[BREAKING] Item Usage Overhaul

-De-hardcode elemental orb values
-De-hardcode exp items
-Change ShopChest format (temporary, drop system overhaul will replace it entirely)
-Food healing actually uses Ability data for real HP amounts
This commit is contained in:
AnimeGitB 2022-10-14 00:00:40 +10:30
parent 5bb43ac074
commit d1d39db56c
66 changed files with 1533 additions and 786 deletions

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@ -25,10 +25,12 @@ public class GameData {
// BinOutputs
@Getter private static final Int2ObjectMap<HomeworldDefaultSaveData> homeworldDefaultSaveData = new Int2ObjectOpenHashMap<>();
@Getter private static final Int2ObjectMap<String> abilityHashes = new Int2ObjectOpenHashMap<>();
@Deprecated(forRemoval = true)
@Getter private static final Map<String, AbilityModifierEntry> abilityModifiers = new HashMap<>();
@Getter private static final Map<String, ConfigGadget> gadgetConfigData = new HashMap<>();
@Getter private static final Map<String, OpenConfigEntry> openConfigEntries = new HashMap<>();
@Deprecated(forRemoval = true) @Getter private static final Map<String, ScenePointEntry> scenePointEntries = new HashMap<>();
protected static final Map<String, AbilityData> abilityDataMap = new HashMap<>();
protected static final Int2ObjectMap<ScenePointEntry> scenePointEntryMap = new Int2ObjectOpenHashMap<>();
private static final Int2ObjectMap<MainQuestData> mainQuestData = new Int2ObjectOpenHashMap<>();
private static final Int2ObjectMap<QuestEncryptionKey> questsKeys = new Int2ObjectOpenHashMap<>();
@ -136,6 +138,7 @@ public class GameData {
public static Map<String, AbilityEmbryoEntry> getAbilityEmbryoInfo() {return abilityEmbryos;}
// Getters that get values rather than containers. If Lombok ever gets syntactic sugar for this, we should adopt that.
public static AbilityData getAbilityData(String abilityName) {return abilityDataMap.get(abilityName);}
public static IntSet getAvatarSkillLevels(int avatarSkillId) {return avatarSkillLevels.get(avatarSkillId);}
public static IntSet getProudSkillGroupLevels(int proudSkillGroupId) {return proudSkillGroupLevels.get(proudSkillGroupId);}

