsNewNodeMenu . Enabled = enable & & inproj ;
if ( CurrentTrainTrack ! = null )
{
TrainsNameMenu . Text = "(" + CurrentTrainTrack . Name + ")" ;
}
else
{
TrainsNameMenu . Text = "(No train track selected)" ;
}
TrainsAddToProjectMenu . Enabled = enable & & ! inproj ;
TrainsRemoveFromProjectMenu . Enabled = inproj ;
if ( WorldForm ! = null )
{
WorldForm . EnableTrainsUI ( enable , CurrentTrainTrack ? . Name ? ? "" ) ;
}
}
private void RefreshScenarioUI ( )
{
bool enable = ( CurrentScenario ! = null ) ;
bool inproj = ScenarioExistsInProject ( CurrentScenario ) ;
ScenarioNewPointMenu . Enabled = enable & & inproj ;
ScenarioNewPointFromSelectedMenu . Enabled = enable & & inproj & & ( CurrentScenarioNode ! = null ) ;
ScenarioNewEntityOverrideMenu . Enabled = enable & & inproj ;
ScenarioNewChainMenu . Enabled = enable & & inproj ;
ScenarioNewClusterMenu . Enabled = enable & & inproj ;
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ScenarioImportChainMenu . Enabled = enable & & inproj ;
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if ( CurrentScenario ! = null )
{
ScenarioNameMenu . Text = "(" + CurrentScenario . Name + ")" ;
}
else
{
ScenarioNameMenu . Text = "(No scenario region selected)" ;
}
ScenarioAddToProjectMenu . Enabled = enable & & ! inproj ;
ScenarioRemoveFromProjectMenu . Enabled = inproj ;
if ( WorldForm ! = null )
{
WorldForm . EnableScenarioUI ( enable , CurrentScenario ? . Name ? ? "" ) ;
}
}
private void RefreshUI ( )
{
RefreshYmapUI ( ) ;
RefreshEntityUI ( ) ;
RefreshCarGenUI ( ) ;
RefreshYndUI ( ) ;
RefreshYnvUI ( ) ;
RefreshTrainTrackUI ( ) ;
RefreshScenarioUI ( ) ;
SetCurrentSaveItem ( ) ;
LoadYmapTabPage ( ) ;
LoadEntityTabPage ( ) ;
LoadCarGenTabPage ( ) ;
LoadYndTabPage ( ) ;
LoadYnvTabPage ( ) ;
LoadPathNodeTabPage ( ) ;
LoadTrainTrackTabPage ( ) ;
LoadTrainNodeTabPage ( ) ;
LoadScenarioTabPage ( ) ;
LoadScenarioNodeTabPages ( ) ;
}
private void SetCurrentSaveItem ( )
{
string filename = null ;
if ( CurrentYmapFile ! = null )
{
filename = CurrentYmapFile . RpfFileEntry ? . Name ;
}
else if ( CurrentYndFile ! = null )
{
filename = CurrentYndFile . RpfFileEntry ? . Name ;
}
else if ( CurrentYnvFile ! = null )
{
filename = CurrentYnvFile . RpfFileEntry ? . Name ;
}
else if ( CurrentTrainTrack ! = null )
{
filename = CurrentTrainTrack . RpfFileEntry ? . Name ;
}
else if ( CurrentScenario ! = null )
{
filename = CurrentScenario . RpfFileEntry ? . Name ;
}
bool enable = ! string . IsNullOrEmpty ( filename ) ;
if ( enable )
{
FileSaveItemMenu . Text = "Save " + filename ;
FileSaveItemAsMenu . Text = "Save " + filename + " As..." ;
}
else
{
FileSaveItemMenu . Text = "Save" ;
FileSaveItemAsMenu . Text = "Save As..." ;
}
FileSaveItemMenu . Tag = filename ;
FileSaveItemAsMenu . Tag = filename ;
FileSaveItemMenu . Enabled = enable ;
FileSaveItemMenu . Visible = enable ;
FileSaveItemAsMenu . Enabled = enable ;
FileSaveItemAsMenu . Visible = enable ;
if ( WorldForm ! = null )
{
WorldForm . SetCurrentSaveItem ( filename ) ;
}
}
public void Save ( )
{
if ( CurrentYmapFile ! = null )
{
SaveYmap ( ) ;
}
else if ( CurrentYndFile ! = null )
{
SaveYnd ( ) ;
}
else if ( CurrentYnvFile ! = null )
{
SaveYnv ( ) ;
}
else if ( CurrentTrainTrack ! = null )
{
SaveTrainTrack ( ) ;
}
else if ( CurrentScenario ! = null )
{
SaveScenario ( ) ;
}
else if ( CurrentProjectFile ! = null )
{
SaveProject ( ) ;
}
}
public void SaveAll ( )
{
if ( CurrentProjectFile ! = null )
{
if ( CurrentProjectFile . YmapFiles ! = null )
{
var cymap = CurrentYmapFile ;
foreach ( var ymap in CurrentProjectFile . YmapFiles )
{
CurrentYmapFile = ymap ;
SaveYmap ( ) ;
}
CurrentYmapFile = cymap ;
LoadYmapTabPage ( ) ;
}
if ( CurrentProjectFile . YndFiles ! = null )
{
var cynd = CurrentYndFile ;
foreach ( var ynd in CurrentProjectFile . YndFiles )
{
CurrentYndFile = ynd ;
SaveYnd ( ) ;
}
CurrentYndFile = cynd ;
LoadYndTabPage ( ) ;
}
if ( CurrentProjectFile . YnvFiles ! = null )
{
var cynv = CurrentYnvFile ;
foreach ( var ynv in CurrentProjectFile . YnvFiles )
{
CurrentYnvFile = ynv ;
SaveYnv ( ) ;
}
CurrentYnvFile = cynv ;
LoadYnvTabPage ( ) ;
}
if ( CurrentProjectFile . TrainsFiles ! = null )
{
var ctrack = CurrentTrainTrack ;
foreach ( var track in CurrentProjectFile . TrainsFiles )
{
CurrentTrainTrack = track ;
SaveYnd ( ) ;
}
CurrentTrainTrack = ctrack ;
LoadTrainTrackTabPage ( ) ;
}
if ( CurrentProjectFile . ScenarioFiles ! = null )
{
var cscen = CurrentScenario ;
foreach ( var scen in CurrentProjectFile . ScenarioFiles )
{
CurrentScenario = scen ;
SaveScenario ( ) ;
}
CurrentScenario = cscen ;
LoadScenarioTabPage ( ) ;
}
SaveProject ( ) ;
}
}
private void SaveCurrentItem ( bool saveas = false )
{
if ( CurrentYmapFile ! = null )
{
SaveYmap ( saveas ) ;
}
else if ( CurrentYndFile ! = null )
{
SaveYnd ( saveas ) ;
}
else if ( CurrentYnvFile ! = null )
{
SaveYnv ( saveas ) ;
}
else if ( CurrentTrainTrack ! = null )
{
SaveTrainTrack ( saveas ) ;
}
else if ( CurrentScenario ! = null )
{
SaveScenario ( saveas ) ;
}
}
public void NewProject ( )
{
if ( CurrentProjectFile ! = null )
{
////unload current project first
CloseProject ( ) ;
}
CurrentProjectFile = new ProjectFile ( ) ;
CurrentProjectFile . Name = "New CodeWalker Project" ;
CurrentProjectFile . Version = 1 ;
CurrentProjectFile . HasChanged = true ;
LoadProjectUI ( ) ;
}
public void OpenProject ( )
{
string file = ShowOpenDialog ( "CodeWalker Projects|*.cwproj" , string . Empty ) ;
if ( string . IsNullOrEmpty ( file ) )
{
return ;
}
CloseProject ( ) ;
CurrentProjectFile = new ProjectFile ( ) ;
CurrentProjectFile . Load ( file ) ;
string cpath = new FileInfo ( CurrentProjectFile . Filepath ) . Directory . FullName ;
foreach ( var ymap in CurrentProjectFile . YmapFiles )
{
string filename = ymap . FilePath ;
if ( ! File . Exists ( filename ) )
{
filename = cpath + "\\" + filename ;
}
if ( File . Exists ( filename ) )
{
LoadYmapFromFile ( ymap , filename ) ;
}
else
{
MessageBox . Show ( "Couldn't find file: " + filename ) ;
}
}
foreach ( var ynd in CurrentProjectFile . YndFiles )
{
string filename = ynd . FilePath ;
if ( ! File . Exists ( filename ) )
{
filename = cpath + "\\" + filename ;
}
if ( File . Exists ( filename ) )
{
LoadYndFromFile ( ynd , filename ) ;
}
else
{
MessageBox . Show ( "Couldn't find file: " + filename ) ;
}
}
foreach ( var ynv in CurrentProjectFile . YnvFiles )
{
string filename = ynv . FilePath ;
if ( ! File . Exists ( filename ) )
{
filename = cpath + "\\" + filename ;
}
if ( File . Exists ( filename ) )
{
LoadYnvFromFile ( ynv , filename ) ;
}
else
{
MessageBox . Show ( "Couldn't find file: " + filename ) ;
}
}
foreach ( var track in CurrentProjectFile . TrainsFiles )
{
string filename = track . FilePath ;
if ( ! File . Exists ( filename ) )
{
filename = cpath + "\\" + filename ;
}
if ( File . Exists ( filename ) )
{
LoadTrainTrackFromFile ( track , filename ) ;
}
else
{
MessageBox . Show ( "Couldn't find file: " + filename ) ;
}
}
foreach ( var scenario in CurrentProjectFile . ScenarioFiles )
{
string filename = scenario . FilePath ;
if ( ! File . Exists ( filename ) )
{
filename = cpath + "\\" + filename ;
}
if ( File . Exists ( filename ) )
{
LoadScenarioFromFile ( scenario , filename ) ;
}
else
{
MessageBox . Show ( "Couldn't find file: " + filename ) ;
}
}
LoadProjectUI ( ) ;
}
public void SaveProject ( bool saveas = false )
{
if ( CurrentProjectFile = = null ) return ;
if ( string . IsNullOrEmpty ( CurrentProjectFile . Filepath ) | | saveas )
{
string fileName = ShowSaveDialog ( "CodeWalker Projects|*.cwproj" , CurrentProjectFile . Filepath ) ;
if ( string . IsNullOrEmpty ( fileName ) )
{ return ; } //user cancelled
string oldpath = CurrentProjectFile . Filepath ;
CurrentProjectFile . Filepath = fileName ;
CurrentProjectFile . Filename = new FileInfo ( fileName ) . Name ;
CurrentProjectFile . UpdateFilenames ( oldpath ) ;
}
CurrentProjectFile . Save ( ) ;
SetProjectHasChanged ( false ) ;
}
private void CloseProject ( )
{
if ( CurrentProjectFile = = null ) return ;
foreach ( var ymap in CurrentProjectFile . YmapFiles )
{
if ( ( ymap ! = null ) & & ( ymap . HasChanged ) )
{
//save the current ymap first?
if ( MessageBox . Show ( "Would you like to save " + ymap . Name + " before closing?" , "Save .ymap before closing?" , MessageBoxButtons . YesNo ) = = DialogResult . Yes )
{
CurrentYmapFile = ymap ;
SaveYmap ( ) ;
}
}
}
foreach ( var ynd in CurrentProjectFile . YndFiles )
{
if ( ( ynd ! = null ) & & ( ynd . HasChanged ) )
{
//save the current ynd first?
if ( MessageBox . Show ( "Would you like to save " + ynd . Name + " before closing?" , "Save .ynd before closing?" , MessageBoxButtons . YesNo ) = = DialogResult . Yes )
{
CurrentYndFile = ynd ;
SaveYnd ( ) ;
}
}
}
foreach ( var ynv in CurrentProjectFile . YnvFiles )
{
if ( ( ynv ! = null ) & & ( ynv . HasChanged ) )
{
//save the current ynv first?
if ( MessageBox . Show ( "Would you like to save " + ynv . Name + " before closing?" , "Save .ynv before closing?" , MessageBoxButtons . YesNo ) = = DialogResult . Yes )
{
CurrentYnvFile = ynv ;
SaveYnv ( ) ;
}
}
}
foreach ( var trains in CurrentProjectFile . TrainsFiles )
{
if ( ( trains ! = null ) & & ( trains . HasChanged ) )
{
//save the current trains file first?
if ( MessageBox . Show ( "Would you like to save " + trains . Name + " before closing?" , "Save trains file before closing?" , MessageBoxButtons . YesNo ) = = DialogResult . Yes )
{
CurrentTrainTrack = trains ;
SaveTrainTrack ( ) ;
}
}
}
foreach ( var scenario in CurrentProjectFile . ScenarioFiles )
{
if ( ( scenario ! = null ) & & ( scenario . HasChanged ) )
{
//save the current scenario file first?
if ( MessageBox . Show ( "Would you like to save " + scenario . Name + " before closing?" , "Save scenario file before closing?" , MessageBoxButtons . YesNo ) = = DialogResult . Yes )
{
CurrentScenario = scenario ;
SaveScenario ( ) ;
}
}
}
if ( CurrentProjectFile . HasChanged )
{
//save the current project first?
if ( MessageBox . Show ( "Would you like to save the current project before closing?" , "Save project before closing?" , MessageBoxButtons . YesNo ) = = DialogResult . Yes )
{
SaveProject ( ) ;
}
}
CurrentProjectFile = null ;
CurrentYmapFile = null ;
CurrentYndFile = null ;
LoadProjectUI ( ) ;
if ( WorldForm ! = null )
{
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WorldForm . SelectItem ( null ) ; //make sure current selected item isn't still selected...
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}
}
private void LoadProjectUI ( )
{
RefreshProjectUI ( ) ;
UpdateFormTitleText ( ) ;
LoadProjectTree ( ) ;
LoadProjectTabPage ( ) ;
RefreshUI ( ) ;
}
private void LoadProjectTree ( )
{
ProjectTreeView . Nodes . Clear ( ) ;
if ( CurrentProjectFile = = null ) return ;
var pcstr = CurrentProjectFile . HasChanged ? "*" : "" ;
var projnode = ProjectTreeView . Nodes . Add ( pcstr + CurrentProjectFile . Name ) ;
projnode . Tag = CurrentProjectFile ;
if ( CurrentProjectFile . YmapFiles . Count > 0 )
{
var ymapsnode = projnode . Nodes . Add ( "Ymap Files" ) ;
ymapsnode . Name = "Ymap" ;
foreach ( var ymapfile in CurrentProjectFile . YmapFiles )
{
var ycstr = ymapfile . HasChanged ? "*" : "" ;
string name = ymapfile . Name ;
if ( ymapfile . RpfFileEntry ! = null )
{
name = ymapfile . RpfFileEntry . Name ;
}
var ymapnode = ymapsnode . Nodes . Add ( ycstr + name ) ;
ymapnode . Tag = ymapfile ;
LoadYmapTreeNodes ( ymapfile , ymapnode ) ;
JenkIndex . Ensure ( name ) ;
JenkIndex . Ensure ( Path . GetFileNameWithoutExtension ( name ) ) ;
}
ymapsnode . Expand ( ) ;
}
if ( CurrentProjectFile . YndFiles . Count > 0 )
{
var yndsnode = projnode . Nodes . Add ( "Ynd Files" ) ;
yndsnode . Name = "Ynd" ;
foreach ( var yndfile in CurrentProjectFile . YndFiles )
{
var ycstr = yndfile . HasChanged ? "*" : "" ;
string name = yndfile . Name ;
if ( yndfile . RpfFileEntry ! = null )
{
name = yndfile . RpfFileEntry . Name ;
}
var yndnode = yndsnode . Nodes . Add ( ycstr + name ) ;
yndnode . Tag = yndfile ;
LoadYndTreeNodes ( yndfile , yndnode ) ;
}
yndsnode . Expand ( ) ;
}
if ( CurrentProjectFile . YnvFiles . Count > 0 )
{
var ynvsnode = projnode . Nodes . Add ( "Ynv Files" ) ;
ynvsnode . Name = "Ynv" ;
foreach ( var ynvfile in CurrentProjectFile . YnvFiles )
{
var ycstr = ynvfile . HasChanged ? "*" : "" ;
string name = ynvfile . Name ;
if ( ynvfile . RpfFileEntry ! = null )
{
name = ynvfile . RpfFileEntry . Name ;
}
var ynvnode = ynvsnode . Nodes . Add ( ycstr + name ) ;
ynvnode . Tag = ynvfile ;
LoadYnvTreeNodes ( ynvfile , ynvnode ) ;
}
ynvsnode . Expand ( ) ;
}
if ( CurrentProjectFile . TrainsFiles . Count > 0 )
{
var trainsnode = projnode . Nodes . Add ( "Trains Files" ) ;
trainsnode . Name = "Trains" ;
foreach ( var trainfile in CurrentProjectFile . TrainsFiles )
{
var tcstr = trainfile . HasChanged ? "*" : "" ;
string name = trainfile . Name ;
if ( trainfile . RpfFileEntry ! = null )
{
name = trainfile . RpfFileEntry . Name ;
}
var trainnode = trainsnode . Nodes . Add ( tcstr + name ) ;
trainnode . Tag = trainfile ;
LoadTrainTrackTreeNodes ( trainfile , trainnode ) ;
}
trainsnode . Expand ( ) ;
}
if ( CurrentProjectFile . ScenarioFiles . Count > 0 )
{
var scenariosnode = projnode . Nodes . Add ( "Scenario Files" ) ;
scenariosnode . Name = "Scenarios" ;
foreach ( var scenariofile in CurrentProjectFile . ScenarioFiles )
{
var scstr = scenariofile . HasChanged ? "*" : "" ;
string name = scenariofile . Name ;
if ( scenariofile . RpfFileEntry ! = null )
{
name = scenariofile . RpfFileEntry . Name ;
}
var scenarionode = scenariosnode . Nodes . Add ( scstr + name ) ;
scenarionode . Tag = scenariofile ;
LoadScenarioTreeNodes ( scenariofile , scenarionode ) ;
}
scenariosnode . Expand ( ) ;
}
projnode . Expand ( ) ;
}
private void LoadProjectTabPage ( )
{
if ( CurrentProjectFile = = null )
{
ProjectPanel . Enabled = false ;
ProjectNameTextBox . Text = "<No project loaded>" ;
ProjectVersionLabel . Text = "Version: -" ;
}
else
{
ProjectPanel . Enabled = true ;
ProjectNameTextBox . Text = CurrentProjectFile . Name ;
ProjectVersionLabel . Text = "Version: " + CurrentProjectFile . Version . ToString ( ) ;
}
}
private void SetProjectHasChanged ( bool changed )
{
if ( CurrentProjectFile = = null ) return ;
CurrentProjectFile . HasChanged = changed ;
if ( ProjectTreeView . Nodes . Count > 0 )
{
//first node is the project...
string changestr = changed ? "*" : "" ;
ProjectTreeView . Nodes [ 0 ] . Text = changestr + CurrentProjectFile . Name ;
}
UpdateFormTitleText ( ) ;
}
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private void GenerateProjectManifest ( )
{
StringBuilder sb = new StringBuilder ( ) ;
Dictionary < string , YtypFile > deps = new Dictionary < string , YtypFile > ( ) ;
sb . AppendLine ( "<?xml version=\"1.0\" encoding=\"UTF-8\" standalone=\"no\"?>" ) ;
sb . AppendLine ( "<CPackFileMetaData>" ) ;
sb . AppendLine ( " <MapDataGroups/>" ) ;
sb . AppendLine ( " <HDTxdBindingArray/>" ) ;
sb . AppendLine ( " <imapDependencies/>" ) ;
if ( ( CurrentProjectFile ! = null ) & & ( CurrentProjectFile . YmapFiles . Count > 0 ) )
{
sb . AppendLine ( " <imapDependencies_2>" ) ;
foreach ( var ymap in CurrentProjectFile . YmapFiles )
{
var ymapname = ymap . RpfFileEntry ? . NameLower ;
if ( string . IsNullOrEmpty ( ymapname ) )
{
ymapname = ymap . Name . ToLowerInvariant ( ) ;
}
if ( ymapname . EndsWith ( ".ymap" ) )
{
ymapname = ymapname . Substring ( 0 , ymapname . Length - 5 ) ;
}
deps . Clear ( ) ;
if ( ymap . AllEntities ! = null )
{
foreach ( var ent in ymap . AllEntities )
{
var ytyp = ent . Archetype ? . Ytyp ;
if ( ytyp ! = null )
{
var ytypname = ytyp . FileEntry ? . NameLower ;
if ( string . IsNullOrEmpty ( ytypname ) )
{
ytypname = ytyp . FileEntry ? . Name ? . ToLowerInvariant ( ) ;
if ( ytypname = = null ) ytypname = "" ;
}
if ( ytypname . EndsWith ( ".ytyp" ) )
{
ytypname = ytypname . Substring ( 0 , ytypname . Length - 5 ) ;
}
deps [ ytypname ] = ytyp ;
}
}
}
sb . AppendLine ( " <Item>" ) ;
sb . AppendLine ( " <imapName>" + ymapname + "</imapName>" ) ;
sb . AppendLine ( " <manifestFlags/>" ) ;
sb . AppendLine ( " <itypDepArray>" ) ;
foreach ( var kvp in deps )
{
sb . AppendLine ( " <Item>" + kvp . Key + "</Item>" ) ;
}
sb . AppendLine ( " </itypDepArray>" ) ;
sb . AppendLine ( " </Item>" ) ;
}
sb . AppendLine ( " </imapDependencies_2>" ) ;
}
else
{
sb . AppendLine ( " <imapDependencies_2/>" ) ;
}
sb . AppendLine ( " <itypDependencies_2/>" ) ;
sb . AppendLine ( " <Interiors/>" ) ;
sb . AppendLine ( "</CPackFileMetaData>" ) ;
ProjectManifestTextBox . Text = sb . ToString ( ) ;
}
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public void NewYmap ( )
{
if ( CurrentProjectFile = = null )
{
NewProject ( ) ;
}
if ( CurrentProjectFile = = null ) return ;
int testi = 1 ;
string fname = string . Empty ;
bool filenameok = false ;
while ( ! filenameok )
{
fname = "map" + testi . ToString ( ) + ".ymap" ;
filenameok = ! CurrentProjectFile . ContainsYmap ( fname ) ;
testi + + ;
}
lock ( ymapsyncroot )
{
YmapFile ymap = CurrentProjectFile . AddYmapFile ( fname ) ;
if ( ymap ! = null )
{
ymap . Loaded = true ;
ymap . HasChanged = true ; //new ymap, flag as not saved
ymap . _CMapData . contentFlags = 65 ; //stream flags value
}
}
CurrentProjectFile . HasChanged = true ;
LoadProjectTree ( ) ;
}
public void OpenYmap ( )
{
string [ ] files = ShowOpenDialogMulti ( "Ymap files|*.ymap" , string . Empty ) ;
if ( files = = null )
{
return ;
}
if ( CurrentProjectFile = = null )
{
NewProject ( ) ;
}
foreach ( string file in files )
{
if ( ! File . Exists ( file ) ) continue ;
var ymap = CurrentProjectFile . AddYmapFile ( file ) ;
if ( ymap ! = null )
{
SetProjectHasChanged ( true ) ;
LoadYmapFromFile ( ymap , file ) ;
LoadProjectTree ( ) ;
}
else
{
MessageBox . Show ( "Couldn't add\n" + file + "\n - the file already exists in the project." ) ;
}
}
}
public void SaveYmap ( bool saveas = false )
{
if ( CurrentYmapFile = = null ) return ;
string ymapname = CurrentYmapFile . Name ;
string filepath = CurrentYmapFile . FilePath ;
if ( string . IsNullOrEmpty ( filepath ) )
{
filepath = ymapname ;
}
string origfile = filepath ;
if ( ! File . Exists ( filepath ) )
{
saveas = true ;
}
byte [ ] data ;
lock ( ymapsyncroot ) //need to sync writes to ymap objects...
{
saveas = saveas | | string . IsNullOrEmpty ( filepath ) ;
if ( saveas )
{
filepath = ShowSaveDialog ( "Ymap files|*.ymap" , filepath ) ;
if ( string . IsNullOrEmpty ( filepath ) )
{ return ; }
string newname = Path . GetFileNameWithoutExtension ( filepath ) ;
JenkIndex . Ensure ( newname ) ;
CurrentYmapFile . FilePath = filepath ;
CurrentYmapFile . RpfFileEntry . Name = new FileInfo ( filepath ) . Name ;
CurrentYmapFile . Name = CurrentYmapFile . RpfFileEntry . Name ;
CurrentYmapFile . _CMapData . name = new MetaHash ( JenkHash . GenHash ( newname ) ) ;
}
data = CurrentYmapFile . Save ( ) ;
}
if ( data ! = null )
{
File . WriteAllBytes ( filepath , data ) ;
}
SetYmapHasChanged ( false ) ;
if ( saveas )
{
LoadYmapTabPage ( ) ;
if ( CurrentProjectFile ! = null )
{
//string newname = CurrentYmapFile.Name;
string origpath = CurrentProjectFile . GetRelativePath ( origfile ) ;
string newpath = CurrentProjectFile . GetRelativePath ( CurrentYmapFile . FilePath ) ;
if ( ! CurrentProjectFile . RenameYmap ( origpath , newpath ) )
{ //couldn't rename it in the project?
MessageBox . Show ( "Couldn't rename ymap in project! This shouldn't happen - check the project file XML." ) ;
}
}
SetProjectHasChanged ( true ) ;
SetCurrentSaveItem ( ) ;
}
if ( CurrentYmapFile . SaveWarnings ! = null )
{
string w = string . Join ( "\n" , CurrentYmapFile . SaveWarnings ) ;
MessageBox . Show ( CurrentYmapFile . SaveWarnings . Count . ToString ( ) + " warnings were generated while saving the ymap:\n" + w ) ;
CurrentYmapFile . SaveWarnings = null ; //clear it out for next time..
}
}
private void AddYmapToProject ( YmapFile ymap )
{
if ( ymap = = null ) return ;
if ( CurrentProjectFile = = null )
{
NewProject ( ) ;
}
if ( YmapExistsInProject ( ymap ) ) return ;
if ( CurrentProjectFile . AddYmapFile ( ymap ) )
{
ymap . HasChanged = true ;
CurrentProjectFile . HasChanged = true ;
LoadProjectTree ( ) ;
}
CurrentYmapFile = ymap ;
RefreshUI ( ) ;
if ( CurrentEntity ! = null )
{
TrySelectEntityTreeNode ( CurrentEntity ) ;
}
else if ( CurrentCarGen ! = null )
{
TrySelectCarGenTreeNode ( CurrentCarGen ) ;
}
}
private void RemoveYmapFromProject ( )
{
if ( CurrentYmapFile = = null ) return ;
if ( CurrentProjectFile = = null ) return ;
CurrentProjectFile . RemoveYmapFile ( CurrentYmapFile ) ;
CurrentYmapFile = null ;
LoadProjectTree ( ) ;
RefreshUI ( ) ;
}
private void LoadYmapTabPage ( )
{
if ( CurrentYmapFile = = null )
{
YmapPanel . Enabled = false ;
YmapNameTextBox . Text = "<No ymap selected>" ;
YmapNameHashLabel . Text = "Hash: 0" ;
YmapParentTextBox . Text = string . Empty ;
YmapParentHashLabel . Text = "Hash: 0" ;
YmapFlagsTextBox . Text = string . Empty ;
YmapContentFlagsTextBox . Text = string . Empty ;
YmapCFlagsHDCheckBox . Checked = false ;
YmapCFlagsLODCheckBox . Checked = false ;
YmapCFlagsSLOD2CheckBox . Checked = false ;
YmapCFlagsInteriorCheckBox . Checked = false ;
YmapCFlagsSLODCheckBox . Checked = false ;
YmapCFlagsOcclusionCheckBox . Checked = false ;
YmapCFlagsPhysicsCheckBox . Checked = false ;
YmapCFlagsLODLightsCheckBox . Checked = false ;
YmapCFlagsDistLightsCheckBox . Checked = false ;
YmapCFlagsCriticalCheckBox . Checked = false ;
YmapCFlagsGrassCheckBox . Checked = false ;
YmapFlagsScriptedCheckBox . Checked = false ;
YmapFlagsLODCheckBox . Checked = false ;
YmapPhysicsDictionariesTextBox . Text = string . Empty ;
YmapEntitiesExtentsMinTextBox . Text = string . Empty ;
YmapEntitiesExtentsMaxTextBox . Text = string . Empty ;
YmapStreamingExtentsMinTextBox . Text = string . Empty ;
YmapStreamingExtentsMaxTextBox . Text = string . Empty ;
YmapFileLocationTextBox . Text = string . Empty ;
YmapProjectPathTextBox . Text = string . Empty ;
}
else
{
populatingui = true ;
var md = CurrentYmapFile . CMapData ;
if ( md . name . Hash = = 0 )
{
string name = Path . GetFileNameWithoutExtension ( CurrentYmapFile . Name ) ;
JenkIndex . Ensure ( name ) ;
md . name = new MetaHash ( JenkHash . GenHash ( name ) ) ;
}
YmapPanel . Enabled = true ;
YmapNameTextBox . Text = md . name . ToString ( ) ;
YmapNameHashLabel . Text = "Hash: " + md . name . Hash . ToString ( ) ;
YmapParentTextBox . Text = md . parent . ToString ( ) ;
YmapParentHashLabel . Text = "Hash: " + md . parent . Hash . ToString ( ) ;
YmapEntitiesExtentsMinTextBox . Text = FloatUtil . GetVector3String ( md . entitiesExtentsMin ) ;
YmapEntitiesExtentsMaxTextBox . Text = FloatUtil . GetVector3String ( md . entitiesExtentsMax ) ;
YmapStreamingExtentsMinTextBox . Text = FloatUtil . GetVector3String ( md . streamingExtentsMin ) ;
YmapStreamingExtentsMaxTextBox . Text = FloatUtil . GetVector3String ( md . streamingExtentsMax ) ;
YmapFileLocationTextBox . Text = CurrentYmapFile . FilePath ;
YmapProjectPathTextBox . Text = ( CurrentProjectFile ! = null ) ? CurrentProjectFile . GetRelativePath ( CurrentYmapFile . FilePath ) : CurrentYmapFile . FilePath ;
UpdateYmapFlagsUI ( true , true ) ;
UpdateYmapPhysicsDictionariesUI ( ) ;
populatingui = false ;
////struct CMapData:
//MetaHash name { get; set; } //8 8: Hash: 0: name
//MetaHash parent { get; set; } //12 12: Hash: 0: parent
//uint flags { get; set; } //16 16: UnsignedInt: 0: flags
//uint contentFlags { get; set; } //20 20: UnsignedInt: 0: contentFlags//1785155637
//Vector3 streamingExtentsMin { get; set; } //32 32: Float_XYZ: 0: streamingExtentsMin//3710026271
//Vector3 streamingExtentsMax { get; set; } //48 48: Float_XYZ: 0: streamingExtentsMax//2720965429
//Vector3 entitiesExtentsMin { get; set; } //64 64: Float_XYZ: 0: entitiesExtentsMin//477478129
//Vector3 entitiesExtentsMax { get; set; } //80 80: Float_XYZ: 0: entitiesExtentsMax//1829192759
//Array_StructurePointer entities { get; set; } //96 96: Array: 0: entities {0: StructurePointer: 0: 256}
//Array_Structure containerLods { get; set; } //112 112: Array: 0: containerLods//2935983381 {0: Structure: 372253349: 256}
//Array_Structure boxOccluders { get; set; } //128 128: Array: 0: boxOccluders//3983590932 {0: Structure: SectionUNKNOWN7: 256}
//Array_Structure occludeModels { get; set; } //144 144: Array: 0: occludeModels//2132383965 {0: Structure: SectionUNKNOWN5: 256}
//Array_uint physicsDictionaries { get; set; } //160 160: Array: 0: physicsDictionaries//949589348 {0: Hash: 0: 256}
//rage__fwInstancedMapData instancedData { get; set; } //176 176: Structure: rage__fwInstancedMapData: instancedData//2569067561
//Array_Structure timeCycleModifiers { get; set; } //224 224: Array: 0: timeCycleModifiers {0: Structure: CTimeCycleModifier: 256}
//Array_Structure carGenerators { get; set; } //240 240: Array: 0: carGenerators//3254823756 {0: Structure: CCarGen: 256}
//CLODLight LODLightsSOA { get; set; } //256 256: Structure: CLODLight: LODLightsSOA//1774371066
//CDistantLODLight DistantLODLightsSOA { get; set; } //392 392: Structure: CDistantLODLight: DistantLODLightsSOA//2954466641
//CBlockDesc block { get; set; } //440 440: Structure: CBlockDesc//3072355914: block
}
}
private void LoadYmapFromFile ( YmapFile ymap , string filename )
{
byte [ ] data = File . ReadAllBytes ( filename ) ;
ymap . Load ( data ) ;
GameFileCache . InitYmapEntityArchetypes ( ymap ) ; //this needs to be done after calling YmapFile.Load()
}
private void LoadYmapTreeNodes ( YmapFile ymap , TreeNode node )
{
if ( ymap = = null ) return ;
if ( ! string . IsNullOrEmpty ( node . Name ) ) return ; //named nodes are eg Entities and CarGens
node . Nodes . Clear ( ) ;
if ( ( ymap . AllEntities ! = null ) & & ( ymap . AllEntities . Length > 0 ) )
{
var entsnode = node . Nodes . Add ( "Entities (" + ymap . AllEntities . Length . ToString ( ) + ")" ) ;
entsnode . Name = "Entities" ;
entsnode . Tag = ymap ;
var ents = ymap . AllEntities ;
for ( int i = 0 ; i < ents . Length ; i + + )
{
var ent = ents [ i ] ;
var edef = ent . CEntityDef ;
var enode = entsnode . Nodes . Add ( edef . archetypeName . ToString ( ) ) ;
enode . Tag = ent ;
}
}
if ( ( ymap . CarGenerators ! = null ) & & ( ymap . CarGenerators . Length > 0 ) )
{
var cargensnode = node . Nodes . Add ( "Car Generators (" + ymap . CarGenerators . Length . ToString ( ) + ")" ) ;
cargensnode . Name = "CarGens" ;
cargensnode . Tag = ymap ;
var cargens = ymap . CarGenerators ;
for ( int i = 0 ; i < cargens . Length ; i + + )
{
var cargen = cargens [ i ] ;
var ccgnode = cargensnode . Nodes . Add ( cargen . ToString ( ) ) ;
ccgnode . Tag = cargen ;
}
}
}
private void SetYmapHasChanged ( bool changed )
{
if ( CurrentYmapFile = = null ) return ;
bool changechange = changed ! = CurrentYmapFile . HasChanged ;
if ( ! changechange ) return ;
CurrentYmapFile . HasChanged = changed ;
SetYmapHasChangedUI ( changed ) ;
}
private void SetYmapHasChangedUI ( bool changed )
{
if ( ProjectTreeView . Nodes . Count > 0 )
{
var pnode = ProjectTreeView . Nodes [ 0 ] ;
var ymnode = GetChildTreeNode ( pnode , "Ymap" ) ;
if ( ymnode = = null ) return ;
string changestr = changed ? "*" : "" ;
for ( int i = 0 ; i < ymnode . Nodes . Count ; i + + )
{
var ynode = ymnode . Nodes [ i ] ;
if ( ynode . Tag = = CurrentYmapFile )
{
string name = CurrentYmapFile . Name ;
if ( CurrentYmapFile . RpfFileEntry ! = null )
{
name = CurrentYmapFile . RpfFileEntry . Name ;
}
ynode . Text = changestr + name ;
break ;
}
}
}
}
private void UpdateYmapFlagsUI ( bool updateCheckboxes , bool updateTextboxes )
{
if ( CurrentYmapFile = = null ) return ;
var md = CurrentYmapFile . CMapData ;
var flags = md . flags ;
var contentFlags = md . contentFlags ;
if ( updateCheckboxes )
{
YmapCFlagsHDCheckBox . Checked = IsBitSet ( contentFlags , 0 ) ; //1
YmapCFlagsLODCheckBox . Checked = IsBitSet ( contentFlags , 1 ) ; //2
YmapCFlagsSLOD2CheckBox . Checked = IsBitSet ( contentFlags , 2 ) ; //4
YmapCFlagsInteriorCheckBox . Checked = IsBitSet ( contentFlags , 3 ) ; //8
YmapCFlagsSLODCheckBox . Checked = IsBitSet ( contentFlags , 4 ) ; //16
YmapCFlagsOcclusionCheckBox . Checked = IsBitSet ( contentFlags , 5 ) ; //32
YmapCFlagsPhysicsCheckBox . Checked = IsBitSet ( contentFlags , 6 ) ; //64
YmapCFlagsLODLightsCheckBox . Checked = IsBitSet ( contentFlags , 7 ) ; //128
YmapCFlagsDistLightsCheckBox . Checked = IsBitSet ( contentFlags , 8 ) ; //256
YmapCFlagsCriticalCheckBox . Checked = IsBitSet ( contentFlags , 9 ) ; //512
YmapCFlagsGrassCheckBox . Checked = IsBitSet ( contentFlags , 10 ) ; //1024
YmapFlagsScriptedCheckBox . Checked = IsBitSet ( flags , 0 ) ; //1
YmapFlagsLODCheckBox . Checked = IsBitSet ( flags , 1 ) ; //2
}
if ( updateTextboxes )
{
YmapFlagsTextBox . Text = flags . ToString ( ) ;
YmapContentFlagsTextBox . Text = contentFlags . ToString ( ) ;
}
}
private void SetYmapFlagsFromCheckBoxes ( )
{
if ( populatingui ) return ;
if ( CurrentYmapFile = = null ) return ;
uint flags = 0 ;
uint contentFlags = 0 ;
contentFlags = UpdateBit ( contentFlags , 0 , YmapCFlagsHDCheckBox . Checked ) ;
contentFlags = UpdateBit ( contentFlags , 1 , YmapCFlagsLODCheckBox . Checked ) ;
contentFlags = UpdateBit ( contentFlags , 2 , YmapCFlagsSLOD2CheckBox . Checked ) ;
contentFlags = UpdateBit ( contentFlags , 3 , YmapCFlagsInteriorCheckBox . Checked ) ;
contentFlags = UpdateBit ( contentFlags , 4 , YmapCFlagsSLODCheckBox . Checked ) ;
contentFlags = UpdateBit ( contentFlags , 5 , YmapCFlagsOcclusionCheckBox . Checked ) ;
contentFlags = UpdateBit ( contentFlags , 6 , YmapCFlagsPhysicsCheckBox . Checked ) ;
contentFlags = UpdateBit ( contentFlags , 7 , YmapCFlagsLODLightsCheckBox . Checked ) ;
contentFlags = UpdateBit ( contentFlags , 8 , YmapCFlagsDistLightsCheckBox . Checked ) ;
contentFlags = UpdateBit ( contentFlags , 9 , YmapCFlagsCriticalCheckBox . Checked ) ;
contentFlags = UpdateBit ( contentFlags , 10 , YmapCFlagsGrassCheckBox . Checked ) ;
flags = UpdateBit ( flags , 0 , YmapFlagsScriptedCheckBox . Checked ) ;
flags = UpdateBit ( flags , 1 , YmapFlagsLODCheckBox . Checked ) ;
lock ( ymapsyncroot )
{
if ( CurrentYmapFile . _CMapData . flags ! = flags )
{
CurrentYmapFile . _CMapData . flags = flags ;
SetYmapHasChanged ( true ) ;
}
if ( CurrentYmapFile . _CMapData . contentFlags ! = contentFlags )
{
CurrentYmapFile . _CMapData . contentFlags = contentFlags ;
SetYmapHasChanged ( true ) ;
}
}
populatingui = true ;
UpdateYmapFlagsUI ( false , true ) ; //update textbox
populatingui = false ;
}
private void SetYmapFlagsFromTextBoxes ( )
{
if ( populatingui ) return ;
if ( CurrentYmapFile = = null ) return ;
uint flags = 0 ;
uint contentFlags = 0 ;
uint . TryParse ( YmapFlagsTextBox . Text , out flags ) ;
uint . TryParse ( YmapContentFlagsTextBox . Text , out contentFlags ) ;
lock ( ymapsyncroot )
{
if ( CurrentYmapFile . _CMapData . flags ! = flags )
{
CurrentYmapFile . _CMapData . flags = flags ;
SetYmapHasChanged ( true ) ;
}
if ( CurrentYmapFile . _CMapData . contentFlags ! = contentFlags )
{
CurrentYmapFile . _CMapData . contentFlags = contentFlags ;
SetYmapHasChanged ( true ) ;
}
}
populatingui = true ;
UpdateYmapFlagsUI ( true , false ) ; //update checkboxes
populatingui = false ;
}
private void CalcYmapFlags ( )
{
if ( populatingui ) return ;
if ( CurrentYmapFile = = null ) return ;
lock ( ymapsyncroot )
{
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if ( CurrentYmapFile . CalcFlags ( ) )
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{
SetYmapHasChanged ( true ) ;
}
}
populatingui = true ;
UpdateYmapFlagsUI ( true , true ) ; //update checkboxes and textboxes
populatingui = false ;
}
private void CalcYmapExtents ( )
{
if ( CurrentYmapFile = = null ) return ;
var allents = CurrentYmapFile . AllEntities ;
var allbatches = CurrentYmapFile . GrassInstanceBatches ;
if ( ( allents = = null ) & & ( allbatches = = null ) )
{
MessageBox . Show ( "No items to calculate extents from." ) ;
return ;
}
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lock ( ymapsyncroot )
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{
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if ( CurrentYmapFile . CalcExtents ( ) )
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{
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SetYmapHasChanged ( true ) ;
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}
}
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populatingui = true ;
var md = CurrentYmapFile . CMapData ;
YmapEntitiesExtentsMinTextBox . Text = FloatUtil . GetVector3String ( md . entitiesExtentsMin ) ;
YmapEntitiesExtentsMaxTextBox . Text = FloatUtil . GetVector3String ( md . entitiesExtentsMax ) ;
YmapStreamingExtentsMinTextBox . Text = FloatUtil . GetVector3String ( md . streamingExtentsMin ) ;
YmapStreamingExtentsMaxTextBox . Text = FloatUtil . GetVector3String ( md . streamingExtentsMax ) ;
populatingui = false ;
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}
private void UpdateYmapPhysicsDictionariesUI ( )
{
if ( ( CurrentYmapFile = = null ) | | ( CurrentYmapFile . physicsDictionaries = = null ) )
{
YmapPhysicsDictionariesTextBox . Text = string . Empty ;
}
else
{
StringBuilder sb = new StringBuilder ( ) ;
foreach ( var hash in CurrentYmapFile . physicsDictionaries )
{
sb . AppendLine ( hash . ToString ( ) ) ;
}
YmapPhysicsDictionariesTextBox . Text = sb . ToString ( ) ;
}
}
private void SetYmapPhysicsDictionariesFromTextbox ( )
{
if ( populatingui ) return ;
if ( CurrentYmapFile = = null ) return ;
List < MetaHash > hashes = new List < MetaHash > ( ) ;
var strs = YmapPhysicsDictionariesTextBox . Text . Split ( '\n' ) ;
foreach ( var str in strs )
{
var tstr = str . Trim ( ) ;
if ( ! string . IsNullOrEmpty ( tstr ) )
{
uint h = 0 ;
if ( uint . TryParse ( tstr , out h ) )
{
hashes . Add ( h ) ;
}
else
{
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h = JenkHash . GenHash ( tstr . ToLowerInvariant ( ) ) ;
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hashes . Add ( h ) ;
}
}
}
lock ( ymapsyncroot )
{
CurrentYmapFile . physicsDictionaries = ( hashes . Count > 0 ) ? hashes . ToArray ( ) : null ;
SetYmapHasChanged ( true ) ;
}
}
private Vector3 GetSpawnPos ( float dist )
{
Vector3 pos = Vector3 . Zero ;
if ( WorldForm ! = null )
{
Vector3 campos = WorldForm . GetCameraPosition ( ) ;
Vector3 camdir = WorldForm . GetCameraViewDir ( ) ;
pos = campos + camdir * dist ;
}
return pos ;
}
public void NewEntity ( YmapEntityDef copy = null , bool copyPosition = false )
{
if ( CurrentYmapFile = = null ) return ;
float spawndist = 5.0f ; //use archetype BSradius if starting with a copy...
if ( copy ! = null )
{
spawndist = copy . BSRadius * 2.5f ;
}
bool cp = copyPosition & & ( copy ! = null ) ;
Vector3 pos = cp ? copy . Position : GetSpawnPos ( spawndist ) ;
CEntityDef cent = new CEntityDef ( ) ;
if ( copy ! = null )
{
cent = copy . CEntityDef ;
//TODO: copy entity extensions!
