CodeWalker/CodeWalker.Core/GameFiles/FileTypes/YbnFile.cs

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using System;
using System.Collections.Generic;
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using System.ComponentModel;
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using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CodeWalker.GameFiles
{
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[TypeConverter(typeof(ExpandableObjectConverter))]
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public class YbnFile : GameFile, PackedFile
{
public Bounds Bounds { get; set; }
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//used by the editor:
public bool HasChanged { get; set; } = false;
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public YbnFile() : base(null, GameFileType.Ybn)
{
}
public YbnFile(RpfFileEntry entry) : base(entry, GameFileType.Ybn)
{
}
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public void Load(byte[] data)
{
//direct load from a raw, compressed ybn file
RpfFile.LoadResourceFile(this, data, 43);
Loaded = true;
}
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public void Load(byte[] data, RpfFileEntry entry)
{
Name = entry.Name;
RpfFileEntry = entry;
RpfResourceFileEntry resentry = entry as RpfResourceFileEntry;
if (resentry == null)
{
throw new Exception("File entry wasn't a resource! (is it binary data?)");
}
ResourceDataReader rd = new ResourceDataReader(resentry, data);
Bounds = rd.ReadBlock<Bounds>();
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Bounds.OwnerYbn = this;
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Bounds.OwnerName = entry.Name;
Loaded = true;
}
public byte[] Save()
{
byte[] data = ResourceBuilder.Build(Bounds, 43); //ybn is type/version 43...
return data;
}
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public bool RemoveBounds(Bounds b)
{
return false;
}
public bool RemovePoly(BoundPolygon p)
{
return false;
}
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public bool RemoveVertex(BoundVertex v)
{
return false;
}
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}
}