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@ -3,8 +3,7 @@ package emu.grasscutter.data;
import com.google.gson.annotations.SerializedName;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.binout.*;
import emu.grasscutter.data.binout.AbilityModifier.AbilityConfigData;
import emu.grasscutter.data.binout.AbilityModifier.AbilityModifierActionType;
import emu.grasscutter.data.binout.AbilityModifier.AbilityModifierAction;
import emu.grasscutter.data.common.PointData;
import emu.grasscutter.game.managers.blossom.BlossomConfig;
import emu.grasscutter.game.quest.QuestEncryptionKey;
@ -22,6 +21,7 @@ import org.reflections.Reflections;
import java.io.*;
import java.nio.file.Files;
import java.nio.file.Path;
import java.util.*;
import java.util.regex.Pattern;
import java.util.stream.Stream;
@ -237,57 +237,54 @@ public class ResourceLoader {
}
}
// private static HashSet<String> modifierActionTypes = new HashSet<>();
public static class AbilityConfigData {
public AbilityData Default;
}
private static void loadAbilityModifiers() {
// Load from BinOutput
try {
Files.newDirectoryStream(getResourcePath("BinOutput/Ability/Temp/AvatarAbilities/")).forEach(path -> {
List<AbilityConfigData> abilityConfigList;
try {
abilityConfigList = JsonUtils.loadToList(path, AbilityConfigData.class);
} catch (IOException e) {
Grasscutter.getLogger().error("Error loading ability modifiers from path " + path.toString() + ": ", e);
return;
}
abilityConfigList.forEach(data -> {
if (data.Default.modifiers == null || data.Default.modifiers.size() == 0) {
return;
}
String name = data.Default.abilityName;
AbilityModifierEntry modifierEntry = new AbilityModifierEntry(name);
data.Default.modifiers.forEach((key, modifier) -> {
Stream.ofNullable(modifier.onAdded)
.flatMap(Stream::of)
.filter(action -> action.$type.contains("HealHP"))
.forEach(action -> {
action.type = AbilityModifierActionType.HealHP;
modifierEntry.getOnAdded().add(action);
});
Stream.ofNullable(modifier.onThinkInterval)
.flatMap(Stream::of)
.filter(action -> action.$type.contains("HealHP"))
.forEach(action -> {
action.type = AbilityModifierActionType.HealHP;
modifierEntry.getOnThinkInterval().add(action);
});
Stream.ofNullable(modifier.onRemoved)
.flatMap(Stream::of)
.filter(action -> action.$type.contains("HealHP"))
.forEach(action -> {
action.type = AbilityModifierActionType.HealHP;
modifierEntry.getOnRemoved().add(action);
});
});
GameData.getAbilityModifiers().put(name, modifierEntry);
});
});
try (Stream<Path> paths = Files.walk(getResourcePath("BinOutput/Ability/Temp/"))) {
paths.filter(Files::isRegularFile).filter(path -> path.toString().endsWith(".json")).forEach(ResourceLoader::loadAbilityModifiers);
} catch (IOException e) {
Grasscutter.getLogger().error("Error loading ability modifiers: ", e);
return;
}
// System.out.println("Loaded modifiers, found types:");
// modifierActionTypes.stream().sorted().forEach(s -> System.out.printf("%s, ", s));
// System.out.println("[End]");
}
private static void loadAbilityModifiers(Path path) {
try {
JsonUtils.loadToList(path, AbilityConfigData.class).forEach(data -> loadAbilityData(data.Default));
} catch (IOException e) {
Grasscutter.getLogger().error("Error loading ability modifiers from path " + path.toString() + ": ", e);
return;
}
}
private static void loadAbilityData(AbilityData data) {
GameData.abilityDataMap.put(data.abilityName, data);
val modifiers = data.modifiers;
if (modifiers == null || modifiers.size() == 0) return;
String name = data.abilityName;
AbilityModifierEntry modifierEntry = new AbilityModifierEntry(name);
modifiers.forEach((key, modifier) -> {
Stream.ofNullable(modifier.onAdded).flatMap(Stream::of)
// .map(action -> {modifierActionTypes.add(action.$type); return action;})
.filter(action -> action.type == AbilityModifierAction.Type.HealHP)
.forEach(action -> modifierEntry.getOnAdded().add(action));
Stream.ofNullable(modifier.onThinkInterval).flatMap(Stream::of)
// .map(action -> {modifierActionTypes.add(action.$type); return action;})
.filter(action -> action.type == AbilityModifierAction.Type.HealHP)
.forEach(action -> modifierEntry.getOnThinkInterval().add(action));
Stream.ofNullable(modifier.onRemoved).flatMap(Stream::of)
// .map(action -> {modifierActionTypes.add(action.$type); return action;})
.filter(action -> action.type == AbilityModifierAction.Type.HealHP)
.forEach(action -> modifierEntry.getOnRemoved().add(action));
});
GameData.getAbilityModifiers().put(name, modifierEntry);
}
private static void loadSpawnData() {

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@ -0,0 +1,13 @@
package emu.grasscutter.data.binout;
import java.util.Map;
public class AbilityData {
public String abilityName;
public Map<String, AbilityModifier> modifiers;
public boolean isDynamicAbility;
public Map<String, Float> abilitySpecials;
// abilityMixins
// onAbilityStart
// onKill
}