}
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else
{
cent . archetypeName = new MetaHash ( JenkHash . GenHash ( "prop_alien_egg_01" ) ) ;
cent . rotation = new Vector4 ( 0 , 0 , 0 , 1 ) ;
cent . scaleXY = 1.0f ;
cent . scaleZ = 1.0f ;
cent . flags = 1572872 ;
cent . parentIndex = - 1 ;
cent . lodDist = 200.0f ;
cent . lodLevel = Unk_1264241711 . LODTYPES_DEPTH_ORPHANHD ;
cent . priorityLevel = Unk_648413703 . PRI_REQUIRED ;
cent . ambientOcclusionMultiplier = 255 ;
cent . artificialAmbientOcclusion = 255 ;
}
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cent . position = pos ;
YmapEntityDef ent = new YmapEntityDef ( CurrentYmapFile , 0 , ref cent ) ;
ent . SetArchetype ( GameFileCache . GetArchetype ( cent . archetypeName ) ) ;
if ( WorldForm ! = null )
{
lock ( WorldForm . RenderSyncRoot ) //don't try to do this while rendering...
{
CurrentYmapFile . AddEntity ( ent ) ;
}
}
else
{
CurrentYmapFile . AddEntity ( ent ) ;
}
LoadProjectTree ( ) ;
TrySelectEntityTreeNode ( ent ) ;
CurrentEntity = ent ;
LoadEntityTabPage ( ) ;
}
public bool DeleteEntity ( )
{
if ( CurrentYmapFile = = null ) return false ;
if ( CurrentEntity = = null ) return false ;
if ( CurrentEntity . Ymap ! = CurrentYmapFile ) return false ;
if ( CurrentYmapFile . AllEntities = = null ) return false ; //nothing to delete..
if ( CurrentYmapFile . RootEntities = = null ) return false ; //nothing to delete..
if ( CurrentEntity . _CEntityDef . numChildren ! = 0 )
{
MessageBox . Show ( "This entity's numChildren is not 0 - deleting entities with children is not currently supported by CodeWalker." ) ;
return true ;
}
int idx = CurrentEntity . Index ;
for ( int i = idx + 1 ; i < CurrentYmapFile . AllEntities . Length ; i + + )
{
var ent = CurrentYmapFile . AllEntities [ i ] ;
if ( ent . _CEntityDef . numChildren ! = 0 )
{
MessageBox . Show ( "There are other entities present in this .ymap that have children. Deleting this entity is not currently supported by CodeWalker." ) ;
return true ;
}
}
if ( MessageBox . Show ( "Are you sure you want to delete this entity?\n" + CurrentEntity . _CEntityDef . archetypeName . ToString ( ) + "\n" + CurrentEntity . Position . ToString ( ) + "\n\nThis operation cannot be undone. Continue?" , "Confirm delete" , MessageBoxButtons . YesNo ) ! = DialogResult . Yes )
{
return true ;
}
//find this now to remove it later.
var tn = FindEntityTreeNode ( CurrentEntity ) ;
bool res = false ;
if ( WorldForm ! = null )
{
lock ( WorldForm . RenderSyncRoot ) //don't try to do this while rendering...
{
res = CurrentYmapFile . RemoveEntity ( CurrentEntity ) ;
//WorldForm.SelectItem(null, null, null);
}
}
else
{
res = CurrentYmapFile . RemoveEntity ( CurrentEntity ) ;
}
if ( ! res )
{
MessageBox . Show ( "Entity.Index didn't match the index of the entity in the ymap. This shouldn't happen, check LOD linkages!" ) ;
}
SetYmapHasChangedUI ( true ) ;
CurrentEntity = null ;
if ( ( tn ! = null ) & & ( tn . Parent ! = null ) )
{
tn . Parent . Text = "Entities (" + CurrentYmapFile . AllEntities . Length . ToString ( ) + ")" ;
tn . Parent . Nodes . Remove ( tn ) ;
}
else
{
//no need for this when removing the node above will select something else.
LoadEntityTabPage ( ) ; //this case really shouldn't happen...
}
return true ;
}
private void AddEntityToProject ( )
{
if ( CurrentEntity = = null ) return ;
if ( CurrentEntity . Ymap = = null )
{
MessageBox . Show ( "Sorry, interior entities cannot currently be added to the project." ) ;
return ;
}
CurrentYmapFile = CurrentEntity . Ymap ;
if ( ! YmapExistsInProject ( CurrentYmapFile ) )
{
var ent = CurrentEntity ;
CurrentYmapFile . HasChanged = true ;
AddYmapToProject ( CurrentYmapFile ) ;
CurrentEntity = ent ; //bug fix for some reason the treeview selects the project node here.
CurrentYmapFile = ent . Ymap ;
TrySelectEntityTreeNode ( ent ) ;
}
}
private void LoadEntityTabPage ( )
{
if ( CurrentEntity = = null )
{
EntityPanel . Enabled = false ;
EntityArchetypeTextBox . Text = string . Empty ;
EntityArchetypeHashLabel . Text = "Hash: 0" ;
EntityFlagsTextBox . Text = string . Empty ;
EntityGuidTextBox . Text = string . Empty ;
EntityPositionTextBox . Text = string . Empty ;
EntityRotationTextBox . Text = string . Empty ;
EntityScaleXYTextBox . Text = string . Empty ;
EntityScaleZTextBox . Text = string . Empty ;
EntityParentIndexTextBox . Text = string . Empty ;
EntityLodDistTextBox . Text = string . Empty ;
EntityChildLodDistTextBox . Text = string . Empty ;
EntityLodLevelComboBox . SelectedIndex = 0 ; // Math.Max(EntityLodLevelComboBox.FindString(), 0);
EntityNumChildrenTextBox . Text = string . Empty ;
EntityPriorityLevelComboBox . SelectedIndex = 0 ; //Math.Max(..
EntityAOMultiplierTextBox . Text = string . Empty ;
EntityArtificialAOTextBox . Text = string . Empty ;
EntityTintValueTextBox . Text = string . Empty ;
EntityPivotEditCheckBox . Checked = false ;
EntityPivotPositionTextBox . Text = string . Empty ;
EntityPivotRotationTextBox . Text = string . Empty ;
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foreach ( int i in EntityFlagsCheckedListBox . CheckedIndices )
{
EntityFlagsCheckedListBox . SetItemCheckState ( i , CheckState . Unchecked ) ;
}
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}
else
{
populatingui = true ;
var e = CurrentEntity . CEntityDef ;
var po = CurrentEntity . PivotOrientation ;
EntityPanel . Enabled = true ;
EntityArchetypeTextBox . Text = e . archetypeName . ToString ( ) ;
EntityArchetypeHashLabel . Text = "Hash: " + e . archetypeName . Hash . ToString ( ) ;
EntityFlagsTextBox . Text = e . flags . ToString ( ) ;
EntityGuidTextBox . Text = e . guid . ToString ( ) ;
EntityPositionTextBox . Text = FloatUtil . GetVector3String ( e . position ) ;
EntityRotationTextBox . Text = FloatUtil . GetVector4String ( e . rotation ) ;
EntityScaleXYTextBox . Text = FloatUtil . ToString ( e . scaleXY ) ;
EntityScaleZTextBox . Text = FloatUtil . ToString ( e . scaleZ ) ;
EntityParentIndexTextBox . Text = e . parentIndex . ToString ( ) ;
EntityLodDistTextBox . Text = FloatUtil . ToString ( e . lodDist ) ;
EntityChildLodDistTextBox . Text = FloatUtil . ToString ( e . childLodDist ) ;
EntityLodLevelComboBox . SelectedIndex = Math . Max ( EntityLodLevelComboBox . FindString ( e . lodLevel . ToString ( ) ) , 0 ) ;
EntityNumChildrenTextBox . Text = e . numChildren . ToString ( ) ;
EntityPriorityLevelComboBox . SelectedIndex = Math . Max ( EntityPriorityLevelComboBox . FindString ( e . priorityLevel . ToString ( ) ) , 0 ) ;
EntityAOMultiplierTextBox . Text = e . ambientOcclusionMultiplier . ToString ( ) ;
EntityArtificialAOTextBox . Text = e . artificialAmbientOcclusion . ToString ( ) ;
EntityTintValueTextBox . Text = e . tintValue . ToString ( ) ;
EntityPivotPositionTextBox . Text = FloatUtil . GetVector3String ( CurrentEntity . PivotPosition ) ;
EntityPivotRotationTextBox . Text = FloatUtil . GetVector4String ( new Vector4 ( po . X , po . Y , po . Z , po . W ) ) ;
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for ( int i = 0 ; i < EntityFlagsCheckedListBox . Items . Count ; i + + )
{
var cv = ( ( e . flags & ( 1 u < < i ) ) > 0 ) ;
EntityFlagsCheckedListBox . SetItemCheckState ( i , cv ? CheckState . Checked : CheckState . Unchecked ) ;
}
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populatingui = false ;
if ( WorldForm ! = null )
{
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WorldForm . SelectEntity ( CurrentEntity ) ; //hopefully the drawable is already loaded - this will try get from cache
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}
////struct CEntityDef:
//MetaHash archetypeName { get; set; } //8 8: Hash: 0: archetypeName
//uint flags { get; set; } //12 12: UnsignedInt: 0: flags
//uint guid { get; set; } //16 16: UnsignedInt: 0: guid
//Vector3 position { get; set; } //32 32: Float_XYZ: 0: position
//Vector4 rotation { get; set; } //48 48: Float_XYZW: 0: rotation
//float scaleXY { get; set; } //64 64: Float: 0: 2627937847
//float scaleZ { get; set; } //68 68: Float: 0: 284916802
//int parentIndex { get; set; } //72 72: SignedInt: 0: parentIndex
//float lodDist { get; set; } //76 76: Float: 0: lodDist
//float childLodDist { get; set; } //80 80: Float: 0: childLodDist//3398912973
//Unk_1264241711 lodLevel { get; set; } //84 84: IntEnum: 1264241711: lodLevel //LODTYPES_DEPTH_
//uint numChildren { get; set; } //88 88: UnsignedInt: 0: numChildren//2793909385
//Unk_648413703 priorityLevel { get; set; } //92 92: IntEnum: 648413703: priorityLevel//647098393
//Array_StructurePointer extensions { get; set; } //96 96: Array: 0: extensions {0: StructurePointer: 0: 256}
//int ambientOcclusionMultiplier { get; set; } //112 112: SignedInt: 0: ambientOcclusionMultiplier//415356295
//int artificialAmbientOcclusion { get; set; } //116 116: SignedInt: 0: artificialAmbientOcclusion//599844163
//uint tintValue { get; set; } //120 120: UnsignedInt: 0: tintValue//1015358759
}
}
public bool IsCurrentEntity ( YmapEntityDef ent )
{
return CurrentEntity = = ent ;
}
public void NewCarGen ( YmapCarGen copy = null , bool copyPosition = false )
{
if ( CurrentYmapFile = = null ) return ;
Vector3 pos = GetSpawnPos ( 10.0f ) ;
CCarGen ccg = new CCarGen ( ) ;
if ( copy ! = null )
{
ccg = copy . CCarGen ;
}
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else
{
ccg . flags = 3680 ;
ccg . orientX = 5.0f ;
ccg . perpendicularLength = 2.6f ;
//TODO: set default values for cargen
}
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if ( ! copyPosition | | ( copy = = null ) )
{
ccg . position = pos ;
}
YmapCarGen cg = new YmapCarGen ( CurrentYmapFile , ccg ) ;
if ( WorldForm ! = null )
{
lock ( WorldForm . RenderSyncRoot ) //don't try to do this while rendering...
{
CurrentYmapFile . AddCarGen ( cg ) ;
}
}
else
{
CurrentYmapFile . AddCarGen ( cg ) ;
}
LoadProjectTree ( ) ;
TrySelectCarGenTreeNode ( cg ) ;
CurrentCarGen = cg ;
LoadCarGenTabPage ( ) ;
}
public bool DeleteCarGen ( )
{
if ( CurrentYmapFile = = null ) return false ;
if ( CurrentCarGen = = null ) return false ;
if ( CurrentCarGen . Ymap ! = CurrentYmapFile ) return false ;
if ( CurrentYmapFile . CarGenerators = = null ) return false ; //nothing to delete..
if ( MessageBox . Show ( "Are you sure you want to delete this car generator?\n" + CurrentCarGen . ToString ( ) + "\n\nThis operation cannot be undone. Continue?" , "Confirm delete" , MessageBoxButtons . YesNo ) ! = DialogResult . Yes )
{
return true ;
}
//find this now to remove it later.
var tn = FindCarGenTreeNode ( CurrentCarGen ) ;
bool res = false ;
if ( WorldForm ! = null )
{
lock ( WorldForm . RenderSyncRoot ) //don't try to do this while rendering...
{
res = CurrentYmapFile . RemoveCarGen ( CurrentCarGen ) ;
//WorldForm.SelectItem(null, null, null);
}
}
else
{
res = CurrentYmapFile . RemoveCarGen ( CurrentCarGen ) ;
}
if ( ! res )
{
MessageBox . Show ( "Unable to delete the car generator. This shouldn't happen!" ) ;
}
SetYmapHasChangedUI ( true ) ;
CurrentCarGen = null ;
if ( ( tn ! = null ) & & ( tn . Parent ! = null ) )
{
tn . Parent . Text = "Car Generators (" + CurrentYmapFile . CarGenerators . Length . ToString ( ) + ")" ;
tn . Parent . Nodes . Remove ( tn ) ;
}
else
{
//no need for this when removing the node above will select something else.
LoadCarGenTabPage ( ) ; //this case really shouldn't happen...
}
return true ;
}
private void AddCarGenToProject ( )
{
if ( CurrentCarGen = = null ) return ;
CurrentYmapFile = CurrentCarGen . Ymap ;
if ( ! YmapExistsInProject ( CurrentYmapFile ) )
{
var cargen = CurrentCarGen ;
CurrentYmapFile . HasChanged = true ;
AddYmapToProject ( CurrentYmapFile ) ;
CurrentCarGen = cargen ; //bug fix for some reason the treeview selects the project node here.
CurrentYmapFile = cargen . Ymap ;
TrySelectCarGenTreeNode ( cargen ) ;
}
}
private void LoadCarGenTabPage ( )
{
if ( CurrentCarGen = = null )
{
CarGenPanel . Enabled = false ;
CarModelTextBox . Text = string . Empty ;
CarModelHashLabel . Text = "Hash: 0" ;
CarPopGroupTextBox . Text = string . Empty ;
CarPopGroupHashLabel . Text = "Hash: 0" ;
CarFlagsTextBox . Text = string . Empty ;
CarPositionTextBox . Text = string . Empty ;
CarOrientXTextBox . Text = string . Empty ;
CarOrientYTextBox . Text = string . Empty ;
CarPerpendicularLengthTextBox . Text = string . Empty ;
CarBodyColorRemap1TextBox . Text = string . Empty ;
CarBodyColorRemap2TextBox . Text = string . Empty ;
CarBodyColorRemap3TextBox . Text = string . Empty ;
CarBodyColorRemap4TextBox . Text = string . Empty ;
CarLiveryTextBox . Text = string . Empty ;
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foreach ( int i in CarFlagsCheckedListBox . CheckedIndices )
{
CarFlagsCheckedListBox . SetItemCheckState ( i , CheckState . Unchecked ) ;
}
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}
else
{
populatingui = true ;
var c = CurrentCarGen . CCarGen ;
CarGenPanel . Enabled = true ;
CarModelTextBox . Text = c . carModel . ToString ( ) ;
CarModelHashLabel . Text = "Hash: " + c . carModel . Hash . ToString ( ) ;
CarPopGroupTextBox . Text = c . popGroup . ToString ( ) ;
CarPopGroupHashLabel . Text = "Hash: " + c . popGroup . Hash . ToString ( ) ;
CarFlagsTextBox . Text = c . flags . ToString ( ) ;
CarPositionTextBox . Text = FloatUtil . GetVector3String ( c . position ) ;
CarOrientXTextBox . Text = FloatUtil . ToString ( c . orientX ) ;
CarOrientYTextBox . Text = FloatUtil . ToString ( c . orientY ) ;
CarPerpendicularLengthTextBox . Text = FloatUtil . ToString ( c . perpendicularLength ) ;
CarBodyColorRemap1TextBox . Text = c . bodyColorRemap1 . ToString ( ) ;
CarBodyColorRemap2TextBox . Text = c . bodyColorRemap2 . ToString ( ) ;
CarBodyColorRemap3TextBox . Text = c . bodyColorRemap3 . ToString ( ) ;
CarBodyColorRemap4TextBox . Text = c . bodyColorRemap4 . ToString ( ) ;
CarLiveryTextBox . Text = c . livery . ToString ( ) ;
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for ( int i = 0 ; i < CarFlagsCheckedListBox . Items . Count ; i + + )
{
var cv = ( ( c . flags & ( 1 u < < i ) ) > 0 ) ;
CarFlagsCheckedListBox . SetItemCheckState ( i , cv ? CheckState . Checked : CheckState . Unchecked ) ;
}
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populatingui = false ;
if ( WorldForm ! = null )
{
WorldForm . SelectCarGen ( CurrentCarGen ) ;
}
////struct CCarGen:
//Vector3 position { get; set; } //16 16: Float_XYZ: 0: position
//float orientX { get; set; } //32 32: Float: 0: orientX=735213009
//float orientY { get; set; } //36 36: Float: 0: orientY=979440342
//float perpendicularLength { get; set; } //40 40: Float: 0: perpendicularLength=124715667
//MetaHash carModel { get; set; } //44 44: Hash: 0: carModel
//uint flags { get; set; } //48 48: UnsignedInt: 0: flags
//int bodyColorRemap1 { get; set; } //52 52: SignedInt: 0: bodyColorRemap1=1429703670
//int bodyColorRemap2 { get; set; } //56 56: SignedInt: 0: bodyColorRemap2=1254848286
//int bodyColorRemap3 { get; set; } //60 60: SignedInt: 0: bodyColorRemap3=1880965569
//int bodyColorRemap4 { get; set; } //64 64: SignedInt: 0: bodyColorRemap4=1719152247
//MetaHash popGroup { get; set; } //68 68: Hash: 0: popGroup=911358791
//sbyte livery { get; set; } //72 72: SignedByte: 0: livery
}
}
public bool IsCurrentCarGen ( YmapCarGen cargen )
{
return CurrentCarGen = = cargen ;
}
public void NewYnd ( )
{
if ( CurrentProjectFile = = null )
{
NewProject ( ) ;
}
if ( CurrentProjectFile = = null ) return ;
int testi = 1 ;
string fname = string . Empty ;
bool filenameok = false ;
while ( ! filenameok )
{
fname = "nodes" + testi . ToString ( ) + ".ynd" ;
filenameok = ! CurrentProjectFile . ContainsYnd ( fname ) ;
testi + + ;
}
lock ( yndsyncroot )
{
YndFile ynd = CurrentProjectFile . AddYndFile ( fname ) ;
if ( ynd ! = null )
{
ynd . Loaded = true ;
ynd . HasChanged = true ; //new ynd, flag as not saved
//TODO: set new ynd default values...
ynd . NodeDictionary = new NodeDictionary ( ) ;
}
}
CurrentProjectFile . HasChanged = true ;
LoadProjectTree ( ) ;
}
public void OpenYnd ( )
{
string [ ] files = ShowOpenDialogMulti ( "Ynd files|*.ynd" , string . Empty ) ;
if ( files = = null )
{
return ;
}
if ( CurrentProjectFile = = null )
{
NewProject ( ) ;
}
foreach ( string file in files )
{
if ( ! File . Exists ( file ) ) continue ;
var ynd = CurrentProjectFile . AddYndFile ( file ) ;
if ( ynd ! = null )
{
SetProjectHasChanged ( true ) ;
LoadYndFromFile ( ynd , file ) ;
LoadProjectTree ( ) ;
}
else
{
MessageBox . Show ( "Couldn't add\n" + file + "\n - the file already exists in the project." ) ;
}
}
}
public void SaveYnd ( bool saveas = false )
{
if ( ( CurrentYndFile = = null ) & & ( CurrentPathNode ! = null ) ) CurrentYndFile = CurrentPathNode . Ynd ;
if ( CurrentYndFile = = null ) return ;
string yndname = CurrentYndFile . Name ;
string filepath = CurrentYndFile . FilePath ;
if ( string . IsNullOrEmpty ( filepath ) )
{
filepath = yndname ;
}
string origfile = filepath ;
if ( ! File . Exists ( filepath ) )
{
saveas = true ;
}
byte [ ] data ;
lock ( yndsyncroot ) //need to sync writes to ynd objects...
{
saveas = saveas | | string . IsNullOrEmpty ( filepath ) ;
if ( saveas )
{
filepath = ShowSaveDialog ( "Ynd files|*.ynd" , filepath ) ;
if ( string . IsNullOrEmpty ( filepath ) )
{ return ; }
string newname = Path . GetFileNameWithoutExtension ( filepath ) ;
JenkIndex . Ensure ( newname ) ;
CurrentYndFile . FilePath = filepath ;
CurrentYndFile . RpfFileEntry . Name = new FileInfo ( filepath ) . Name ;
CurrentYndFile . Name = CurrentYndFile . RpfFileEntry . Name ;
}
data = CurrentYndFile . Save ( ) ;
}
if ( data ! = null )
{
File . WriteAllBytes ( filepath , data ) ;
}
SetYndHasChanged ( false ) ;
if ( saveas )
{
LoadYndTabPage ( ) ;
if ( CurrentProjectFile ! = null )
{
string origpath = CurrentProjectFile . GetRelativePath ( origfile ) ;
string newpath = CurrentProjectFile . GetRelativePath ( CurrentYndFile . FilePath ) ;
if ( ! CurrentProjectFile . RenameYnd ( origpath , newpath ) )
{ //couldn't rename it in the project? happens when project not saved yet...
//MessageBox.Show("Couldn't rename ynd in project! This shouldn't happen - check the project file XML.");
}
}
SetProjectHasChanged ( true ) ;
SetCurrentSaveItem ( ) ;
}
}
private void AddYndToProject ( YndFile ynd )
{
if ( ynd = = null ) return ;
if ( CurrentProjectFile = = null )
{
NewProject ( ) ;
}
if ( YndExistsInProject ( ynd ) ) return ;
if ( CurrentProjectFile . AddYndFile ( ynd ) )
{
ynd . HasChanged = true ;
CurrentProjectFile . HasChanged = true ;
LoadProjectTree ( ) ;
}
CurrentYndFile = ynd ;
RefreshUI ( ) ;
if ( CurrentPathNode ! = null )
{
TrySelectPathNodeTreeNode ( CurrentPathNode ) ;
}
}
private void RemoveYndFromProject ( )
{
if ( CurrentYndFile = = null ) return ;
if ( CurrentProjectFile = = null ) return ;
CurrentProjectFile . RemoveYndFile ( CurrentYndFile ) ;
CurrentYndFile = null ;
LoadProjectTree ( ) ;
RefreshUI ( ) ;
}
private void LoadYndTabPage ( )
{
if ( CurrentYndFile = = null )
{
YndPanel . Enabled = false ;
YndRpfPathTextBox . Text = string . Empty ;
YndFilePathTextBox . Text = string . Empty ;
YndProjectPathTextBox . Text = string . Empty ;
YndAreaIDXUpDown . Value = 0 ;
YndAreaIDYUpDown . Value = 0 ;
YndAreaIDInfoLabel . Text = "ID: 0" ;
YndTotalNodesLabel . Text = "Total Nodes: 0" ;
YndVehicleNodesUpDown . Value = 0 ;
YndVehicleNodesUpDown . Maximum = 0 ;
YndPedNodesUpDown . Value = 0 ;
YndPedNodesUpDown . Maximum = 0 ;
}
else
{
populatingui = true ;
var nd = CurrentYndFile . NodeDictionary ;
YndPanel . Enabled = true ;
YndRpfPathTextBox . Text = CurrentYndFile . RpfFileEntry . Path ;
YndFilePathTextBox . Text = CurrentYndFile . FilePath ;
YndProjectPathTextBox . Text = ( CurrentProjectFile ! = null ) ? CurrentProjectFile . GetRelativePath ( CurrentYndFile . FilePath ) : CurrentYndFile . FilePath ;
YndAreaIDXUpDown . Value = CurrentYndFile . CellX ;
YndAreaIDYUpDown . Value = CurrentYndFile . CellY ;
YndAreaIDInfoLabel . Text = "ID: " + CurrentYndFile . AreaID . ToString ( ) ;
YndTotalNodesLabel . Text = "Total Nodes: " + ( nd ? . NodesCount . ToString ( ) ? ? "0" ) ;
YndVehicleNodesUpDown . Maximum = nd ? . NodesCount ? ? 0 ;
YndVehicleNodesUpDown . Value = Math . Min ( nd ? . NodesCountVehicle ? ? 0 , YndVehicleNodesUpDown . Maximum ) ;
YndPedNodesUpDown . Maximum = nd ? . NodesCount ? ? 0 ;
YndPedNodesUpDown . Value = Math . Min ( nd ? . NodesCountPed ? ? 0 , YndPedNodesUpDown . Maximum ) ;
populatingui = false ;
}
}
private void LoadYndFromFile ( YndFile ynd , string filename )
{
byte [ ] data = File . ReadAllBytes ( filename ) ;
ynd . Load ( data ) ;
if ( WorldForm ! = null )
{
WorldForm . UpdatePathYndGraphics ( ynd , true ) ; //links don't get drawn until something changes otherwise
//note: this is actually necessary to properly populate junctions data........
}
}
private void LoadYndTreeNodes ( YndFile ynd , TreeNode node )
{
if ( ynd = = null ) return ;
if ( ! string . IsNullOrEmpty ( node . Name ) ) return ; //named nodes are eg Nodes
node . Nodes . Clear ( ) ;
if ( ( ynd . Nodes ! = null ) & & ( ynd . Nodes . Length > 0 ) )
{
var nodesnode = node . Nodes . Add ( "Nodes (" + ynd . Nodes . Length . ToString ( ) + ")" ) ;
nodesnode . Name = "Nodes" ;
nodesnode . Tag = ynd ;
var nodes = ynd . Nodes ;
for ( int i = 0 ; i < nodes . Length ; i + + )
{
var ynode = nodes [ i ] ;
var nnode = ynode . RawData ;
var tnode = nodesnode . Nodes . Add ( nnode . ToString ( ) ) ;
tnode . Tag = ynode ;
}
}
}
private void SetYndHasChanged ( bool changed )
{
if ( CurrentYndFile = = null ) return ;
bool changechange = changed ! = CurrentYndFile . HasChanged ;
if ( ! changechange ) return ;
CurrentYndFile . HasChanged = changed ;
SetYndHasChangedUI ( changed ) ;
}
private void SetYndHasChangedUI ( bool changed )
{
if ( ProjectTreeView . Nodes . Count > 0 )
{
var pnode = ProjectTreeView . Nodes [ 0 ] ;
var ynnode = GetChildTreeNode ( pnode , "Ynd" ) ;
if ( ynnode = = null ) return ;
string changestr = changed ? "*" : "" ;
for ( int i = 0 ; i < ynnode . Nodes . Count ; i + + )
{
var ynode = ynnode . Nodes [ i ] ;
if ( ynode . Tag = = CurrentYndFile )
{
string name = CurrentYndFile . Name ;
if ( CurrentYndFile . RpfFileEntry ! = null )
{
name = CurrentYndFile . RpfFileEntry . Name ;
}
ynode . Text = changestr + name ;
break ;
}
}
}
}
public void NewPathNode ( YndNode copy = null , bool copyPosition = false )
{
if ( CurrentYndFile = = null ) return ;
var n = CurrentYndFile . AddNode ( ) ;
var areaid = n . AreaID ;
var nodeid = n . NodeID ;
if ( copy = = null )
{
copy = CurrentPathNode ;
}
if ( copy ! = null )
{
n . Init ( CurrentYndFile , copy . RawData ) ;
n . LinkCountUnk = copy . LinkCountUnk ;
}
n . AreaID = areaid ;
n . NodeID = nodeid ;
bool cp = copyPosition & & ( copy ! = null ) ;
Vector3 pos = cp ? copy . Position : GetSpawnPos ( 10.0f ) ;
n . SetPosition ( pos ) ;
if ( copy ! = null )
{
var link1 = n . AddLink ( copy ) ;
var link2 = copy . AddLink ( n ) ;
if ( ( copy . Links ! = null ) & & ( copy . Links . Length > 0 ) )
{
var clink = copy . Links [ 0 ] ;
link1 . CopyFlags ( clink ) ;
var clnode = clink . Node2 ;
if ( clnode . Links ! = null )
{
for ( int i = 0 ; i < clnode . Links . Length ; i + + )
{
var clnlink = clnode . Links [ i ] ;
if ( clnlink . Node2 = = copy )
{
link2 . CopyFlags ( clnlink ) ;
break ;
}
}
}
}
}
CurrentYndFile . UpdateAllNodePositions ( ) ; //for the graphics...
CurrentYndFile . BuildBVH ( ) ;
LoadProjectTree ( ) ;
TrySelectPathNodeTreeNode ( n ) ;
CurrentPathNode = n ;
LoadYndTabPage ( ) ;
LoadPathNodeTabPage ( ) ;
if ( WorldForm ! = null )
{
WorldForm . UpdatePathYndGraphics ( CurrentYndFile , false ) ;
}
}
public bool DeletePathNode ( )
{
if ( CurrentYndFile = = null ) return false ;
if ( CurrentPathNode = = null ) return false ;
if ( CurrentPathNode . Ynd ! = CurrentYndFile ) return false ;
if ( CurrentYndFile . Nodes = = null ) return false ; //nothing to delete..
if ( MessageBox . Show ( "Are you sure you want to delete this path node?\n" + CurrentPathNode . ToString ( ) + "\n\nThis operation cannot be undone. Continue?" , "Confirm delete" , MessageBoxButtons . YesNo ) ! = DialogResult . Yes )
{
return true ;
}
//find this now to remove it later.
var tn = FindPathNodeTreeNode ( CurrentPathNode ) ;
bool res = false ;
if ( WorldForm ! = null )
{
lock ( WorldForm . RenderSyncRoot ) //don't try to do this while rendering...
{
res = CurrentYndFile . RemoveNode ( CurrentPathNode ) ;
//WorldForm.SelectItem(null, null, null);
}
}
else
{
res = CurrentYndFile . RemoveNode ( CurrentPathNode ) ;
}
if ( ! res )
{
MessageBox . Show ( "Unable to delete the path node. This shouldn't happen!" ) ;
}
SetYndHasChangedUI ( true ) ;
CurrentPathNode = null ;
if ( ( tn ! = null ) & & ( tn . Parent ! = null ) )
{
tn . Parent . Text = "Nodes (" + CurrentYndFile . Nodes . Length . ToString ( ) + ")" ;
tn . Parent . Nodes . Remove ( tn ) ;
}
else
{
//no need for this when removing the node above will select something else.
LoadPathNodeTabPage ( ) ; //this case really shouldn't happen...
