* Add realm switching
Fix realm unlock items
* Implement exiting teapot
* Implement home level rewards
* Fix small issues
* Fix call issue
* Add 'seen unlock' packets
* Fix Sumeru Main House bricking accounts
This is only for the house, not the full realm
* Fixed realm 5
Main house needs to be placed manually for Sumeru realm (module 5) as the resources for defaults in Sumeru realm are missing. Sumeru main house cannot be exited from the door, issue due to the same missing res.
* Fix Grass main house bricking accounts
* Remove references
* Formatting change (web editor)
* Whitespace & Formatting
* Whitespace
* Make 'seen' status persistent
* Fix misnamed field
* Revert "Fix misnamed field"
This reverts commit 21ef404e14.
* Implement gaining trust (realm exp)
Add gaining trust by crafting
Add gaining trust via `/give`
Show trust in djinn menu
* Interior check for prevScene
* Correct positions & rotations
Return to front of main house when exiting from inside
* Update HandlerBackMyWorldReq.java
---------
Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
Co-authored-by: GanyusLeftHorn <1244229+GanyusLeftHorn@users.noreply.github.com>
* feat:cooking food ingredient(aka:compound) implementation
Implement food ingredient(compound) feature.Need a thorough test and still has some work to do.
* small bug fix;implement fish processing
* Update src/main/java/emu/grasscutter/server/packet/send/PacketItemAddHintNotify.java
Co-authored-by: Luke H-W <Birdulon@users.noreply.github.com>
* Update Inventory.java
* Update Inventory.java
Co-authored-by: Luke H-W <Birdulon@users.noreply.github.com>
-De-hardcode elemental orb values
-De-hardcode exp items
-Change ShopChest format (temporary, drop system overhaul will replace it entirely)
-Food healing actually uses Ability data for real HP amounts
* Update 3.0 protos
* Update classes to match protos
* Fix RegionHandler versions
* 3.0 Opcodes
* Fixed Gadget Spawning
Original Commit Message: fixed gadget spawning ty MJDerp
Gitea Author: yh0Nathan
Co-authored-by: yh0Nathan <yhonathancaleb@gmail.com>
* Make PointData compatible with alternative PointData
Original Commit Message: Make PointData compatible with windied scene points.
Gitea Author: GanyusLeftHorn
Co-authored-by: GanyusLeftHorn <1244229+GanyusLeftHorn@users.noreply.github.com>
* Add scene tag for Vanarana.
Original Commit Message: Add scene tag for Vanarana.
Gitea Author: GanyusLeftHorn
Co-authored-by: GanyusLeftHorn <1244229+GanyusLeftHorn@users.noreply.github.com>
* Add Sumeru expeditions.
Original Commit Message: Add Sumeru expeditions.
Gitea Author: GanyusLeftHorn
Co-authored-by: GanyusLeftHorn <1244229+GanyusLeftHorn@users.noreply.github.com>
* Update game version to 3.0.0
* versionFix must be >= 50 not == 50 in RegionHandler
* Add new 3.0 Reliquary and SkillParticleGeneration data
Original Commit Message: Repair 3.0 added Reliquary 3-in-1 on the crafting table. Add skill particle generation info for Tighnari,Collei and Dori
Gitea Author: Roly
* Actually fix RegionHandler
* Remove asset names from json and comments
* Add scene areas for Sumeru desert to /prop um
* Added New MaterialType
* Change version to 3.1.0
* funny welcome message back
* Fix pyramid skill issue.
* Fix pyramid and event scene tags without ugly bruteforce.
* Remove backrooms chat welcome message.
* Incorporate suggestions.
* RoomSceneId and empty list checking.
Co-authored-by: Benj <benjamin7006@gmail.com>
Co-authored-by: yh0Nathan <yhonathancaleb@gmail.com>
Co-authored-by: Kokoboy <anushkumar222001@gmail.com>
Co-authored-by: nitro <31241699+nitrog0d@users.noreply.github.com>
Co-authored-by: Vexeone <vexeone@gmail.com>
* Basic resin usage/refresh.
* Honor resin config, move some logic to logon.
* Add resin usage to DungeonChallenge
* Make fragile and transient resin usable.
* Get resin cost from dungeon excel.
* Add ability to unlock combine diagrams.
* Refactor CombineManager to use Inventory.payItems, enabling crafting of condensed resin.
* Refactor ForgingManager to use Inventory.payItems, to prepare for eventually forging Mystic Enhancement Ores using resin.
* Remove comment
* Check resin usage in addResin