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@ -1,44 +1,98 @@
package emu.grasscutter.data.binout;
import java.util.Map;
import java.io.Serializable;
import com.google.gson.annotations.SerializedName;
import emu.grasscutter.data.common.DynamicFloat;
public class AbilityModifier implements Serializable {
private static final long serialVersionUID = -2001232313615923575L;
private static final long serialVersionUID = -2001232313615923575L;
@SerializedName(value="onAdded", alternate={"KCICDEJLIJD"})
public AbilityModifierAction[] onAdded;
@SerializedName(value="onThinkInterval", alternate={"PBDDACFFPOE"})
public AbilityModifierAction[] onThinkInterval;
public AbilityModifierAction[] onRemoved;
@SerializedName(value="onAdded", alternate={"KCICDEJLIJD"})
public AbilityModifierAction[] onAdded;
@SerializedName(value="onThinkInterval", alternate={"PBDDACFFPOE"})
public AbilityModifierAction[] onThinkInterval;
public AbilityModifierAction[] onRemoved;
public DynamicFloat duration = DynamicFloat.ZERO;
public static class AbilityConfigData {
public AbilityData Default;
}
public static class AbilityData {
public String abilityName;
@SerializedName(value="modifiers", alternate={"HNEIEGHMLKH"})
public Map<String, AbilityModifier> modifiers;
}
public static class AbilityModifierAction {
public String $type;
public AbilityModifierActionType type;
public String target;
public AbilityModifierValue amount;
public AbilityModifierValue amountByTargetCurrentHPRatio;
}
public static class AbilityModifierValue {
public boolean isFormula;
public boolean isDynamic;
public String dynamicKey;
}
public enum AbilityModifierActionType {
HealHP, ApplyModifier, LoseHP;
}
public static class AbilityModifierAction {
public enum Type {
ActCameraRadialBlur, ActCameraShake, AddAvatarSkillInfo, AddChargeBarValue,
AddClimateMeter, AddElementDurability, AddGlobalValue, AddGlobalValueToTarget,
AddRegionalPlayVarValue, ApplyModifier, AttachAbilityStateResistance, AttachBulletAimPoint,
AttachEffect, AttachEffectFirework, AttachElementTypeResistance, AttachModifier,
AttachUIEffect, AvatarCameraParam, AvatarEnterCameraShot, AvatarEnterFocus,
AvatarEnterViewBias, AvatarExitCameraShot, AvatarExitClimb, AvatarExitFocus,
AvatarExitViewBias, AvatarShareCDSkillStart, AvatarSkillStart, BroadcastNeuronStimulate,
CalcDvalinS04RebornPoint, CallLuaTask, ChangeEnviroWeather, ChangeFollowDampTime,
ChangeGadgetUIInteractHint, ChangePlayMode, ChangeTag, ChangeUGCRayTag,
ClearEndura, ClearGlobalPos, ClearGlobalValue, ClearLocalGadgets,
ClearLockTarget, ClearPos, ConfigAbilityAction, ControlEmotion,
CopyGlobalValue, CreateGadget, CreateMovingPlatform, CreateTile,
DamageByAttackValue, DebugLog, DestroyTile, DoBlink,
DoTileAction, DoWatcherSystemAction, DoWidgetSystemAction, DropSubfield,
DummyAction, DungeonFogEffects, ElementAttachForActivityGacha, EnableAIStealthy,
EnableAfterImage, EnableAvatarFlyStateTrail, EnableAvatarMoveOnWater, EnableBulletCollisionPluginTrigger,
EnableGadgetIntee, EnableHeadControl, EnableHitBoxByName, EnableMainInterface,
EnablePartControl, EnablePositionSynchronization, EnablePushColliderName, EnableRocketJump,
EnableSceneTransformByName, EnterCameraLock, EntityDoSkill, EquipAffixStart,
ExecuteGadgetLua, FireAISoundEvent, FireChargeBarEffect, FireEffect,
FireEffectFirework, FireEffectForStorm, FireFishingEvent, FireHitEffect,
FireSubEmitterEffect, FireUIEffect, FixedMonsterRushMove, ForceAirStateFly,
ForceEnableShakeOffButton, GenerateElemBall, GetFightProperty, GetInteractIdToGlobalValue,
GetPos, HealHP, HideUIBillBoard, IgnoreMoveColToRockCol,
KillGadget, KillPlayEntity, KillSelf, KillServerGadget,
LoseHP, ModifyAvatarSkillCD, ModifyVehicleSkillCD, PlayEmoSync,
Predicated, PushDvalinS01Process, PushInterActionByConfigPath, PushPos,
Randomed, ReTriggerAISkillInitialCD, RefreshUICombatBarLayout, RegisterAIActionPoint,
ReleaseAIActionPoint, RemoveAvatarSkillInfo, RemoveModifier, RemoveModifierByAbilityStateResistanceID,
RemoveServerBuff, RemoveUniqueModifier, RemoveVelocityForce, Repeated,
ResetAIAttackTarget, ResetAIResistTauntLevel, ResetAIThreatBroadcastRange, ResetAnimatorTrigger,
ReviveDeadAvatar, ReviveElemEnergy, ReviveStamina, SectorCityManeuver,
SendEffectTrigger, SendEffectTriggerToLineEffect, SendEvtElectricCoreMoveEnterP1, SendEvtElectricCoreMoveInterrupt,
ServerLuaCall, ServerLuaTriggerEvent, ServerMonsterLog, SetAIHitFeeling,
SetAISkillCDAvailableNow, SetAISkillCDMultiplier, SetAISkillGCD, SetAnimatorBool,
SetAnimatorFloat, SetAnimatorInt, SetAnimatorTrigger, SetAvatarCanShakeOff,
SetAvatarHitBuckets, SetCanDieImmediately, SetChargeBarValue, SetDvalinS01FlyState,
SetEmissionScaler, SetEntityScale, SetExtraAbilityEnable, SetExtraAbilityState,
SetGlobalDir, SetGlobalPos, SetGlobalValue, SetGlobalValueByTargetDistance,
SetGlobalValueToOverrideMap, SetKeepInAirVelocityForce, SetMaterialParamFloatByTransform, SetNeuronEnable,
SetOverrideMapValue, SetPartControlTarget, SetPoseBool, SetPoseFloat,
SetPoseInt, SetRandomOverrideMapValue, SetRegionalPlayVarValue, SetSelfAttackTarget,
SetSkillAnchor, SetSpecialCamera, SetSurroundAnchor, SetSystemValueToOverrideMap,
SetTargetNumToGlobalValue, SetUICombatBarAsh, SetUICombatBarSpark, SetVelocityIgnoreAirGY,
SetWeaponAttachPointRealName, SetWeaponBindState, ShowExtraAbility, ShowProgressBarAction,
ShowReminder, ShowScreenEffect, ShowTextMap, ShowUICombatBar,
StartDither, SumTargetWeightToSelfGlobalValue, Summon, SyncToStageScript,
TriggerAbility, TriggerAttackEvent, TriggerAttackTargetMapEvent, TriggerAudio,
TriggerAuxWeaponTrans, TriggerBullet, TriggerCreateGadgetToEquipPart, TriggerDropEquipParts,
TriggerFaceAnimation, TriggerGadgetInteractive, TriggerHideWeapon, TriggerSetCastShadow,
TriggerSetPassThrough, TriggerSetRenderersEnable, TriggerSetShadowRamp, TriggerSetVisible,
TriggerTaunt, TriggerThrowEquipPart, TriggerUGCGadgetMove, TryFindBlinkPoint,
TryFindBlinkPointByBorn, TryTriggerPlatformStartMove, TurnDirection, TurnDirectionToPos,
UpdateReactionDamage, UseSkillEliteSet, WidgetSkillStart;
}
@SerializedName("$type")
public Type type;
public String target;
@SerializedName(value = "amount", alternate = "PDLLIFICICJ")
public DynamicFloat amount = DynamicFloat.ZERO;
public DynamicFloat amountByCasterAttackRatio = DynamicFloat.ZERO;
public DynamicFloat amountByCasterCurrentHPRatio = DynamicFloat.ZERO;
public DynamicFloat amountByCasterMaxHPRatio = DynamicFloat.ZERO;
public DynamicFloat amountByGetDamage = DynamicFloat.ZERO;
public DynamicFloat amountByTargetCurrentHPRatio = DynamicFloat.ZERO;
public DynamicFloat amountByTargetMaxHPRatio = DynamicFloat.ZERO;
@SerializedName(value = "ignoreAbilityProperty", alternate = "HHFGADCJJDI")
public boolean ignoreAbilityProperty;
public String modifierName;
}
//The following should be implemented into DynamicFloat if older resource formats need to be supported
// public static class AbilityModifierValue {
// public boolean isFormula;
// public boolean isDynamic;
// public String dynamicKey;
// }
}