}
if ( WorldForm ! = null )
{
WorldForm . UpdatePathYndGraphics ( CurrentYndFile , false ) ;
}
return true ;
}
private void AddPathNodeToProject ( )
{
if ( CurrentPathNode = = null ) return ;
if ( CurrentYndFile ! = null )
{
AddYndToProject ( CurrentYndFile ) ;
}
}
private void LoadPathNodeTabPage ( )
{
CurrentPathLink = null ;
if ( CurrentPathNode = = null )
{
YndNodePanel . Enabled = false ;
PathNodeDeleteButton . Enabled = false ;
PathNodeAddToProjectButton . Enabled = false ;
PathNodeAreaIDUpDown . Value = 0 ;
PathNodeNodeIDUpDown . Value = 0 ;
PathNodePositionTextBox . Text = string . Empty ;
PathNodeStreetHashTextBox . Text = string . Empty ;
PathNodeStreetNameLabel . Text = "Name: [None]" ;
UpdatePathNodeFlagsUI ( true , true ) ;
PathNodeLinkCountLabel . Text = "Link Count: 0" ;
PathNodeLinksListBox . Items . Clear ( ) ;
}
else
{
populatingui = true ;
var n = CurrentPathNode . RawData ;
YndNodePanel . Enabled = true ;
PathNodeDeleteButton . Enabled = YndExistsInProject ( CurrentYndFile ) ;
PathNodeAddToProjectButton . Enabled = ! PathNodeDeleteButton . Enabled ;
var streetname = GlobalText . TryGetString ( n . StreetName . Hash ) ;
PathNodeAreaIDUpDown . Value = n . AreaID ;
PathNodeNodeIDUpDown . Value = n . NodeID ;
PathNodePositionTextBox . Text = FloatUtil . GetVector3String ( CurrentPathNode . Position ) ;
PathNodeStreetHashTextBox . Text = n . StreetName . Hash . ToString ( ) ;
PathNodeStreetNameLabel . Text = "Name: " + ( ( n . StreetName . Hash = = 0 ) ? "[None]" : ( string . IsNullOrEmpty ( streetname ) ? "[Not found]" : streetname ) ) ;
UpdatePathNodeFlagsUI ( true , true ) ;
PathNodeLinkCountLabel . Text = "Link Count: " + CurrentPathNode . LinkCount . ToString ( ) ;
PathNodeLinksListBox . Items . Clear ( ) ;
if ( CurrentPathNode . Links ! = null )
{
foreach ( var link in CurrentPathNode . Links )
{
PathNodeLinksListBox . Items . Add ( link ) ;
}
}
populatingui = false ;
if ( WorldForm ! = null )
{
WorldForm . SelectPathNode ( CurrentPathNode ) ;
}
}
LoadPathNodeJunctionPage ( ) ;
LoadPathNodeLinkPage ( ) ;
}
private void LoadPathNodeLinkPage ( )
{
if ( CurrentPathLink = = null )
{
PathNodeLinkPanel . Enabled = false ;
PathNodeLinkAreaIDUpDown . Value = 0 ;
PathNodeLinkNodeIDUpDown . Value = 0 ;
UpdatePathNodeLinkFlagsUI ( true , true ) ;
PathNodeLinkLengthUpDown . Value = 0 ;
PathNodeLinkageStatusLabel . Text = "" ;
}
else
{
populatingui = true ;
PathNodeLinkPanel . Enabled = true ;
PathNodeLinkAreaIDUpDown . Value = CurrentPathLink . _RawData . AreaID ;
PathNodeLinkNodeIDUpDown . Value = CurrentPathLink . _RawData . NodeID ;
UpdatePathNodeLinkFlagsUI ( true , true ) ;
PathNodeLinkLengthUpDown . Value = CurrentPathLink . LinkLength . Value ;
PathNodeLinkageStatusLabel . Text = "" ;
populatingui = false ;
if ( WorldForm ! = null )
{
WorldForm . SelectPathLink ( CurrentPathLink ) ;
}
}
}
private void LoadPathNodeJunctionPage ( )
{
var junc = CurrentPathNode ? . Junction ;
if ( junc = = null )
{
PathNodeJunctionEnableCheckBox . Checked = false ;
PathNodeJunctionPanel . Enabled = false ;
PathNodeJunctionMaxZUpDown . Value = 0 ;
PathNodeJunctionMinZUpDown . Value = 0 ;
PathNodeJunctionPosXUpDown . Value = 0 ;
PathNodeJunctionPosYUpDown . Value = 0 ;
PathNodeJunctionHeightmapDimXUpDown . Value = 1 ;
PathNodeJunctionHeightmapDimYUpDown . Value = 1 ;
PathNodeJunctionHeightmapBytesTextBox . Text = string . Empty ;
}
else
{
populatingui = true ;
PathNodeJunctionEnableCheckBox . Checked = CurrentPathNode . HasJunction ;
PathNodeJunctionPanel . Enabled = PathNodeJunctionEnableCheckBox . Checked ;
PathNodeJunctionMaxZUpDown . Value = junc . MaxZ ;
PathNodeJunctionMinZUpDown . Value = junc . MinZ ;
PathNodeJunctionPosXUpDown . Value = junc . PositionX ;
PathNodeJunctionPosYUpDown . Value = junc . PositionY ;
PathNodeJunctionHeightmapDimXUpDown . Value = junc . Heightmap . CountX ;
PathNodeJunctionHeightmapDimYUpDown . Value = junc . Heightmap . CountY ;
PathNodeJunctionHeightmapBytesTextBox . Text = junc . Heightmap ? . GetDataString ( ) ? ? "" ;
populatingui = false ;
}
}
public bool IsCurrentPathNode ( YndNode pathnode )
{
return CurrentPathNode = = pathnode ;
}
private void UpdatePathNodeFlagsUI ( bool updateCheckboxes , bool updateUpDowns )
{
var flags0 = CurrentPathNode ? . Flags0 . Value ? ? 0 ;
var flags1 = CurrentPathNode ? . Flags1 . Value ? ? 0 ;
var flags2 = CurrentPathNode ? . Flags2 . Value ? ? 0 ;
var flags3 = CurrentPathNode ? . Flags3 . Value ? ? 0 ;
var flags4 = CurrentPathNode ? . Flags4 . Value ? ? 0 ;
var flags5 = ( uint ) ( CurrentPathNode ? . LinkCountUnk ? ? 0 ) ;
if ( updateCheckboxes )
{
PathNodeFlags01CheckBox . Checked = IsBitSet ( flags0 , 0 ) ;
PathNodeFlags02CheckBox . Checked = IsBitSet ( flags0 , 1 ) ;
PathNodeFlags03CheckBox . Checked = IsBitSet ( flags0 , 2 ) ;
PathNodeFlags04CheckBox . Checked = IsBitSet ( flags0 , 3 ) ;
PathNodeFlags05CheckBox . Checked = IsBitSet ( flags0 , 4 ) ;
PathNodeFlags06CheckBox . Checked = IsBitSet ( flags0 , 5 ) ;
PathNodeFlags07CheckBox . Checked = IsBitSet ( flags0 , 6 ) ;
PathNodeFlags08CheckBox . Checked = IsBitSet ( flags0 , 7 ) ;
PathNodeFlags11CheckBox . Checked = IsBitSet ( flags1 , 0 ) ;
PathNodeFlags12CheckBox . Checked = IsBitSet ( flags1 , 1 ) ;
PathNodeFlags13CheckBox . Checked = IsBitSet ( flags1 , 2 ) ;
PathNodeFlags14CheckBox . Checked = IsBitSet ( flags1 , 3 ) ;
PathNodeFlags15CheckBox . Checked = IsBitSet ( flags1 , 4 ) ;
PathNodeFlags16CheckBox . Checked = IsBitSet ( flags1 , 5 ) ;
PathNodeFlags17CheckBox . Checked = IsBitSet ( flags1 , 6 ) ;
PathNodeFlags18CheckBox . Checked = IsBitSet ( flags1 , 7 ) ;
PathNodeFlags21CheckBox . Checked = IsBitSet ( flags2 , 0 ) ;
PathNodeFlags22CheckBox . Checked = IsBitSet ( flags2 , 1 ) ;
PathNodeFlags23CheckBox . Checked = IsBitSet ( flags2 , 2 ) ;
PathNodeFlags24CheckBox . Checked = IsBitSet ( flags2 , 3 ) ;
PathNodeFlags25CheckBox . Checked = IsBitSet ( flags2 , 4 ) ;
PathNodeFlags26CheckBox . Checked = IsBitSet ( flags2 , 5 ) ;
PathNodeFlags27CheckBox . Checked = IsBitSet ( flags2 , 6 ) ;
PathNodeFlags28CheckBox . Checked = IsBitSet ( flags2 , 7 ) ;
PathNodeFlags31CheckBox . Checked = IsBitSet ( flags3 , 0 ) ;
PathNodeFlags32UpDown . Value = ( flags3 > > 1 ) & 127 ;
PathNodeFlags41CheckBox . Checked = IsBitSet ( flags4 , 0 ) ;
PathNodeFlags42UpDown . Value = ( flags4 > > 1 ) & 7 ;
PathNodeFlags45CheckBox . Checked = IsBitSet ( flags4 , 4 ) ;
PathNodeFlags46CheckBox . Checked = IsBitSet ( flags4 , 5 ) ;
PathNodeFlags47CheckBox . Checked = IsBitSet ( flags4 , 6 ) ;
PathNodeFlags48CheckBox . Checked = IsBitSet ( flags4 , 7 ) ;
PathNodeFlags51CheckBox . Checked = IsBitSet ( flags5 , 0 ) ;
PathNodeFlags52CheckBox . Checked = IsBitSet ( flags5 , 1 ) ;
PathNodeFlags53CheckBox . Checked = IsBitSet ( flags5 , 2 ) ;
}
if ( updateUpDowns )
{
PathNodeFlags0UpDown . Value = flags0 ;
PathNodeFlags1UpDown . Value = flags1 ;
PathNodeFlags2UpDown . Value = flags2 ;
PathNodeFlags3UpDown . Value = flags3 ;
PathNodeFlags4UpDown . Value = flags4 ;
PathNodeFlags5UpDown . Value = flags5 ;
}
var n = CurrentPathNode ;
if ( n ! = null )
{
PathNodeFlags0Label . Text = n . Flags0 . ToHexString ( ) ;
PathNodeFlags1Label . Text = n . Flags1 . ToHexString ( ) ;
PathNodeFlags2Label . Text = n . Flags2 . ToHexString ( ) ;
PathNodeFlags3Label . Text = n . Flags3 . ToHexString ( ) ;
PathNodeFlags4Label . Text = n . Flags4 . ToHexString ( ) ;
}
else
{
PathNodeFlags0Label . Text = "0x00" ;
PathNodeFlags1Label . Text = "0x00" ;
PathNodeFlags2Label . Text = "0x00" ;
PathNodeFlags3Label . Text = "0x00" ;
PathNodeFlags4Label . Text = "0x00" ;
}
}
private void SetPathNodeFlagsFromCheckBoxes ( )
{
if ( populatingui ) return ;
if ( CurrentPathNode = = null ) return ;
uint flags0 = 0 ;
uint flags1 = 0 ;
uint flags2 = 0 ;
uint flags3 = 0 ;
uint flags4 = 0 ;
uint flags5 = 0 ;
flags0 = UpdateBit ( flags0 , 0 , PathNodeFlags01CheckBox . Checked ) ;
flags0 = UpdateBit ( flags0 , 1 , PathNodeFlags02CheckBox . Checked ) ;
flags0 = UpdateBit ( flags0 , 2 , PathNodeFlags03CheckBox . Checked ) ;
flags0 = UpdateBit ( flags0 , 3 , PathNodeFlags04CheckBox . Checked ) ;
flags0 = UpdateBit ( flags0 , 4 , PathNodeFlags05CheckBox . Checked ) ;
flags0 = UpdateBit ( flags0 , 5 , PathNodeFlags06CheckBox . Checked ) ;
flags0 = UpdateBit ( flags0 , 6 , PathNodeFlags07CheckBox . Checked ) ;
flags0 = UpdateBit ( flags0 , 7 , PathNodeFlags08CheckBox . Checked ) ;
flags1 = UpdateBit ( flags1 , 0 , PathNodeFlags11CheckBox . Checked ) ;
flags1 = UpdateBit ( flags1 , 1 , PathNodeFlags12CheckBox . Checked ) ;
flags1 = UpdateBit ( flags1 , 2 , PathNodeFlags13CheckBox . Checked ) ;
flags1 = UpdateBit ( flags1 , 3 , PathNodeFlags14CheckBox . Checked ) ;
flags1 = UpdateBit ( flags1 , 4 , PathNodeFlags15CheckBox . Checked ) ;
flags1 = UpdateBit ( flags1 , 5 , PathNodeFlags16CheckBox . Checked ) ;
flags1 = UpdateBit ( flags1 , 6 , PathNodeFlags17CheckBox . Checked ) ;
flags1 = UpdateBit ( flags1 , 7 , PathNodeFlags18CheckBox . Checked ) ;
flags2 = UpdateBit ( flags2 , 0 , PathNodeFlags21CheckBox . Checked ) ;
flags2 = UpdateBit ( flags2 , 1 , PathNodeFlags22CheckBox . Checked ) ;
flags2 = UpdateBit ( flags2 , 2 , PathNodeFlags23CheckBox . Checked ) ;
flags2 = UpdateBit ( flags2 , 3 , PathNodeFlags24CheckBox . Checked ) ;
flags2 = UpdateBit ( flags2 , 4 , PathNodeFlags25CheckBox . Checked ) ;
flags2 = UpdateBit ( flags2 , 5 , PathNodeFlags26CheckBox . Checked ) ;
flags2 = UpdateBit ( flags2 , 6 , PathNodeFlags27CheckBox . Checked ) ;
flags2 = UpdateBit ( flags2 , 7 , PathNodeFlags28CheckBox . Checked ) ;
flags3 = UpdateBit ( flags3 , 0 , PathNodeFlags31CheckBox . Checked ) ;
flags3 + = ( ( ( uint ) PathNodeFlags32UpDown . Value & 127 u ) < < 1 ) ;
flags4 = UpdateBit ( flags4 , 0 , PathNodeFlags41CheckBox . Checked ) ;
flags4 + = ( ( ( uint ) PathNodeFlags42UpDown . Value & 7 u ) < < 1 ) ;
flags4 = UpdateBit ( flags4 , 4 , PathNodeFlags45CheckBox . Checked ) ;
flags4 = UpdateBit ( flags4 , 5 , PathNodeFlags46CheckBox . Checked ) ;
flags4 = UpdateBit ( flags4 , 6 , PathNodeFlags47CheckBox . Checked ) ;
flags4 = UpdateBit ( flags4 , 7 , PathNodeFlags48CheckBox . Checked ) ;
flags5 = UpdateBit ( flags5 , 0 , PathNodeFlags51CheckBox . Checked ) ;
flags5 = UpdateBit ( flags5 , 1 , PathNodeFlags52CheckBox . Checked ) ;
flags5 = UpdateBit ( flags5 , 2 , PathNodeFlags53CheckBox . Checked ) ;
lock ( yndsyncroot )
{
if ( CurrentPathNode . Flags0 . Value ! = flags0 )
{
CurrentPathNode . Flags0 = ( byte ) flags0 ;
SetYndHasChanged ( true ) ;
}
if ( CurrentPathNode . Flags1 . Value ! = flags1 )
{
CurrentPathNode . Flags1 = ( byte ) flags1 ;
SetYndHasChanged ( true ) ;
}
if ( CurrentPathNode . Flags2 . Value ! = flags2 )
{
CurrentPathNode . Flags2 = ( byte ) flags2 ;
SetYndHasChanged ( true ) ;
}
if ( CurrentPathNode . Flags3 . Value ! = flags3 )
{
CurrentPathNode . Flags3 = ( byte ) flags3 ;
SetYndHasChanged ( true ) ;
}
if ( CurrentPathNode . Flags4 . Value ! = flags4 )
{
CurrentPathNode . Flags4 = ( byte ) flags4 ;
SetYndHasChanged ( true ) ;
}
if ( CurrentPathNode . LinkCountUnk ! = flags5 )
{
CurrentPathNode . LinkCountUnk = ( byte ) flags5 ;
SetYndHasChanged ( true ) ;
}
}
populatingui = true ;
UpdatePathNodeFlagsUI ( false , true ) ; //update updowns
populatingui = false ;
}
private void SetPathNodeFlagsFromUpDowns ( )
{
if ( populatingui ) return ;
if ( CurrentPathNode = = null ) return ;
uint flags0 = ( uint ) PathNodeFlags0UpDown . Value ;
uint flags1 = ( uint ) PathNodeFlags1UpDown . Value ;
uint flags2 = ( uint ) PathNodeFlags2UpDown . Value ;
uint flags3 = ( uint ) PathNodeFlags3UpDown . Value ;
uint flags4 = ( uint ) PathNodeFlags4UpDown . Value ;
uint flags5 = ( uint ) PathNodeFlags5UpDown . Value ;
lock ( yndsyncroot )
{
if ( CurrentPathNode . Flags0 . Value ! = flags0 )
{
CurrentPathNode . Flags0 = ( byte ) flags0 ;
SetYndHasChanged ( true ) ;
}
if ( CurrentPathNode . Flags1 . Value ! = flags1 )
{
CurrentPathNode . Flags1 = ( byte ) flags1 ;
SetYndHasChanged ( true ) ;
}
if ( CurrentPathNode . Flags2 . Value ! = flags2 )
{
CurrentPathNode . Flags2 = ( byte ) flags2 ;
SetYndHasChanged ( true ) ;
}
if ( CurrentPathNode . Flags3 . Value ! = flags3 )
{
CurrentPathNode . Flags3 = ( byte ) flags3 ;
SetYndHasChanged ( true ) ;
}
if ( CurrentPathNode . Flags4 . Value ! = flags4 )
{
CurrentPathNode . Flags4 = ( byte ) flags4 ;
SetYndHasChanged ( true ) ;
}
if ( CurrentPathNode . LinkCountUnk ! = flags5 )
{
CurrentPathNode . LinkCountUnk = ( byte ) flags5 ;
SetYndHasChanged ( true ) ;
}
}
populatingui = true ;
UpdatePathNodeFlagsUI ( true , false ) ; //update checkboxes
populatingui = false ;
}
private void UpdatePathNodeLinkFlagsUI ( bool updateCheckboxes , bool updateUpDowns )
{
var flags0 = CurrentPathLink ? . Flags0 . Value ? ? 0 ;
var flags1 = CurrentPathLink ? . Flags1 . Value ? ? 0 ;
var flags2 = CurrentPathLink ? . Flags2 . Value ? ? 0 ;
if ( updateCheckboxes )
{
PathNodeLinkFlags01CheckBox . Checked = IsBitSet ( flags0 , 0 ) ;
PathNodeLinkFlags02CheckBox . Checked = IsBitSet ( flags0 , 1 ) ;
PathNodeLinkFlags03UpDown . Value = ( flags0 > > 2 ) & 7 ;
PathNodeLinkFlags04UpDown . Value = ( flags0 > > 5 ) & 7 ;
PathNodeLinkFlags11CheckBox . Checked = IsBitSet ( flags1 , 0 ) ;
PathNodeLinkFlags12CheckBox . Checked = IsBitSet ( flags1 , 1 ) ;
PathNodeLinkFlags13CheckBox . Checked = IsBitSet ( flags1 , 2 ) ;
PathNodeLinkFlags14CheckBox . Checked = IsBitSet ( flags1 , 3 ) ;
PathNodeLinkOffsetSizeUpDown . Value = ( flags1 > > 4 ) & 7 ;
PathNodeLinkFlags18CheckBox . Checked = IsBitSet ( flags1 , 7 ) ;
PathNodeLinkFlags21CheckBox . Checked = IsBitSet ( flags2 , 0 ) ;
PathNodeLinkFlags22CheckBox . Checked = IsBitSet ( flags2 , 1 ) ;
PathNodeLinkBackLanesUpDown . Value = ( flags2 > > 2 ) & 7 ;
PathNodeLinkFwdLanesUpDown . Value = ( flags2 > > 5 ) & 7 ;
}
if ( updateUpDowns )
{
PathNodeLinkFlags0UpDown . Value = flags0 ;
PathNodeLinkFlags1UpDown . Value = flags1 ;
PathNodeLinkFlags2UpDown . Value = flags2 ;
}
var l = CurrentPathLink ;
if ( l ! = null )
{
PathNodeLinkFlags0Label . Text = l . Flags0 . ToHexString ( ) ;
PathNodeLinkFlags1Label . Text = l . Flags1 . ToHexString ( ) ;
PathNodeLinkFlags2Label . Text = l . Flags2 . ToHexString ( ) ;
}
else
{
PathNodeLinkFlags0Label . Text = "0x00" ;
PathNodeLinkFlags1Label . Text = "0x00" ;
PathNodeLinkFlags2Label . Text = "0x00" ;
}
}
private void SetPathNodeLinkFlagsFromCheckBoxes ( )
{
if ( populatingui ) return ;
if ( CurrentPathLink = = null ) return ;
uint flags0 = 0 ;
uint flags1 = 0 ;
uint flags2 = 0 ;
flags0 = UpdateBit ( flags0 , 0 , PathNodeLinkFlags01CheckBox . Checked ) ;
flags0 = UpdateBit ( flags0 , 1 , PathNodeLinkFlags02CheckBox . Checked ) ;
flags0 + = ( ( ( uint ) PathNodeLinkFlags03UpDown . Value & 7 u ) < < 2 ) ;
flags0 + = ( ( ( uint ) PathNodeLinkFlags04UpDown . Value & 7 u ) < < 5 ) ;
flags1 = UpdateBit ( flags1 , 0 , PathNodeLinkFlags11CheckBox . Checked ) ;
flags1 = UpdateBit ( flags1 , 1 , PathNodeLinkFlags12CheckBox . Checked ) ;
flags1 = UpdateBit ( flags1 , 2 , PathNodeLinkFlags13CheckBox . Checked ) ;
flags1 = UpdateBit ( flags1 , 3 , PathNodeLinkFlags14CheckBox . Checked ) ;
flags1 + = ( ( ( uint ) PathNodeLinkOffsetSizeUpDown . Value & 7 u ) < < 4 ) ;
flags1 = UpdateBit ( flags1 , 7 , PathNodeLinkFlags18CheckBox . Checked ) ;
flags2 = UpdateBit ( flags2 , 0 , PathNodeLinkFlags21CheckBox . Checked ) ;
flags2 = UpdateBit ( flags2 , 1 , PathNodeLinkFlags22CheckBox . Checked ) ;
flags2 + = ( ( ( uint ) PathNodeLinkBackLanesUpDown . Value & 7 u ) < < 2 ) ;
flags2 + = ( ( ( uint ) PathNodeLinkFwdLanesUpDown . Value & 7 u ) < < 5 ) ;
bool updgfx = false ;
lock ( yndsyncroot )
{
if ( CurrentPathLink . Flags0 . Value ! = flags0 )
{
CurrentPathLink . Flags0 = ( byte ) flags0 ;
SetYndHasChanged ( true ) ;
}
if ( CurrentPathLink . Flags1 . Value ! = flags1 )
{
CurrentPathLink . Flags1 = ( byte ) flags1 ;
SetYndHasChanged ( true ) ;
updgfx = true ;
}
if ( CurrentPathLink . Flags2 . Value ! = flags2 )
{
CurrentPathLink . Flags2 = ( byte ) flags2 ;
SetYndHasChanged ( true ) ;
updgfx = true ;
}
}
populatingui = true ;
UpdatePathNodeLinkFlagsUI ( false , true ) ; //update updowns
populatingui = false ;
if ( updgfx & & ( WorldForm ! = null ) & & ( CurrentYndFile ! = null ) )
{
WorldForm . UpdatePathYndGraphics ( CurrentYndFile , false ) ;
}
}
private void SetPathNodeLinkFlagsFromUpDowns ( )
{
if ( populatingui ) return ;
if ( CurrentPathLink = = null ) return ;
uint flags0 = ( uint ) PathNodeLinkFlags0UpDown . Value ;
uint flags1 = ( uint ) PathNodeLinkFlags1UpDown . Value ;
uint flags2 = ( uint ) PathNodeLinkFlags2UpDown . Value ;
bool updgfx = false ;
lock ( yndsyncroot )
{
if ( CurrentPathLink . Flags0 . Value ! = flags0 )
{
CurrentPathLink . Flags0 = ( byte ) flags0 ;
SetYndHasChanged ( true ) ;
}
if ( CurrentPathLink . Flags1 . Value ! = flags1 )
{
CurrentPathLink . Flags1 = ( byte ) flags1 ;
SetYndHasChanged ( true ) ;
}
if ( CurrentPathLink . Flags2 . Value ! = flags2 )
{
CurrentPathLink . Flags2 = ( byte ) flags2 ;
SetYndHasChanged ( true ) ;
updgfx = true ;
}
}
populatingui = true ;
UpdatePathNodeLinkFlagsUI ( true , false ) ; //update checkboxes
populatingui = false ;
if ( updgfx & & ( WorldForm ! = null ) & & ( CurrentYndFile ! = null ) )
{
WorldForm . UpdatePathYndGraphics ( CurrentYndFile , false ) ;
}
}
private void AddPathLink ( )
{
if ( CurrentPathNode = = null ) return ;
var l = CurrentPathNode . AddLink ( ) ;
LoadPathNodeTabPage ( ) ;
PathNodeLinksListBox . SelectedItem = l ;
if ( WorldForm ! = null )
{
WorldForm . UpdatePathNodeGraphics ( CurrentPathNode , false ) ;
}
}
private void RemovePathLink ( )
{
if ( CurrentPathLink = = null ) return ;
if ( CurrentPathNode = = null ) return ;
var r = CurrentPathNode . RemoveLink ( CurrentPathLink ) ;
if ( ! r ) return ;
LoadPathNodeTabPage ( ) ;
if ( WorldForm ! = null )
{
WorldForm . UpdatePathNodeGraphics ( CurrentPathNode , false ) ;
}
}
private void UpdatePathNodeLinkage ( )
{
if ( CurrentPathLink = = null ) return ;
if ( CurrentYndFile = = null ) return ;
YndNode linknode = null ;
ushort areaid = CurrentPathLink . _RawData . AreaID ;
ushort nodeid = CurrentPathLink . _RawData . NodeID ;
if ( areaid = = CurrentYndFile . AreaID )
{
//link to the same ynd. find the new node in the current ynd.
if ( ( CurrentYndFile . Nodes ! = null ) & & ( nodeid < CurrentYndFile . Nodes . Length ) )
{
linknode = CurrentYndFile . Nodes [ nodeid ] ;
}
}
else
{
//try lookup the link node from the space.
if ( WorldForm ! = null )
{
linknode = WorldForm . GetPathNodeFromSpace ( areaid , nodeid ) ;
}
}
if ( linknode = = null )
{
PathNodeLinkageStatusLabel . Text = "Unable to find node " + areaid . ToString ( ) + ":" + nodeid . ToString ( ) + "." ;
}
else
{
PathNodeLinkageStatusLabel . Text = "" ;
}
CurrentPathLink . Node2 = linknode ;
CurrentPathLink . UpdateLength ( ) ;
////need to rebuild the link verts.. updating the graphics should do it...
if ( WorldForm ! = null )
{
WorldForm . UpdatePathYndGraphics ( CurrentYndFile , false ) ;
}
}
public void NewYnv ( ) //TODO!
{
}
public void OpenYnv ( ) //TODO!
{
}
public void SaveYnv ( bool saveas = false ) //TODO!
{
}
private void AddYnvToProject ( YnvFile ynv ) //TODO!
{
}
private void RemoveYnvFromProject ( ) //TODO!
{
}
private void LoadYnvTabPage ( ) //TODO!
{
}
private void LoadYnvFromFile ( YnvFile ynv , string filename ) //TODO!
{
}
private void LoadYnvTreeNodes ( YnvFile ynv , TreeNode node ) //TODO!
{
}
private void SetYnvHasChanged ( bool changed ) //TODO!
{
}
private void SetYnvHasChangedUI ( bool changed ) //TODO!
{
}
public void NewNavPoly ( YnvPoly copy = null , bool copyposition = false ) //TODO!
{
}
public bool DeleteNavPoly ( ) //TODO!
{
return false ;
}
private void AddNavPolyToProject ( ) //TODO!
{
}
private void LoadNavPolyTabPage ( ) //TODO!
{
}
public bool IsCurrentNavPoly ( YnvPoly poly )
{
return poly = = CurrentNavPoly ;
}
public void NewTrainTrack ( )
{
if ( CurrentProjectFile = = null )
{
NewProject ( ) ;
}
if ( CurrentProjectFile = = null ) return ;
int testi = 13 ;
string fname = string . Empty ;
bool filenameok = false ;
while ( ! filenameok )
{
fname = "trains" + testi . ToString ( ) + ".dat" ;
filenameok = ! CurrentProjectFile . ContainsTrainTrack ( fname ) ;
testi + + ;
}
lock ( trainsyncroot )
{
TrainTrack track = CurrentProjectFile . AddTrainsFile ( fname ) ;
if ( track ! = null )
{
track . Loaded = true ;
track . HasChanged = true ; //new track, flag as not saved
//TODO: set new train track default values...
}
}
CurrentProjectFile . HasChanged = true ;
LoadProjectTree ( ) ;
}
public void OpenTrainTrack ( )
{
string [ ] files = ShowOpenDialogMulti ( "Dat files|*.dat" , string . Empty ) ;
if ( files = = null )
{
return ;
}
if ( CurrentProjectFile = = null )
{
NewProject ( ) ;
}
foreach ( string file in files )
{
if ( ! File . Exists ( file ) ) continue ;
var track = CurrentProjectFile . AddTrainsFile ( file ) ;
if ( track ! = null )
{
SetProjectHasChanged ( true ) ;
LoadTrainTrackFromFile ( track , file ) ;
LoadProjectTree ( ) ;
}
else
{
MessageBox . Show ( "Couldn't add\n" + file + "\n - the file already exists in the project." ) ;
}
}
}
public void SaveTrainTrack ( bool saveas = false )
{
if ( ( CurrentTrainTrack = = null ) & & ( CurrentTrainNode ! = null ) ) CurrentTrainTrack = CurrentTrainNode . Track ;
if ( CurrentTrainTrack = = null ) return ;
string trackname = CurrentTrainTrack . Name ;
string filepath = CurrentTrainTrack . FilePath ;
if ( string . IsNullOrEmpty ( filepath ) )
{
filepath = trackname ;
}
string origfile = filepath ;
if ( ! File . Exists ( filepath ) )
{
saveas = true ;
}
byte [ ] data ;
lock ( trainsyncroot ) //need to sync writes to ynd objects...
{
saveas = saveas | | string . IsNullOrEmpty ( filepath ) ;
if ( saveas )
{
filepath = ShowSaveDialog ( "Dat files|*.dat" , filepath ) ;
if ( string . IsNullOrEmpty ( filepath ) )
{ return ; }
string newname = Path . GetFileNameWithoutExtension ( filepath ) ;
//JenkIndex.Ensure(newname);
CurrentTrainTrack . FilePath = filepath ;
CurrentTrainTrack . RpfFileEntry . Name = new FileInfo ( filepath ) . Name ;
CurrentTrainTrack . Name = CurrentTrainTrack . RpfFileEntry . Name ;
}
data = CurrentTrainTrack . Save ( ) ;
}
if ( data ! = null )
{
File . WriteAllBytes ( filepath , data ) ;
}
SetTrainTrackHasChanged ( false ) ;
if ( saveas )
{
LoadTrainTrackTabPage ( ) ;
if ( CurrentProjectFile ! = null )
{
string origpath = CurrentProjectFile . GetRelativePath ( origfile ) ;
string newpath = CurrentProjectFile . GetRelativePath ( CurrentTrainTrack . FilePath ) ;
if ( ! CurrentProjectFile . RenameTrainTrack ( origpath , newpath ) )
{ //couldn't rename it in the project? happens when project not saved yet...
//MessageBox.Show("Couldn't rename train track in project! This shouldn't happen - check the project file XML.");
}
}
SetProjectHasChanged ( true ) ;
SetCurrentSaveItem ( ) ;
}
}
private void AddTrainTrackToProject ( TrainTrack track )
{
if ( track = = null ) return ;
if ( CurrentProjectFile = = null )
{
NewProject ( ) ;
}
if ( TrainTrackExistsInProject ( track ) ) return ;
if ( CurrentProjectFile . AddTrainsFile ( track ) )
{
track . HasChanged = true ;
CurrentProjectFile . HasChanged = true ;
LoadProjectTree ( ) ;
}
CurrentTrainTrack = track ;
RefreshUI ( ) ;
if ( CurrentTrainNode ! = null )
{
TrySelectTrainNodeTreeNode ( CurrentTrainNode ) ;
}
}
private void RemoveTrainTrackFromProject ( )
{
if ( CurrentTrainTrack = = null ) return ;
if ( CurrentProjectFile = = null ) return ;
CurrentProjectFile . RemoveTrainsFile ( CurrentTrainTrack ) ;
CurrentTrainTrack = null ;
LoadProjectTree ( ) ;
RefreshUI ( ) ;
}
private void LoadTrainTrackTabPage ( )
{
if ( CurrentTrainTrack = = null )
{
TrainTrackFilePanel . Enabled = false ;
TrainTrackFilenameTextBox . Text = string . Empty ;
TrainTrackConfigNameTextBox . Text = string . Empty ;
TrainTrackIsPingPongCheckBox . Checked = false ;
TrainTrackStopsAtStationsCheckBox . Checked = false ;
TrainTrackMPStopsAtStationsCheckBox . Checked = false ;
TrainTrackSpeedTextBox . Text = string . Empty ;
TrainTrackBrakingDistTextBox . Text = string . Empty ;
TrainTrackRpfPathTextBox . Text = string . Empty ;
TrainTrackFilePathTextBox . Text = string . Empty ;
TrainTrackProjectPathTextBox . Text = string . Empty ;
TrainTrackInfoLabel . Text = string . Empty ;
}
else
{
populatingui = true ;
TrainTrackFilePanel . Enabled = true ;
TrainTrackFilenameTextBox . Text = CurrentTrainTrack . filename ;
TrainTrackConfigNameTextBox . Text = CurrentTrainTrack . trainConfigName ;
TrainTrackIsPingPongCheckBox . Checked = CurrentTrainTrack . isPingPongTrack ;
TrainTrackStopsAtStationsCheckBox . Checked = CurrentTrainTrack . stopsAtStations ;
TrainTrackMPStopsAtStationsCheckBox . Checked = CurrentTrainTrack . MPstopsAtStations ;
TrainTrackSpeedTextBox . Text = FloatUtil . ToString ( CurrentTrainTrack . speed ) ;
TrainTrackBrakingDistTextBox . Text = FloatUtil . ToString ( CurrentTrainTrack . brakingDist ) ;
TrainTrackRpfPathTextBox . Text = CurrentTrainTrack . RpfFileEntry ? . Path ? ? string . Empty ;
TrainTrackFilePathTextBox . Text = string . Empty ; //todo
TrainTrackProjectPathTextBox . Text = string . Empty ; //todo
TrainTrackInfoLabel . Text = CurrentTrainTrack . StationCount . ToString ( ) + " stations" ;
populatingui = false ;
}
}
private void LoadTrainTrackFromFile ( TrainTrack track , string filename )
{
byte [ ] data = File . ReadAllBytes ( filename ) ;
string fname = new FileInfo ( filename ) . Name ;
track . Load ( data ) ;
track . Name = fname ;
track . FilePath = filename ;
track . RpfFileEntry . Name = fname ;
2017-12-20 07:52:50 +08:00
track . RpfFileEntry . NameLower = fname . ToLowerInvariant ( ) ;
2017-09-21 18:33:05 +08:00
if ( WorldForm ! = null )
{
WorldForm . UpdateTrainTrackGraphics ( track , true ) ; //links don't get drawn until something changes otherwise
}
}
private void LoadTrainTrackTreeNodes ( TrainTrack track , TreeNode node )
{
if ( track = = null ) return ;
if ( ! string . IsNullOrEmpty ( node . Name ) ) return ; //named nodes are eg Nodes
node . Nodes . Clear ( ) ;
if ( ( track . Nodes ! = null ) & & ( track . Nodes . Count > 0 ) )
{
var nodesnode = node . Nodes . Add ( "Nodes (" + track . Nodes . Count . ToString ( ) + ")" ) ;
nodesnode . Name = "Nodes" ;
nodesnode . Tag = track ;
var nodes = track . Nodes ;
for ( int i = 0 ; i < nodes . Count ; i + + )
{
var ynode = nodes [ i ] ;
var tnode = nodesnode . Nodes . Add ( ynode . ToString ( ) ) ;
tnode . Tag = ynode ;
}
}
}
private void SetTrainTrackHasChanged ( bool changed )
{
if ( CurrentTrainTrack = = null ) return ;
bool changechange = changed ! = CurrentTrainTrack . HasChanged ;
if ( ! changechange ) return ;
CurrentTrainTrack . HasChanged = changed ;
SetTrainTrackHasChangedUI ( changed ) ;
}
private void SetTrainTrackHasChangedUI ( bool changed )
{
if ( ProjectTreeView . Nodes . Count > 0 )
{
var pnode = ProjectTreeView . Nodes [ 0 ] ;
var trnode = GetChildTreeNode ( pnode , "Trains" ) ;
if ( trnode = = null ) return ;
string changestr = changed ? "*" : "" ;
for ( int i = 0 ; i < trnode . Nodes . Count ; i + + )
{
var tnode = trnode . Nodes [ i ] ;
if ( tnode . Tag = = CurrentTrainTrack )
{
string name = CurrentTrainTrack . Name ;
if ( CurrentTrainTrack . RpfFileEntry ! = null )
{
name = CurrentTrainTrack . RpfFileEntry . Name ;
}
tnode . Text = changestr + name ;
break ;
}
}
}
}
public void NewTrainNode ( TrainTrackNode copy = null , bool copyPosition = false )
{
if ( CurrentTrainTrack = = null ) return ;
var afternode = copyPosition ? copy : null ;
var n = CurrentTrainTrack . AddNode ( afternode ) ;
if ( copy = = null )
{
copy = CurrentTrainNode ;
}
if ( copy ! = null )
{
n . NodeType = copy . NodeType ;
}
bool cp = copyPosition & & ( copy ! = null ) ;
Vector3 pos = cp ? copy . Position : GetSpawnPos ( 10.0f ) ;
n . SetPosition ( pos ) ;
//CurrentTrainTrack.BuildVertices(); //for the graphics...
CurrentTrainTrack . BuildBVH ( ) ;
LoadProjectTree ( ) ;
TrySelectTrainNodeTreeNode ( n ) ;
CurrentTrainNode = n ;
LoadTrainNodeTabPage ( ) ;
if ( WorldForm ! = null )
{
WorldForm . UpdateTrainTrackGraphics ( CurrentTrainTrack , false ) ;
}
}
public bool DeleteTrainNode ( )
{
if ( CurrentTrainTrack = = null ) return false ;
if ( CurrentTrainNode = = null ) return false ;
if ( CurrentTrainNode . Track ! = CurrentTrainTrack ) return false ;
if ( CurrentTrainTrack . Nodes = = null ) return false ; //nothing to delete..
if ( MessageBox . Show ( "Are you sure you want to delete this train track node?\n" + CurrentTrainNode . ToString ( ) + "\n\nThis operation cannot be undone. Continue?" , "Confirm delete" , MessageBoxButtons . YesNo ) ! = DialogResult . Yes )
{
return true ;
}
//find this now to remove it later.
var tn = FindTrainNodeTreeNode ( CurrentTrainNode ) ;
bool res = false ;
if ( WorldForm ! = null )
{
lock ( WorldForm . RenderSyncRoot ) //don't try to do this while rendering...
{
res = CurrentTrainTrack . RemoveNode ( CurrentTrainNode ) ;
//WorldForm.SelectItem(null, null, null);
}
}
else
{
res = CurrentTrainTrack . RemoveNode ( CurrentTrainNode ) ;
}
if ( ! res )
{
MessageBox . Show ( "Unable to delete the train track node. This shouldn't happen!" ) ;
}
SetTrainTrackHasChangedUI ( true ) ;
CurrentTrainNode = null ;
if ( ( tn ! = null ) & & ( tn . Parent ! = null ) )
{
tn . Parent . Text = "Nodes (" + CurrentTrainTrack . Nodes . Count . ToString ( ) + ")" ;
tn . Parent . Nodes . Remove ( tn ) ;
}
else
{
//no need for this when removing the node above will select something else.
LoadTrainNodeTabPage ( ) ; //this case really shouldn't happen...
}
if ( WorldForm ! = null )
{
WorldForm . UpdateTrainTrackGraphics ( CurrentTrainTrack , false ) ;
}
return true ;
}
private void AddTrainNodeToProject ( )
{
if ( CurrentTrainNode = = null ) return ;
if ( CurrentTrainTrack ! = null )
{
AddTrainTrackToProject ( CurrentTrainTrack ) ;
}
}
private void LoadTrainNodeTabPage ( )
{
if ( CurrentTrainNode = = null )
{
TrainNodePanel . Enabled = false ;
TrainNodeDeleteButton . Enabled = false ;
TrainNodeAddToProjectButton . Enabled = false ;
TrainNodePositionTextBox . Text = string . Empty ;
TrainNodeTypeComboBox . SelectedIndex = - 1 ;
}
else
{
populatingui = true ;
TrainNodePanel . Enabled = true ;
TrainNodeDeleteButton . Enabled = TrainTrackExistsInProject ( CurrentTrainTrack ) ;
TrainNodeAddToProjectButton . Enabled = ! TrainNodeDeleteButton . Enabled ;
TrainNodePositionTextBox . Text = FloatUtil . GetVector3String ( CurrentTrainNode . Position ) ;
TrainNodeTypeComboBox . SelectedIndex = CurrentTrainNode . NodeType ;
populatingui = false ;
if ( WorldForm ! = null )
{
WorldForm . SelectTrainTrackNode ( CurrentTrainNode ) ;
}
}
}
public bool IsCurrentTrainNode ( TrainTrackNode node )
{
return node = = CurrentTrainNode ;
}
public void NewScenario ( )
{
if ( CurrentProjectFile = = null )
{
NewProject ( ) ;
}
if ( CurrentProjectFile = = null ) return ;
int testi = 1 ;
string fname = string . Empty ;
bool filenameok = false ;
while ( ! filenameok )
{
fname = "scenario" + testi . ToString ( ) + ".ymt" ;
filenameok = ! CurrentProjectFile . ContainsScenario ( fname ) ;
testi + + ;
}
lock ( scenariosyncroot )
{
YmtFile ymt = CurrentProjectFile . AddScenarioFile ( fname ) ;
if ( ymt ! = null )
{
ymt . CScenarioPointRegion = new MCScenarioPointRegion ( ) ;
ymt . CScenarioPointRegion . Ymt = ymt ;
ymt . CScenarioPointRegion . Points = new MCScenarioPointContainer ( ymt . CScenarioPointRegion ) ;
ymt . CScenarioPointRegion . Paths = new MUnk_4023740759 ( ymt . CScenarioPointRegion ) ;
ymt . CScenarioPointRegion . LookUps = new MCScenarioPointLookUps ( ymt . CScenarioPointRegion ) ;
ymt . ScenarioRegion = new ScenarioRegion ( ) ;
ymt . ScenarioRegion . Region = ymt . CScenarioPointRegion ;
ymt . ScenarioRegion . Ymt = ymt ;
ymt . ScenarioRegion . BuildNodes ( ) ; //should be empty
ymt . ScenarioRegion . BuildBVH ( ) ; //should be empty
ymt . ScenarioRegion . BuildVertices ( ) ; //should be empty
ymt . HasChanged = true ; //new ymt, flag as not saved
ymt . Loaded = true ;
}
}
CurrentProjectFile . HasChanged = true ;
LoadProjectTree ( ) ;
}
public void OpenScenario ( )
{
string [ ] files = ShowOpenDialogMulti ( "Ymt files|*.ymt" , string . Empty ) ;
if ( files = = null )
{
return ;
}
if ( CurrentProjectFile = = null )
{
NewProject ( ) ;
}
foreach ( string file in files )
{
if ( ! File . Exists ( file ) ) continue ;
var ymt = CurrentProjectFile . AddScenarioFile ( file ) ;
if ( ymt ! = null )
{
SetProjectHasChanged ( true ) ;
LoadScenarioFromFile ( ymt , file ) ;
LoadProjectTree ( ) ;
}
else
{
MessageBox . Show ( "Couldn't add\n" + file + "\n - the file already exists in the project." ) ;
}
}
}
public void SaveScenario ( bool saveas = false )
{
if ( ( CurrentScenario = = null ) & & ( CurrentScenarioNode ! = null ) ) CurrentScenario = CurrentScenarioNode . Ymt ;
if ( CurrentScenario = = null ) return ;
string ymtname = CurrentScenario . Name ;
string filepath = CurrentScenario . FilePath ;
if ( string . IsNullOrEmpty ( filepath ) )
{
filepath = ymtname ;
}
string origfile = filepath ;
if ( ! File . Exists ( filepath ) )
{
saveas = true ;
}
byte [ ] data ;
lock ( scenariosyncroot ) //need to sync writes to scenario...
{
saveas = saveas | | string . IsNullOrEmpty ( filepath ) ;
if ( saveas )
{
filepath = ShowSaveDialog ( "Ymt files|*.ymt" , filepath ) ;
if ( string . IsNullOrEmpty ( filepath ) )
{ return ; }
string newname = Path . GetFileNameWithoutExtension ( filepath ) ;
JenkIndex . Ensure ( newname ) ;
CurrentScenario . FilePath = filepath ;
CurrentScenario . RpfFileEntry . Name = new FileInfo ( filepath ) . Name ;
CurrentScenario . Name = CurrentScenario . RpfFileEntry . Name ;
}
CurrentScenario . ContentType = YmtFileContentType . ScenarioPointRegion ; //just to be sure..
data = CurrentScenario . Save ( ) ;
}
if ( data ! = null )
{
File . WriteAllBytes ( filepath , data ) ;
}
SetScenarioHasChanged ( false ) ;
if ( saveas )
{
LoadScenarioTabPage ( ) ;
if ( CurrentProjectFile ! = null )
{
string origpath = CurrentProjectFile . GetRelativePath ( origfile ) ;
string newpath = CurrentProjectFile . GetRelativePath ( CurrentScenario . FilePath ) ;
if ( ! CurrentProjectFile . RenameScenario ( origpath , newpath ) )
{ //couldn't rename it in the project? happens when project not saved yet...
//MessageBox.Show("Couldn't rename scenario in project! This shouldn't happen - check the project file XML.");
}
}
SetProjectHasChanged ( true ) ;
SetCurrentSaveItem ( ) ;
}
}
private void AddScenarioToProject ( YmtFile ymt )
{
if ( ymt = = null ) return ;
if ( CurrentProjectFile = = null )
{
NewProject ( ) ;
}
if ( ScenarioExistsInProject ( ymt ) ) return ;
if ( CurrentProjectFile . AddScenarioFile ( ymt ) )
{
ymt . HasChanged = true ;
CurrentProjectFile . HasChanged = true ;
LoadProjectTree ( ) ;
}
CurrentScenario = ymt ;
RefreshUI ( ) ;
if ( CurrentScenarioNode ! = null )
{
TrySelectScenarioNodeTreeNode ( CurrentScenarioNode ) ;
}
}
private void RemoveScenarioFromProject ( )
{
if ( CurrentScenario = = null ) return ;
if ( CurrentProjectFile = = null ) return ;
CurrentProjectFile . RemoveScenarioFile ( CurrentScenario ) ;
CurrentScenario = null ;
LoadProjectTree ( ) ;
RefreshUI ( ) ;
}
private void LoadScenarioTabPage ( )
{
if ( CurrentScenario = = null )
{
populatingui = true ;
ScenarioYmtPanel . Enabled = false ;
ScenarioYmtNameTextBox . Text = string . Empty ;
ScenarioYmtVersionTextBox . Text = string . Empty ;
ScenarioYmtGridMinTextBox . Text = string . Empty ;
ScenarioYmtGridMaxTextBox . Text = string . Empty ;
ScenarioYmtGridScaleTextBox . Text = string . Empty ;
ScenarioYmtGridInfoLabel . Text = "Total grid points: 0" ;
ScenarioYmtExtentsMinTextBox . Text = string . Empty ;
ScenarioYmtExtentsMaxTextBox . Text = string . Empty ;
ScenarioYmtFileLocationTextBox . Text = string . Empty ;
ScenarioYmtProjectPathTextBox . Text = string . Empty ;
populatingui = false ;
}
else
{
var rgn = CurrentScenario . CScenarioPointRegion ;
var accg = rgn ? . _Data . AccelGrid ? ? new rage__spdGrid2D ( ) ;
var bvh = CurrentScenario . ScenarioRegion ? . BVH ;
var emin = bvh ? . Box . Minimum ? ? Vector3 . Zero ;
var emax = bvh ? . Box . Maximum ? ? Vector3 . Zero ;
populatingui = true ;
ScenarioYmtPanel . Enabled = true ;
ScenarioYmtNameTextBox . Text = CurrentScenario . Name ;
ScenarioYmtVersionTextBox . Text = rgn ? . VersionNumber . ToString ( ) ? ? "" ;
ScenarioYmtGridMinTextBox . Text = FloatUtil . GetVector2String ( accg . Min ) ;
ScenarioYmtGridMaxTextBox . Text = FloatUtil . GetVector2String ( accg . Max ) ;
ScenarioYmtGridScaleTextBox . Text = FloatUtil . GetVector2String ( accg . Scale ) ;
ScenarioYmtGridInfoLabel . Text = "Total grid points: " + ( rgn ? . Unk_3844724227 ? . Length ? ? 0 ) . ToString ( ) ;
ScenarioYmtExtentsMinTextBox . Text = FloatUtil . GetVector3String ( emin ) ;
ScenarioYmtExtentsMaxTextBox . Text = FloatUtil . GetVector3String ( emax ) ;
ScenarioYmtFileLocationTextBox . Text = CurrentScenario . RpfFileEntry ? . Path ? ? "" ;
ScenarioYmtProjectPathTextBox . Text = ( CurrentProjectFile ! = null ) ? CurrentProjectFile . GetRelativePath ( CurrentScenario . FilePath ) : CurrentScenario . FilePath ;
populatingui = false ;
}
}
private void LoadScenarioFromFile ( YmtFile ymt , string filename )
{
byte [ ] data = File . ReadAllBytes ( filename ) ;
ymt . LoadRSC ( data ) ;
}
private void LoadScenarioTreeNodes ( YmtFile ymt , TreeNode node )
{
if ( ! string . IsNullOrEmpty ( node . Name ) ) return ; //named nodes are eg Points
node . Nodes . Clear ( ) ;
var region = ymt ? . ScenarioRegion ;
if ( region = = null ) return ;
var nodes = region . Nodes ;
if ( ( nodes = = null ) | | ( nodes . Count = = 0 ) ) return ;
var pointsnode = node . Nodes . Add ( "Points (" + nodes . Count . ToString ( ) + ")" ) ;
pointsnode . Name = "Points" ;
pointsnode . Tag = ymt ;
for ( int i = 0 ; i < nodes . Count ; i + + )
{
var snode = nodes [ i ] ;
var tnode = pointsnode . Nodes . Add ( snode . MedTypeName + ": " + snode . StringText ) ;
tnode . Tag = snode ;
}
//var sr = region.Region;
//if (sr == null) return;
//int pointCount = (sr.Points?.LoadSavePoints?.Length ?? 0) + (sr.Points?.MyPoints?.Length ?? 0);
//int entityOverrideCount = (sr.EntityOverrides?.Length ?? 0);
//int chainCount = (sr.Paths?.Chains?.Length ?? 0);
//int clusterCount = (sr.Clusters?.Length ?? 0);
//TreeNode pointsNode = null;
//TreeNode entityOverridesNode = null;
//TreeNode chainsNode = null;
//TreeNode clustersNode = null;
//if (pointCount > 0)
//{
// pointsNode = node.Nodes.Add("Points (" + pointCount.ToString() + ")");
//}
//if (entityOverrideCount > 0)
//{
// entityOverridesNode = node.Nodes.Add("Entity Overrides (" + entityOverrideCount.ToString() + ")");
//}
//if (chainCount > 0)
//{
// chainsNode = node.Nodes.Add("Chains (" + chainsNode.ToString() + ")");
//}
//if (clusterCount > 0)
//{
// clustersNode = node.Nodes.Add("Clusters (" + clusterCount.ToString() + ")");
//}
//for (int i = 0; i < nodes.Count; i++)
//{
// var snode = nodes[i];
// if (snode == null) continue;
// if ((pointsNode != null) && ((snode.LoadSavePoint != null) || (snode.MyPoint != null)))
// {
// pointsNode.Nodes.Add(snode.ToString()).Tag = snode;
// }
// if ((entityOverridesNode != null) && ((snode.EntityOverride != null) || (snode.EntityPoint != null)))
// {
// entityOverridesNode.Nodes.Add(snode.ToString()).Tag = snode;
// }
// if ((chainsNode != null) && (snode.ChainingNode != null))
// {
// chainsNode.Nodes.Add(snode.ToString()).Tag = snode;
// }
// if ((clustersNode != null) && ((snode.Cluster != null) || (snode.ClusterLoadSavePoint != null) || (snode.ClusterMyPoint != null)))
// {
// clustersNode.Nodes.Add(snode.ToString()).Tag = snode;
// }
//}
}
private void SetScenarioHasChanged ( bool changed )
{
if ( CurrentScenario = = null ) return ;
bool changechange = changed ! = CurrentScenario . HasChanged ;
if ( ! changechange ) return ;
CurrentScenario . HasChanged = changed ;
SetScenarioHasChangedUI ( changed ) ;
}
private void SetScenarioHasChangedUI ( bool changed )
{
if ( ProjectTreeView . Nodes . Count > 0 )
{
var pnode = ProjectTreeView . Nodes [ 0 ] ;
var scnode = GetChildTreeNode ( pnode , "Scenarios" ) ;
if ( scnode = = null ) return ;
string changestr = changed ? "*" : "" ;
for ( int i = 0 ; i < scnode . Nodes . Count ; i + + )
{
var snode = scnode . Nodes [ i ] ;
if ( snode . Tag = = CurrentScenario )
{
string name = CurrentScenario . Name ;
if ( CurrentScenario . RpfFileEntry ! = null )
{
name = CurrentScenario . RpfFileEntry . Name ;
}
snode . Text = changestr + name ;
break ;
}
}
}
}
public void NewScenarioNode ( ScenarioNode copy = null , bool copyPosition = false )
{
if ( CurrentScenario = = null ) return ;
if ( CurrentScenario . ScenarioRegion = = null ) return ;
if ( copy = = null )
{
copy = CurrentScenarioNode ;
}
var n = CurrentScenario . ScenarioRegion . AddNode ( copy ) ;
bool cp = copyPosition & & ( copy ! = null ) ;
Vector3 pos = cp ? copy . Position : GetSpawnPos ( 10.0f ) ;
Quaternion ori = cp ? copy . Orientation : Quaternion . Identity ;
n . SetPosition ( pos ) ;
n . SetOrientation ( ori ) ;
LoadProjectTree ( ) ;
TrySelectScenarioNodeTreeNode ( n ) ;
CurrentScenarioNode = n ;
LoadScenarioTabPage ( ) ;
LoadScenarioNodeTabPages ( ) ;
if ( WorldForm ! = null )
{
WorldForm . UpdateScenarioGraphics ( CurrentScenario , false ) ;
}
else
{
CurrentScenario . ScenarioRegion . BuildBVH ( ) ;
CurrentScenario . ScenarioRegion . BuildVertices ( ) ; //for the graphics...
}
}
public bool DeleteScenarioNode ( )
{
if ( CurrentScenario = = null ) return false ;
if ( CurrentScenario . ScenarioRegion = = null ) return false ;
if ( CurrentScenarioNode = = null ) return false ;
if ( MessageBox . Show ( "Are you sure you want to delete this scenario node?\n" + CurrentScenarioNode . ToString ( ) + "\n\nThis operation cannot be undone. Continue?" , "Confirm delete" , MessageBoxButtons . YesNo ) ! = DialogResult . Yes )
{
return true ;
}
//find this now to remove it later.
var tn = FindScenarioNodeTreeNode ( CurrentScenarioNode ) ;
bool res = false ;
if ( WorldForm ! = null )
{
lock ( WorldForm . RenderSyncRoot ) //don't try to do this while rendering...
{
res = CurrentScenario . ScenarioRegion . RemoveNode ( CurrentScenarioNode ) ;
}
}
else
{
res = CurrentScenario . ScenarioRegion . RemoveNode ( CurrentScenarioNode ) ;
}
if ( ! res )
{
MessageBox . Show ( "Unable to delete the scenario node. This shouldn't happen!" ) ;
}
SetScenarioHasChangedUI ( true ) ;
CurrentScenarioNode = null ;
if ( ( tn ! = null ) & & ( tn . Parent ! = null ) )
{
tn . Parent . Text = "Points (" + ( CurrentScenario ? . ScenarioRegion ? . Nodes ? . Count ? ? 0 ) . ToString ( ) + ")" ;
tn . Parent . Nodes . Remove ( tn ) ;
}
else
{
//no need for this when removing the node above will select something else.
LoadScenarioNodeTabPages ( ) ; //this case really shouldn't happen...
}
if ( WorldForm ! = null )
{
WorldForm . UpdateScenarioGraphics ( CurrentScenario , false ) ;
}
return true ;
}
private void AddScenarioNodeToProject ( )
{
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenario ! = null )
{
AddScenarioToProject ( CurrentScenario ) ;
}
}
private void LoadScenarioNodeTabPages ( )
{
populatingui = true ;
LoadScenarioDropDowns ( ) ;
LoadScenarioPointTabPage ( ) ;
LoadScenarioEntityTabPage ( ) ;
LoadScenarioEntityPointTabPage ( ) ;
LoadScenarioChainTabPage ( ) ;
LoadScenarioChainEdgeTabPage ( ) ;
LoadScenarioChainNodeTabPage ( ) ;
LoadScenarioClusterTabPage ( ) ;
LoadScenarioClusterPointTabPage ( ) ;
populatingui = false ;
if ( CurrentScenarioNode ! = null )
{
if ( WorldForm ! = null )
{
WorldForm . SelectScenarioNode ( CurrentScenarioNode ) ;
}
}
}
private void LoadScenarioDropDowns ( )
{
if ( ScenarioPointTypeComboBox . Items . Count > 0 ) return ;
var types = Scenarios . ScenarioTypes ; //these are loaded by Scenarios.Init
if ( types = = null )
{ return ; }
var stypes = types . GetScenarioTypes ( ) ;
if ( stypes = = null ) return ;
var pmsets = types . GetPedModelSets ( ) ;
if ( pmsets = = null ) return ;
var vmsets = types . GetVehicleModelSets ( ) ;
if ( vmsets = = null ) return ;
ScenarioPointTypeComboBox . Items . Clear ( ) ;
ScenarioPointTypeComboBox . Items . Add ( "" ) ;
ScenarioClusterPointTypeComboBox . Items . Clear ( ) ;
ScenarioClusterPointTypeComboBox . Items . Add ( "" ) ;
ScenarioChainNodeTypeComboBox . Items . Clear ( ) ;
ScenarioChainNodeTypeComboBox . Items . Add ( "" ) ;
foreach ( var stype in stypes )
{
ScenarioPointTypeComboBox . Items . Add ( stype ) ;
ScenarioClusterPointTypeComboBox . Items . Add ( stype ) ;
ScenarioChainNodeTypeComboBox . Items . Add ( stype ) ;
}
ScenarioPointModelSetComboBox . Items . Clear ( ) ;
ScenarioPointModelSetComboBox . Items . Add ( "" ) ;
ScenarioClusterPointModelSetComboBox . Items . Clear ( ) ;
ScenarioClusterPointModelSetComboBox . Items . Add ( "" ) ;
foreach ( var pmset in pmsets )
{
ScenarioPointModelSetComboBox . Items . Add ( pmset ) ;
ScenarioClusterPointModelSetComboBox . Items . Add ( pmset ) ;
}
foreach ( var vmset in vmsets )
{
ScenarioPointModelSetComboBox . Items . Add ( vmset ) ;
ScenarioClusterPointModelSetComboBox . Items . Add ( vmset ) ;
}
ScenarioEntityPointAvailableInMpSpComboBox . Items . Clear ( ) ;
ScenarioEntityPointAvailableInMpSpComboBox . Items . Add ( Unk_3573596290 . kBoth ) ;
ScenarioEntityPointAvailableInMpSpComboBox . Items . Add ( Unk_3573596290 . kOnlySp ) ;
ScenarioEntityPointAvailableInMpSpComboBox . Items . Add ( Unk_3573596290 . kOnlyMp ) ;
ScenarioChainEdgeActionComboBox . Items . Clear ( ) ;
ScenarioChainEdgeActionComboBox . Items . Add ( Unk_3609807418 . Move ) ;
ScenarioChainEdgeActionComboBox . Items . Add ( Unk_3609807418 . Unk_7865678 ) ;
ScenarioChainEdgeActionComboBox . Items . Add ( Unk_3609807418 . MoveFollowMaster ) ;
ScenarioChainEdgeNavModeComboBox . Items . Clear ( ) ;
ScenarioChainEdgeNavModeComboBox . Items . Add ( Unk_3971773454 . Direct ) ;
ScenarioChainEdgeNavModeComboBox . Items . Add ( Unk_3971773454 . NavMesh ) ;
ScenarioChainEdgeNavModeComboBox . Items . Add ( Unk_3971773454 . Roads ) ;
ScenarioChainEdgeNavSpeedComboBox . Items . Clear ( ) ;
ScenarioChainEdgeNavSpeedComboBox . Items . Add ( Unk_941086046 . Unk_00_3279574318 ) ;
ScenarioChainEdgeNavSpeedComboBox . Items . Add ( Unk_941086046 . Unk_01_2212923970 ) ;
ScenarioChainEdgeNavSpeedComboBox . Items . Add ( Unk_941086046 . Unk_02_4022799658 ) ;
ScenarioChainEdgeNavSpeedComboBox . Items . Add ( Unk_941086046 . Unk_03_1425672334 ) ;
ScenarioChainEdgeNavSpeedComboBox . Items . Add ( Unk_941086046 . Unk_04_957720931 ) ;
ScenarioChainEdgeNavSpeedComboBox . Items . Add ( Unk_941086046 . Unk_05_3795195414 ) ;
ScenarioChainEdgeNavSpeedComboBox . Items . Add ( Unk_941086046 . Unk_06_2834622009 ) ;
ScenarioChainEdgeNavSpeedComboBox . Items . Add ( Unk_941086046 . Unk_07_1876554076 ) ;
ScenarioChainEdgeNavSpeedComboBox . Items . Add ( Unk_941086046 . Unk_08_698543797 ) ;
ScenarioChainEdgeNavSpeedComboBox . Items . Add ( Unk_941086046 . Unk_09_1544199634 ) ;
ScenarioChainEdgeNavSpeedComboBox . Items . Add ( Unk_941086046 . Unk_10_2725613303 ) ;
ScenarioChainEdgeNavSpeedComboBox . Items . Add ( Unk_941086046 . Unk_11_4033265820 ) ;
ScenarioChainEdgeNavSpeedComboBox . Items . Add ( Unk_941086046 . Unk_12_3054809929 ) ;
ScenarioChainEdgeNavSpeedComboBox . Items . Add ( Unk_941086046 . Unk_13_3911005380 ) ;
ScenarioChainEdgeNavSpeedComboBox . Items . Add ( Unk_941086046 . Unk_14_3717649022 ) ;
ScenarioChainEdgeNavSpeedComboBox . Items . Add ( Unk_941086046 . Unk_15_3356026130 ) ;
}
private void LoadScenarioPointTabPage ( )
{
var p = CurrentScenarioNode ? . MyPoint ;
if ( p = = null )
{
ScenarioPointPanel . Enabled = false ;
ScenarioPointCheckBox . Checked = false ;
ScenarioPointAddToProjectButton . Enabled = false ;
ScenarioPointDeleteButton . Enabled = false ;
ScenarioPointPositionTextBox . Text = "" ;
ScenarioPointDirectionTextBox . Text = "" ;
ScenarioPointTypeComboBox . SelectedItem = null ;
ScenarioPointModelSetComboBox . SelectedItem = null ;
ScenarioPointInteriorTextBox . Text = "" ;
ScenarioPointInteriorHashLabel . Text = "Hash: 0" ;
ScenarioPointGroupTextBox . Text = "" ;
ScenarioPointGroupHashLabel . Text = "Hash: 0" ;
ScenarioPointImapTextBox . Text = "" ;
ScenarioPointImapHashLabel . Text = "Hash: 0" ;
ScenarioPointTimeStartUpDown . Value = 0 ;
ScenarioPointTimeEndUpDown . Value = 0 ;
ScenarioPointProbabilityUpDown . Value = 0 ;
ScenarioPointSpOnlyFlagUpDown . Value = 0 ;
ScenarioPointRadiusUpDown . Value = 0 ;
ScenarioPointWaitTimeUpDown . Value = 0 ;
ScenarioPointFlagsValueUpDown . Value = 0 ;
foreach ( int i in ScenarioPointFlagsCheckedListBox . CheckedIndices )
{
ScenarioPointFlagsCheckedListBox . SetItemCheckState ( i , CheckState . Unchecked ) ;
}
}
else
{
ScenarioPointPanel . Enabled = true ;
ScenarioPointCheckBox . Checked = true ;
ScenarioPointDeleteButton . Enabled = ScenarioExistsInProject ( CurrentScenario ) ;
ScenarioPointAddToProjectButton . Enabled = ! ScenarioPointDeleteButton . Enabled ;
ScenarioPointPositionTextBox . Text = FloatUtil . GetVector3String ( p . Position ) ;
ScenarioPointDirectionTextBox . Text = FloatUtil . ToString ( p . Direction ) ;
ScenarioPointTypeComboBox . SelectedItem = ( ( object ) p . Type ) ? ? "" ;
ScenarioPointModelSetComboBox . SelectedItem = ( ( object ) p . ModelSet ) ? ? "" ;
ScenarioPointInteriorTextBox . Text = p . InteriorName . ToString ( ) ;
ScenarioPointInteriorHashLabel . Text = "Hash: " + p . InteriorName . Hash . ToString ( ) ;
ScenarioPointGroupTextBox . Text = p . GroupName . ToString ( ) ;
ScenarioPointGroupHashLabel . Text = "Hash: " + p . GroupName . Hash . ToString ( ) ;
ScenarioPointImapTextBox . Text = p . IMapName . ToString ( ) ;
ScenarioPointImapHashLabel . Text = "Hash: " + p . IMapName . Hash . ToString ( ) ;
ScenarioPointTimeStartUpDown . Value = p . TimeStart ;
ScenarioPointTimeEndUpDown . Value = p . TimeEnd ;
ScenarioPointProbabilityUpDown . Value = p . Probability ;
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ScenarioPointSpOnlyFlagUpDown . Value = p . AvailableMpSp ;
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ScenarioPointRadiusUpDown . Value = p . Radius ;
ScenarioPointWaitTimeUpDown . Value = p . WaitTime ;
var iflags = ( int ) p . Flags ;
ScenarioPointFlagsValueUpDown . Value = iflags ;
for ( int i = 0 ; i < ScenarioPointFlagsCheckedListBox . Items . Count ; i + + )
{
var c = ( ( iflags & ( 1 < < i ) ) > 0 ) ;
ScenarioPointFlagsCheckedListBox . SetItemCheckState ( i , c ? CheckState . Checked : CheckState . Unchecked ) ;
}
}
}
private void LoadScenarioEntityTabPage ( )
{
var e = CurrentScenarioNode ? . Entity ;
if ( e = = null )
{
ScenarioEntityPanel . Enabled = false ;
ScenarioEntityCheckBox . Checked = false ;
ScenarioEntityAddToProjectButton . Enabled = false ;
ScenarioEntityDeleteButton . Enabled = false ;
ScenarioEntityPositionTextBox . Text = "" ;
ScenarioEntityTypeTextBox . Text = "" ;
ScenarioEntityTypeHashLabel . Text = "Hash: 0" ;
ScenarioEntityUnk1UpDown . Value = 0 ;
ScenarioEntityUnk2UpDown . Value = 0 ;
ScenarioEntityInfoLabel . Text = "0 override points" ;
ScenarioEntityPointsListBox . Items . Clear ( ) ;
ScenarioEntityAddPointButton . Enabled = false ;
}
else
{
ScenarioEntityPanel . Enabled = true ;
ScenarioEntityCheckBox . Checked = true ;
ScenarioEntityDeleteButton . Enabled = ScenarioExistsInProject ( CurrentScenario ) ;
ScenarioEntityAddToProjectButton . Enabled = ! ScenarioEntityDeleteButton . Enabled ;
ScenarioEntityPositionTextBox . Text = FloatUtil . GetVector3String ( e . Position ) ;
ScenarioEntityTypeTextBox . Text = e . TypeName . ToString ( ) ;
ScenarioEntityTypeHashLabel . Text = "Hash: " + e . TypeName . Hash . ToString ( ) ;
ScenarioEntityUnk1UpDown . Value = e . Unk1 ;
ScenarioEntityUnk2UpDown . Value = e . Unk2 ;
var pc = e . ScenarioPoints ? . Length ? ? 0 ;
ScenarioEntityInfoLabel . Text = pc . ToString ( ) + " override point" + ( ( pc ! = 1 ) ? "s" : "" ) ;
ScenarioEntityPointsListBox . Items . Clear ( ) ;
ScenarioEntityAddPointButton . Enabled = true ;
if ( e . ScenarioPoints ! = null )
{
foreach ( var point in e . ScenarioPoints )
{
ScenarioEntityPointsListBox . Items . Add ( point ) ;
}
if ( CurrentScenarioNode . EntityPoint ! = null )
{
ScenarioEntityPointsListBox . SelectedItem = CurrentScenarioNode . EntityPoint ;
}
}
}
}
private void LoadScenarioEntityPointTabPage ( )
{
var p = CurrentScenarioNode ? . EntityPoint ;
if ( p = = null )
{
ScenarioEntityPointPanel . Enabled = false ;
ScenarioEntityPointCheckBox . Checked = false ;
ScenarioEntityPointAddToProjectButton . Enabled = false ;
ScenarioEntityPointDeleteButton . Enabled = false ;
ScenarioEntityPointNameTextBox . Text = "" ;
ScenarioEntityPointNameHashLabel . Text = "Hash: 0" ;
ScenarioEntityPointPositionTextBox . Text = "" ;
ScenarioEntityPointRotationTextBox . Text = "" ;
ScenarioEntityPointSpawnTypeTextBox . Text = "" ;
ScenarioEntityPointSpawnTypeHashLabel . Text = "Hash: 0" ;
ScenarioEntityPointPedTypeTextBox . Text = "" ;
ScenarioEntityPointPedTypeHashLabel . Text = "Hash: 0" ;
ScenarioEntityPointGroupTextBox . Text = "" ;
ScenarioEntityPointGroupHashLabel . Text = "Hash: 0" ;
ScenarioEntityPointInteriorTextBox . Text = "" ;
ScenarioEntityPointInteriorHashLabel . Text = "Hash: 0" ;
ScenarioEntityPointRequiredImapTextBox . Text = "" ;
ScenarioEntityPointRequiredImapHashLabel . Text = "Hash: 0" ;
ScenarioEntityPointAvailableInMpSpComboBox . SelectedItem = null ;
ScenarioEntityPointProbabilityTextBox . Text = "" ;
ScenarioEntityPointTimeTillPedLeavesTextBox . Text = "" ;
ScenarioEntityPointRadiusTextBox . Text = "" ;
ScenarioEntityPointStartUpDown . Value = 0 ;
ScenarioEntityPointEndUpDown . Value = 0 ;
ScenarioEntityPointExtendedRangeCheckBox . Checked = false ;
ScenarioEntityPointShortRangeCheckBox . Checked = false ;
ScenarioEntityPointHighPriCheckBox . Checked = false ;
ScenarioEntityPointFlagsUpDown . Value = 0 ;
foreach ( int i in ScenarioEntityPointFlagsCheckedListBox . CheckedIndices )
{
ScenarioEntityPointFlagsCheckedListBox . SetItemCheckState ( i , CheckState . Unchecked ) ;
}
}
else
{
ScenarioEntityPointPanel . Enabled = true ;
ScenarioEntityPointCheckBox . Checked = true ;
ScenarioEntityPointDeleteButton . Enabled = ScenarioExistsInProject ( CurrentScenario ) ;
ScenarioEntityPointAddToProjectButton . Enabled = ! ScenarioEntityPointDeleteButton . Enabled ;
ScenarioEntityPointNameTextBox . Text = p . NameHash . ToString ( ) ;
ScenarioEntityPointNameHashLabel . Text = "Hash: " + p . NameHash . Hash . ToString ( ) ;
ScenarioEntityPointPositionTextBox . Text = FloatUtil . GetVector3String ( p . OffsetPosition ) ;
ScenarioEntityPointRotationTextBox . Text = FloatUtil . GetVector4String ( p . OffsetRotation ) ;
ScenarioEntityPointSpawnTypeTextBox . Text = p . SpawnType . ToString ( ) ;
ScenarioEntityPointSpawnTypeHashLabel . Text = "Hash: " + p . SpawnType . Hash . ToString ( ) ;
ScenarioEntityPointPedTypeTextBox . Text = p . PedType . ToString ( ) ;
ScenarioEntityPointPedTypeHashLabel . Text = "Hash: " + p . PedType . Hash . ToString ( ) ;
ScenarioEntityPointGroupTextBox . Text = p . Group . ToString ( ) ;
ScenarioEntityPointGroupHashLabel . Text = "Hash: " + p . Group . Hash . ToString ( ) ;
ScenarioEntityPointInteriorTextBox . Text = p . Interior . ToString ( ) ;
ScenarioEntityPointInteriorHashLabel . Text = "Hash: " + p . Interior . Hash . ToString ( ) ;
ScenarioEntityPointRequiredImapTextBox . Text = p . RequiredImap . ToString ( ) ;
ScenarioEntityPointRequiredImapHashLabel . Text = "Hash: " + p . RequiredImap . Hash . ToString ( ) ;
ScenarioEntityPointAvailableInMpSpComboBox . SelectedItem = p . AvailableInMpSp ;
ScenarioEntityPointProbabilityTextBox . Text = FloatUtil . ToString ( p . Probability ) ;
ScenarioEntityPointTimeTillPedLeavesTextBox . Text = FloatUtil . ToString ( p . TimeTillPedLeaves ) ;
ScenarioEntityPointRadiusTextBox . Text = FloatUtil . ToString ( p . Radius ) ;
ScenarioEntityPointStartUpDown . Value = p . StartTime ;
ScenarioEntityPointEndUpDown . Value = p . EndTime ;
ScenarioEntityPointExtendedRangeCheckBox . Checked = p . ExtendedRange ;
ScenarioEntityPointShortRangeCheckBox . Checked = p . ShortRange ;
ScenarioEntityPointHighPriCheckBox . Checked = p . HighPri ;
var iflags = ( int ) p . Flags ;
ScenarioEntityPointFlagsUpDown . Value = 0 ;
for ( int i = 0 ; i < ScenarioEntityPointFlagsCheckedListBox . Items . Count ; i + + )
{
var c = ( ( iflags & ( 1 < < i ) ) > 0 ) ;
ScenarioEntityPointFlagsCheckedListBox . SetItemCheckState ( i , c ? CheckState . Checked : CheckState . Unchecked ) ;
}
}
}
private void LoadScenarioChainTabPage ( )
{
CurrentScenarioChainEdge = null ;
var n = CurrentScenarioNode ? . ChainingNode ;
if ( n = = null )
{
ScenarioChainAddToProjectButton . Enabled = false ;
ScenarioChainDeleteButton . Enabled = false ;
ScenarioChainEdgesListBox . Items . Clear ( ) ;
ScenarioChainEdgeCountLabel . Text = "Edge Count: 0" ;
ScenarioChainUnk1UpDown . Value = 0 ;
}
else
{
ScenarioChainDeleteButton . Enabled = ScenarioChainNodeDeleteButton . Enabled ; // ScenarioExistsInProject(CurrentScenario);
ScenarioChainAddToProjectButton . Enabled = ! ScenarioChainDeleteButton . Enabled ;
ScenarioChainEdgesListBox . Items . Clear ( ) ;
ScenarioChainEdgeCountLabel . Text = "Edge Count: " + ( n . Chain ? . EdgeIds ? . Length ? ? 0 ) . ToString ( ) ;
ScenarioChainUnk1UpDown . Value = n . Chain ? . Unk1 ? ? 0 ;
if ( ( n . Chain ! = null ) & & ( n . Chain . Edges ! = null ) )
{
foreach ( var edge in n . Chain . Edges )
{
ScenarioChainEdgesListBox . Items . Add ( edge ) ;
}
}
else
{ }
}
}
private void LoadScenarioChainEdgeTabPage ( )
{
var e = CurrentScenarioChainEdge ;
if ( e = = null )
{
ScenarioChainEdgePanel . Enabled = false ;
ScenarioChainEdgeNodeIndexFromUpDown . Value = 0 ;
ScenarioChainEdgeNodeIndexToUpDown . Value = 0 ;
ScenarioChainEdgeActionComboBox . SelectedItem = null ;
ScenarioChainEdgeNavModeComboBox . SelectedItem = null ;
ScenarioChainEdgeNavSpeedComboBox . SelectedItem = null ;
ScenarioChainMoveEdgeDownButton . Enabled = false ;
ScenarioChainMoveEdgeUpButton . Enabled = false ;
}
else
{
ScenarioChainEdgePanel . Enabled = true ;
ScenarioChainEdgeNodeIndexFromUpDown . Value = e . NodeIndexFrom ;
ScenarioChainEdgeNodeIndexToUpDown . Value = e . NodeIndexTo ;
ScenarioChainEdgeActionComboBox . SelectedItem = e . Action ;
ScenarioChainEdgeNavModeComboBox . SelectedItem = e . NavMode ;
ScenarioChainEdgeNavSpeedComboBox . SelectedItem = e . NavSpeed ;
ScenarioChainMoveEdgeDownButton . Enabled = true ;
ScenarioChainMoveEdgeUpButton . Enabled = true ;
if ( WorldForm ! = null )
{
WorldForm . SelectScenarioEdge ( CurrentScenarioNode , e ) ;
}
}
}
private void LoadScenarioChainNodeTabPage ( )
{
var n = CurrentScenarioNode ? . ChainingNode ;
if ( n = = null )
{
ScenarioChainNodePanel . Enabled = false ;
ScenarioChainNodeCheckBox . Checked = false ;
ScenarioChainNodeAddToProjectButton . Enabled = false ;
ScenarioChainNodeDeleteButton . Enabled = false ;
ScenarioChainNodePositionTextBox . Text = "" ;
ScenarioChainNodeUnk1TextBox . Text = "" ;
ScenarioChainNodeUnk1HashLabel . Text = "Hash: 0" ;
ScenarioChainNodeTypeComboBox . SelectedItem = null ;
ScenarioChainNodeFirstCheckBox . Checked = false ;
ScenarioChainNodeLastCheckBox . Checked = false ;
ScenarioChainNodeIndexTextBox . Text = "" ;
}
else
{
ScenarioChainNodePanel . Enabled = true ;
ScenarioChainNodeCheckBox . Checked = true ;
ScenarioChainNodeDeleteButton . Enabled = ScenarioExistsInProject ( CurrentScenario ) ;
ScenarioChainNodeAddToProjectButton . Enabled = ! ScenarioChainNodeDeleteButton . Enabled ;
ScenarioChainNodePositionTextBox . Text = FloatUtil . GetVector3String ( n . Position ) ;
ScenarioChainNodeUnk1TextBox . Text = n . Unk1 . ToString ( ) ;
ScenarioChainNodeUnk1HashLabel . Text = "Hash: " + n . Unk1 . Hash . ToString ( ) ;
ScenarioChainNodeTypeComboBox . SelectedItem = ( ( object ) n . Type ) ? ? "" ;
ScenarioChainNodeFirstCheckBox . Checked = ! n . NotFirst ;
ScenarioChainNodeLastCheckBox . Checked = ! n . NotLast ;
ScenarioChainNodeIndexTextBox . Text = n . NodeIndex . ToString ( ) ;
}
}
private void LoadScenarioClusterTabPage ( )
{
var c = CurrentScenarioNode ? . Cluster ;
if ( c = = null )
{
ScenarioClusterPanel . Enabled = false ;
ScenarioClusterCheckBox . Checked = false ;
ScenarioClusterAddToProjectButton . Enabled = false ;
ScenarioClusterDeleteButton . Enabled = false ;
ScenarioClusterCenterTextBox . Text = "" ;
ScenarioClusterRadiusTextBox . Text = "" ;
ScenarioClusterUnk1TextBox . Text = "" ;
ScenarioClusterUnk2CheckBox . Checked = false ;
ScenarioClusterPointsListBox . Items . Clear ( ) ;
ScenarioClusterAddPointButton . Enabled = false ;
}
else
{
ScenarioClusterPanel . Enabled = true ;
ScenarioClusterCheckBox . Checked = true ;
ScenarioClusterDeleteButton . Enabled = ScenarioExistsInProject ( CurrentScenario ) ;
ScenarioClusterAddToProjectButton . Enabled = ! ScenarioClusterDeleteButton . Enabled ;
ScenarioClusterCenterTextBox . Text = FloatUtil . GetVector3String ( c . Position ) ;
ScenarioClusterRadiusTextBox . Text = FloatUtil . ToString ( c . Radius ) ;
ScenarioClusterUnk1TextBox . Text = FloatUtil . ToString ( c . Unk1 ) ;
ScenarioClusterUnk2CheckBox . Checked = c . Unk2 ;
ScenarioClusterPointsListBox . Items . Clear ( ) ;
ScenarioClusterAddPointButton . Enabled = true ;
if ( c . Points ! = null )
{
if ( c . Points . MyPoints ! = null )
{
foreach ( var point in c . Points . MyPoints )
{
ScenarioClusterPointsListBox . Items . Add ( point ) ;
}
if ( CurrentScenarioNode . ClusterMyPoint ! = null )
{
ScenarioClusterPointsListBox . SelectedItem = CurrentScenarioNode . ClusterMyPoint ;
}
}
if ( c . Points . LoadSavePoints ! = null )
{
foreach ( var point in c . Points . LoadSavePoints )
{
ScenarioClusterPointsListBox . Items . Add ( point ) ;
}
if ( CurrentScenarioNode . ClusterLoadSavePoint ! = null )
{
ScenarioClusterPointsListBox . SelectedItem = CurrentScenarioNode . ClusterLoadSavePoint ;
}
}
}
}
}
private void LoadScenarioClusterPointTabPage ( )
{
var p = CurrentScenarioNode ? . ClusterMyPoint ;
if ( p = = null )
{
ScenarioClusterPointPanel . Enabled = false ;
ScenarioClusterPointCheckBox . Checked = false ;
ScenarioClusterPointAddToProjectButton . Enabled = false ;
ScenarioClusterPointDeleteButton . Enabled = false ;
ScenarioClusterPointPositionTextBox . Text = "" ;
ScenarioClusterPointDirectionTextBox . Text = "" ;
ScenarioClusterPointTypeComboBox . SelectedItem = null ;
ScenarioClusterPointModelSetComboBox . SelectedItem = null ;
ScenarioClusterPointInteriorTextBox . Text = "" ;
ScenarioClusterPointInteriorHashLabel . Text = "Hash: 0" ;
ScenarioClusterPointGroupTextBox . Text = "" ;
ScenarioClusterPointGroupHashLabel . Text = "Hash: 0" ;
ScenarioClusterPointImapTextBox . Text = "" ;
ScenarioClusterPointImapHashLabel . Text = "Hash: 0" ;
ScenarioClusterPointTimeStartUpDown . Value = 0 ;
ScenarioClusterPointTimeEndUpDown . Value = 0 ;
ScenarioClusterPointProbabilityUpDown . Value = 0 ;
ScenarioClusterPointAnimalFlagUpDown . Value = 0 ;
ScenarioClusterPointRadiusUpDown . Value = 0 ;
ScenarioClusterPointWaitTimeUpDown . Value = 0 ;
ScenarioClusterPointFlagsUpDown . Value = 0 ;
foreach ( int i in ScenarioClusterPointFlagsCheckedListBox . CheckedIndices )
{
ScenarioClusterPointFlagsCheckedListBox . SetItemCheckState ( i , CheckState . Unchecked ) ;
}
}
else
{
ScenarioClusterPointPanel . Enabled = true ;
ScenarioClusterPointCheckBox . Checked = true ;
ScenarioClusterPointDeleteButton . Enabled = ScenarioExistsInProject ( CurrentScenario ) ;
ScenarioClusterPointAddToProjectButton . Enabled = ! ScenarioClusterPointDeleteButton . Enabled ;
ScenarioClusterPointPositionTextBox . Text = FloatUtil . GetVector3String ( p . Position ) ;
ScenarioClusterPointDirectionTextBox . Text = FloatUtil . ToString ( p . Direction ) ;
ScenarioClusterPointTypeComboBox . SelectedItem = ( ( object ) p . Type ) ? ? "" ;
ScenarioClusterPointModelSetComboBox . SelectedItem = ( ( object ) p . ModelSet ) ? ? "" ;
ScenarioClusterPointInteriorTextBox . Text = p . InteriorName . ToString ( ) ;
ScenarioClusterPointInteriorHashLabel . Text = "Hash: " + p . InteriorName . Hash . ToString ( ) ;
ScenarioClusterPointGroupTextBox . Text = p . GroupName . ToString ( ) ;
ScenarioClusterPointGroupHashLabel . Text = "Hash: " + p . GroupName . Hash . ToString ( ) ;
ScenarioClusterPointImapTextBox . Text = p . IMapName . ToString ( ) ;
ScenarioClusterPointImapHashLabel . Text = "Hash: " + p . IMapName . Hash . ToString ( ) ;
ScenarioClusterPointTimeStartUpDown . Value = p . TimeStart ;
ScenarioClusterPointTimeEndUpDown . Value = p . TimeEnd ;
ScenarioClusterPointProbabilityUpDown . Value = p . Probability ;
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ScenarioClusterPointAnimalFlagUpDown . Value = p . AvailableMpSp ;
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ScenarioClusterPointRadiusUpDown . Value = p . Radius ;
ScenarioClusterPointWaitTimeUpDown . Value = p . WaitTime ;
var iflags = ( int ) p . Flags ;
ScenarioClusterPointFlagsUpDown . Value = iflags ;
for ( int i = 0 ; i < ScenarioClusterPointFlagsCheckedListBox . Items . Count ; i + + )
{
var c = ( ( iflags & ( 1 < < i ) ) > 0 ) ;
ScenarioClusterPointFlagsCheckedListBox . SetItemCheckState ( i , c ? CheckState . Checked : CheckState . Unchecked ) ;
}
}
}
private void SelectScenarioNodeTabPages ( ScenarioNode node )
{
//select the appropriate tab page(s) for the given node.
if ( node = = null ) return ;
bool reseltree = ProjectTreeView . Focused ;
bool change = false ;
if ( node . MyPoint ! = null )
{
bool sw = true ;
if ( ( node . Entity ! = null ) & & ( ScenarioTabControl . SelectedTab = = ScenarioEntityTabPage ) )
{
sw = false ;
}
if ( ( node . EntityPoint ! = null ) & & ( ScenarioTabControl . SelectedTab = = ScenarioEntityPointTabPage ) )
{
sw = false ;
}
if ( ( node . Cluster ! = null ) & & ( ScenarioTabControl . SelectedTab = = ScenarioClusterTabPage ) )
{
sw = false ;
}
if ( ( node . ClusterMyPoint ! = null ) & & ( ScenarioTabControl . SelectedTab = = ScenarioClusterPointTabPage ) )
{
sw = false ;
}
if ( ( node . ChainingNode ! = null ) & & ( ScenarioTabControl . SelectedTab = = ScenarioChainTabPage ) )
{
sw = false ;
}
if ( ( node . ChainingNode ! = null ) & & ( ScenarioTabControl . SelectedTab = = ScenarioChainNodeTabPage ) )
{
sw = false ;
}
if ( sw )
{
change = ScenarioTabControl . SelectedTab ! = ScenarioPointTabPage ;
ScenarioTabControl . SelectedTab = ScenarioPointTabPage ;
}
}
else if ( node . EntityPoint ! = null )
{
if ( ScenarioTabControl . SelectedTab ! = ScenarioEntityTabPage )
{
change = ScenarioTabControl . SelectedTab ! = ScenarioEntityPointTabPage ;
ScenarioTabControl . SelectedTab = ScenarioEntityPointTabPage ;
}
}
else if ( node . Entity ! = null )
{
change = ScenarioTabControl . SelectedTab ! = ScenarioEntityTabPage ;
ScenarioTabControl . SelectedTab = ScenarioEntityTabPage ;
}
else if ( node . ClusterMyPoint ! = null )
{
if ( ScenarioTabControl . SelectedTab ! = ScenarioClusterTabPage )
{
change = ScenarioTabControl . SelectedTab ! = ScenarioClusterPointTabPage ;
ScenarioTabControl . SelectedTab = ScenarioClusterPointTabPage ;
}
}
else if ( node . Cluster ! = null )
{
change = ScenarioTabControl . SelectedTab ! = ScenarioClusterTabPage ;
ScenarioTabControl . SelectedTab = ScenarioClusterTabPage ;
}
else if ( node . ChainingNode ! = null )
{
if ( ScenarioTabControl . SelectedTab ! = ScenarioChainTabPage )
{
change = ScenarioTabControl . SelectedTab ! = ScenarioChainNodeTabPage ;
ScenarioTabControl . SelectedTab = ScenarioChainNodeTabPage ;
}
}
else //if (node.MyPoint != null)
{
change = ScenarioTabControl . SelectedTab ! = ScenarioPointTabPage ;
ScenarioTabControl . SelectedTab = ScenarioPointTabPage ;
}
if ( reseltree & & change )
{
ProjectTreeView . Focus ( ) ;
}
}
public bool IsCurrentScenarioNode ( ScenarioNode node )
{
return node = = CurrentScenarioNode ;
}
private void AddScenarioChain ( )
{
if ( CurrentScenario . ScenarioRegion = = null ) return ;
var paths = CurrentScenario ? . CScenarioPointRegion ? . Paths ;
if ( paths = = null ) return ;
var copy = CurrentScenarioNode ? . ChainingNode ? . Chain ;
var copyn = CurrentScenarioNode ? . ChainingNode ;
var copyp = CurrentScenarioNode ? . MyPoint ;
var copye = CurrentScenarioChainEdge ;
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var copycl = CurrentScenarioNode ? . Cluster ;
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MCScenarioChain chain = new MCScenarioChain ( ) ;
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chain . Unk1 = 1 ; //default value
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if ( copy ! = null )
{
chain . Data = copy . Data ;
chain . _Data . EdgeIds = new Array_ushort ( ) ; //start empty.. not really necessary
}
paths . AddChain ( chain ) ;
//add 2 new nodes to the new chain.
var pos1 = GetSpawnPos ( 10.0f ) ;
var pos2 = pos1 + Vector3 . UnitX ;
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ScenarioNode n1 = null ; // CurrentScenario.ScenarioRegion.AddNode();
if ( copycl ! = null )
{
ScenarioNode copyclnode = new ScenarioNode ( CurrentScenario ) ;
copyclnode . Cluster = copycl ;
copyclnode . ClusterMyPoint = new MCScenarioPoint ( CurrentScenario . CScenarioPointRegion ) ;
copyclnode . ClusterMyPoint . InteriorName = 493038497 ; //JenkHash.GenHash("none");
copyclnode . ClusterMyPoint . GroupName = 493038497 ;
copyclnode . ClusterMyPoint . IMapName = 493038497 ;
copyclnode . ClusterMyPoint . TimeStart = 0 ;
copyclnode . ClusterMyPoint . TimeEnd = 24 ;
n1 = CurrentScenario . ScenarioRegion . AddNode ( copyclnode ) ;
}
else
{
n1 = CurrentScenario . ScenarioRegion . AddNode ( ) ;
}
ScenarioNode n2 = CurrentScenario . ScenarioRegion . AddNode ( ) ;
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if ( copyp ! = null )
{
n1 . MyPoint . CopyFrom ( copyp ) ;
n2 . MyPoint . CopyFrom ( copyp ) ;
}
n1 . ChainingNode = new MCScenarioChainingNode ( ) ;
n2 . ChainingNode = new MCScenarioChainingNode ( ) ;
if ( copyn ! = null )
{
n1 . ChainingNode . CopyFrom ( copyn ) ;
n2 . ChainingNode . CopyFrom ( copyn ) ;
}
n1 . ChainingNode . NotLast = true ;
n2 . ChainingNode . NotFirst = true ;
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n1 . ChainingNode . ScenarioNode = n1 ;
n2 . ChainingNode . ScenarioNode = n2 ;
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paths . AddNode ( n1 . ChainingNode ) ;
paths . AddNode ( n2 . ChainingNode ) ;
n1 . ChainingNode . Chain = chain ;
n2 . ChainingNode . Chain = chain ;
var ed = new MCScenarioChainingEdge ( ) ;
if ( copye ! = null )
{
ed . Data = copye . Data ;
}
ed . NodeFrom = n1 . ChainingNode ;
ed . NodeTo = n2 . ChainingNode ;
ed . NodeIndexFrom = ( ushort ) n1 . ChainingNode . NodeIndex ;
ed . NodeIndexTo = ( ushort ) n2 . ChainingNode . NodeIndex ;
paths . AddEdge ( ed ) ;
chain . AddEdge ( ed ) ;
n1 . SetPosition ( pos1 ) ;
n2 . SetPosition ( pos2 ) ;
LoadProjectTree ( ) ;
TrySelectScenarioNodeTreeNode ( n1 ) ;
CurrentScenarioNode = n1 ;
CurrentScenarioChainEdge = ed ;
LoadScenarioChainTabPage ( ) ;
//LoadScenarioTabPage();
//LoadScenarioNodeTabPages();
if ( WorldForm ! = null )
{
WorldForm . UpdateScenarioGraphics ( CurrentScenario , false ) ;
}
else
{
CurrentScenario . ScenarioRegion . BuildBVH ( ) ;
CurrentScenario . ScenarioRegion . BuildVertices ( ) ; //for the graphics...
}
}
private void AddScenarioEdge ( )
{
var chain = CurrentScenarioNode ? . ChainingNode ? . Chain ;
if ( chain = = null ) return ;
var paths = CurrentScenario ? . CScenarioPointRegion ? . Paths ;
if ( paths = = null ) return ;
MCScenarioChainingEdge edge = new MCScenarioChainingEdge ( ) ;
if ( CurrentScenarioChainEdge ! = null )
{
edge . Data = CurrentScenarioChainEdge . Data ;
}
paths . AddEdge ( edge ) ;
chain . AddEdge ( edge ) ;
CurrentScenarioChainEdge = edge ;
UpdateScenarioEdgeLinkage ( ) ;
LoadScenarioChainTabPage ( ) ;
ScenarioChainEdgesListBox . SelectedItem = edge ;
}
private void RemoveScenarioEdge ( )
{
if ( CurrentScenarioChainEdge = = null ) return ;
if ( CurrentScenario = = null ) return ;
var chain = CurrentScenarioNode ? . ChainingNode ? . Chain ;
if ( chain = = null ) return ;
var paths = CurrentScenario ? . CScenarioPointRegion ? . Paths ;
if ( paths = = null ) return ;
if ( MessageBox . Show ( "Are you sure you want to delete this scenario chain edge?\n" + CurrentScenarioChainEdge . ToString ( ) + "\n\nThis operation cannot be undone. Continue?" , "Confirm delete" , MessageBoxButtons . YesNo ) ! = DialogResult . Yes )
{
return ;
}
chain . RemoveEdge ( CurrentScenarioChainEdge ) ;
paths . RemoveEdge ( CurrentScenarioChainEdge ) ;
LoadScenarioChainTabPage ( ) ;
if ( WorldForm ! = null )
{
WorldForm . UpdateScenarioGraphics ( CurrentScenario , false ) ;
WorldForm . SelectScenarioEdge ( CurrentScenarioNode , null ) ;
}
}
private void MoveScenarioEdge ( bool moveDown )
{
var chain = CurrentScenarioNode ? . ChainingNode ? . Chain ;
if ( chain = = null ) return ;
if ( chain . Edges = = null ) return ;
if ( chain . EdgeIds = = null ) return ;
if ( CurrentScenarioChainEdge = = null ) return ;
var edges = CurrentScenario ? . CScenarioPointRegion ? . Paths ? . Edges ;
if ( edges = = null ) return ;
int lasti = ( chain . Edges ? . Length ? ? 0 ) - 1 ;
var edgeid = 0 ;
for ( int i = 0 ; i < chain . Edges . Length ; i + + )
{
if ( chain . Edges [ i ] = = CurrentScenarioChainEdge )
{
edgeid = i ;
break ;
}
}
if ( ! moveDown & & ( edgeid < = 0 ) ) return ;
if ( moveDown & & ( edgeid > = lasti ) ) return ;
var swapid = edgeid + ( moveDown ? 1 : - 1 ) ;
var swaped = chain . Edges [ swapid ] ;
chain . Edges [ swapid ] = CurrentScenarioChainEdge ;
chain . EdgeIds [ swapid ] = ( ushort ) CurrentScenarioChainEdge . EdgeIndex ;
chain . Edges [ edgeid ] = swaped ;
chain . EdgeIds [ edgeid ] = ( ushort ) swapid ;
var ce = CurrentScenarioChainEdge ;
LoadScenarioChainTabPage ( ) ;
CurrentScenarioChainEdge = ce ;
ScenarioChainEdgesListBox . SelectedItem = ce ;
//LoadScenarioChainEdgeTabPage();
}
private void UpdateScenarioEdgeLinkage ( )
{
if ( CurrentScenarioChainEdge = = null ) return ;
if ( CurrentScenario = = null ) return ;
var chains = CurrentScenario ? . CScenarioPointRegion ? . Paths ;
if ( chains = = null ) return ;
var nodes = chains . Nodes ;
if ( nodes = = null ) return ;
ushort nifrom = CurrentScenarioChainEdge . NodeIndexFrom ;
ushort nito = CurrentScenarioChainEdge . NodeIndexTo ;
if ( nifrom < nodes . Length ) CurrentScenarioChainEdge . NodeFrom = nodes [ nifrom ] ;
if ( nito < nodes . Length ) CurrentScenarioChainEdge . NodeTo = nodes [ nito ] ;
////need to rebuild the link verts.. updating the graphics should do it...
if ( WorldForm ! = null )
{
WorldForm . UpdateScenarioGraphics ( CurrentScenario , false ) ;
}
}
private void DeleteScenarioChain ( )
{
if ( CurrentScenario = = null ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . ChainingNode = = null ) return ;
if ( CurrentScenarioNode . ChainingNode . Chain = = null ) return ;
var chain = CurrentScenarioNode . ChainingNode . Chain ;
var paths = CurrentScenario . CScenarioPointRegion ? . Paths ;
if ( paths = = null ) return ;
var rgn = CurrentScenario . ScenarioRegion ;
if ( rgn = = null ) return ;
if ( MessageBox . Show ( "Are you sure you want to delete this scenario chain?\n" + chain . ToString ( ) + "\n\nThis operation cannot be undone. Continue?" , "Confirm delete" , MessageBoxButtons . YesNo ) ! = DialogResult . Yes )
{
return ;
}
bool delpoints = false ;
if ( MessageBox . Show ( "Delete all Scenario Points for this chain as well?" , "Confirm delete points" , MessageBoxButtons . YesNo ) = = DialogResult . Yes )
{
delpoints = true ;
}
Dictionary < MCScenarioChainingNode , int > ndict = new Dictionary < MCScenarioChainingNode , int > ( ) ;
var edges = chain . Edges ;
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if ( edges ! = null )
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{
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foreach ( var edge in edges )
{
//paths.RemoveEdge(edge); //removing nodes also removes edges!
paths . RemoveNode ( edge . NodeFrom ) ;
paths . RemoveNode ( edge . NodeTo ) ;
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ndict [ edge . NodeFrom ] = 1 ;
ndict [ edge . NodeTo ] = 1 ;
}
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}
paths . RemoveChain ( chain ) ;
List < ScenarioNode > delnodes = new List < ScenarioNode > ( ) ;
foreach ( var node in rgn . Nodes )
{
if ( ( node . ChainingNode ! = null ) & & ( ndict . ContainsKey ( node . ChainingNode ) ) )
{
delnodes . Add ( node ) ;
}
}
foreach ( var delnode in delnodes )
{
delnode . ChainingNode = null ; //this chaining node has been removed from the region. remove this association.
if ( delpoints )
{
rgn . RemoveNode ( delnode ) ;
}
}
var cn = CurrentScenarioNode ;
var cs = CurrentScenario ;
LoadProjectTree ( ) ;
if ( ! delpoints & & ( cn ! = null ) )
{
TrySelectScenarioNodeTreeNode ( cn ) ;
}
else
{
TrySelectScenarioTreeNode ( cs ) ;
}
if ( WorldForm ! = null )
{
WorldForm . UpdateScenarioGraphics ( cs , false ) ;
if ( delpoints )
{
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WorldForm . SelectItem ( null ) ;
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}
}
else if ( cs ? . ScenarioRegion ! = null )
{
cs . ScenarioRegion . BuildBVH ( ) ;
cs . ScenarioRegion . BuildVertices ( ) ; //for the graphics...
}
}
private void AddScenarioCluster ( ) //TODO: add defualt cluster points to new cluster
{
if ( CurrentScenario = = null ) return ;
var sr = CurrentScenario . ScenarioRegion ;
if ( sr = = null ) return ;
var rgn = CurrentScenario . CScenarioPointRegion ;
if ( rgn = = null ) return ;
var copy = CurrentScenarioNode ? . Cluster ;
MCScenarioPointCluster cluster = new MCScenarioPointCluster ( rgn , copy ) ;
List < MCScenarioPoint > clusterpoints = new List < MCScenarioPoint > ( ) ;
if ( copy ! = null )
{
if ( copy . Points ? . MyPoints ! = null )
{
clusterpoints . AddRange ( copy . Points . MyPoints ) ;
}
}
rgn . AddCluster ( cluster ) ; //add the base cluster to the region.
var pos1 = GetSpawnPos ( 10.0f ) ;
var ncopy = new ScenarioNode ( CurrentScenario ) ; //copy an empty node to start with, to avoid creating default MyPoint
var nc = sr . AddNode ( ncopy ) ; //add the base cluster's display node.
nc . Cluster = cluster ;
nc . SetPosition ( pos1 ) ;
if ( cluster . Points ! = null )
{
foreach ( var cpt in clusterpoints )
{
//TODO: copy cluster points....
//or create some default points!
}
}
LoadProjectTree ( ) ;
TrySelectScenarioNodeTreeNode ( nc ) ;
CurrentScenarioNode = nc ;
LoadScenarioClusterTabPage ( ) ;
if ( WorldForm ! = null )
{
WorldForm . UpdateScenarioGraphics ( CurrentScenario , false ) ;
}
else
{
CurrentScenario . ScenarioRegion . BuildBVH ( ) ;
CurrentScenario . ScenarioRegion . BuildVertices ( ) ; //for the graphics...
}
}
private void DeleteScenarioCluster ( )
{
if ( CurrentScenario = = null ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . Cluster = = null ) return ;
var cluster = CurrentScenarioNode . Cluster ;
var rgn = CurrentScenario . ScenarioRegion ;
if ( rgn = = null ) return ;
var crgn = CurrentScenario . CScenarioPointRegion ;
if ( crgn = = null ) return ;
if ( MessageBox . Show ( "Are you sure you want to delete this scenario cluster?\n" + cluster . ToString ( ) + "\n\nThis operation cannot be undone. Continue?" , "Confirm delete" , MessageBoxButtons . YesNo ) ! = DialogResult . Yes )
{
return ;
}
bool delpoints = false ;
if ( MessageBox . Show ( "Delete all Scenario Points for this cluster as well?" , "Confirm delete points" , MessageBoxButtons . YesNo ) = = DialogResult . Yes )
{
delpoints = true ;
}
crgn . RemoveCluster ( cluster ) ;
Dictionary < MCScenarioPoint , int > ndict = new Dictionary < MCScenarioPoint , int > ( ) ;
if ( cluster ? . Points ? . MyPoints ! = null )
{
foreach ( var point in cluster . Points . MyPoints )
{
ndict [ point ] = 1 ;
}
}
List < ScenarioNode > delnodes = new List < ScenarioNode > ( ) ;
foreach ( var node in rgn . Nodes )
{
if ( ( node . ClusterMyPoint ! = null ) & & ( ndict . ContainsKey ( node . ClusterMyPoint ) ) )
{
delnodes . Add ( node ) ;
}
else if ( node . Cluster = = cluster )
{
delnodes . Add ( node ) ;
}
}
foreach ( var delnode in delnodes )
{
if ( ! delpoints & & ( crgn . Points ! = null ) & & ( delnode . ClusterMyPoint ! = null ) )
{
var copypt = new MCScenarioPoint ( crgn , delnode . ClusterMyPoint ) ;
crgn . Points . AddMyPoint ( copypt ) ;
delnode . MyPoint = copypt ;
}
bool iscl = false ;
if ( ( delnode . Cluster ! = null ) & & ( delnode . ClusterMyPoint = = null ) & & ( delnode . ClusterLoadSavePoint = = null ) )
{
iscl = true ;
}
delnode . Cluster = null ;
delnode . ClusterMyPoint = null ; //this cluster point has been removed from the region. remove this association.
delnode . ClusterLoadSavePoint = null ;
if ( delpoints )
{
//if ((delnode.ChainingNode == null) && (delnode.EntityPoint == null))
{
rgn . RemoveNode ( delnode ) ;
}
}
else if ( iscl )
{
rgn . RemoveNode ( delnode ) ; //remove the cluster node itself.
}
}
var cn = CurrentScenarioNode ;
var cs = CurrentScenario ;
LoadProjectTree ( ) ;
if ( ! delpoints & & ( cn ! = null ) )
{
TrySelectScenarioNodeTreeNode ( cn ) ;
}
else
{
TrySelectScenarioTreeNode ( cs ) ;
}
if ( WorldForm ! = null )
{
WorldForm . UpdateScenarioGraphics ( cs , false ) ;
if ( delpoints | | ( ( cn ! = null ) & & ( cn . MyPoint = = null ) ) )
{
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WorldForm . SelectItem ( null ) ;
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}
}
else if ( cs ? . ScenarioRegion ! = null )
{
cs . ScenarioRegion . BuildBVH ( ) ;
cs . ScenarioRegion . BuildVertices ( ) ; //for the graphics...
}
}
private void AddScenarioClusterPoint ( )
{
if ( CurrentScenario = = null ) return ;
var sr = CurrentScenario . ScenarioRegion ;
if ( sr = = null ) return ;
var rgn = CurrentScenario . CScenarioPointRegion ;
if ( rgn = = null ) return ;
var cluster = CurrentScenarioNode ? . Cluster ;
if ( cluster = = null ) return ;
if ( cluster . Points = = null )
{
cluster . Points = new MCScenarioPointContainer ( rgn ) ;
cluster . Points . Parent = cluster ;
}
var copy = CurrentScenarioNode ? . ClusterMyPoint ;
var pos1 = GetSpawnPos ( 10.0f ) ;
var ori1 = copy ? . Orientation ? ? Quaternion . Identity ;
var cn = new ScenarioNode ( CurrentScenario ) ; //copy a blank node
var n = sr . AddNode ( cn ) ;
var np = new MCScenarioPoint ( rgn , copy ) ;
cluster . Points . AddMyPoint ( np ) ;
n . ClusterMyPoint = np ;
n . Cluster = cluster ;
n . SetPosition ( pos1 ) ;
n . SetOrientation ( ori1 ) ;
LoadProjectTree ( ) ;
TrySelectScenarioNodeTreeNode ( n ) ;
CurrentScenarioNode = n ;
LoadScenarioClusterTabPage ( ) ;
LoadScenarioClusterPointTabPage ( ) ;
//LoadScenarioTabPage();
//LoadScenarioNodeTabPages();
if ( WorldForm ! = null )
{
WorldForm . UpdateScenarioGraphics ( CurrentScenario , false ) ;
}
else
{
CurrentScenario . ScenarioRegion . BuildBVH ( ) ;
CurrentScenario . ScenarioRegion . BuildVertices ( ) ; //for the graphics...
}
}
private void AddScenarioEntity ( ) //TODO: add default entity point(s) to entity
{
if ( CurrentScenario = = null ) return ;
var sr = CurrentScenario . ScenarioRegion ;
if ( sr = = null ) return ;
var rgn = CurrentScenario . CScenarioPointRegion ;
if ( rgn = = null ) return ;
var copy = CurrentScenarioNode ? . Entity ;
MCScenarioEntityOverride entity = new MCScenarioEntityOverride ( rgn , copy ) ;
List < MCExtensionDefSpawnPoint > entpoints = new List < MCExtensionDefSpawnPoint > ( ) ;
if ( copy ! = null )
{
if ( copy . ScenarioPoints ! = null )
{
entpoints . AddRange ( copy . ScenarioPoints ) ;
}
}
rgn . AddEntity ( entity ) ; //add the base entity to the region.
var pos1 = GetSpawnPos ( 10.0f ) ;
var ncopy = new ScenarioNode ( CurrentScenario ) ; //copy an empty node to start with, to avoid creating default MyPoint
var ne = sr . AddNode ( ncopy ) ; //add the base entity's display node.
ne . Entity = entity ;
ne . SetPosition ( pos1 ) ;
if ( entity . ScenarioPoints ! = null )
{
foreach ( var cpt in entpoints )
{
//TODO: copy entity points....
//or create some default points!
}
}
LoadProjectTree ( ) ;
TrySelectScenarioNodeTreeNode ( ne ) ;
CurrentScenarioNode = ne ;
LoadScenarioEntityTabPage ( ) ;
if ( WorldForm ! = null )
{
WorldForm . UpdateScenarioGraphics ( CurrentScenario , false ) ;
}
else
{
CurrentScenario . ScenarioRegion . BuildBVH ( ) ;
CurrentScenario . ScenarioRegion . BuildVertices ( ) ; //for the graphics...
}
}
private void DeleteScenarioEntity ( )
{
if ( CurrentScenario = = null ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . Entity = = null ) return ;
var entity = CurrentScenarioNode . Entity ;
var rgn = CurrentScenario . ScenarioRegion ;
if ( rgn = = null ) return ;
var crgn = CurrentScenario . CScenarioPointRegion ;
if ( crgn = = null ) return ;
if ( MessageBox . Show ( "Are you sure you want to delete this scenario entity override, and all its override points?\n" + entity . ToString ( ) + "\n\nThis operation cannot be undone. Continue?" , "Confirm delete" , MessageBoxButtons . YesNo ) ! = DialogResult . Yes )
{
return ;
}
//bool delpoints = false;
//if (MessageBox.Show("Delete all Scenario Points for this entity override as well?", "Confirm delete points", MessageBoxButtons.YesNo) == DialogResult.Yes)
//{
// delpoints = true;
//}
crgn . RemoveEntity ( entity ) ;
Dictionary < MCExtensionDefSpawnPoint , int > ndict = new Dictionary < MCExtensionDefSpawnPoint , int > ( ) ;
if ( entity . ScenarioPoints ! = null )
{
foreach ( var point in entity . ScenarioPoints )
{
ndict [ point ] = 1 ;
}
}
List < ScenarioNode > delnodes = new List < ScenarioNode > ( ) ;
foreach ( var node in rgn . Nodes )
{
if ( ( node . EntityPoint ! = null ) & & ( ndict . ContainsKey ( node . EntityPoint ) ) )
{
delnodes . Add ( node ) ;
}
else if ( node . Entity = = entity )
{
delnodes . Add ( node ) ;
}
}
foreach ( var delnode in delnodes )
{
delnode . Entity = null ;
delnode . EntityPoint = null ; //this entity point has been removed from the region. remove this association.
rgn . RemoveNode ( delnode ) ;
}
var cn = CurrentScenarioNode ;
var cs = CurrentScenario ;
LoadProjectTree ( ) ;
TrySelectScenarioTreeNode ( cs ) ;
if ( WorldForm ! = null )
{
WorldForm . UpdateScenarioGraphics ( cs , false ) ;
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WorldForm . SelectItem ( null ) ;
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}
else if ( cs ? . ScenarioRegion ! = null )
{
cs . ScenarioRegion . BuildBVH ( ) ;
cs . ScenarioRegion . BuildVertices ( ) ; //for the graphics...
}
}
private void AddScenarioEntityPoint ( )
{
if ( CurrentScenario = = null ) return ;
var sr = CurrentScenario . ScenarioRegion ;
if ( sr = = null ) return ;
var rgn = CurrentScenario . CScenarioPointRegion ;
if ( rgn = = null ) return ;
var entity = CurrentScenarioNode ? . Entity ;
if ( entity = = null ) return ;
var copy = CurrentScenarioNode ? . EntityPoint ;
var pos1 = GetSpawnPos ( 10.0f ) ;
var ori1 = copy ? . Orientation ? ? Quaternion . Identity ;
var cn = new ScenarioNode ( CurrentScenario ) ; //copy a blank node
var n = sr . AddNode ( cn ) ;
var np = new MCExtensionDefSpawnPoint ( rgn , copy ) ;
entity . AddScenarioPoint ( np ) ;
n . EntityPoint = np ;
n . Entity = entity ;
n . SetPosition ( pos1 ) ;
n . SetOrientation ( ori1 ) ;
LoadProjectTree ( ) ;
TrySelectScenarioNodeTreeNode ( n ) ;
CurrentScenarioNode = n ;
LoadScenarioEntityTabPage ( ) ;
LoadScenarioEntityPointTabPage ( ) ;
//LoadScenarioTabPage();
//LoadScenarioNodeTabPages();
if ( WorldForm ! = null )
{
WorldForm . UpdateScenarioGraphics ( CurrentScenario , false ) ;
}
else
{
CurrentScenario . ScenarioRegion . BuildBVH ( ) ;
CurrentScenario . ScenarioRegion . BuildVertices ( ) ; //for the graphics...
}
}
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private void ImportScenarioChain ( )
{
var paths = CurrentScenario ? . CScenarioPointRegion ? . Paths ;
if ( paths = = null ) return ;
var rgn = CurrentScenario . ScenarioRegion ;
if ( rgn = = null ) return ;
TextInputForm f = new TextInputForm ( ) ;
f . TitleText = "Import scenario chain points" ;
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f . PromptText = "Input chain points in CSV (or TSV) format. Direction is in radians. NavSpeed is from 0 to 15. NavMode can be either Direct, NavMesh, or Roads. ScenarioType is the name of the scenario type to use." ;
f . MainText = "X, Y, Z, Direction, NavSpeed, NavMode, ScenarioType, ModelSet, Flags" ;
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if ( f . ShowDialog ( ) = = DialogResult . Cancel ) return ;
var stypes = Scenarios . ScenarioTypes ; //these are loaded by Scenarios.Init
ScenarioType defaulttype = null ;
if ( stypes ! = null )
{
defaulttype = stypes . GetScenarioType ( 1194480618 ) ; //"drive";
}
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AmbientModelSet defaultmodelset = null ;
uint defaultflags = 0 ;
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ScenarioNode thisnode = null ;
ScenarioNode lastnode = null ;
MCScenarioChainingEdge lastedge = null ;
var str = f . MainText ;
var lines = str . Split ( '\n' ) ;
if ( lines . Length < 2 )
{
return ; //need at least 2 lines (1 point) to work with...
}
MCScenarioChain chain = new MCScenarioChain ( ) ;
paths . AddChain ( chain ) ;
for ( int i = 0 ; i < lines . Length ; i + + )
{
var line = lines [ i ] ;
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var delim = line . Contains ( "," ) ? "," : " " ;
var vals = line . Split ( new [ ] { delim } , StringSplitOptions . RemoveEmptyEntries ) ;
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if ( vals . Length < 3 ) continue ;
if ( vals [ 0 ] . StartsWith ( "X" ) ) continue ;
Vector3 pos = Vector3 . Zero ;
float dir = 0 ;
var action = Unk_3609807418 . Move ;
var navMode = Unk_3971773454 . Direct ;
var navSpeed = Unk_941086046 . Unk_00_3279574318 ;
var stype = defaulttype ;
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var modelset = defaultmodelset ;
var flags = defaultflags ;
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var ok = true ;
ok = ok & & FloatUtil . TryParse ( vals [ 0 ] . Trim ( ) , out pos . X ) ;
ok = ok & & FloatUtil . TryParse ( vals [ 1 ] . Trim ( ) , out pos . Y ) ;
ok = ok & & FloatUtil . TryParse ( vals [ 2 ] . Trim ( ) , out pos . Z ) ;
if ( vals . Length > 3 )
{
ok = ok & & FloatUtil . TryParse ( vals [ 3 ] . Trim ( ) , out dir ) ;
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while ( dir > Math . PI ) dir - = 2.0f * ( float ) Math . PI ;
while ( dir < - Math . PI ) dir + = 2.0f * ( float ) Math . PI ;
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}
if ( vals . Length > 4 )
{
byte nsb = 0 ;
byte . TryParse ( vals [ 4 ] . Trim ( ) , out nsb ) ;
if ( nsb > 15 ) nsb = 15 ;
navSpeed = ( Unk_941086046 ) nsb ;
}
if ( vals . Length > 5 )
{
switch ( vals [ 5 ] . Trim ( ) )
{
case "Direct" : navMode = Unk_3971773454 . Direct ; break ;
case "NavMesh" : navMode = Unk_3971773454 . NavMesh ; break ;
case "Roads" : navMode = Unk_3971773454 . Roads ; break ;
}
}
if ( vals . Length > 6 )
{
var sthash = JenkHash . GenHash ( vals [ 6 ] . Trim ( ) . ToLowerInvariant ( ) ) ;
stype = stypes ? . GetScenarioType ( sthash ) ? ? defaulttype ;
}
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if ( vals . Length > 7 )
{
var mshash = JenkHash . GenHash ( vals [ 7 ] . Trim ( ) . ToLowerInvariant ( ) ) ;
modelset = stypes ? . GetPedModelSet ( mshash ) ? ? null ;
if ( modelset = = null ) modelset = stypes ? . GetVehicleModelSet ( mshash ) ? ? null ;
}
if ( vals . Length > 8 )
{
if ( ! uint . TryParse ( vals [ 8 ] . Trim ( ) , out flags ) ) flags = defaultflags ;
}
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if ( ! ok ) continue ;
thisnode = rgn . AddNode ( ) ;
thisnode . MyPoint . Direction = dir ;
thisnode . MyPoint . Type = stype ;
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thisnode . MyPoint . ModelSet = modelset ;
thisnode . MyPoint . Flags = ( Unk_700327466 ) flags ;
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thisnode . ChainingNode = new MCScenarioChainingNode ( ) ;
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thisnode . ChainingNode . ScenarioNode = thisnode ;
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thisnode . ChainingNode . Chain = chain ;
thisnode . ChainingNode . Type = stype ;
thisnode . ChainingNode . TypeHash = stype ? . NameHash ? ? 0 ;
thisnode . ChainingNode . NotLast = ( i < ( lines . Length - 1 ) ) ;
thisnode . ChainingNode . NotFirst = ( lastnode ! = null ) ;
thisnode . SetPosition ( pos ) ;
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thisnode . Orientation = thisnode . MyPoint . Orientation ;
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paths . AddNode ( thisnode . ChainingNode ) ;
if ( lastnode ! = null )
{
var edge = new MCScenarioChainingEdge ( ) ;
edge . NodeFrom = lastnode . ChainingNode ;
edge . NodeTo = thisnode . ChainingNode ;
edge . NodeIndexFrom = ( ushort ) lastnode . ChainingNode . NodeIndex ;
edge . NodeIndexTo = ( ushort ) thisnode . ChainingNode . NodeIndex ;
edge . Action = action ;
edge . NavMode = navMode ;
edge . NavSpeed = navSpeed ;
paths . AddEdge ( edge ) ;
chain . AddEdge ( edge ) ;
lastedge = edge ;
}
lastnode = thisnode ;
}
LoadProjectTree ( ) ;
if ( lastnode ! = null )
{
TrySelectScenarioNodeTreeNode ( lastnode ) ;
CurrentScenarioNode = lastnode ;
}
CurrentScenarioChainEdge = lastedge ;
LoadScenarioChainTabPage ( ) ;
//LoadScenarioTabPage();
//LoadScenarioNodeTabPages();
if ( WorldForm ! = null )
{
WorldForm . UpdateScenarioGraphics ( CurrentScenario , false ) ;
}
else
{
CurrentScenario . ScenarioRegion . BuildBVH ( ) ;
CurrentScenario . ScenarioRegion . BuildVertices ( ) ; //for the graphics...
}
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}
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private void ImportMenyooXml ( )
{
if ( CurrentProjectFile = = null )
{
NewProject ( ) ;
}
var xmlpath = ShowOpenDialog ( "XML Files|*.xml" , string . Empty ) ;
if ( string . IsNullOrEmpty ( xmlpath ) ) return ;
var xmlstr = string . Empty ;
try
{
xmlstr = File . ReadAllText ( xmlpath ) ;
}
catch ( Exception ex )
{
MessageBox . Show ( "Error loading file!\n" + ex . ToString ( ) ) ;
}
if ( string . IsNullOrEmpty ( xmlstr ) ) return ;
var finf = new FileInfo ( xmlpath ) ;
MenyooXml menyooXml = new MenyooXml ( ) ;
menyooXml . FilePath = xmlpath ;
menyooXml . FileName = finf . Name ;
menyooXml . Name = Path . GetFileNameWithoutExtension ( finf . Name ) ;
menyooXml . Init ( xmlstr ) ;
string fname = menyooXml . Name + ".ymap" ;
lock ( ymapsyncroot )
{
YmapFile ymap = CurrentProjectFile . AddYmapFile ( fname ) ;
if ( ymap ! = null )
{
ymap . Loaded = true ;
ymap . HasChanged = true ; //new ymap, flag as not saved
ymap . _CMapData . contentFlags = 65 ; //stream flags value
}
CurrentYmapFile = ymap ;
}
CurrentProjectFile . HasChanged = true ;
int pedcount = 0 ;
int carcount = 0 ;
int entcount = 0 ;
int unkcount = 0 ;
foreach ( var placement in menyooXml . Placements )
{
if ( placement . Type = = 1 )
{
pedcount + + ;
}
else if ( placement . Type = = 2 )
{
CCarGen ccg = new CCarGen ( ) ;
var rotq = Quaternion . Invert ( new Quaternion ( placement . Rotation ) ) ;
Vector3 cdir = rotq . Multiply ( new Vector3 ( 0 , 5 , 0 ) ) ;
ccg . flags = 3680 ;
ccg . orientX = cdir . X ;
ccg . orientY = cdir . Y ;
ccg . perpendicularLength = 2.6f ;
ccg . position = placement . Position ;
ccg . carModel = placement . ModelHash ;
YmapCarGen cg = new YmapCarGen ( CurrentYmapFile , ccg ) ;
if ( WorldForm ! = null )
{
lock ( WorldForm . RenderSyncRoot ) //don't try to do this while rendering...
{
CurrentYmapFile . AddCarGen ( cg ) ;
}
}
else
{
CurrentYmapFile . AddCarGen ( cg ) ;
}
carcount + + ;
}
else if ( placement . Type = = 3 ) //standard entity
{
CEntityDef cent = new CEntityDef ( ) ;
cent . archetypeName = placement . ModelHash ;
cent . position = placement . Position ;
cent . rotation = placement . Rotation ;
cent . scaleXY = 1.0f ;
cent . scaleZ = 1.0f ;
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cent . flags = placement . Dynamic ? 32 u : 0 ; // 1572872; //?
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cent . parentIndex = - 1 ;
cent . lodDist = placement . LodDistance ;
cent . lodLevel = Unk_1264241711 . LODTYPES_DEPTH_ORPHANHD ;
cent . priorityLevel = Unk_648413703 . PRI_REQUIRED ;
cent . ambientOcclusionMultiplier = 255 ;
cent . artificialAmbientOcclusion = 255 ;
YmapEntityDef ent = new YmapEntityDef ( CurrentYmapFile , 0 , ref cent ) ;
ent . SetArchetype ( GameFileCache . GetArchetype ( cent . archetypeName ) ) ;
if ( WorldForm ! = null )
{
lock ( WorldForm . RenderSyncRoot ) //don't try to do this while rendering...
{
CurrentYmapFile . AddEntity ( ent ) ;
}
}
else
{
CurrentYmapFile . AddEntity ( ent ) ;
}
entcount + + ;
}
else
{
unkcount + + ;
}
}
LoadProjectTree ( ) ;
CalcYmapFlags ( ) ;
CalcYmapExtents ( ) ;
MessageBox . Show ( entcount . ToString ( ) + " entities imported. \n" + carcount . ToString ( ) + " car generators imported. \n" + pedcount . ToString ( ) + " peds ignored. \n" + unkcount . ToString ( ) + " others ignored." ) ;
}
2017-09-21 18:33:05 +08:00
public void GetVisibleYmaps ( Camera camera , Dictionary < MetaHash , YmapFile > ymaps )
{
if ( hidegtavmap )
{
ymaps . Clear ( ) ; //remove all the gtav ymaps.
}
if ( renderentities & & ( CurrentProjectFile ! = null ) )
{
lock ( ymapsyncroot )
{
for ( int i = 0 ; i < CurrentProjectFile . YmapFiles . Count ; i + + )
{
var ymap = CurrentProjectFile . YmapFiles [ i ] ;
if ( ymap . Loaded )
{
ymaps [ ymap . _CMapData . name ] = ymap ;
}
}
}
}
}
2018-01-02 05:26:56 +08:00
public void GetVisibleCollisionMeshes ( Camera camera , List < BoundsStoreItem > items )
{
//eventually will need to change this to use a list of Ybn's...
if ( hidegtavmap )
{
items . Clear ( ) ;
}
}
2017-09-21 18:33:05 +08:00
public void GetVisibleWaterQuads ( Camera camera , List < WaterQuad > quads )
{
if ( hidegtavmap )
{
quads . Clear ( ) ;
}
}
public void GetVisibleYnds ( Camera camera , List < YndFile > ynds )
{
if ( hidegtavmap )
{
ynds . Clear ( ) ;
}
if ( CurrentProjectFile = = null ) return ;
lock ( yndsyncroot )
{
visibleynds . Clear ( ) ;
for ( int i = 0 ; i < ynds . Count ; i + + )
{
var ynd = ynds [ i ] ;
visibleynds [ ynd . AreaID ] = ynd ;
}
for ( int i = 0 ; i < CurrentProjectFile . YndFiles . Count ; i + + )
{
var ynd = CurrentProjectFile . YndFiles [ i ] ;
if ( ynd . Loaded )
{
visibleynds [ ynd . AreaID ] = ynd ;
}
}
ynds . Clear ( ) ;
foreach ( var ynd in visibleynds . Values )
{
ynds . Add ( ynd ) ;
}
}
}
public void GetVisibleYnvs ( Camera camera , List < YnvFile > ynvs )
{
if ( hidegtavmap )
{
ynvs . Clear ( ) ;
}
if ( CurrentProjectFile = = null ) return ;
lock ( ynvsyncroot )
{
visibleynvs . Clear ( ) ;
for ( int i = 0 ; i < ynvs . Count ; i + + )
{
var ynv = ynvs [ i ] ;
visibleynvs [ ynv . AreaID ] = ynv ;
}
for ( int i = 0 ; i < CurrentProjectFile . YnvFiles . Count ; i + + )
{
var ynv = CurrentProjectFile . YnvFiles [ i ] ;
if ( ynv . Loaded )
{
visibleynvs [ ynv . AreaID ] = ynv ;
}
}
ynvs . Clear ( ) ;
foreach ( var ynv in visibleynvs . Values )
{
ynvs . Add ( ynv ) ;
}
}
}
public void GetVisibleTrainTracks ( Camera camera , List < TrainTrack > tracks )
{
if ( hidegtavmap )
{
tracks . Clear ( ) ;
}
if ( CurrentProjectFile = = null ) return ;
lock ( trainsyncroot )
{
visibletrains . Clear ( ) ;
for ( int i = 0 ; i < tracks . Count ; i + + )
{
var track = tracks [ i ] ;
visibletrains [ track . Name ] = track ;
}
for ( int i = 0 ; i < CurrentProjectFile . TrainsFiles . Count ; i + + )
{
var track = CurrentProjectFile . TrainsFiles [ i ] ;
if ( track . Loaded )
{
visibletrains [ track . Name ] = track ;
}
}
tracks . Clear ( ) ;
foreach ( var track in visibletrains . Values )
{
tracks . Add ( track ) ;
}
}
}
public void GetVisibleScenarios ( Camera camera , List < YmtFile > ymts )
{
if ( hidegtavmap )
{
ymts . Clear ( ) ;
}
if ( CurrentProjectFile = = null ) return ;
lock ( scenariosyncroot )
{
visiblescenarios . Clear ( ) ;
for ( int i = 0 ; i < ymts . Count ; i + + )
{
var ymt = ymts [ i ] ;
visiblescenarios [ ymt . Name ] = ymt ;
}
for ( int i = 0 ; i < CurrentProjectFile . ScenarioFiles . Count ; i + + )
{
var scenario = CurrentProjectFile . ScenarioFiles [ i ] ;
if ( scenario . Loaded )
{
visiblescenarios [ scenario . Name ] = scenario ;
}
}
ymts . Clear ( ) ;
foreach ( var ymt in visiblescenarios . Values )
{
ymts . Add ( ymt ) ;
}
}
}
public void OnWorldSelectionChanged ( MapSelection sel )
{
try
{
if ( InvokeRequired )
{
BeginInvoke ( new Action ( ( ) = > { OnWorldSelectionChanged ( sel ) ; } ) ) ;
}
else
{
var ent = sel . EntityDef ;
var cargen = sel . CarGenerator ;
var pathnode = sel . PathNode ;
var pathlink = sel . PathLink ;
var navpoly = sel . NavPoly ;
var trainnode = sel . TrainTrackNode ;
var scenariond = sel . ScenarioNode ;
YmapFile ymap = ent ? . Ymap ;
YndFile ynd = pathnode ? . Ynd ;
YnvFile ynv = navpoly ? . Ynv ;
TrainTrack traintrack = trainnode ? . Track ;
YmtFile scenario = scenariond ? . Ymt ;
if ( cargen ! = null )
{
ymap = cargen . Ymap ;
}
if ( YmapExistsInProject ( ymap ) )
{
if ( ent ! = CurrentEntity )
{
TrySelectEntityTreeNode ( ent ) ;
}
if ( cargen ! = CurrentCarGen )
{
TrySelectCarGenTreeNode ( cargen ) ;
}
}
else if ( YndExistsInProject ( ynd ) )
{
if ( pathnode ! = CurrentPathNode )
{
TrySelectPathNodeTreeNode ( pathnode ) ;
}
}
else if ( YnvExistsInProject ( ynv ) )
{
if ( navpoly ! = CurrentNavPoly )
{
TrySelectNavPolyTreeNode ( navpoly ) ;
}
}
else if ( TrainTrackExistsInProject ( traintrack ) )
{
if ( trainnode ! = CurrentTrainNode )
{
TrySelectTrainNodeTreeNode ( trainnode ) ;
}
}
else if ( ScenarioExistsInProject ( scenario ) )
{
if ( ( scenariond ! = null ) & & ( scenariond ! = CurrentScenarioNode ) )
{
TrySelectScenarioNodeTreeNode ( scenariond ) ;
}
}
else
{
ProjectTreeView . SelectedNode = null ;
if ( ymap ! = null )
{
MainTabControl . SelectedTab = YmapTabPage ;
}
else if ( ynd ! = null )
{
MainTabControl . SelectedTab = YndTabPage ;
}
else if ( ynv ! = null )
{
MainTabControl . SelectedTab = YnvTabPage ;
}
else if ( traintrack ! = null )
{
MainTabControl . SelectedTab = TrainsTabPage ;
}
else if ( scenario ! = null )
{
MainTabControl . SelectedTab = ScenarioTabPage ;
}
if ( ent ! = null )
{
YmapTabControl . SelectedTab = YmapEntityTabPage ;
}
else if ( cargen ! = null )
{
YmapTabControl . SelectedTab = YmapCarGenTabPage ;
}
if ( pathnode ! = null )
{
YndTabControl . SelectedTab = YndNodeTabPage ;
}
if ( trainnode ! = null )
{
TrainsTabControl . SelectedTab = TrainNodeTabPage ;
}
if ( scenariond ! = null )
{
SelectScenarioNodeTabPages ( scenariond ) ;
}
}
CurrentYmapFile = ymap ;
CurrentEntity = ent ;
CurrentCarGen = cargen ;
CurrentYndFile = ynd ;
CurrentPathNode = pathnode ;
CurrentPathLink = pathlink ;
CurrentYnvFile = ynv ;
CurrentNavPoly = navpoly ;
CurrentTrainTrack = traintrack ;
CurrentTrainNode = trainnode ;
CurrentScenario = scenario ;
CurrentScenarioNode = scenariond ;
RefreshUI ( ) ;
}
}
catch { }
}
2017-09-26 08:27:18 +08:00
public void OnWorldSelectionModified ( MapSelection sel , List < MapSelection > items )
{
if ( sel . MultipleSelection )
{
}
else if ( sel . EntityDef ! = null )
{
OnWorldEntityModified ( sel . EntityDef ) ;
}
else if ( sel . CarGenerator ! = null )
{
OnWorldCarGenModified ( sel . CarGenerator ) ;
}
else if ( sel . PathNode ! = null )
{
OnWorldPathNodeModified ( sel . PathNode , sel . PathLink ) ;
}
else if ( sel . NavPoly ! = null )
{
OnWorldNavPolyModified ( sel . NavPoly ) ;
}
else if ( sel . TrainTrackNode ! = null )
{
OnWorldTrainNodeModified ( sel . TrainTrackNode ) ;
}
else if ( sel . ScenarioNode ! = null )
{
OnWorldScenarioNodeModified ( sel . ScenarioNode ) ;
}
}
private void OnWorldEntityModified ( YmapEntityDef ent )
2017-09-21 18:33:05 +08:00
{
try
{
if ( InvokeRequired )
{
BeginInvoke ( new Action ( ( ) = > { OnWorldEntityModified ( ent ) ; } ) ) ;
}
else
{
if ( ( ent . Ymap = = null ) | | ( ent . MloParent ! = null ) )
{
return ; //TODO: properly handle interior entities!
}
if ( CurrentProjectFile = = null )
{
NewProject ( ) ;
}
if ( ! YmapExistsInProject ( ent . Ymap ) )
{
ent . Ymap . HasChanged = true ;
AddYmapToProject ( ent . Ymap ) ;
TrySelectEntityTreeNode ( ent ) ;
}
if ( ent ! = CurrentEntity )
{
CurrentEntity = ent ;
TrySelectEntityTreeNode ( ent ) ;
}
if ( ent = = CurrentEntity )
{
LoadEntityTabPage ( ) ;
if ( ent . Ymap ! = null )
{
SetYmapHasChanged ( true ) ;
}
}
}
}
catch { }
}
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private void OnWorldCarGenModified ( YmapCarGen cargen )
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{
try
{
if ( InvokeRequired )
{
BeginInvoke ( new Action ( ( ) = > { OnWorldCarGenModified ( cargen ) ; } ) ) ;
}
else
{
if ( cargen ? . Ymap = = null ) return ;
if ( CurrentProjectFile = = null )
{
NewProject ( ) ;
}
if ( ! YmapExistsInProject ( cargen . Ymap ) )
{
cargen . Ymap . HasChanged = true ;
AddYmapToProject ( cargen . Ymap ) ;
TrySelectCarGenTreeNode ( cargen ) ;
}
if ( cargen ! = CurrentCarGen )
{
CurrentCarGen = cargen ;
TrySelectCarGenTreeNode ( cargen ) ;
}
if ( cargen = = CurrentCarGen )
{
LoadCarGenTabPage ( ) ;
UpdateCarGenTreeNode ( cargen ) ;
if ( cargen . Ymap ! = null )
{
SetYmapHasChanged ( true ) ;
}
}
}
}
catch { }
}
2017-09-26 08:27:18 +08:00
private void OnWorldPathNodeModified ( YndNode node , YndLink link )
2017-09-21 18:33:05 +08:00
{
try
{
if ( InvokeRequired )
{
BeginInvoke ( new Action ( ( ) = > { OnWorldPathNodeModified ( node , link ) ; } ) ) ;
}
else
{
if ( node ? . Ynd = = null ) return ;
if ( CurrentProjectFile = = null )
{
NewProject ( ) ;
}
if ( ! YndExistsInProject ( node . Ynd ) )
{
node . Ynd . HasChanged = true ;
AddYndToProject ( node . Ynd ) ;
TrySelectPathNodeTreeNode ( node ) ;
}
if ( node ! = CurrentPathNode )
{
CurrentPathNode = node ;
TrySelectPathNodeTreeNode ( node ) ;
}
//if (link != CurrentPathLink)
//{
// CurrentPathLink = link;
// LoadPathNodeLinkPage();
//}
if ( node = = CurrentPathNode )
{
//LoadYndTabPage();
LoadPathNodeTabPage ( ) ;
//UpdatePathNodeTreeNode(node);
if ( node . Ynd ! = null )
{
SetYndHasChanged ( true ) ;
}
}
}
}
catch { }
}
2017-09-26 08:27:18 +08:00
private void OnWorldNavPolyModified ( YnvPoly poly )
2017-09-21 18:33:05 +08:00
{
try
{
if ( InvokeRequired )
{
BeginInvoke ( new Action ( ( ) = > { OnWorldNavPolyModified ( poly ) ; } ) ) ;
}
else
{
if ( poly ? . Ynv = = null ) return ;
if ( CurrentProjectFile = = null )
{
NewProject ( ) ;
}
if ( ! YnvExistsInProject ( poly . Ynv ) )
{
poly . Ynv . HasChanged = true ;
AddYnvToProject ( poly . Ynv ) ;
TrySelectNavPolyTreeNode ( poly ) ;
}
if ( poly ! = CurrentNavPoly )
{
CurrentNavPoly = poly ;
TrySelectNavPolyTreeNode ( poly ) ;
}
if ( poly = = CurrentNavPoly )
{
LoadYnvTabPage ( ) ;
//UpdateNavPolyTreeNode(poly);
if ( poly . Ynv ! = null )
{
SetYnvHasChanged ( true ) ;
}
}
}
}
catch { }
}
2017-09-26 08:27:18 +08:00
private void OnWorldTrainNodeModified ( TrainTrackNode node )
2017-09-21 18:33:05 +08:00
{
try
{
if ( InvokeRequired )
{
BeginInvoke ( new Action ( ( ) = > { OnWorldTrainNodeModified ( node ) ; } ) ) ;
}
else
{
if ( node ? . Track = = null ) return ;
if ( CurrentProjectFile = = null )
{
NewProject ( ) ;
}
if ( ! TrainTrackExistsInProject ( node . Track ) )
{
node . Track . HasChanged = true ;
AddTrainTrackToProject ( node . Track ) ;
TrySelectTrainNodeTreeNode ( node ) ;
}
if ( node ! = CurrentTrainNode )
{
CurrentTrainNode = node ;
TrySelectTrainNodeTreeNode ( node ) ;
}
if ( node = = CurrentTrainNode )
{
LoadTrainNodeTabPage ( ) ;
if ( node . Track ! = null )
{
SetTrainTrackHasChanged ( true ) ;
}
}
}
}
catch { }
}
2017-09-26 08:27:18 +08:00
private void OnWorldScenarioNodeModified ( ScenarioNode node )
2017-09-21 18:33:05 +08:00
{
try
{
if ( InvokeRequired )
{
BeginInvoke ( new Action ( ( ) = > { OnWorldScenarioNodeModified ( node ) ; } ) ) ;
}
else
{
if ( node ? . Ymt = = null ) return ;
if ( CurrentProjectFile = = null )
{
NewProject ( ) ;
}
if ( ! ScenarioExistsInProject ( node . Ymt ) )
{
node . Ymt . HasChanged = true ;
AddScenarioToProject ( node . Ymt ) ;
TrySelectScenarioNodeTreeNode ( node ) ;
}
if ( node ! = CurrentScenarioNode )
{
CurrentScenarioNode = node ;
TrySelectScenarioNodeTreeNode ( node ) ;
}
if ( node = = CurrentScenarioNode )
{
LoadScenarioTabPage ( ) ;
LoadScenarioNodeTabPages ( ) ;
if ( node ? . Ymt ! = null )
{
SetScenarioHasChanged ( true ) ;
}
}
}
}
catch { }
}
private bool IsBitSet ( uint value , int bit )
{
return ( ( ( value > > bit ) & 1 ) > 0 ) ;
}
private uint SetBit ( uint value , int bit )
{
return ( value | ( 1 u < < bit ) ) ;
}
private uint ClearBit ( uint value , int bit )
{
return ( value & ( ~ ( 1 u < < bit ) ) ) ;
}
private uint UpdateBit ( uint value , int bit , bool flag )
{
if ( flag ) return SetBit ( value , bit ) ;
else return ClearBit ( value , bit ) ;
}
private string ShowOpenDialog ( string filter , string filename )
{
OpenFileDialog . FileName = filename ;
OpenFileDialog . Filter = filter ;
OpenFileDialog . Multiselect = false ;
if ( OpenFileDialog . ShowDialog ( this ) ! = DialogResult . OK )
{
return string . Empty ;
}
return OpenFileDialog . FileName ;
}
private string [ ] ShowOpenDialogMulti ( string filter , string filename )
{
OpenFileDialog . FileName = filename ;
OpenFileDialog . Filter = filter ;
OpenFileDialog . Multiselect = true ;
if ( OpenFileDialog . ShowDialog ( this ) ! = DialogResult . OK )
{
return null ;
}
return OpenFileDialog . FileNames ;
}
private string ShowSaveDialog ( string filter , string filename )
{
SaveFileDialog . FileName = filename ;
SaveFileDialog . Filter = filter ;
if ( SaveFileDialog . ShowDialog ( this ) ! = DialogResult . OK )
{
return string . Empty ;
}
return SaveFileDialog . FileName ;
}
private RpfFileEntry FindParentYmapEntry ( uint hash )
{
if ( CurrentProjectFile ! = null )
{
foreach ( var ymap in CurrentProjectFile . YmapFiles )
{
if ( ( ymap . _CMapData . name . Hash = = hash ) | | ( JenkHash . GenHash ( Path . GetFileNameWithoutExtension ( ymap . Name ) ) = = hash ) )
{
return ymap . RpfFileEntry ;
}
}
}
if ( ( GameFileCache ! = null ) & & ( GameFileCache . IsInited ) )
{
return GameFileCache . GetYmapEntry ( hash ) ;
}
return null ;
}
private bool YmapExistsInProject ( YmapFile ymap )
{
if ( ymap = = null ) return false ;
if ( CurrentProjectFile = = null ) return false ;
return CurrentProjectFile . ContainsYmap ( ymap ) ;
}
private bool YndExistsInProject ( YndFile ynd )
{
if ( ynd = = null ) return false ;
if ( CurrentProjectFile = = null ) return false ;
return CurrentProjectFile . ContainsYnd ( ynd ) ;
}
private bool YnvExistsInProject ( YnvFile ynv )
{
if ( ynv = = null ) return false ;
if ( CurrentProjectFile = = null ) return false ;
return CurrentProjectFile . ContainsYnv ( ynv ) ;
}
private bool TrainTrackExistsInProject ( TrainTrack track )
{
if ( track = = null ) return false ;
if ( CurrentProjectFile = = null ) return false ;
return CurrentProjectFile . ContainsTrainTrack ( track ) ;
}
private bool ScenarioExistsInProject ( YmtFile ymt )
{
if ( ymt = = null ) return false ;
if ( CurrentProjectFile = = null ) return false ;
return CurrentProjectFile . ContainsScenario ( ymt ) ;
}
private TreeNode GetChildTreeNode ( TreeNode node , string name )
{
if ( node = = null ) return null ;
var nodes = node . Nodes . Find ( name , false ) ;
if ( ( nodes = = null ) | | ( nodes . Length ! = 1 ) ) return null ;
return nodes [ 0 ] ;
}
private TreeNode FindYmapTreeNode ( YmapFile ymap )
{
if ( ProjectTreeView . Nodes . Count < = 0 ) return null ;
var projnode = ProjectTreeView . Nodes [ 0 ] ;
var ymapsnode = GetChildTreeNode ( projnode , "Ymap" ) ;
if ( ymapsnode = = null ) return null ;
for ( int i = 0 ; i < ymapsnode . Nodes . Count ; i + + )
{
var ymapnode = ymapsnode . Nodes [ i ] ;
if ( ymapnode . Tag = = ymap ) return ymapnode ;
}
return null ;
}
private TreeNode FindEntityTreeNode ( YmapEntityDef ent )
{
if ( ent = = null ) return null ;
TreeNode ymapnode = FindYmapTreeNode ( ent . Ymap ) ;
if ( ymapnode = = null ) return null ;
var entsnode = GetChildTreeNode ( ymapnode , "Entities" ) ;
if ( entsnode = = null ) return null ;
for ( int i = 0 ; i < entsnode . Nodes . Count ; i + + )
{
TreeNode entnode = entsnode . Nodes [ i ] ;
if ( entnode . Tag = = ent ) return entnode ;
}
return null ;
}
private TreeNode FindCarGenTreeNode ( YmapCarGen cargen )
{
if ( cargen = = null ) return null ;
TreeNode ymapnode = FindYmapTreeNode ( cargen . Ymap ) ;
if ( ymapnode = = null ) return null ;
var cargensnode = GetChildTreeNode ( ymapnode , "CarGens" ) ;
if ( cargensnode = = null ) return null ;
for ( int i = 0 ; i < cargensnode . Nodes . Count ; i + + )
{
TreeNode cargennode = cargensnode . Nodes [ i ] ;
if ( cargennode . Tag = = cargen ) return cargennode ;
}
return null ;
}
private TreeNode FindYndTreeNode ( YndFile ynd )
{
if ( ProjectTreeView . Nodes . Count < = 0 ) return null ;
var projnode = ProjectTreeView . Nodes [ 0 ] ;
var yndsnode = GetChildTreeNode ( projnode , "Ynd" ) ;
if ( yndsnode = = null ) return null ;
for ( int i = 0 ; i < yndsnode . Nodes . Count ; i + + )
{
var yndnode = yndsnode . Nodes [ i ] ;
if ( yndnode . Tag = = ynd ) return yndnode ;
}
return null ;
}
private TreeNode FindPathNodeTreeNode ( YndNode n )
{
if ( n = = null ) return null ;
TreeNode yndnode = FindYndTreeNode ( n . Ynd ) ;
var nodesnode = GetChildTreeNode ( yndnode , "Nodes" ) ;
if ( nodesnode = = null ) return null ;
for ( int i = 0 ; i < nodesnode . Nodes . Count ; i + + )
{
TreeNode nnode = nodesnode . Nodes [ i ] ;
if ( nnode . Tag = = n ) return nnode ;
}
return null ;
}
private TreeNode FindYnvTreeNode ( YnvFile ynv )
{
if ( ProjectTreeView . Nodes . Count < = 0 ) return null ;
var projnode = ProjectTreeView . Nodes [ 0 ] ;
var ynvsnode = GetChildTreeNode ( projnode , "Ynv" ) ;
if ( ynvsnode = = null ) return null ;
for ( int i = 0 ; i < ynvsnode . Nodes . Count ; i + + )
{
var yndnode = ynvsnode . Nodes [ i ] ;
if ( yndnode . Tag = = ynv ) return yndnode ;
}
return null ;
}
private TreeNode FindNavPolyTreeNode ( YnvPoly p )
{
if ( p = = null ) return null ;
TreeNode ynvnode = FindYnvTreeNode ( p . Ynv ) ;
var polysnode = GetChildTreeNode ( ynvnode , "Polygons" ) ;
if ( polysnode = = null ) return null ;
for ( int i = 0 ; i < polysnode . Nodes . Count ; i + + )
{
TreeNode pnode = polysnode . Nodes [ i ] ;
if ( pnode . Tag = = p ) return pnode ;
}
return null ;
}
private TreeNode FindTrainTrackTreeNode ( TrainTrack track )
{
if ( ProjectTreeView . Nodes . Count < = 0 ) return null ;
var projnode = ProjectTreeView . Nodes [ 0 ] ;
var trainsnode = GetChildTreeNode ( projnode , "Trains" ) ;
if ( trainsnode = = null ) return null ;
for ( int i = 0 ; i < trainsnode . Nodes . Count ; i + + )
{
var trainnode = trainsnode . Nodes [ i ] ;
if ( trainnode . Tag = = track ) return trainnode ;
}
return null ;
}
private TreeNode FindTrainNodeTreeNode ( TrainTrackNode n )
{
if ( n = = null ) return null ;
TreeNode tracknode = FindTrainTrackTreeNode ( n . Track ) ;
var nodesnode = GetChildTreeNode ( tracknode , "Nodes" ) ;
if ( nodesnode = = null ) return null ;
for ( int i = 0 ; i < nodesnode . Nodes . Count ; i + + )
{
TreeNode nnode = nodesnode . Nodes [ i ] ;
if ( nnode . Tag = = n ) return nnode ;
}
return null ;
}
private TreeNode FindScenarioTreeNode ( YmtFile ymt )
{
if ( ProjectTreeView . Nodes . Count < = 0 ) return null ;
var projnode = ProjectTreeView . Nodes [ 0 ] ;
var scenariosnode = GetChildTreeNode ( projnode , "Scenarios" ) ;
if ( scenariosnode = = null ) return null ;
for ( int i = 0 ; i < scenariosnode . Nodes . Count ; i + + )
{
var ymtnode = scenariosnode . Nodes [ i ] ;
if ( ymtnode . Tag = = ymt ) return ymtnode ;
}
return null ;
}
private TreeNode FindScenarioNodeTreeNode ( ScenarioNode p )
{
if ( p = = null ) return null ;
TreeNode ymtnode = FindScenarioTreeNode ( p . Ymt ) ;
var pointsnode = GetChildTreeNode ( ymtnode , "Points" ) ;
if ( pointsnode = = null ) return null ;
for ( int i = 0 ; i < pointsnode . Nodes . Count ; i + + )
{
TreeNode pnode = pointsnode . Nodes [ i ] ;
if ( pnode . Tag = = p ) return pnode ;
}
return null ;
}
private void TrySelectEntityTreeNode ( YmapEntityDef ent )
{
TreeNode entnode = FindEntityTreeNode ( ent ) ;
if ( entnode ! = null )
{
ProjectTreeView . SelectedNode = entnode ;
}
}
private void TrySelectCarGenTreeNode ( YmapCarGen cargen )
{
TreeNode cargennode = FindCarGenTreeNode ( cargen ) ;
if ( cargennode ! = null )
{
ProjectTreeView . SelectedNode = cargennode ;
}
}
private void UpdateCarGenTreeNode ( YmapCarGen cargen )
{
var tn = FindCarGenTreeNode ( cargen ) ;
if ( tn ! = null )
{
tn . Text = cargen . ToString ( ) ;
}
}
private void TrySelectPathNodeTreeNode ( YndNode node )
{
TreeNode tnode = FindPathNodeTreeNode ( node ) ;
if ( tnode = = null )
{
tnode = FindYndTreeNode ( node ? . Ynd ) ;
}
if ( tnode ! = null )
{
ProjectTreeView . SelectedNode = tnode ;
}
}
private void UpdatePathNodeTreeNode ( YndNode node )
{
var tn = FindPathNodeTreeNode ( node ) ;
if ( tn ! = null )
{
tn . Text = node . _RawData . ToString ( ) ;
}
}
private void TrySelectNavPolyTreeNode ( YnvPoly poly )
{
TreeNode tnode = FindNavPolyTreeNode ( poly ) ;
if ( tnode = = null )
{
tnode = FindYnvTreeNode ( poly ? . Ynv ) ;
}
if ( tnode ! = null )
{
ProjectTreeView . SelectedNode = tnode ;
}
}
private void UpdateNavPolyTreeNode ( YnvPoly poly )
{
var tn = FindNavPolyTreeNode ( poly ) ;
if ( tn ! = null )
{
tn . Text = poly . _RawData . ToString ( ) ;
}
}
private void TrySelectTrainNodeTreeNode ( TrainTrackNode node )
{
TreeNode tnode = FindTrainNodeTreeNode ( node ) ;
if ( tnode = = null )
{
tnode = FindTrainTrackTreeNode ( node ? . Track ) ;
}
if ( tnode ! = null )
{
ProjectTreeView . SelectedNode = tnode ;
}
}
private void UpdateTrainNodeTreeNode ( TrainTrackNode node )
{
var tn = FindTrainNodeTreeNode ( node ) ;
if ( tn ! = null )
{
tn . Text = node . ToString ( ) ;
}
}
private void TrySelectScenarioTreeNode ( YmtFile scenario )
{
TreeNode tnode = FindScenarioTreeNode ( scenario ) ;
if ( tnode ! = null )
{
ProjectTreeView . SelectedNode = tnode ;
}
}
private void TrySelectScenarioNodeTreeNode ( ScenarioNode node )
{
TreeNode tnode = FindScenarioNodeTreeNode ( node ) ;
if ( tnode = = null )
{
tnode = FindScenarioTreeNode ( node ? . Ymt ) ;
}
if ( tnode ! = null )
{
ProjectTreeView . SelectedNode = tnode ;
}
}
private void UpdateScenarioNodeTreeNode ( ScenarioNode node )
{
var tn = FindScenarioNodeTreeNode ( node ) ;
if ( tn ! = null )
{
tn . Text = node . MedTypeName + ": " + node . StringText ;
}
}
private void ProjectForm_FormClosing ( object sender , FormClosingEventArgs e )
{
CloseProject ( ) ;
}
private void ProjectForm_FormClosed ( object sender , FormClosedEventArgs e )
{
if ( WorldForm ! = null )
{
WorldForm . OnProjectFormClosed ( ) ;
}
}
private void FileNewProjectMenu_Click ( object sender , EventArgs e )
{
NewProject ( ) ;
}
private void FileNewYmapMenu_Click ( object sender , EventArgs e )
{
NewYmap ( ) ;
}
private void FileNewYndMenu_Click ( object sender , EventArgs e )
{
NewYnd ( ) ;
}
private void FileNewYnvMenu_Click ( object sender , EventArgs e )
{
NewYnv ( ) ;
}
private void FileNewTrainsMenu_Click ( object sender , EventArgs e )
{
NewTrainTrack ( ) ;
}
private void FileNewScenarioMenu_Click ( object sender , EventArgs e )
{
NewScenario ( ) ;
}
private void FileOpenProjectMenu_Click ( object sender , EventArgs e )
{
if ( CurrentProjectFile ! = null )
{
////unload current project first?
//if (MessageBox.Show("Close the current project and open an existing one?", "Confirm close project", MessageBoxButtons.YesNo) != DialogResult.Yes)
//{
// return;
//}
CloseProject ( ) ;
}
OpenProject ( ) ;
}
private void FileOpenYmapMenu_Click ( object sender , EventArgs e )
{
OpenYmap ( ) ;
}
private void FileOpenYndMenu_Click ( object sender , EventArgs e )
{
OpenYnd ( ) ;
}
private void FileOpenYnvMenu_Click ( object sender , EventArgs e )
{
OpenYnv ( ) ;
}
private void FileOpenTrainsMenu_Click ( object sender , EventArgs e )
{
OpenTrainTrack ( ) ;
}
private void FileOpenScenarioMenu_Click ( object sender , EventArgs e )
{
OpenScenario ( ) ;
}
private void FileCloseProjectMenu_Click ( object sender , EventArgs e )
{
CloseProject ( ) ;
}
private void FileSaveProjectMenu_Click ( object sender , EventArgs e )
{
SaveProject ( false ) ;
}
private void FileSaveProjectAsMenu_Click ( object sender , EventArgs e )
{
SaveProject ( true ) ;
}
private void FileSaveItemMenu_Click ( object sender , EventArgs e )
{
SaveCurrentItem ( false ) ;
}
private void FileSaveItemAsMenu_Click ( object sender , EventArgs e )
{
SaveCurrentItem ( true ) ;
}
private void YmapNewEntityMenu_Click ( object sender , EventArgs e )
{
NewEntity ( ) ;
}
private void YmapNewCarGenMenu_Click ( object sender , EventArgs e )
{
NewCarGen ( ) ;
}
private void YmapAddToProjectMenu_Click ( object sender , EventArgs e )
{
AddYmapToProject ( CurrentYmapFile ) ;
}
private void YmapRemoveFromProjectMenu_Click ( object sender , EventArgs e )
{
RemoveYmapFromProject ( ) ;
}
private void YndNewNodeMenu_Click ( object sender , EventArgs e )
{
NewPathNode ( ) ;
}
private void YndAddToProjectMenu_Click ( object sender , EventArgs e )
{
AddYndToProject ( CurrentYndFile ) ;
}
private void YndRemoveFromProjectMenu_Click ( object sender , EventArgs e )
{
RemoveYndFromProject ( ) ;
}
private void YnvNewPolygonMenu_Click ( object sender , EventArgs e )
{
NewNavPoly ( ) ;
}
private void YnvAddToProjectMenu_Click ( object sender , EventArgs e )
{
//AddYnvToProject(CurrentYnvFile);
}
private void YnvRemoveFromProjectMenu_Click ( object sender , EventArgs e )
{
RemoveYnvFromProject ( ) ;
}
private void TrainsNewNodeMenu_Click ( object sender , EventArgs e )
{
NewTrainNode ( ) ;
}
private void TrainsAddToProjectMenu_Click ( object sender , EventArgs e )
{
AddTrainTrackToProject ( CurrentTrainTrack ) ;
}
private void TrainsRemoveFromProjectMenu_Click ( object sender , EventArgs e )
{
RemoveTrainTrackFromProject ( ) ;
}
private void ScenarioNewPointMenu_Click ( object sender , EventArgs e )
{
CurrentScenarioNode = null ;
NewScenarioNode ( ) ;
}
private void ScenarioNewPointFromSelectedMenu_Click ( object sender , EventArgs e )
{
NewScenarioNode ( ) ;
}
private void ScenarioNewEntityOverrideMenu_Click ( object sender , EventArgs e )
{
AddScenarioEntity ( ) ;
}
private void ScenarioNewChainMenu_Click ( object sender , EventArgs e )
{
AddScenarioChain ( ) ;
}
private void ScenarioNewClusterMenu_Click ( object sender , EventArgs e )
{
AddScenarioCluster ( ) ;
}
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private void ScenarioImportChainMenu_Click ( object sender , EventArgs e )
{
ImportScenarioChain ( ) ;
}
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private void ScenarioAddToProjectMenu_Click ( object sender , EventArgs e )
{
AddScenarioToProject ( CurrentScenario ) ;
}
private void ScenarioRemoveFromProjectMenu_Click ( object sender , EventArgs e )
{
RemoveScenarioFromProject ( ) ;
}
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private void ToolsImportMenyooXmlMenu_Click ( object sender , EventArgs e )
{
ImportMenyooXml ( ) ;
}
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private void OptionsHideGTAVMapMenu_Click ( object sender , EventArgs e )
{
ProjectHideMapCheckBox . Checked = ! hidegtavmap ;
}
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private void ProjectNameTextBox_TextChanged ( object sender , EventArgs e )
{
if ( CurrentProjectFile ! = null )
{
if ( CurrentProjectFile . Name ! = ProjectNameTextBox . Text )
{
CurrentProjectFile . Name = ProjectNameTextBox . Text ;
SetProjectHasChanged ( true ) ;
}
}
}
private void ProjectTreeView_AfterSelect ( object sender , TreeViewEventArgs e )
{
YmapFile ymap = null ;
YmapEntityDef yent = null ;
YmapCarGen ycgen = null ;
YndFile ynd = null ;
YndNode ynode = null ;
YnvFile ynv = null ;
YnvPoly ypoly = null ;
TrainTrack tt = null ;
TrainTrackNode ttnode = null ;
YmtFile scenario = null ;
ScenarioNode scenarionode = null ;
object tag = null ;
var node = ProjectTreeView . SelectedNode ;
if ( node ! = null )
{
tag = node . Tag ;
ymap = tag as YmapFile ;
yent = tag as YmapEntityDef ;
ycgen = tag as YmapCarGen ;
ynd = tag as YndFile ;
ynode = tag as YndNode ;
ynv = tag as YnvFile ;
ypoly = tag as YnvPoly ;
tt = tag as TrainTrack ;
ttnode = tag as TrainTrackNode ;
scenario = tag as YmtFile ; if ( ( scenario ! = null ) & & ( scenario . ScenarioRegion = = null ) ) scenario = null ; //incase other types of ymt files make it into the project...
scenarionode = tag as ScenarioNode ;
}
CurrentYmapFile = ymap ;
CurrentEntity = yent ;
CurrentCarGen = ycgen ;
CurrentYndFile = ynd ;
CurrentPathNode = ynode ;
CurrentYnvFile = ynv ;
CurrentNavPoly = ypoly ;
CurrentTrainTrack = tt ;
CurrentTrainNode = ttnode ;
CurrentScenario = scenario ;
CurrentScenarioNode = scenarionode ;
if ( tag = = CurrentProjectFile )
{
MainTabControl . SelectedTab = ProjectTabPage ;
}
if ( yent ! = null )
{
CurrentYmapFile = yent . Ymap ;
MainTabControl . SelectedTab = YmapTabPage ;
YmapTabControl . SelectedTab = YmapEntityTabPage ;
}
else if ( ycgen ! = null )
{
CurrentYmapFile = ycgen . Ymap ;
MainTabControl . SelectedTab = YmapTabPage ;
YmapTabControl . SelectedTab = YmapCarGenTabPage ;
}
else if ( ymap ! = null )
{
CurrentYmapFile = ymap ;
MainTabControl . SelectedTab = YmapTabPage ;
YmapTabControl . SelectedTab = YmapYmapTabPage ;
}
if ( ynode ! = null )
{
CurrentYndFile = ynode . Ynd ;
MainTabControl . SelectedTab = YndTabPage ;
YndTabControl . SelectedTab = YndNodeTabPage ;
}
else if ( ynd ! = null )
{
MainTabControl . SelectedTab = YndTabPage ;
YndTabControl . SelectedTab = YndYndTabPage ;
}
if ( ypoly ! = null )
{
CurrentYnvFile = ypoly . Ynv ;
MainTabControl . SelectedTab = YnvTabPage ;
YnvTabControl . SelectedTab = YnvPolyTabPage ;
}
else if ( ynv ! = null )
{
MainTabControl . SelectedTab = YnvTabPage ;
YnvTabControl . SelectedTab = YnvYnvTabPage ;
}
if ( ttnode ! = null )
{
CurrentTrainTrack = ttnode . Track ;
MainTabControl . SelectedTab = TrainsTabPage ;
TrainsTabControl . SelectedTab = TrainNodeTabPage ;
}
else if ( tt ! = null )
{
MainTabControl . SelectedTab = TrainsTabPage ;
TrainsTabControl . SelectedTab = TrainTrackTabPage ;
}
if ( scenarionode ! = null )
{
CurrentScenario = scenarionode . Ymt ;
MainTabControl . SelectedTab = ScenarioTabPage ;
SelectScenarioNodeTabPages ( scenarionode ) ;
}
else if ( scenario ! = null )
{
MainTabControl . SelectedTab = ScenarioTabPage ;
ScenarioTabControl . SelectedTab = ScenarioYmtTabPage ;
}
RefreshUI ( ) ;
}
private void ProjectShowEntitiesCheckBox_CheckedChanged ( object sender , EventArgs e )
{
renderentities = ProjectShowEntitiesCheckBox . Checked ;
}
private void ProjectHideMapCheckBox_CheckedChanged ( object sender , EventArgs e )
{
hidegtavmap = ProjectHideMapCheckBox . Checked ;
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OptionsHideGTAVMapMenu . Checked = hidegtavmap ;
}
private void ProjectManifestGenerateButton_Click ( object sender , EventArgs e )
{
GenerateProjectManifest ( ) ;
2017-09-21 18:33:05 +08:00
}
private void YmapNameTextBox_TextChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
uint hash = 0 ;
string name = YmapNameTextBox . Text ;
if ( ! uint . TryParse ( name , out hash ) ) //don't re-hash hashes
{
hash = JenkHash . GenHash ( name ) ;
JenkIndex . Ensure ( name ) ;
}
YmapNameHashLabel . Text = "Hash: " + hash . ToString ( ) ;
if ( CurrentYmapFile ! = null )
{
lock ( ymapsyncroot )
{
string ymname = name + ".ymap" ;
if ( CurrentYmapFile . Name ! = ymname )
{
CurrentYmapFile . Name = ymname ;
CurrentYmapFile . _CMapData . name = new MetaHash ( hash ) ;
SetYmapHasChanged ( true ) ;
}
}
}
}
private void YmapParentTextBox_TextChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
uint hash = 0 ;
string name = YmapParentTextBox . Text ;
if ( ! uint . TryParse ( name , out hash ) ) //don't re-hash hashes
{
hash = JenkHash . GenHash ( name ) ;
JenkIndex . Ensure ( name ) ;
}
YmapParentHashLabel . Text = "Hash: " + hash . ToString ( ) ;
if ( hash ! = 0 )
{
var entry = FindParentYmapEntry ( hash ) ;
if ( entry = = null )
{
YmapParentHashLabel . Text + = " (not found!)" ;
}
}
if ( CurrentYmapFile ! = null )
{
lock ( ymapsyncroot )
{
if ( CurrentYmapFile . _CMapData . parent . Hash ! = hash )
{
CurrentYmapFile . _CMapData . parent = new MetaHash ( hash ) ;
SetYmapHasChanged ( true ) ;
//TODO: confirm entity parent linkage?
}
}
}
}
private void YmapFlagsTextBox_TextChanged ( object sender , EventArgs e )
{
SetYmapFlagsFromTextBoxes ( ) ;
}
private void YmapContentFlagsTextBox_TextChanged ( object sender , EventArgs e )
{
SetYmapFlagsFromTextBoxes ( ) ;
}
private void YmapCFlagsHDCheckBox_CheckedChanged ( object sender , EventArgs e )
{
SetYmapFlagsFromCheckBoxes ( ) ;
}
private void YmapCFlagsLODCheckBox_CheckedChanged ( object sender , EventArgs e )
{
SetYmapFlagsFromCheckBoxes ( ) ;
}
private void YmapCFlagsSLOD2CheckBox_CheckedChanged ( object sender , EventArgs e )
{
SetYmapFlagsFromCheckBoxes ( ) ;
}
private void YmapCFlagsInteriorCheckBox_CheckedChanged ( object sender , EventArgs e )
{
SetYmapFlagsFromCheckBoxes ( ) ;
}
private void YmapCFlagsSLODCheckBox_CheckedChanged ( object sender , EventArgs e )
{
SetYmapFlagsFromCheckBoxes ( ) ;
}
private void YmapCFlagsOcclusionCheckBox_CheckedChanged ( object sender , EventArgs e )
{
SetYmapFlagsFromCheckBoxes ( ) ;
}
private void YmapCFlagsPhysicsCheckBox_CheckedChanged ( object sender , EventArgs e )
{
SetYmapFlagsFromCheckBoxes ( ) ;
}
private void YmapCFlagsLODLightsCheckBox_CheckedChanged ( object sender , EventArgs e )
{
SetYmapFlagsFromCheckBoxes ( ) ;
}
private void YmapCFlagsDistLightsCheckBox_CheckedChanged ( object sender , EventArgs e )
{
SetYmapFlagsFromCheckBoxes ( ) ;
}
private void YmapCFlagsCriticalCheckBox_CheckedChanged ( object sender , EventArgs e )
{
SetYmapFlagsFromCheckBoxes ( ) ;
}
private void YmapCFlagsGrassCheckBox_CheckedChanged ( object sender , EventArgs e )
{
SetYmapFlagsFromCheckBoxes ( ) ;
}
private void YmapFlagsScriptedCheckBox_CheckedChanged ( object sender , EventArgs e )
{
SetYmapFlagsFromCheckBoxes ( ) ;
}
private void YmapFlagsLODCheckBox_CheckedChanged ( object sender , EventArgs e )
{
SetYmapFlagsFromCheckBoxes ( ) ;
}
private void YmapCalculateFlagsButton_Click ( object sender , EventArgs e )
{
CalcYmapFlags ( ) ;
}
private void YmapEntitiesExtentsMinTextBox_TextChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentYmapFile = = null ) return ;
Vector3 v = FloatUtil . ParseVector3String ( YmapEntitiesExtentsMinTextBox . Text ) ;
lock ( ymapsyncroot )
{
if ( CurrentYmapFile . _CMapData . entitiesExtentsMin ! = v )
{
CurrentYmapFile . _CMapData . entitiesExtentsMin = v ;
SetYmapHasChanged ( true ) ;
}
}
}
private void YmapEntitiesExtentsMaxTextBox_TextChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentYmapFile = = null ) return ;
Vector3 v = FloatUtil . ParseVector3String ( YmapEntitiesExtentsMaxTextBox . Text ) ;
lock ( ymapsyncroot )
{
if ( CurrentYmapFile . _CMapData . entitiesExtentsMax ! = v )
{
CurrentYmapFile . _CMapData . entitiesExtentsMax = v ;
SetYmapHasChanged ( true ) ;
}
}
}
private void YmapStreamingExtentsMinTextBox_TextChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentYmapFile = = null ) return ;
Vector3 v = FloatUtil . ParseVector3String ( YmapStreamingExtentsMinTextBox . Text ) ;
lock ( ymapsyncroot )
{
if ( CurrentYmapFile . _CMapData . streamingExtentsMin ! = v )
{
CurrentYmapFile . _CMapData . streamingExtentsMin = v ;
SetYmapHasChanged ( true ) ;
}
}
}
private void YmapStreamingExtentsMaxTextBox_TextChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentYmapFile = = null ) return ;
Vector3 v = FloatUtil . ParseVector3String ( YmapStreamingExtentsMaxTextBox . Text ) ;
lock ( ymapsyncroot )
{
if ( CurrentYmapFile . _CMapData . streamingExtentsMax ! = v )
{
CurrentYmapFile . _CMapData . streamingExtentsMax = v ;
SetYmapHasChanged ( true ) ;
}
}
}
private void YmapCalculateExtentsButton_Click ( object sender , EventArgs e )
{
CalcYmapExtents ( ) ;
}
private void YmapPhysicsDictionariesTextBox_TextChanged ( object sender , EventArgs e )
{
SetYmapPhysicsDictionariesFromTextbox ( ) ;
}
private void EntityArchetypeTextBox_TextChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentEntity = = null ) return ;
uint hash = 0 ;
string name = EntityArchetypeTextBox . Text ;
if ( ! uint . TryParse ( name , out hash ) ) //don't re-hash hashes
{
hash = JenkHash . GenHash ( name ) ;
JenkIndex . Ensure ( name ) ;
}
EntityArchetypeHashLabel . Text = "Hash: " + hash . ToString ( ) ;
var arch = GameFileCache . GetArchetype ( hash ) ;
if ( arch = = null )
{
EntityArchetypeHashLabel . Text + = " (not found)" ;
}
TreeNode tn = FindEntityTreeNode ( CurrentEntity ) ;
if ( tn ! = null )
{
tn . Text = name ;
}
if ( CurrentEntity ! = null )
{
lock ( ymapsyncroot )
{
CurrentEntity . _CEntityDef . archetypeName = new MetaHash ( hash ) ;
if ( CurrentEntity . Archetype ! = arch )
{
CurrentEntity . SetArchetype ( arch ) ;
SetYmapHasChanged ( true ) ;
}
}
}
}
private void EntityFlagsTextBox_TextChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentEntity = = null ) return ;
uint flags = 0 ;
uint . TryParse ( EntityFlagsTextBox . Text , out flags ) ;
2017-09-23 19:46:49 +08:00
populatingui = true ;
for ( int i = 0 ; i < EntityFlagsCheckedListBox . Items . Count ; i + + )
{
var c = ( ( flags & ( 1 u < < i ) ) > 0 ) ;
EntityFlagsCheckedListBox . SetItemCheckState ( i , c ? CheckState . Checked : CheckState . Unchecked ) ;
}
populatingui = false ;
lock ( ymapsyncroot )
{
if ( CurrentEntity . _CEntityDef . flags ! = flags )
{
CurrentEntity . _CEntityDef . flags = flags ;
SetYmapHasChanged ( true ) ;
}
}
}
private void EntityFlagsCheckedListBox_ItemCheck ( object sender , ItemCheckEventArgs e )
{
if ( populatingui ) return ;
if ( CurrentEntity = = null ) return ;
uint flags = 0 ;
for ( int i = 0 ; i < EntityFlagsCheckedListBox . Items . Count ; i + + )
{
if ( e . Index = = i )
{
if ( e . NewValue = = CheckState . Checked )
{
flags + = ( uint ) ( 1 < < i ) ;
}
}
else
{
if ( EntityFlagsCheckedListBox . GetItemChecked ( i ) )
{
flags + = ( uint ) ( 1 < < i ) ;
}
}
}
populatingui = true ;
EntityFlagsTextBox . Text = flags . ToString ( ) ;
populatingui = false ;
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lock ( ymapsyncroot )
{
if ( CurrentEntity . _CEntityDef . flags ! = flags )
{
CurrentEntity . _CEntityDef . flags = flags ;
SetYmapHasChanged ( true ) ;
}
}
}
private void EntityGuidTextBox_TextChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentEntity = = null ) return ;
uint guid = 0 ;
uint . TryParse ( EntityGuidTextBox . Text , out guid ) ;
lock ( ymapsyncroot )
{
if ( CurrentEntity . _CEntityDef . guid ! = guid )
{
CurrentEntity . _CEntityDef . guid = guid ;
SetYmapHasChanged ( true ) ;
}
}
}
private void EntityPositionTextBox_TextChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentEntity = = null ) return ;
Vector3 v = FloatUtil . ParseVector3String ( EntityPositionTextBox . Text ) ;
lock ( ymapsyncroot )
{
if ( CurrentEntity . MloParent ! = null )
{
//TODO: positioning for interior entities!
}
else
{
if ( CurrentEntity . Position ! = v )
{
CurrentEntity . SetPosition ( v ) ;
SetYmapHasChanged ( true ) ;
if ( WorldForm ! = null )
{
WorldForm . BeginInvoke ( new Action ( ( ) = >
{
WorldForm . SetWidgetPosition ( CurrentEntity . WidgetPosition , true ) ;
} ) ) ;
}
}
}
}
}
private void EntityRotationTextBox_TextChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentEntity = = null ) return ;
Vector4 v = FloatUtil . ParseVector4String ( EntityRotationTextBox . Text ) ;
lock ( ymapsyncroot )
{
if ( CurrentEntity . _CEntityDef . rotation ! = v )
{
Quaternion q = new Quaternion ( v ) ;
CurrentEntity . SetOrientationInv ( q ) ;
SetYmapHasChanged ( true ) ;
if ( WorldForm ! = null )
{
WorldForm . BeginInvoke ( new Action ( ( ) = >
{
WorldForm . SetWidgetRotation ( CurrentEntity . WidgetOrientation , true ) ;
} ) ) ;
}
}
}
}
private void EntityScaleXYTextBox_TextChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentEntity = = null ) return ;
float sxy = 0 ;
FloatUtil . TryParse ( EntityScaleXYTextBox . Text , out sxy ) ;
lock ( ymapsyncroot )
{
if ( CurrentEntity . Scale . X ! = sxy )
{
Vector3 newscale = new Vector3 ( sxy , sxy , CurrentEntity . Scale . Z ) ;
CurrentEntity . SetScale ( newscale ) ;
SetYmapHasChanged ( true ) ;
if ( WorldForm ! = null )
{
WorldForm . BeginInvoke ( new Action ( ( ) = >
{
WorldForm . SetWidgetScale ( newscale , true ) ;
} ) ) ;
}
}
}
}
private void EntityScaleZTextBox_TextChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentEntity = = null ) return ;
float sz = 0 ;
FloatUtil . TryParse ( EntityScaleZTextBox . Text , out sz ) ;
lock ( ymapsyncroot )
{
if ( CurrentEntity . Scale . Z ! = sz )
{
Vector3 newscale = new Vector3 ( CurrentEntity . Scale . X , CurrentEntity . Scale . Y , sz ) ;
CurrentEntity . SetScale ( newscale ) ;
SetYmapHasChanged ( true ) ;
if ( WorldForm ! = null )
{
WorldForm . BeginInvoke ( new Action ( ( ) = >
{
WorldForm . SetWidgetScale ( newscale , true ) ;
} ) ) ;
}
}
}
}
private void EntityParentIndexTextBox_TextChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentEntity = = null ) return ;
int pind = 0 ;
int . TryParse ( EntityParentIndexTextBox . Text , out pind ) ;
lock ( ymapsyncroot )
{
if ( CurrentEntity . _CEntityDef . parentIndex ! = pind )
{
CurrentEntity . _CEntityDef . parentIndex = pind ; //Needs more work for LOD linking!
SetYmapHasChanged ( true ) ;
}
}
}
private void EntityLodDistTextBox_TextChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentEntity = = null ) return ;
float lodDist = 0 ;
FloatUtil . TryParse ( EntityLodDistTextBox . Text , out lodDist ) ;
lock ( ymapsyncroot )
{
if ( CurrentEntity . _CEntityDef . lodDist ! = lodDist )
{
CurrentEntity . _CEntityDef . lodDist = lodDist ;
SetYmapHasChanged ( true ) ;
}
}
}
private void EntityChildLodDistTextBox_TextChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentEntity = = null ) return ;
float childLodDist = 0 ;
FloatUtil . TryParse ( EntityChildLodDistTextBox . Text , out childLodDist ) ;
lock ( ymapsyncroot )
{
if ( CurrentEntity . _CEntityDef . childLodDist ! = childLodDist )
{
CurrentEntity . _CEntityDef . childLodDist = childLodDist ;
SetYmapHasChanged ( true ) ;
}
}
}
private void EntityLodLevelComboBox_SelectedIndexChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentEntity = = null ) return ;
Unk_1264241711 lodLevel = ( Unk_1264241711 ) EntityLodLevelComboBox . SelectedItem ;
lock ( ymapsyncroot )
{
if ( CurrentEntity . _CEntityDef . lodLevel ! = lodLevel )
{
CurrentEntity . _CEntityDef . lodLevel = lodLevel ;
SetYmapHasChanged ( true ) ;
}
}
}
private void EntityNumChildrenTextBox_TextChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentEntity = = null ) return ;
uint numChildren = 0 ;
uint . TryParse ( EntityNumChildrenTextBox . Text , out numChildren ) ;
lock ( ymapsyncroot )
{
if ( CurrentEntity . _CEntityDef . numChildren ! = numChildren )
{
CurrentEntity . _CEntityDef . numChildren = numChildren ;
SetYmapHasChanged ( true ) ;
}
}
}
private void EntityPriorityLevelComboBox_SelectedIndexChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentEntity = = null ) return ;
Unk_648413703 priorityLevel = ( Unk_648413703 ) EntityPriorityLevelComboBox . SelectedItem ;
lock ( ymapsyncroot )
{
if ( CurrentEntity . _CEntityDef . priorityLevel ! = priorityLevel )
{
CurrentEntity . _CEntityDef . priorityLevel = priorityLevel ;
SetYmapHasChanged ( true ) ;
}
}
}
private void EntityAOMultiplierTextBox_TextChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentEntity = = null ) return ;
int aomult = 0 ;
int . TryParse ( EntityAOMultiplierTextBox . Text , out aomult ) ;
lock ( ymapsyncroot )
{
if ( CurrentEntity . _CEntityDef . ambientOcclusionMultiplier ! = aomult )
{
CurrentEntity . _CEntityDef . ambientOcclusionMultiplier = aomult ;
SetYmapHasChanged ( true ) ;
}
}
}
private void EntityArtificialAOTextBox_TextChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentEntity = = null ) return ;
int artao = 0 ;
int . TryParse ( EntityArtificialAOTextBox . Text , out artao ) ;
lock ( ymapsyncroot )
{
if ( CurrentEntity . _CEntityDef . artificialAmbientOcclusion ! = artao )
{
CurrentEntity . _CEntityDef . artificialAmbientOcclusion = artao ;
SetYmapHasChanged ( true ) ;
}
}
}
private void EntityTintValueTextBox_TextChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentEntity = = null ) return ;
uint tintValue = 0 ;
uint . TryParse ( EntityTintValueTextBox . Text , out tintValue ) ;
lock ( ymapsyncroot )
{
if ( CurrentEntity . _CEntityDef . tintValue ! = tintValue )
{
CurrentEntity . _CEntityDef . tintValue = tintValue ;
SetYmapHasChanged ( true ) ;
}
}
}
private void EntityGoToButton_Click ( object sender , EventArgs e )
{
if ( CurrentEntity = = null ) return ;
if ( WorldForm = = null ) return ;
WorldForm . GoToPosition ( CurrentEntity . Position ) ;
}
private void EntityNormalizeRotationButton_Click ( object sender , EventArgs e )
{
Vector4 v = FloatUtil . ParseVector4String ( EntityRotationTextBox . Text ) ;
Quaternion q = Quaternion . Normalize ( new Quaternion ( v ) ) ;
EntityRotationTextBox . Text = FloatUtil . GetVector4String ( new Vector4 ( q . X , q . Y , q . Z , q . W ) ) ;
}
private void EntityAddToProjectButton_Click ( object sender , EventArgs e )
{
AddEntityToProject ( ) ;
}
private void EntityDeleteButton_Click ( object sender , EventArgs e )
{
DeleteEntity ( ) ;
}
private void EntityPivotEditCheckBox_CheckedChanged ( object sender , EventArgs e )
{
if ( WorldForm ! = null )
{
WorldForm . EditEntityPivot = EntityPivotEditCheckBox . Checked ;
}
}
private void EntityPivotPositionTextBox_TextChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentEntity = = null ) return ;
Vector3 v = FloatUtil . ParseVector3String ( EntityPivotPositionTextBox . Text ) ;
lock ( ymapsyncroot )
{
if ( CurrentEntity . PivotPosition ! = v )
{
CurrentEntity . SetPivotPosition ( v ) ;
//SetYmapHasChanged(true);
if ( WorldForm ! = null )
{
WorldForm . BeginInvoke ( new Action ( ( ) = >
{
bool editpivot = WorldForm . EditEntityPivot ;
WorldForm . EditEntityPivot = true ;
WorldForm . SetWidgetPosition ( CurrentEntity . WidgetPosition , true ) ;
WorldForm . EditEntityPivot = editpivot ;
} ) ) ;
}
}
}
}
private void EntityPivotRotationTextBox_TextChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentEntity = = null ) return ;
Vector4 v = FloatUtil . ParseVector4String ( EntityPivotRotationTextBox . Text ) ;
Quaternion q = new Quaternion ( v ) ;
lock ( ymapsyncroot )
{
if ( CurrentEntity . PivotOrientation ! = q )
{
CurrentEntity . SetPivotOrientation ( q ) ;
//SetYmapHasChanged(true);
if ( WorldForm ! = null )
{
WorldForm . BeginInvoke ( new Action ( ( ) = >
{
bool editpivot = WorldForm . EditEntityPivot ;
WorldForm . EditEntityPivot = true ;
WorldForm . SetWidgetRotation ( CurrentEntity . WidgetOrientation , true ) ;
WorldForm . EditEntityPivot = editpivot ;
} ) ) ;
}
}
}
}
private void EntityPivotRotationNormalizeButton_Click ( object sender , EventArgs e )
{
Vector4 v = FloatUtil . ParseVector4String ( EntityPivotRotationTextBox . Text ) ;
Quaternion q = Quaternion . Normalize ( new Quaternion ( v ) ) ;
EntityPivotRotationTextBox . Text = FloatUtil . GetVector4String ( new Vector4 ( q . X , q . Y , q . Z , q . W ) ) ;
}
private void CarModelTextBox_TextChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentCarGen = = null ) return ;
uint hash = 0 ;
string name = CarModelTextBox . Text ;
if ( ! uint . TryParse ( name , out hash ) ) //don't re-hash hashes
{
hash = JenkHash . GenHash ( name ) ;
JenkIndex . Ensure ( name ) ;
}
CarModelHashLabel . Text = "Hash: " + hash . ToString ( ) ;
//var model = GameFileCache.GetCarInfo(hash); //todo: something like this for car info?
//if (model == null)
//{
// CarModelHashLabel.Text += " (not found)";
//}
if ( CurrentCarGen ! = null )
{
lock ( ymapsyncroot )
{
var modelhash = new MetaHash ( hash ) ;
if ( CurrentCarGen . _CCarGen . carModel ! = modelhash )
{
CurrentCarGen . _CCarGen . carModel = modelhash ;
SetYmapHasChanged ( true ) ;
}
}
}
UpdateCarGenTreeNode ( CurrentCarGen ) ;
}
private void CarPopGroupTextBox_TextChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentCarGen = = null ) return ;
uint hash = 0 ;
string name = CarPopGroupTextBox . Text ;
if ( ! uint . TryParse ( name , out hash ) ) //don't re-hash hashes
{
hash = JenkHash . GenHash ( name ) ;
JenkIndex . Ensure ( name ) ;
}
CarPopGroupHashLabel . Text = "Hash: " + hash . ToString ( ) ;
//var grp = GameFileCache.GetCarPopGroup(hash); //todo: something like this for popgroup info?
//if (grp == null)
//{
// CarPopGroupHashLabel.Text += " (not found)";
//}
if ( CurrentCarGen ! = null )
{
lock ( ymapsyncroot )
{
var pghash = new MetaHash ( hash ) ;
if ( CurrentCarGen . _CCarGen . popGroup ! = pghash )
{
CurrentCarGen . _CCarGen . popGroup = pghash ;
SetYmapHasChanged ( true ) ;
}
}
}
UpdateCarGenTreeNode ( CurrentCarGen ) ;
}
private void CarFlagsTextBox_TextChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentCarGen = = null ) return ;
uint flags = 0 ;
uint . TryParse ( CarFlagsTextBox . Text , out flags ) ;
2017-09-23 19:46:49 +08:00
populatingui = true ;
for ( int i = 0 ; i < CarFlagsCheckedListBox . Items . Count ; i + + )
{
var c = ( ( flags & ( 1 u < < i ) ) > 0 ) ;
CarFlagsCheckedListBox . SetItemCheckState ( i , c ? CheckState . Checked : CheckState . Unchecked ) ;
}
populatingui = false ;
lock ( ymapsyncroot )
{
if ( CurrentCarGen . _CCarGen . flags ! = flags )
{
CurrentCarGen . _CCarGen . flags = flags ;
SetYmapHasChanged ( true ) ;
}
}
}
private void CarFlagsCheckedListBox_ItemCheck ( object sender , ItemCheckEventArgs e )
{
if ( populatingui ) return ;
if ( CurrentCarGen = = null ) return ;
uint flags = 0 ;
for ( int i = 0 ; i < CarFlagsCheckedListBox . Items . Count ; i + + )
{
if ( e . Index = = i )
{
if ( e . NewValue = = CheckState . Checked )
{
flags + = ( uint ) ( 1 < < i ) ;
}
}
else
{
if ( CarFlagsCheckedListBox . GetItemChecked ( i ) )
{
flags + = ( uint ) ( 1 < < i ) ;
}
}
}
populatingui = true ;
CarFlagsTextBox . Text = flags . ToString ( ) ;
populatingui = false ;
2017-09-21 18:33:05 +08:00
lock ( ymapsyncroot )
{
if ( CurrentCarGen . _CCarGen . flags ! = flags )
{
CurrentCarGen . _CCarGen . flags = flags ;
SetYmapHasChanged ( true ) ;
}
}
}
private void CarPositionTextBox_TextChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentCarGen = = null ) return ;
Vector3 v = FloatUtil . ParseVector3String ( CarPositionTextBox . Text ) ;
lock ( ymapsyncroot )
{
if ( CurrentCarGen . Position ! = v )
{
CurrentCarGen . SetPosition ( v ) ;
SetYmapHasChanged ( true ) ;
if ( WorldForm ! = null )
{
WorldForm . SetWidgetPosition ( v ) ;
}
}
}
UpdateCarGenTreeNode ( CurrentCarGen ) ;
}
private void CarOrientXTextBox_TextChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentCarGen = = null ) return ;
float ox = FloatUtil . Parse ( CarOrientXTextBox . Text ) ;
lock ( ymapsyncroot )
{
if ( CurrentCarGen . _CCarGen . orientX ! = ox )
{
CurrentCarGen . _CCarGen . orientX = ox ;
CurrentCarGen . CalcOrientation ( ) ;
SetYmapHasChanged ( true ) ;
if ( WorldForm ! = null )
{
WorldForm . SetWidgetRotation ( CurrentCarGen . Orientation ) ;
}
}
}
}
private void CarOrientYTextBox_TextChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentCarGen = = null ) return ;
float oy = FloatUtil . Parse ( CarOrientYTextBox . Text ) ;
lock ( ymapsyncroot )
{
if ( CurrentCarGen . _CCarGen . orientY ! = oy )
{
CurrentCarGen . _CCarGen . orientY = oy ;
CurrentCarGen . CalcOrientation ( ) ;
SetYmapHasChanged ( true ) ;
if ( WorldForm ! = null )
{
WorldForm . SetWidgetRotation ( CurrentCarGen . Orientation ) ;
}
}
}
}
private void CarPerpendicularLengthTextBox_TextChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentCarGen = = null ) return ;
float len = FloatUtil . Parse ( CarPerpendicularLengthTextBox . Text ) ;
lock ( ymapsyncroot )
{
if ( CurrentCarGen . _CCarGen . perpendicularLength ! = len )
{
CurrentCarGen . SetLength ( len ) ;
SetYmapHasChanged ( true ) ;
if ( WorldForm ! = null )
{
WorldForm . SetWidgetScale ( new Vector3 ( len ) ) ;
}
}
}
}
private void CarBodyColorRemap1TextBox_TextChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentCarGen = = null ) return ;
int cr = 0 ;
int . TryParse ( CarBodyColorRemap1TextBox . Text , out cr ) ;
lock ( ymapsyncroot )
{
if ( CurrentCarGen . _CCarGen . bodyColorRemap1 ! = cr )
{
CurrentCarGen . _CCarGen . bodyColorRemap1 = cr ;
SetYmapHasChanged ( true ) ;
}
}
}
private void CarBodyColorRemap2TextBox_TextChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentCarGen = = null ) return ;
int cr = 0 ;
int . TryParse ( CarBodyColorRemap2TextBox . Text , out cr ) ;
lock ( ymapsyncroot )
{
if ( CurrentCarGen . _CCarGen . bodyColorRemap2 ! = cr )
{
CurrentCarGen . _CCarGen . bodyColorRemap2 = cr ;
SetYmapHasChanged ( true ) ;
}
}
}
private void CarBodyColorRemap3TextBox_TextChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentCarGen = = null ) return ;
int cr = 0 ;
int . TryParse ( CarBodyColorRemap3TextBox . Text , out cr ) ;
lock ( ymapsyncroot )
{
if ( CurrentCarGen . _CCarGen . bodyColorRemap3 ! = cr )
{
CurrentCarGen . _CCarGen . bodyColorRemap3 = cr ;
SetYmapHasChanged ( true ) ;
}
}
}
private void CarBodyColorRemap4TextBox_TextChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentCarGen = = null ) return ;
int cr = 0 ;
int . TryParse ( CarBodyColorRemap4TextBox . Text , out cr ) ;
lock ( ymapsyncroot )
{
if ( CurrentCarGen . _CCarGen . bodyColorRemap4 ! = cr )
{
CurrentCarGen . _CCarGen . bodyColorRemap4 = cr ;
SetYmapHasChanged ( true ) ;
}
}
}
private void CarLiveryTextBox_TextChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentCarGen = = null ) return ;
sbyte cr = 0 ;
sbyte . TryParse ( CarLiveryTextBox . Text , out cr ) ;
lock ( ymapsyncroot )
{
if ( CurrentCarGen . _CCarGen . livery ! = cr )
{
CurrentCarGen . _CCarGen . livery = cr ;
SetYmapHasChanged ( true ) ;
}
}
UpdateCarGenTreeNode ( CurrentCarGen ) ;
}
private void CarGoToButton_Click ( object sender , EventArgs e )
{
if ( CurrentCarGen = = null ) return ;
if ( WorldForm = = null ) return ;
WorldForm . GoToPosition ( CurrentCarGen . Position ) ;
}
private void CarAddToProjectButton_Click ( object sender , EventArgs e )
{
AddCarGenToProject ( ) ;
}
private void CarDeleteButton_Click ( object sender , EventArgs e )
{
DeleteCarGen ( ) ;
}
private void YndAreaIDUpDownChange ( )
{
if ( populatingui ) return ;
if ( CurrentYndFile = = null ) return ;
int x = ( int ) YndAreaIDXUpDown . Value ;
int y = ( int ) YndAreaIDYUpDown . Value ;
lock ( yndsyncroot )
{
var areaid = y * 32 + x ;
if ( CurrentYndFile . AreaID ! = areaid )
{
CurrentYndFile . AreaID = areaid ;
CurrentYndFile . Name = "nodes" + areaid . ToString ( ) + ".ynd" ;
YndAreaIDInfoLabel . Text = "ID: " + areaid . ToString ( ) ;
SetYndHasChanged ( true ) ;
}
}
}
private void YndAreaIDXUpDown_ValueChanged ( object sender , EventArgs e )
{
YndAreaIDUpDownChange ( ) ;
}
private void YndAreaIDYUpDown_ValueChanged ( object sender , EventArgs e )
{
YndAreaIDUpDownChange ( ) ;
}
private void YndVehicleNodesUpDown_ValueChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentYndFile = = null ) return ;
if ( CurrentYndFile . NodeDictionary = = null ) return ;
lock ( yndsyncroot )
{
var vehnodes = ( int ) YndVehicleNodesUpDown . Value ;
if ( CurrentYndFile . NodeDictionary . NodesCountVehicle ! = vehnodes )
{
CurrentYndFile . NodeDictionary . NodesCountVehicle = ( uint ) vehnodes ;
SetYndHasChanged ( true ) ;
}
}
}
private void YndPedNodesUpDown_ValueChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentYndFile = = null ) return ;
if ( CurrentYndFile . NodeDictionary = = null ) return ;
lock ( yndsyncroot )
{
var pednodes = ( int ) YndPedNodesUpDown . Value ;
if ( CurrentYndFile . NodeDictionary . NodesCountPed ! = pednodes )
{
CurrentYndFile . NodeDictionary . NodesCountPed = ( uint ) pednodes ;
SetYndHasChanged ( true ) ;
}
}
}
private void PathNodeAreaIDUpDown_ValueChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentPathNode = = null ) return ;
ushort areaid = ( ushort ) PathNodeAreaIDUpDown . Value ;
lock ( yndsyncroot )
{
if ( CurrentPathNode . AreaID ! = areaid )
{
CurrentPathNode . AreaID = areaid ;
SetYndHasChanged ( true ) ;
}
}
UpdatePathNodeTreeNode ( CurrentPathNode ) ;
}
private void PathNodeNodeIDUpDown_ValueChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentPathNode = = null ) return ;
ushort nodeid = ( ushort ) PathNodeNodeIDUpDown . Value ;
lock ( yndsyncroot )
{
if ( CurrentPathNode . NodeID ! = nodeid )
{
CurrentPathNode . NodeID = nodeid ;
SetYndHasChanged ( true ) ;
}
}
UpdatePathNodeTreeNode ( CurrentPathNode ) ;
}
private void PathNodePositionTextBox_TextChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentPathNode = = null ) return ;
Vector3 v = FloatUtil . ParseVector3String ( PathNodePositionTextBox . Text ) ;
bool change = false ;
lock ( yndsyncroot )
{
if ( CurrentPathNode . Position ! = v )
{
CurrentPathNode . SetPosition ( v ) ;
SetYndHasChanged ( true ) ;
change = true ;
}
}
if ( change )
{
if ( WorldForm ! = null )
{
WorldForm . SetWidgetPosition ( CurrentPathNode . Position ) ;
WorldForm . UpdatePathNodeGraphics ( CurrentPathNode , false ) ;
}
//PathNodePositionTextBox.Text = FloatUtil.GetVector3String(CurrentPathNode.Position);
}
}
private void PathNodeGoToButton_Click ( object sender , EventArgs e )
{
if ( CurrentPathNode = = null ) return ;
if ( WorldForm = = null ) return ;
WorldForm . GoToPosition ( CurrentPathNode . Position ) ;
}
private void PathNodeAddToProjectButton_Click ( object sender , EventArgs e )
{
AddPathNodeToProject ( ) ;
}
private void PathNodeDeleteButton_Click ( object sender , EventArgs e )
{
DeletePathNode ( ) ;
}
private void PathNodeStreetHashTextBox_TextChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentPathNode = = null ) return ;
uint hash ;
uint . TryParse ( PathNodeStreetHashTextBox . Text , out hash ) ;
var streetname = GlobalText . TryGetString ( hash ) ;
PathNodeStreetNameLabel . Text = "Name: " + ( ( hash = = 0 ) ? "[None]" : ( string . IsNullOrEmpty ( streetname ) ? "[Not found]" : streetname ) ) ;
lock ( yndsyncroot )
{
if ( CurrentPathNode . StreetName . Hash ! = hash )
{
CurrentPathNode . StreetName = hash ;
SetYndHasChanged ( true ) ;
}
}
UpdatePathNodeTreeNode ( CurrentPathNode ) ;
}
private void PathNodeFlags0UpDown_ValueChanged ( object sender , EventArgs e )
{
SetPathNodeFlagsFromUpDowns ( ) ;
}
private void PathNodeFlags1UpDown_ValueChanged ( object sender , EventArgs e )
{
SetPathNodeFlagsFromUpDowns ( ) ;
}
private void PathNodeFlags2UpDown_ValueChanged ( object sender , EventArgs e )
{
SetPathNodeFlagsFromUpDowns ( ) ;
}
private void PathNodeFlags3UpDown_ValueChanged ( object sender , EventArgs e )
{
SetPathNodeFlagsFromUpDowns ( ) ;
}
private void PathNodeFlags4UpDown_ValueChanged ( object sender , EventArgs e )
{
SetPathNodeFlagsFromUpDowns ( ) ;
}
private void PathNodeFlags5UpDown_ValueChanged ( object sender , EventArgs e )
{
SetPathNodeFlagsFromUpDowns ( ) ;
}
private void PathNodeFlags01CheckBox_CheckedChanged ( object sender , EventArgs e )
{
SetPathNodeFlagsFromCheckBoxes ( ) ;
}
private void PathNodeFlags02CheckBox_CheckedChanged ( object sender , EventArgs e )
{
SetPathNodeFlagsFromCheckBoxes ( ) ;
}
private void PathNodeFlags03CheckBox_CheckedChanged ( object sender , EventArgs e )
{
SetPathNodeFlagsFromCheckBoxes ( ) ;
}
private void PathNodeFlags04CheckBox_CheckedChanged ( object sender , EventArgs e )
{
SetPathNodeFlagsFromCheckBoxes ( ) ;
}
private void PathNodeFlags05CheckBox_CheckedChanged ( object sender , EventArgs e )
{
SetPathNodeFlagsFromCheckBoxes ( ) ;
}
private void PathNodeFlags06CheckBox_CheckedChanged ( object sender , EventArgs e )
{
SetPathNodeFlagsFromCheckBoxes ( ) ;
}
private void PathNodeFlags07CheckBox_CheckedChanged ( object sender , EventArgs e )
{
SetPathNodeFlagsFromCheckBoxes ( ) ;
}
private void PathNodeFlags08CheckBox_CheckedChanged ( object sender , EventArgs e )
{
SetPathNodeFlagsFromCheckBoxes ( ) ;
}
private void PathNodeFlags11CheckBox_CheckedChanged ( object sender , EventArgs e )
{
SetPathNodeFlagsFromCheckBoxes ( ) ;
}
private void PathNodeFlags12CheckBox_CheckedChanged ( object sender , EventArgs e )
{
SetPathNodeFlagsFromCheckBoxes ( ) ;
}
private void PathNodeFlags13CheckBox_CheckedChanged ( object sender , EventArgs e )
{
SetPathNodeFlagsFromCheckBoxes ( ) ;
}
private void PathNodeFlags14CheckBox_CheckedChanged ( object sender , EventArgs e )
{
SetPathNodeFlagsFromCheckBoxes ( ) ;
}
private void PathNodeFlags15CheckBox_CheckedChanged ( object sender , EventArgs e )
{
SetPathNodeFlagsFromCheckBoxes ( ) ;
}
private void PathNodeFlags16CheckBox_CheckedChanged ( object sender , EventArgs e )
{
SetPathNodeFlagsFromCheckBoxes ( ) ;
}
private void PathNodeFlags17CheckBox_CheckedChanged ( object sender , EventArgs e )
{
SetPathNodeFlagsFromCheckBoxes ( ) ;
}
private void PathNodeFlags18CheckBox_CheckedChanged ( object sender , EventArgs e )
{
SetPathNodeFlagsFromCheckBoxes ( ) ;
}
private void PathNodeFlags21CheckBox_CheckedChanged ( object sender , EventArgs e )
{
SetPathNodeFlagsFromCheckBoxes ( ) ;
}
private void PathNodeFlags22CheckBox_CheckedChanged ( object sender , EventArgs e )
{
SetPathNodeFlagsFromCheckBoxes ( ) ;
}
private void PathNodeFlags23CheckBox_CheckedChanged ( object sender , EventArgs e )
{
SetPathNodeFlagsFromCheckBoxes ( ) ;
}
private void PathNodeFlags24CheckBox_CheckedChanged ( object sender , EventArgs e )
{
SetPathNodeFlagsFromCheckBoxes ( ) ;
}
private void PathNodeFlags25CheckBox_CheckedChanged ( object sender , EventArgs e )
{
SetPathNodeFlagsFromCheckBoxes ( ) ;
}
private void PathNodeFlags26CheckBox_CheckedChanged ( object sender , EventArgs e )
{
SetPathNodeFlagsFromCheckBoxes ( ) ;
}
private void PathNodeFlags27CheckBox_CheckedChanged ( object sender , EventArgs e )
{
SetPathNodeFlagsFromCheckBoxes ( ) ;
}
private void PathNodeFlags28CheckBox_CheckedChanged ( object sender , EventArgs e )
{
SetPathNodeFlagsFromCheckBoxes ( ) ;
}
private void PathNodeFlags31CheckBox_CheckedChanged ( object sender , EventArgs e )
{
SetPathNodeFlagsFromCheckBoxes ( ) ;
}
private void PathNodeFlags32UpDown_ValueChanged ( object sender , EventArgs e )
{
SetPathNodeFlagsFromCheckBoxes ( ) ; //treat this one like checkboxes
}
private void PathNodeFlags51CheckBox_CheckedChanged ( object sender , EventArgs e )
{
SetPathNodeFlagsFromCheckBoxes ( ) ;
}
private void PathNodeFlags41CheckBox_CheckedChanged ( object sender , EventArgs e )
{
SetPathNodeFlagsFromCheckBoxes ( ) ;
}
private void PathNodeFlags45CheckBox_CheckedChanged ( object sender , EventArgs e )
{
SetPathNodeFlagsFromCheckBoxes ( ) ;
}
private void PathNodeFlags46CheckBox_CheckedChanged ( object sender , EventArgs e )
{
SetPathNodeFlagsFromCheckBoxes ( ) ;
}
private void PathNodeFlags47CheckBox_CheckedChanged ( object sender , EventArgs e )
{
SetPathNodeFlagsFromCheckBoxes ( ) ;
}
private void PathNodeFlags48CheckBox_CheckedChanged ( object sender , EventArgs e )
{
SetPathNodeFlagsFromCheckBoxes ( ) ;
}
private void PathNodeFlags42UpDown_ValueChanged ( object sender , EventArgs e )
{
SetPathNodeFlagsFromCheckBoxes ( ) ; //treat this one like checkboxes
}
private void PathNodeFlags52CheckBox_CheckedChanged ( object sender , EventArgs e )
{
SetPathNodeFlagsFromCheckBoxes ( ) ;
}
private void PathNodeFlags53CheckBox_CheckedChanged ( object sender , EventArgs e )
{
SetPathNodeFlagsFromCheckBoxes ( ) ;
}
private void PathNodeLinksListBox_SelectedIndexChanged ( object sender , EventArgs e )
{
CurrentPathLink = PathNodeLinksListBox . SelectedItem as YndLink ;
LoadPathNodeLinkPage ( ) ;
}
private void PathNodeAddLinkButton_Click ( object sender , EventArgs e )
{
AddPathLink ( ) ;
}
private void PathNodeRemoveLinkButton_Click ( object sender , EventArgs e )
{
RemovePathLink ( ) ;
}
private void PathNodeLinkAreaIDUpDown_ValueChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentPathLink = = null ) return ;
ushort areaid = ( ushort ) PathNodeLinkAreaIDUpDown . Value ;
bool change = false ;
lock ( yndsyncroot )
{
if ( CurrentPathLink . _RawData . AreaID ! = areaid )
{
CurrentPathLink . _RawData . AreaID = areaid ;
SetYndHasChanged ( true ) ;
change = true ;
}
}
if ( change )
{
UpdatePathNodeLinkage ( ) ;
//refresh the selected item in the list box, to update the text, and the other controls.
PathNodeLinksListBox . Items [ PathNodeLinksListBox . SelectedIndex ] = PathNodeLinksListBox . SelectedItem ;
}
}
private void PathNodeLinkNodeIDUpDown_ValueChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentPathLink = = null ) return ;
ushort nodeid = ( ushort ) PathNodeLinkNodeIDUpDown . Value ;
bool change = false ;
lock ( yndsyncroot )
{
if ( CurrentPathLink . _RawData . NodeID ! = nodeid )
{
CurrentPathLink . _RawData . NodeID = nodeid ;
SetYndHasChanged ( true ) ;
change = true ;
}
}
if ( change )
{
UpdatePathNodeLinkage ( ) ;
//refresh the selected item in the list box, to update the text, and the other controls.
PathNodeLinksListBox . Items [ PathNodeLinksListBox . SelectedIndex ] = PathNodeLinksListBox . SelectedItem ;
}
}
private void PathNodeLinkFlags0UpDown_ValueChanged ( object sender , EventArgs e )
{
SetPathNodeLinkFlagsFromUpDowns ( ) ;
}
private void PathNodeLinkFlags1UpDown_ValueChanged ( object sender , EventArgs e )
{
SetPathNodeLinkFlagsFromUpDowns ( ) ;
}
private void PathNodeLinkFlags2UpDown_ValueChanged ( object sender , EventArgs e )
{
SetPathNodeLinkFlagsFromUpDowns ( ) ;
}
private void PathNodeLinkFlags01CheckBox_CheckedChanged ( object sender , EventArgs e )
{
SetPathNodeLinkFlagsFromCheckBoxes ( ) ;
}
private void PathNodeLinkFlags02CheckBox_CheckedChanged ( object sender , EventArgs e )
{
SetPathNodeLinkFlagsFromCheckBoxes ( ) ;
}
private void PathNodeLinkFlags03UpDown_ValueChanged ( object sender , EventArgs e )
{
SetPathNodeLinkFlagsFromCheckBoxes ( ) ;
}
private void PathNodeLinkFlags04UpDown_ValueChanged ( object sender , EventArgs e )
{
SetPathNodeLinkFlagsFromCheckBoxes ( ) ;
}
private void PathNodeLinkFlags11CheckBox_CheckedChanged ( object sender , EventArgs e )
{
SetPathNodeLinkFlagsFromCheckBoxes ( ) ;
}
private void PathNodeLinkFlags12CheckBox_CheckedChanged ( object sender , EventArgs e )
{
SetPathNodeLinkFlagsFromCheckBoxes ( ) ;
}
private void PathNodeLinkFlags13CheckBox_CheckedChanged ( object sender , EventArgs e )
{
SetPathNodeLinkFlagsFromCheckBoxes ( ) ;
}
private void PathNodeLinkFlags14CheckBox_CheckedChanged ( object sender , EventArgs e )
{
SetPathNodeLinkFlagsFromCheckBoxes ( ) ;
}
private void PathNodeLinkFlags18CheckBox_CheckedChanged ( object sender , EventArgs e )
{
SetPathNodeLinkFlagsFromCheckBoxes ( ) ;
}
private void PathNodeLinkOffsetSizeUpDown_ValueChanged ( object sender , EventArgs e )
{
SetPathNodeLinkFlagsFromCheckBoxes ( ) ;
}
private void PathNodeLinkFlags21CheckBox_CheckedChanged ( object sender , EventArgs e )
{
SetPathNodeLinkFlagsFromCheckBoxes ( ) ;
}
private void PathNodeLinkFlags22CheckBox_CheckedChanged ( object sender , EventArgs e )
{
SetPathNodeLinkFlagsFromCheckBoxes ( ) ;
}
private void PathNodeLinkFwdLanesUpDown_ValueChanged ( object sender , EventArgs e )
{
SetPathNodeLinkFlagsFromCheckBoxes ( ) ;
}
private void PathNodeLinkBackLanesUpDown_ValueChanged ( object sender , EventArgs e )
{
SetPathNodeLinkFlagsFromCheckBoxes ( ) ;
}
private void PathNodeLinkLengthUpDown_ValueChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentPathLink = = null ) return ;
byte length = ( byte ) PathNodeLinkLengthUpDown . Value ;
lock ( yndsyncroot )
{
if ( CurrentPathLink . LinkLength . Value ! = length )
{
CurrentPathLink . LinkLength = length ;
CurrentPathLink . _RawData . LinkLength = length ;
SetYndHasChanged ( true ) ;
}
}
}
private void PathNodeJunctionEnableCheckBox_CheckedChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentPathNode = = null ) return ;
lock ( yndsyncroot )
{
if ( CurrentPathNode . HasJunction ! = PathNodeJunctionEnableCheckBox . Checked )
{
CurrentPathNode . HasJunction = PathNodeJunctionEnableCheckBox . Checked ;
if ( CurrentPathNode . HasJunction & & ( CurrentPathNode . Junction = = null ) )
{
var j = new YndJunction ( ) ;
//init new junction
j . _RawData . HeightmapDimX = 1 ;
j . _RawData . HeightmapDimY = 1 ;
j . Heightmap = new YndJunctionHeightmap ( new byte [ ] { 255 } , j ) ;
j . RefData = new NodeJunctionRef ( ) { AreaID = ( ushort ) CurrentPathNode . AreaID , NodeID = ( ushort ) CurrentPathNode . NodeID } ;
CurrentPathNode . Junction = j ;
}
SetYndHasChanged ( true ) ;
}
}
LoadPathNodeJunctionPage ( ) ;
}
private void PathNodeJunctionMaxZUpDown_ValueChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentPathNode = = null ) return ;
if ( CurrentPathNode . Junction = = null ) return ;
short val = ( short ) PathNodeJunctionMaxZUpDown . Value ;
lock ( yndsyncroot )
{
if ( CurrentPathNode . Junction . MaxZ ! = val )
{
CurrentPathNode . Junction . MaxZ = val ;
CurrentPathNode . Junction . _RawData . MaxZ = val ;
SetYndHasChanged ( true ) ;
}
}
}
private void PathNodeJunctionMinZUpDown_ValueChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentPathNode = = null ) return ;
if ( CurrentPathNode . Junction = = null ) return ;
short val = ( short ) PathNodeJunctionMinZUpDown . Value ;
lock ( yndsyncroot )
{
if ( CurrentPathNode . Junction . MinZ ! = val )
{
CurrentPathNode . Junction . MinZ = val ;
CurrentPathNode . Junction . _RawData . MinZ = val ;
SetYndHasChanged ( true ) ;
}
}
}
private void PathNodeJunctionPosXUpDown_ValueChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentPathNode = = null ) return ;
if ( CurrentPathNode . Junction = = null ) return ;
short val = ( short ) PathNodeJunctionPosXUpDown . Value ;
lock ( yndsyncroot )
{
if ( CurrentPathNode . Junction . PositionX ! = val )
{
CurrentPathNode . Junction . PositionX = val ;
CurrentPathNode . Junction . _RawData . PositionX = val ;
SetYndHasChanged ( true ) ;
}
}
}
private void PathNodeJunctionPosYUpDown_ValueChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentPathNode = = null ) return ;
if ( CurrentPathNode . Junction = = null ) return ;
short val = ( short ) PathNodeJunctionPosYUpDown . Value ;
lock ( yndsyncroot )
{
if ( CurrentPathNode . Junction . PositionY ! = val )
{
CurrentPathNode . Junction . PositionY = val ;
CurrentPathNode . Junction . _RawData . PositionY = val ;
SetYndHasChanged ( true ) ;
}
}
}
private void PathNodeJunctionHeightmapDimXUpDown_ValueChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentPathNode = = null ) return ;
if ( CurrentPathNode . Junction = = null ) return ;
byte val = ( byte ) PathNodeJunctionHeightmapDimXUpDown . Value ;
lock ( yndsyncroot )
{
if ( CurrentPathNode . Junction . _RawData . HeightmapDimX ! = val )
{
CurrentPathNode . Junction . _RawData . HeightmapDimX = val ;
CurrentPathNode . Junction . ResizeHeightmap ( ) ;
SetYndHasChanged ( true ) ;
}
}
LoadPathNodeJunctionPage ( ) ;
}
private void PathNodeJunctionHeightmapDimYUpDown_ValueChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentPathNode = = null ) return ;
if ( CurrentPathNode . Junction = = null ) return ;
byte val = ( byte ) PathNodeJunctionHeightmapDimYUpDown . Value ;
lock ( yndsyncroot )
{
if ( CurrentPathNode . Junction . _RawData . HeightmapDimY ! = val )
{
CurrentPathNode . Junction . _RawData . HeightmapDimY = val ;
CurrentPathNode . Junction . ResizeHeightmap ( ) ;
SetYndHasChanged ( true ) ;
}
}
LoadPathNodeJunctionPage ( ) ;
}
private void PathNodeJunctionHeightmapBytesTextBox_TextChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentPathNode = = null ) return ;
if ( CurrentPathNode . Junction = = null ) return ;
lock ( yndsyncroot )
{
CurrentPathNode . Junction . SetHeightmap ( PathNodeJunctionHeightmapBytesTextBox . Text ) ;
SetYndHasChanged ( true ) ;
}
//LoadPathNodeJunctionPage();
}
private void TrainNodePositionTextBox_TextChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentTrainNode = = null ) return ;
Vector3 v = FloatUtil . ParseVector3String ( TrainNodePositionTextBox . Text ) ;
bool change = false ;
lock ( trainsyncroot )
{
if ( CurrentTrainNode . Position ! = v )
{
CurrentTrainNode . SetPosition ( v ) ;
SetTrainTrackHasChanged ( true ) ;
change = true ;
}
}
if ( change )
{
if ( WorldForm ! = null )
{
WorldForm . SetWidgetPosition ( CurrentTrainNode . Position ) ;
WorldForm . UpdateTrainTrackNodeGraphics ( CurrentTrainNode , false ) ;
}
//TrainNodePositionTextBox.Text = FloatUtil.GetVector3String(CurrentTrainNode.Position);
}
}
private void TrainNodeGoToButton_Click ( object sender , EventArgs e )
{
if ( CurrentTrainNode = = null ) return ;
if ( WorldForm = = null ) return ;
WorldForm . GoToPosition ( CurrentTrainNode . Position ) ;
}
private void TrainNodeTypeComboBox_SelectedIndexChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentTrainNode = = null ) return ;
int type = TrainNodeTypeComboBox . SelectedIndex ;
bool change = false ;
lock ( trainsyncroot )
{
if ( CurrentTrainNode . NodeType ! = type )
{
CurrentTrainNode . NodeType = type ;
SetTrainTrackHasChanged ( true ) ;
change = true ;
}
}
if ( change )
{
if ( WorldForm ! = null )
{
WorldForm . UpdateTrainTrackNodeGraphics ( CurrentTrainNode , false ) ; //change the colour...
}
}
UpdateTrainNodeTreeNode ( CurrentTrainNode ) ;
}
private void TrainNodeAddToProjectButton_Click ( object sender , EventArgs e )
{
AddTrainNodeToProject ( ) ;
}
private void TrainNodeDeleteButton_Click ( object sender , EventArgs e )
{
DeleteTrainNode ( ) ;
}
private void ScenarioYmtVersionTextBox_TextChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenario = = null ) return ;
if ( CurrentScenario . CScenarioPointRegion = = null ) return ;
lock ( scenariosyncroot )
{
int v = 0 ;
int . TryParse ( ScenarioYmtVersionTextBox . Text , out v ) ;
if ( CurrentScenario . CScenarioPointRegion . VersionNumber ! = v )
{
CurrentScenario . CScenarioPointRegion . VersionNumber = v ;
SetScenarioHasChanged ( true ) ;
}
}
}
private void ScenarioPointCheckBox_CheckedChanged ( object sender , EventArgs e )
{
}
private void ScenarioPointAddToProjectButton_Click ( object sender , EventArgs e )
{
AddScenarioNodeToProject ( ) ;
}
private void ScenarioPointDeleteButton_Click ( object sender , EventArgs e )
{
DeleteScenarioNode ( ) ;
}
private void ScenarioPointGoToButton_Click ( object sender , EventArgs e )
{
if ( CurrentScenarioNode = = null ) return ;
if ( WorldForm = = null ) return ;
WorldForm . GoToPosition ( CurrentScenarioNode . Position ) ;
}
private void ScenarioPointPositionTextBox_TextChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
Vector3 v = FloatUtil . ParseVector3String ( ScenarioPointPositionTextBox . Text ) ;
bool change = false ;
lock ( scenariosyncroot )
{
if ( CurrentScenarioNode . Position ! = v )
{
CurrentScenarioNode . SetPosition ( v ) ;
SetScenarioHasChanged ( true ) ;
change = true ;
}
}
if ( change )
{
if ( WorldForm ! = null )
{
WorldForm . SetWidgetPosition ( CurrentScenarioNode . Position ) ;
WorldForm . UpdateScenarioGraphics ( CurrentScenario , false ) ;
}
}
}
private void ScenarioPointDirectionTextBox_TextChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . MyPoint = = null ) return ;
float dir = FloatUtil . Parse ( ScenarioPointDirectionTextBox . Text ) ;
lock ( scenariosyncroot )
{
if ( CurrentScenarioNode . MyPoint . Direction ! = dir )
{
CurrentScenarioNode . MyPoint . Direction = dir ;
CurrentScenarioNode . Orientation = CurrentScenarioNode . MyPoint . Orientation ;
SetScenarioHasChanged ( true ) ;
if ( WorldForm ! = null )
{
WorldForm . SetWidgetRotation ( CurrentScenarioNode . Orientation ) ;
}
}
}
}
private void ScenarioPointTypeComboBox_SelectedIndexChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . MyPoint = = null ) return ;
ScenarioType stype = ScenarioPointTypeComboBox . SelectedItem as ScenarioType ;
lock ( scenariosyncroot )
{
if ( CurrentScenarioNode . MyPoint . Type ! = stype )
{
CurrentScenarioNode . MyPoint . Type = stype ;
SetScenarioHasChanged ( true ) ;
}
}
UpdateScenarioNodeTreeNode ( CurrentScenarioNode ) ;
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if ( CurrentScenarioNode . ChainingNode ! = null )
{
ScenarioChainNodeTypeComboBox . SelectedItem = stype ;
}
2017-09-21 18:33:05 +08:00
}
private void ScenarioPointModelSetComboBox_SelectedIndexChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . MyPoint = = null ) return ;
AmbientModelSet mset = ScenarioPointModelSetComboBox . SelectedItem as AmbientModelSet ;
lock ( scenariosyncroot )
{
if ( CurrentScenarioNode . MyPoint . ModelSet ! = mset )
{
CurrentScenarioNode . MyPoint . ModelSet = mset ;
SetScenarioHasChanged ( true ) ;
}
}
UpdateScenarioNodeTreeNode ( CurrentScenarioNode ) ;
}
private void ScenarioPointInteriorTextBox_TextChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . MyPoint = = null ) return ;
uint hash = 0 ;
string name = ScenarioPointInteriorTextBox . Text ;
if ( ! uint . TryParse ( name , out hash ) ) //don't re-hash hashes
{
hash = JenkHash . GenHash ( name ) ;
JenkIndex . Ensure ( name ) ;
}
ScenarioPointInteriorHashLabel . Text = "Hash: " + hash . ToString ( ) ;
lock ( scenariosyncroot )
{
if ( CurrentScenarioNode . MyPoint . InteriorName ! = hash )
{
CurrentScenarioNode . MyPoint . InteriorName = hash ;
SetScenarioHasChanged ( true ) ;
}
}
}
private void ScenarioPointGroupTextBox_TextChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . MyPoint = = null ) return ;
uint hash = 0 ;
string name = ScenarioPointGroupTextBox . Text ;
if ( ! uint . TryParse ( name , out hash ) ) //don't re-hash hashes
{
hash = JenkHash . GenHash ( name ) ;
JenkIndex . Ensure ( name ) ;
}
ScenarioPointGroupHashLabel . Text = "Hash: " + hash . ToString ( ) ;
lock ( scenariosyncroot )
{
if ( CurrentScenarioNode . MyPoint . GroupName ! = hash )
{
CurrentScenarioNode . MyPoint . GroupName = hash ;
SetScenarioHasChanged ( true ) ;
}
}
}
private void ScenarioPointImapTextBox_TextChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . MyPoint = = null ) return ;
uint hash = 0 ;
string name = ScenarioPointImapTextBox . Text ;
if ( ! uint . TryParse ( name , out hash ) ) //don't re-hash hashes
{
hash = JenkHash . GenHash ( name ) ;
JenkIndex . Ensure ( name ) ;
}
ScenarioPointImapHashLabel . Text = "Hash: " + hash . ToString ( ) ;
lock ( scenariosyncroot )
{
if ( CurrentScenarioNode . MyPoint . IMapName ! = hash )
{
CurrentScenarioNode . MyPoint . IMapName = hash ;
SetScenarioHasChanged ( true ) ;
}
}
}
private void ScenarioPointTimeStartUpDown_ValueChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . MyPoint = = null ) return ;
byte t = ( byte ) ScenarioPointTimeStartUpDown . Value ;
lock ( scenariosyncroot )
{
if ( CurrentScenarioNode . MyPoint . TimeStart ! = t )
{
CurrentScenarioNode . MyPoint . TimeStart = t ;
SetScenarioHasChanged ( true ) ;
}
}
UpdateScenarioNodeTreeNode ( CurrentScenarioNode ) ;
}
private void ScenarioPointTimeEndUpDown_ValueChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . MyPoint = = null ) return ;
byte t = ( byte ) ScenarioPointTimeEndUpDown . Value ;
lock ( scenariosyncroot )
{
if ( CurrentScenarioNode . MyPoint . TimeEnd ! = t )
{
CurrentScenarioNode . MyPoint . TimeEnd = t ;
SetScenarioHasChanged ( true ) ;
}
}
UpdateScenarioNodeTreeNode ( CurrentScenarioNode ) ;
}
private void ScenarioPointProbabilityUpDown_ValueChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . MyPoint = = null ) return ;
byte v = ( byte ) ScenarioPointProbabilityUpDown . Value ;
lock ( scenariosyncroot )
{
if ( CurrentScenarioNode . MyPoint . Probability ! = v )
{
CurrentScenarioNode . MyPoint . Probability = v ;
SetScenarioHasChanged ( true ) ;
}
}
}
private void ScenarioPointSpOnlyFlagUpDown_ValueChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . MyPoint = = null ) return ;
byte v = ( byte ) ScenarioPointSpOnlyFlagUpDown . Value ;
lock ( scenariosyncroot )
{
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if ( CurrentScenarioNode . MyPoint . AvailableMpSp ! = v )
2017-09-21 18:33:05 +08:00
{
2017-10-08 18:47:41 +08:00
CurrentScenarioNode . MyPoint . AvailableMpSp = v ;
2017-09-21 18:33:05 +08:00
SetScenarioHasChanged ( true ) ;
}
}
}
private void ScenarioPointRadiusUpDown_ValueChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . MyPoint = = null ) return ;
byte v = ( byte ) ScenarioPointRadiusUpDown . Value ;
lock ( scenariosyncroot )
{
if ( CurrentScenarioNode . MyPoint . Radius ! = v )
{
CurrentScenarioNode . MyPoint . Radius = v ;
SetScenarioHasChanged ( true ) ;
}
}
}
private void ScenarioPointWaitTimeUpDown_ValueChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . MyPoint = = null ) return ;
byte v = ( byte ) ScenarioPointWaitTimeUpDown . Value ;
lock ( scenariosyncroot )
{
if ( CurrentScenarioNode . MyPoint . WaitTime ! = v )
{
CurrentScenarioNode . MyPoint . WaitTime = v ;
SetScenarioHasChanged ( true ) ;
}
}
}
private void ScenarioPointFlagsValueUpDown_ValueChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . MyPoint = = null ) return ;
var iflags = ( uint ) ScenarioPointFlagsValueUpDown . Value ;
populatingui = true ;
for ( int i = 0 ; i < ScenarioPointFlagsCheckedListBox . Items . Count ; i + + )
{
var c = ( ( iflags & ( 1 < < i ) ) > 0 ) ;
ScenarioPointFlagsCheckedListBox . SetItemCheckState ( i , c ? CheckState . Checked : CheckState . Unchecked ) ;
}
populatingui = false ;
Unk_700327466 f = ( Unk_700327466 ) iflags ;
lock ( scenariosyncroot )
{
if ( CurrentScenarioNode . MyPoint . Flags ! = f )
{
CurrentScenarioNode . MyPoint . Flags = f ;
SetScenarioHasChanged ( true ) ;
}
}
}
private void ScenarioPointFlagsCheckedListBox_ItemCheck ( object sender , ItemCheckEventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . MyPoint = = null ) return ;
uint iflags = 0 ;
for ( int i = 0 ; i < ScenarioPointFlagsCheckedListBox . Items . Count ; i + + )
{
if ( e . Index = = i )
{
if ( e . NewValue = = CheckState . Checked )
{
iflags + = ( uint ) ( 1 < < i ) ;
}
}
else
{
if ( ScenarioPointFlagsCheckedListBox . GetItemChecked ( i ) )
{
iflags + = ( uint ) ( 1 < < i ) ;
}
}
}
populatingui = true ;
ScenarioPointFlagsValueUpDown . Value = iflags ;
populatingui = false ;
Unk_700327466 f = ( Unk_700327466 ) iflags ;
lock ( scenariosyncroot )
{
if ( CurrentScenarioNode . MyPoint . Flags ! = f )
{
CurrentScenarioNode . MyPoint . Flags = f ;
SetScenarioHasChanged ( true ) ;
}
}
}
private void ScenarioEntityCheckBox_CheckedChanged ( object sender , EventArgs e )
{
}
private void ScenarioEntityAddToProjectButton_Click ( object sender , EventArgs e )
{
AddScenarioNodeToProject ( ) ;
}
private void ScenarioEntityDeleteButton_Click ( object sender , EventArgs e )
{
DeleteScenarioEntity ( ) ;
}
private void ScenarioEntityGoToButton_Click ( object sender , EventArgs e )
{
if ( CurrentScenarioNode = = null ) return ;
if ( WorldForm = = null ) return ;
WorldForm . GoToPosition ( CurrentScenarioNode . Position ) ;
}
private void ScenarioEntityPositionTextBox_TextChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . Entity = = null ) return ;
Vector3 v = FloatUtil . ParseVector3String ( ScenarioEntityPositionTextBox . Text ) ;
bool change = false ;
lock ( scenariosyncroot )
{
if ( CurrentScenarioNode . Position ! = v )
{
CurrentScenarioNode . SetPosition ( v ) ;
SetScenarioHasChanged ( true ) ;
change = true ;
}
}
if ( change )
{
if ( WorldForm ! = null )
{
WorldForm . SetWidgetPosition ( CurrentScenarioNode . Position ) ;
WorldForm . UpdateScenarioGraphics ( CurrentScenario , false ) ;
}
}
}
private void ScenarioEntityTypeTextBox_TextChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . Entity = = null ) return ;
uint hash = 0 ;
string name = ScenarioEntityTypeTextBox . Text ;
if ( ! uint . TryParse ( name , out hash ) ) //don't re-hash hashes
{
hash = JenkHash . GenHash ( name ) ;
JenkIndex . Ensure ( name ) ;
}
ScenarioEntityTypeHashLabel . Text = "Hash: " + hash . ToString ( ) ;
lock ( scenariosyncroot )
{
if ( CurrentScenarioNode . Entity . TypeName ! = hash )
{
CurrentScenarioNode . Entity . TypeName = hash ;
SetScenarioHasChanged ( true ) ;
}
}
UpdateScenarioNodeTreeNode ( CurrentScenarioNode ) ;
}
private void ScenarioEntityUnk1UpDown_ValueChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . Entity = = null ) return ;
byte v = ( byte ) ScenarioEntityUnk1UpDown . Value ;
lock ( scenariosyncroot )
{
if ( CurrentScenarioNode . Entity . Unk1 ! = v )
{
CurrentScenarioNode . Entity . Unk1 = v ;
SetScenarioHasChanged ( true ) ;
}
}
}
private void ScenarioEntityUnk2UpDown_ValueChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . Entity = = null ) return ;
byte v = ( byte ) ScenarioEntityUnk2UpDown . Value ;
lock ( scenariosyncroot )
{
if ( CurrentScenarioNode . Entity . Unk2 ! = v )
{
CurrentScenarioNode . Entity . Unk2 = v ;
SetScenarioHasChanged ( true ) ;
}
}
}
private void ScenarioEntityPointsListBox_DoubleClick ( object sender , EventArgs e )
{
var item = ScenarioEntityPointsListBox . SelectedItem as MCExtensionDefSpawnPoint ;
if ( item = = null ) return ;
var nodes = CurrentScenario ? . ScenarioRegion ? . Nodes ;
if ( nodes = = null ) return ;
ScenarioNode node = null ;
foreach ( var snode in nodes )
{
if ( snode . EntityPoint = = item )
{
node = snode ;
break ;
}
}
if ( node = = null ) return ;
TrySelectScenarioNodeTreeNode ( node ) ;
}
private void ScenarioEntityAddPointButton_Click ( object sender , EventArgs e )
{
AddScenarioEntityPoint ( ) ;
}
private void ScenarioEntityPointCheckBox_CheckedChanged ( object sender , EventArgs e )
{
}
private void ScenarioEntityPointAddToProjectButton_Click ( object sender , EventArgs e )
{
AddScenarioNodeToProject ( ) ;
}
private void ScenarioEntityPointDeleteButton_Click ( object sender , EventArgs e )
{
DeleteScenarioNode ( ) ;
}
private void ScenarioEntityPointGoToButton_Click ( object sender , EventArgs e )
{
if ( CurrentScenarioNode = = null ) return ;
if ( WorldForm = = null ) return ;
WorldForm . GoToPosition ( CurrentScenarioNode . Position ) ;
}
private void ScenarioEntityPointPositionTextBox_TextChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . EntityPoint = = null ) return ;
Vector3 v = FloatUtil . ParseVector3String ( ScenarioEntityPointPositionTextBox . Text ) ;
v + = CurrentScenarioNode . EntityPoint . ParentPosition ;
bool change = false ;
lock ( scenariosyncroot )
{
if ( CurrentScenarioNode . Position ! = v )
{
CurrentScenarioNode . SetPosition ( v ) ;
SetScenarioHasChanged ( true ) ;
change = true ;
}
}
if ( change )
{
if ( WorldForm ! = null )
{
WorldForm . SetWidgetPosition ( CurrentScenarioNode . Position ) ;
WorldForm . UpdateScenarioGraphics ( CurrentScenario , false ) ;
}
}
}
private void ScenarioEntityPointRotationTextBox_TextChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . EntityPoint = = null ) return ;
Vector4 v = FloatUtil . ParseVector4String ( ScenarioEntityPointRotationTextBox . Text ) ;
bool change = false ;
lock ( scenariosyncroot )
{
if ( CurrentScenarioNode . EntityPoint . OffsetRotation ! = v )
{
CurrentScenarioNode . EntityPoint . OffsetRotation = v ;
CurrentScenarioNode . Orientation = new Quaternion ( v ) ;
SetScenarioHasChanged ( true ) ;
change = true ;
}
}
if ( change )
{
if ( WorldForm ! = null )
{
WorldForm . SetWidgetRotation ( CurrentScenarioNode . Orientation ) ;
}
}
}
private void ScenarioEntityPointNameTextBox_TextChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . EntityPoint = = null ) return ;
uint hash = 0 ;
string name = ScenarioEntityPointNameTextBox . Text ;
if ( ! uint . TryParse ( name , out hash ) ) //don't re-hash hashes
{
hash = JenkHash . GenHash ( name ) ;
JenkIndex . Ensure ( name ) ;
}
ScenarioEntityPointNameHashLabel . Text = "Hash: " + hash . ToString ( ) ;
lock ( scenariosyncroot )
{
if ( CurrentScenarioNode . EntityPoint . NameHash ! = hash )
{
CurrentScenarioNode . EntityPoint . NameHash = hash ;
SetScenarioHasChanged ( true ) ;
}
}
UpdateScenarioNodeTreeNode ( CurrentScenarioNode ) ;
}
private void ScenarioEntityPointSpawnTypeTextBox_TextChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . EntityPoint = = null ) return ;
uint hash = 0 ;
string name = ScenarioEntityPointSpawnTypeTextBox . Text ;
if ( ! uint . TryParse ( name , out hash ) ) //don't re-hash hashes
{
hash = JenkHash . GenHash ( name ) ;
JenkIndex . Ensure ( name ) ;
}
ScenarioEntityPointSpawnTypeHashLabel . Text = "Hash: " + hash . ToString ( ) ;
lock ( scenariosyncroot )
{
if ( CurrentScenarioNode . EntityPoint . SpawnType ! = hash )
{
CurrentScenarioNode . EntityPoint . SpawnType = hash ;
SetScenarioHasChanged ( true ) ;
}
}
UpdateScenarioNodeTreeNode ( CurrentScenarioNode ) ;
}
private void ScenarioEntityPointPedTypeTextBox_TextChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . EntityPoint = = null ) return ;
uint hash = 0 ;
string name = ScenarioEntityPointPedTypeTextBox . Text ;
if ( ! uint . TryParse ( name , out hash ) ) //don't re-hash hashes
{
hash = JenkHash . GenHash ( name ) ;
JenkIndex . Ensure ( name ) ;
}
ScenarioEntityPointPedTypeHashLabel . Text = "Hash: " + hash . ToString ( ) ;
lock ( scenariosyncroot )
{
if ( CurrentScenarioNode . EntityPoint . PedType ! = hash )
{
CurrentScenarioNode . EntityPoint . PedType = hash ;
SetScenarioHasChanged ( true ) ;
}
}
UpdateScenarioNodeTreeNode ( CurrentScenarioNode ) ;
}
private void ScenarioEntityPointGroupTextBox_TextChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . EntityPoint = = null ) return ;
uint hash = 0 ;
string name = ScenarioEntityPointGroupTextBox . Text ;
if ( ! uint . TryParse ( name , out hash ) ) //don't re-hash hashes
{
hash = JenkHash . GenHash ( name ) ;
JenkIndex . Ensure ( name ) ;
}
ScenarioEntityPointGroupHashLabel . Text = "Hash: " + hash . ToString ( ) ;
lock ( scenariosyncroot )
{
if ( CurrentScenarioNode . EntityPoint . Group ! = hash )
{
CurrentScenarioNode . EntityPoint . Group = hash ;
SetScenarioHasChanged ( true ) ;
}
}
}
private void ScenarioEntityPointInteriorTextBox_TextChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . EntityPoint = = null ) return ;
uint hash = 0 ;
string name = ScenarioEntityPointInteriorTextBox . Text ;
if ( ! uint . TryParse ( name , out hash ) ) //don't re-hash hashes
{
hash = JenkHash . GenHash ( name ) ;
JenkIndex . Ensure ( name ) ;
}
ScenarioEntityPointInteriorHashLabel . Text = "Hash: " + hash . ToString ( ) ;
lock ( scenariosyncroot )
{
if ( CurrentScenarioNode . EntityPoint . Interior ! = hash )
{
CurrentScenarioNode . EntityPoint . Interior = hash ;
SetScenarioHasChanged ( true ) ;
}
}
}
private void ScenarioEntityPointRequiredImapTextBox_TextChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . EntityPoint = = null ) return ;
uint hash = 0 ;
string name = ScenarioEntityPointRequiredImapTextBox . Text ;
if ( ! uint . TryParse ( name , out hash ) ) //don't re-hash hashes
{
hash = JenkHash . GenHash ( name ) ;
JenkIndex . Ensure ( name ) ;
}
ScenarioEntityPointRequiredImapHashLabel . Text = "Hash: " + hash . ToString ( ) ;
lock ( scenariosyncroot )
{
if ( CurrentScenarioNode . EntityPoint . RequiredImap ! = hash )
{
CurrentScenarioNode . EntityPoint . RequiredImap = hash ;
SetScenarioHasChanged ( true ) ;
}
}
}
private void ScenarioEntityPointAvailableInMpSpComboBox_SelectedIndexChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . EntityPoint = = null ) return ;
Unk_3573596290 v = ( Unk_3573596290 ) ScenarioEntityPointAvailableInMpSpComboBox . SelectedItem ;
lock ( scenariosyncroot )
{
if ( CurrentScenarioNode . EntityPoint . AvailableInMpSp ! = v )
{
CurrentScenarioNode . EntityPoint . AvailableInMpSp = v ;
SetScenarioHasChanged ( true ) ;
}
}
}
private void ScenarioEntityPointProbabilityTextBox_TextChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . EntityPoint = = null ) return ;
float v = FloatUtil . Parse ( ScenarioEntityPointProbabilityTextBox . Text ) ;
lock ( scenariosyncroot )
{
if ( CurrentScenarioNode . EntityPoint . Probability ! = v )
{
CurrentScenarioNode . EntityPoint . Probability = v ;
SetScenarioHasChanged ( true ) ;
}
}
}
private void ScenarioEntityPointTimeTillPedLeavesTextBox_TextChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . EntityPoint = = null ) return ;
float v = FloatUtil . Parse ( ScenarioEntityPointTimeTillPedLeavesTextBox . Text ) ;
lock ( scenariosyncroot )
{
if ( CurrentScenarioNode . EntityPoint . TimeTillPedLeaves ! = v )
{
CurrentScenarioNode . EntityPoint . TimeTillPedLeaves = v ;
SetScenarioHasChanged ( true ) ;
}
}
}
private void ScenarioEntityPointRadiusTextBox_TextChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . EntityPoint = = null ) return ;
float v = FloatUtil . Parse ( ScenarioEntityPointRadiusTextBox . Text ) ;
lock ( scenariosyncroot )
{
if ( CurrentScenarioNode . EntityPoint . Radius ! = v )
{
CurrentScenarioNode . EntityPoint . Radius = v ;
SetScenarioHasChanged ( true ) ;
}
}
}
private void ScenarioEntityPointStartUpDown_ValueChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . EntityPoint = = null ) return ;
byte v = ( byte ) ScenarioEntityPointStartUpDown . Value ;
lock ( scenariosyncroot )
{
if ( CurrentScenarioNode . EntityPoint . StartTime ! = v )
{
CurrentScenarioNode . EntityPoint . StartTime = v ;
SetScenarioHasChanged ( true ) ;
}
}
}
private void ScenarioEntityPointEndUpDown_ValueChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . EntityPoint = = null ) return ;
byte v = ( byte ) ScenarioEntityPointEndUpDown . Value ;
lock ( scenariosyncroot )
{
if ( CurrentScenarioNode . EntityPoint . EndTime ! = v )
{
CurrentScenarioNode . EntityPoint . EndTime = v ;
SetScenarioHasChanged ( true ) ;
}
}
}
private void ScenarioEntityPointExtendedRangeCheckBox_CheckedChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . EntityPoint = = null ) return ;
bool v = ScenarioEntityPointExtendedRangeCheckBox . Checked ;
lock ( scenariosyncroot )
{
if ( CurrentScenarioNode . EntityPoint . ExtendedRange ! = v )
{
CurrentScenarioNode . EntityPoint . ExtendedRange = v ;
SetScenarioHasChanged ( true ) ;
}
}
}
private void ScenarioEntityPointShortRangeCheckBox_CheckedChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . EntityPoint = = null ) return ;
bool v = ScenarioEntityPointShortRangeCheckBox . Checked ;
lock ( scenariosyncroot )
{
if ( CurrentScenarioNode . EntityPoint . ShortRange ! = v )
{
CurrentScenarioNode . EntityPoint . ShortRange = v ;
SetScenarioHasChanged ( true ) ;
}
}
}
private void ScenarioEntityPointHighPriCheckBox_CheckedChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . EntityPoint = = null ) return ;
bool v = ScenarioEntityPointHighPriCheckBox . Checked ;
lock ( scenariosyncroot )
{
if ( CurrentScenarioNode . EntityPoint . HighPri ! = v )
{
CurrentScenarioNode . EntityPoint . HighPri = v ;
SetScenarioHasChanged ( true ) ;
}
}
}
private void ScenarioEntityPointFlagsUpDown_ValueChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . EntityPoint = = null ) return ;
var iflags = ( uint ) ScenarioEntityPointFlagsUpDown . Value ;
populatingui = true ;
for ( int i = 0 ; i < ScenarioEntityPointFlagsCheckedListBox . Items . Count ; i + + )
{
var c = ( ( iflags & ( 1 < < i ) ) > 0 ) ;
ScenarioEntityPointFlagsCheckedListBox . SetItemCheckState ( i , c ? CheckState . Checked : CheckState . Unchecked ) ;
}
populatingui = false ;
Unk_700327466 f = ( Unk_700327466 ) iflags ;
lock ( scenariosyncroot )
{
if ( CurrentScenarioNode . EntityPoint . Flags ! = f )
{
CurrentScenarioNode . EntityPoint . Flags = f ;
SetScenarioHasChanged ( true ) ;
}
}
}
private void ScenarioEntityPointFlagsCheckedListBox_ItemCheck ( object sender , ItemCheckEventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . EntityPoint = = null ) return ;
uint iflags = 0 ;
for ( int i = 0 ; i < ScenarioEntityPointFlagsCheckedListBox . Items . Count ; i + + )
{
if ( e . Index = = i )
{
if ( e . NewValue = = CheckState . Checked )
{
iflags + = ( uint ) ( 1 < < i ) ;
}
}
else
{
if ( ScenarioEntityPointFlagsCheckedListBox . GetItemChecked ( i ) )
{
iflags + = ( uint ) ( 1 < < i ) ;
}
}
}
populatingui = true ;
ScenarioEntityPointFlagsUpDown . Value = iflags ;
populatingui = false ;
Unk_700327466 f = ( Unk_700327466 ) iflags ;
lock ( scenariosyncroot )
{
if ( CurrentScenarioNode . EntityPoint . Flags ! = f )
{
CurrentScenarioNode . EntityPoint . Flags = f ;
SetScenarioHasChanged ( true ) ;
}
}
}
private void ScenarioChainNodeCheckBox_CheckedChanged ( object sender , EventArgs e )
{
}
private void ScenarioChainNodeAddToProjectButton_Click ( object sender , EventArgs e )
{
AddScenarioNodeToProject ( ) ;
}
private void ScenarioChainNodeDeleteButton_Click ( object sender , EventArgs e )
{
DeleteScenarioNode ( ) ;
}
private void ScenarioChainNodeGoToButton_Click ( object sender , EventArgs e )
{
if ( CurrentScenarioNode = = null ) return ;
if ( WorldForm = = null ) return ;
WorldForm . GoToPosition ( CurrentScenarioNode . Position ) ;
}
private void ScenarioChainNodePositionTextBox_TextChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
Vector3 v = FloatUtil . ParseVector3String ( ScenarioChainNodePositionTextBox . Text ) ;
bool change = false ;
lock ( scenariosyncroot )
{
if ( CurrentScenarioNode . Position ! = v )
{
CurrentScenarioNode . SetPosition ( v ) ;
SetScenarioHasChanged ( true ) ;
change = true ;
}
}
if ( change )
{
if ( WorldForm ! = null )
{
WorldForm . SetWidgetPosition ( CurrentScenarioNode . Position ) ;
WorldForm . UpdateScenarioGraphics ( CurrentScenario , false ) ;
}
}
}
private void ScenarioChainNodeUnk1TextBox_TextChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . ChainingNode = = null ) return ;
uint hash = 0 ;
string name = ScenarioChainNodeUnk1TextBox . Text ;
if ( ! uint . TryParse ( name , out hash ) ) //don't re-hash hashes
{
hash = JenkHash . GenHash ( name ) ;
JenkIndex . Ensure ( name ) ;
}
ScenarioChainNodeUnk1HashLabel . Text = "Hash: " + hash . ToString ( ) ;
lock ( scenariosyncroot )
{
if ( CurrentScenarioNode . ChainingNode . Unk1 ! = hash )
{
CurrentScenarioNode . ChainingNode . Unk1 = hash ;
SetScenarioHasChanged ( true ) ;
}
}
}
private void ScenarioChainNodeTypeComboBox_SelectedIndexChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . ChainingNode = = null ) return ;
ScenarioType stype = ScenarioChainNodeTypeComboBox . SelectedItem as ScenarioType ;
lock ( scenariosyncroot )
{
if ( CurrentScenarioNode . ChainingNode . Type ! = stype )
{
CurrentScenarioNode . ChainingNode . Type = stype ;
CurrentScenarioNode . ChainingNode . TypeHash = stype ? . NameHash ? ? 0 ;
SetScenarioHasChanged ( true ) ;
}
}
UpdateScenarioNodeTreeNode ( CurrentScenarioNode ) ;
}
private void ScenarioChainNodeFirstCheckBox_CheckedChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . ChainingNode = = null ) return ;
bool v = ! ScenarioChainNodeFirstCheckBox . Checked ;
bool change = false ;
lock ( scenariosyncroot )
{
if ( CurrentScenarioNode . ChainingNode . NotFirst ! = v )
{
CurrentScenarioNode . ChainingNode . NotFirst = v ;
SetScenarioHasChanged ( true ) ;
change = true ;
}
}
if ( change )
{
if ( WorldForm ! = null )
{
WorldForm . UpdateScenarioGraphics ( CurrentScenario , false ) ;
}
}
}
private void ScenarioChainNodeLastCheckBox_CheckedChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . ChainingNode = = null ) return ;
bool v = ! ScenarioChainNodeLastCheckBox . Checked ;
bool change = false ;
lock ( scenariosyncroot )
{
if ( CurrentScenarioNode . ChainingNode . NotLast ! = v )
{
CurrentScenarioNode . ChainingNode . NotLast = v ;
SetScenarioHasChanged ( true ) ;
change = true ;
}
}
if ( change )
{
if ( WorldForm ! = null )
{
WorldForm . UpdateScenarioGraphics ( CurrentScenario , false ) ;
}
}
}
private void ScenarioChainAddToProjectButton_Click ( object sender , EventArgs e )
{
AddScenarioNodeToProject ( ) ;
}
private void ScenarioChainDeleteButton_Click ( object sender , EventArgs e )
{
DeleteScenarioChain ( ) ;
}
private void ScenarioChainEdgesListBox_SelectedIndexChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
CurrentScenarioChainEdge = ScenarioChainEdgesListBox . SelectedItem as MCScenarioChainingEdge ;
populatingui = true ;
LoadScenarioChainEdgeTabPage ( ) ;
populatingui = false ;
}
private void ScenarioChainAddEdgeButton_Click ( object sender , EventArgs e )
{
AddScenarioEdge ( ) ;
}
private void ScenarioChainRemoveEdgeButton_Click ( object sender , EventArgs e )
{
RemoveScenarioEdge ( ) ;
}
private void ScenarioChainMoveEdgeUpButton_Click ( object sender , EventArgs e )
{
MoveScenarioEdge ( false ) ;
}
private void ScenarioChainMoveEdgeDownButton_Click ( object sender , EventArgs e )
{
MoveScenarioEdge ( true ) ;
}
private void ScenarioChainUnk1UpDown_ValueChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . ChainingNode = = null ) return ;
if ( CurrentScenarioNode . ChainingNode . Chain = = null ) return ;
byte v = ( byte ) ScenarioChainUnk1UpDown . Value ;
lock ( scenariosyncroot )
{
if ( CurrentScenarioNode . ChainingNode . Chain . Unk1 ! = v )
{
CurrentScenarioNode . ChainingNode . Chain . Unk1 = v ;
SetScenarioHasChanged ( true ) ;
}
}
}
private void ScenarioChainEdgeNodeIndexFromUpDown_ValueChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioChainEdge = = null ) return ;
ushort nodeid = ( ushort ) ScenarioChainEdgeNodeIndexFromUpDown . Value ;
bool change = false ;
lock ( scenariosyncroot )
{
if ( CurrentScenarioChainEdge . NodeIndexFrom ! = nodeid )
{
CurrentScenarioChainEdge . NodeIndexFrom = nodeid ;
SetScenarioHasChanged ( true ) ;
change = true ;
}
}
if ( change )
{
UpdateScenarioEdgeLinkage ( ) ;
//refresh the selected item in the list box, to update the text, and the other controls.
ScenarioChainEdgesListBox . Items [ ScenarioChainEdgesListBox . SelectedIndex ] = ScenarioChainEdgesListBox . SelectedItem ;
}
}
private void ScenarioChainEdgeNodeIndexToUpDown_ValueChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioChainEdge = = null ) return ;
ushort nodeid = ( ushort ) ScenarioChainEdgeNodeIndexToUpDown . Value ;
bool change = false ;
lock ( scenariosyncroot )
{
if ( CurrentScenarioChainEdge . NodeIndexTo ! = nodeid )
{
CurrentScenarioChainEdge . NodeIndexTo = nodeid ;
SetScenarioHasChanged ( true ) ;
change = true ;
}
}
if ( change )
{
UpdateScenarioEdgeLinkage ( ) ;
//refresh the selected item in the list box, to update the text, and the other controls.
ScenarioChainEdgesListBox . Items [ ScenarioChainEdgesListBox . SelectedIndex ] = ScenarioChainEdgesListBox . SelectedItem ;
}
}
private void ScenarioChainEdgeActionComboBox_SelectedIndexChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioChainEdge = = null ) return ;
Unk_3609807418 v = ( Unk_3609807418 ) ScenarioChainEdgeActionComboBox . SelectedItem ;
lock ( scenariosyncroot )
{
if ( CurrentScenarioChainEdge . Action ! = v )
{
CurrentScenarioChainEdge . Action = v ;
SetScenarioHasChanged ( true ) ;
}
}
}
private void ScenarioChainEdgeNavModeComboBox_SelectedIndexChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioChainEdge = = null ) return ;
Unk_3971773454 v = ( Unk_3971773454 ) ScenarioChainEdgeNavModeComboBox . SelectedItem ;
lock ( scenariosyncroot )
{
if ( CurrentScenarioChainEdge . NavMode ! = v )
{
CurrentScenarioChainEdge . NavMode = v ;
SetScenarioHasChanged ( true ) ;
}
}
}
private void ScenarioChainEdgeNavSpeedComboBox_SelectedIndexChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioChainEdge = = null ) return ;
Unk_941086046 v = ( Unk_941086046 ) ScenarioChainEdgeNavSpeedComboBox . SelectedItem ;
lock ( scenariosyncroot )
{
if ( CurrentScenarioChainEdge . NavSpeed ! = v )
{
CurrentScenarioChainEdge . NavSpeed = v ;
SetScenarioHasChanged ( true ) ;
}
}
}
private void ScenarioClusterCheckBox_CheckedChanged ( object sender , EventArgs e )
{
}
private void ScenarioClusterAddToProjectButton_Click ( object sender , EventArgs e )
{
AddScenarioNodeToProject ( ) ;
}
private void ScenarioClusterDeleteButton_Click ( object sender , EventArgs e )
{
DeleteScenarioCluster ( ) ;
}
private void ScenarioClusterGoToButton_Click ( object sender , EventArgs e )
{
if ( CurrentScenarioNode = = null ) return ;
if ( WorldForm = = null ) return ;
WorldForm . GoToPosition ( CurrentScenarioNode . Position ) ;
}
private void ScenarioClusterCenterTextBox_TextChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
Vector3 v = FloatUtil . ParseVector3String ( ScenarioClusterCenterTextBox . Text ) ;
bool change = false ;
lock ( scenariosyncroot )
{
if ( CurrentScenarioNode . Position ! = v )
{
CurrentScenarioNode . SetPosition ( v ) ;
SetScenarioHasChanged ( true ) ;
change = true ;
}
if ( ( CurrentScenarioNode . Cluster ! = null ) & & ( CurrentScenarioNode . Cluster . Position ! = v ) )
{
CurrentScenarioNode . Cluster . Position = v ;
SetScenarioHasChanged ( true ) ;
change = true ;
}
}
if ( change )
{
if ( WorldForm ! = null )
{
WorldForm . SetWidgetPosition ( CurrentScenarioNode . Position ) ;
WorldForm . UpdateScenarioGraphics ( CurrentScenario , false ) ;
}
}
}
private void ScenarioClusterRadiusTextBox_TextChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
float r = FloatUtil . Parse ( ScenarioClusterRadiusTextBox . Text ) ;
bool change = false ;
lock ( scenariosyncroot )
{
if ( ( CurrentScenarioNode . Cluster ! = null ) & & ( CurrentScenarioNode . Cluster . Radius ! = r ) )
{
CurrentScenarioNode . Cluster . Radius = r ;
SetScenarioHasChanged ( true ) ;
change = true ;
}
}
if ( change )
{
if ( WorldForm ! = null )
{
WorldForm . SetWidgetPosition ( CurrentScenarioNode . Position ) ;
WorldForm . UpdateScenarioGraphics ( CurrentScenario , false ) ;
}
}
}
private void ScenarioClusterUnk1TextBox_TextChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . Cluster = = null ) return ;
float v = FloatUtil . Parse ( ScenarioClusterUnk1TextBox . Text ) ;
lock ( scenariosyncroot )
{
if ( CurrentScenarioNode . Cluster . Unk1 ! = v )
{
CurrentScenarioNode . Cluster . Unk1 = v ;
SetScenarioHasChanged ( true ) ;
}
}
}
private void ScenarioClusterUnk2CheckBox_CheckedChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . Cluster = = null ) return ;
bool v = ScenarioClusterUnk2CheckBox . Checked ;
lock ( scenariosyncroot )
{
if ( CurrentScenarioNode . Cluster . Unk2 ! = v )
{
CurrentScenarioNode . Cluster . Unk2 = v ;
SetScenarioHasChanged ( true ) ;
}
}
}
private void ScenarioClusterPointsListBox_DoubleClick ( object sender , EventArgs e )
{
var item = ScenarioClusterPointsListBox . SelectedItem as MCScenarioPoint ;
if ( item = = null ) return ;
var nodes = CurrentScenario ? . ScenarioRegion ? . Nodes ;
if ( nodes = = null ) return ;
ScenarioNode node = null ;
foreach ( var snode in nodes )
{
if ( snode . ClusterMyPoint = = item )
{
node = snode ;
break ;
}
}
if ( node = = null ) return ;
TrySelectScenarioNodeTreeNode ( node ) ;
}
private void ScenarioClusterAddPointButton_Click ( object sender , EventArgs e )
{
AddScenarioClusterPoint ( ) ;
}
private void ScenarioClusterPointCheckBox_CheckedChanged ( object sender , EventArgs e )
{
}
private void ScenarioClusterPointAddToProjectButton_Click ( object sender , EventArgs e )
{
AddScenarioNodeToProject ( ) ;
}
private void ScenarioClusterPointDeleteButton_Click ( object sender , EventArgs e )
{
DeleteScenarioNode ( ) ;
}
private void ScenarioClusterPointGoToButton_Click ( object sender , EventArgs e )
{
if ( CurrentScenarioNode = = null ) return ;
if ( WorldForm = = null ) return ;
WorldForm . GoToPosition ( CurrentScenarioNode . Position ) ;
}
private void ScenarioClusterPointPositionTextBox_TextChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
Vector3 v = FloatUtil . ParseVector3String ( ScenarioClusterPointPositionTextBox . Text ) ;
bool change = false ;
lock ( scenariosyncroot )
{
if ( CurrentScenarioNode . Position ! = v )
{
CurrentScenarioNode . SetPosition ( v ) ;
SetScenarioHasChanged ( true ) ;
change = true ;
}
}
if ( change )
{
if ( WorldForm ! = null )
{
WorldForm . SetWidgetPosition ( CurrentScenarioNode . Position ) ;
WorldForm . UpdateScenarioGraphics ( CurrentScenario , false ) ;
}
}
}
private void ScenarioClusterPointDirectionTextBox_TextChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . ClusterMyPoint = = null ) return ;
float dir = FloatUtil . Parse ( ScenarioClusterPointDirectionTextBox . Text ) ;
lock ( scenariosyncroot )
{
if ( CurrentScenarioNode . ClusterMyPoint . Direction ! = dir )
{
CurrentScenarioNode . ClusterMyPoint . Direction = dir ;
CurrentScenarioNode . Orientation = CurrentScenarioNode . ClusterMyPoint . Orientation ;
SetScenarioHasChanged ( true ) ;
if ( WorldForm ! = null )
{
WorldForm . SetWidgetRotation ( CurrentScenarioNode . Orientation ) ;
}
}
}
}
private void ScenarioClusterPointTypeComboBox_SelectedIndexChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . ClusterMyPoint = = null ) return ;
ScenarioType stype = ScenarioClusterPointTypeComboBox . SelectedItem as ScenarioType ;
lock ( scenariosyncroot )
{
if ( CurrentScenarioNode . ClusterMyPoint . Type ! = stype )
{
CurrentScenarioNode . ClusterMyPoint . Type = stype ;
SetScenarioHasChanged ( true ) ;
}
}
UpdateScenarioNodeTreeNode ( CurrentScenarioNode ) ;
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if ( CurrentScenarioNode . ChainingNode ! = null )
{
ScenarioChainNodeTypeComboBox . SelectedItem = stype ;
}
2017-09-21 18:33:05 +08:00
}
private void ScenarioClusterPointModelSetComboBox_SelectedIndexChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . ClusterMyPoint = = null ) return ;
AmbientModelSet mset = ScenarioClusterPointModelSetComboBox . SelectedItem as AmbientModelSet ;
lock ( scenariosyncroot )
{
if ( CurrentScenarioNode . ClusterMyPoint . ModelSet ! = mset )
{
CurrentScenarioNode . ClusterMyPoint . ModelSet = mset ;
SetScenarioHasChanged ( true ) ;
}
}
UpdateScenarioNodeTreeNode ( CurrentScenarioNode ) ;
}
private void ScenarioClusterPointInteriorTextBox_TextChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . ClusterMyPoint = = null ) return ;
uint hash = 0 ;
string name = ScenarioClusterPointInteriorTextBox . Text ;
if ( ! uint . TryParse ( name , out hash ) ) //don't re-hash hashes
{
hash = JenkHash . GenHash ( name ) ;
JenkIndex . Ensure ( name ) ;
}
ScenarioClusterPointInteriorHashLabel . Text = "Hash: " + hash . ToString ( ) ;
lock ( scenariosyncroot )
{
if ( CurrentScenarioNode . ClusterMyPoint . InteriorName ! = hash )
{
CurrentScenarioNode . ClusterMyPoint . InteriorName = hash ;
SetScenarioHasChanged ( true ) ;
}
}
}
private void ScenarioClusterPointGroupTextBox_TextChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . ClusterMyPoint = = null ) return ;
uint hash = 0 ;
string name = ScenarioClusterPointGroupTextBox . Text ;
if ( ! uint . TryParse ( name , out hash ) ) //don't re-hash hashes
{
hash = JenkHash . GenHash ( name ) ;
JenkIndex . Ensure ( name ) ;
}
ScenarioClusterPointGroupHashLabel . Text = "Hash: " + hash . ToString ( ) ;
lock ( scenariosyncroot )
{
if ( CurrentScenarioNode . ClusterMyPoint . GroupName ! = hash )
{
CurrentScenarioNode . ClusterMyPoint . GroupName = hash ;
SetScenarioHasChanged ( true ) ;
}
}
}
private void ScenarioClusterPointImapTextBox_TextChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . ClusterMyPoint = = null ) return ;
uint hash = 0 ;
string name = ScenarioClusterPointImapTextBox . Text ;
if ( ! uint . TryParse ( name , out hash ) ) //don't re-hash hashes
{
hash = JenkHash . GenHash ( name ) ;
JenkIndex . Ensure ( name ) ;
}
ScenarioClusterPointImapHashLabel . Text = "Hash: " + hash . ToString ( ) ;
lock ( scenariosyncroot )
{
if ( CurrentScenarioNode . ClusterMyPoint . IMapName ! = hash )
{
CurrentScenarioNode . ClusterMyPoint . IMapName = hash ;
SetScenarioHasChanged ( true ) ;
}
}
}
private void ScenarioClusterPointTimeStartUpDown_ValueChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . ClusterMyPoint = = null ) return ;
byte t = ( byte ) ScenarioClusterPointTimeStartUpDown . Value ;
lock ( scenariosyncroot )
{
if ( CurrentScenarioNode . ClusterMyPoint . TimeStart ! = t )
{
CurrentScenarioNode . ClusterMyPoint . TimeStart = t ;
SetScenarioHasChanged ( true ) ;
}
}
UpdateScenarioNodeTreeNode ( CurrentScenarioNode ) ;
}
private void ScenarioClusterPointTimeEndUpDown_ValueChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . ClusterMyPoint = = null ) return ;
byte t = ( byte ) ScenarioClusterPointTimeEndUpDown . Value ;
lock ( scenariosyncroot )
{
if ( CurrentScenarioNode . ClusterMyPoint . TimeEnd ! = t )
{
CurrentScenarioNode . ClusterMyPoint . TimeEnd = t ;
SetScenarioHasChanged ( true ) ;
}
}
UpdateScenarioNodeTreeNode ( CurrentScenarioNode ) ;
}
private void ScenarioClusterPointProbabilityUpDown_ValueChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . ClusterMyPoint = = null ) return ;
byte v = ( byte ) ScenarioClusterPointProbabilityUpDown . Value ;
lock ( scenariosyncroot )
{
if ( CurrentScenarioNode . ClusterMyPoint . Probability ! = v )
{
CurrentScenarioNode . ClusterMyPoint . Probability = v ;
SetScenarioHasChanged ( true ) ;
}
}
}
private void ScenarioClusterPointAnimalFlagUpDown_ValueChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . ClusterMyPoint = = null ) return ;
byte v = ( byte ) ScenarioClusterPointAnimalFlagUpDown . Value ;
lock ( scenariosyncroot )
{
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if ( CurrentScenarioNode . ClusterMyPoint . AvailableMpSp ! = v )
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{
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CurrentScenarioNode . ClusterMyPoint . AvailableMpSp = v ;
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SetScenarioHasChanged ( true ) ;
}
}
}
private void ScenarioClusterPointRadiusUpDown_ValueChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . ClusterMyPoint = = null ) return ;
byte v = ( byte ) ScenarioClusterPointRadiusUpDown . Value ;
lock ( scenariosyncroot )
{
if ( CurrentScenarioNode . ClusterMyPoint . Radius ! = v )
{
CurrentScenarioNode . ClusterMyPoint . Radius = v ;
SetScenarioHasChanged ( true ) ;
}
}
}
private void ScenarioClusterPointWaitTimeUpDown_ValueChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . ClusterMyPoint = = null ) return ;
byte v = ( byte ) ScenarioClusterPointWaitTimeUpDown . Value ;
lock ( scenariosyncroot )
{
if ( CurrentScenarioNode . ClusterMyPoint . WaitTime ! = v )
{
CurrentScenarioNode . ClusterMyPoint . WaitTime = v ;
SetScenarioHasChanged ( true ) ;
}
}
}
private void ScenarioClusterPointFlagsUpDown_ValueChanged ( object sender , EventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . ClusterMyPoint = = null ) return ;
var iflags = ( uint ) ScenarioClusterPointFlagsUpDown . Value ;
populatingui = true ;
for ( int i = 0 ; i < ScenarioClusterPointFlagsCheckedListBox . Items . Count ; i + + )
{
var c = ( ( iflags & ( 1 < < i ) ) > 0 ) ;
ScenarioClusterPointFlagsCheckedListBox . SetItemCheckState ( i , c ? CheckState . Checked : CheckState . Unchecked ) ;
}
populatingui = false ;
Unk_700327466 f = ( Unk_700327466 ) iflags ;
lock ( scenariosyncroot )
{
if ( CurrentScenarioNode . ClusterMyPoint . Flags ! = f )
{
CurrentScenarioNode . ClusterMyPoint . Flags = f ;
SetScenarioHasChanged ( true ) ;
}
}
}
private void ScenarioClusterPointFlagsCheckedListBox_ItemCheck ( object sender , ItemCheckEventArgs e )
{
if ( populatingui ) return ;
if ( CurrentScenarioNode = = null ) return ;
if ( CurrentScenarioNode . ClusterMyPoint = = null ) return ;
uint iflags = 0 ;
for ( int i = 0 ; i < ScenarioClusterPointFlagsCheckedListBox . Items . Count ; i + + )
{
if ( e . Index = = i )
{
if ( e . NewValue = = CheckState . Checked )
{
iflags + = ( uint ) ( 1 < < i ) ;
}
}
else
{
if ( ScenarioClusterPointFlagsCheckedListBox . GetItemChecked ( i ) )
{
iflags + = ( uint ) ( 1 < < i ) ;
}
}
}
populatingui = true ;
ScenarioClusterPointFlagsUpDown . Value = iflags ;
populatingui = false ;
Unk_700327466 f = ( Unk_700327466 ) iflags ;
lock ( scenariosyncroot )
{
if ( CurrentScenarioNode . ClusterMyPoint . Flags ! = f )
{
CurrentScenarioNode . ClusterMyPoint . Flags = f ;
SetScenarioHasChanged ( true ) ;
}
}
}
}
}