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@ -8,6 +8,8 @@ import it.unimi.dsi.fastutil.objects.Object2FloatMap;
import lombok.val;
public class DynamicFloat {
public static DynamicFloat ZERO = new DynamicFloat(0f);
public static class StackOp {
enum Op {CONSTANT, KEY, ADD, SUB, MUL, DIV};
public Op op;

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@ -5,7 +5,6 @@ import com.google.gson.annotations.SerializedName;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.excels.DailyDungeonData;
import emu.grasscutter.utils.JsonUtils;
import emu.grasscutter.utils.Position;
import it.unimi.dsi.fastutil.ints.IntArrayList;
import it.unimi.dsi.fastutil.ints.IntList;

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@ -13,6 +13,8 @@ public class BuffData extends GameResource {
private float time;
private boolean isPersistent;
private ServerBuffType serverBuffType;
private String abilityName;
private String modifierName;
@Override
public int getId() {

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@ -9,7 +9,9 @@ import emu.grasscutter.data.ResourceType;
import emu.grasscutter.data.common.ItemUseData;
import emu.grasscutter.game.inventory.*;
import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.game.props.ItemUseOp;
import emu.grasscutter.game.props.ItemUseTarget;
import emu.grasscutter.game.props.ItemUseAction.ItemUseAction;
import it.unimi.dsi.fastutil.ints.IntOpenHashSet;
import it.unimi.dsi.fastutil.ints.IntSet;
import lombok.Getter;
@ -46,8 +48,10 @@ public class ItemData extends GameResource {
private int[] satiationParams;
// Usable item
private ItemUseTarget useTarget;
private ItemUseTarget useTarget = ItemUseTarget.ITEM_USE_TARGET_NONE;
private List<ItemUseData> itemUse;
private List<ItemUseAction> itemUseActions;
private boolean useOnGain = false;
// Relic
private int mainPropDepotId;
@ -124,8 +128,16 @@ public class ItemData extends GameResource {
// Prevent material type from being null
this.materialType = this.materialType == null ? MaterialType.MATERIAL_NONE : this.materialType;
if (this.itemUse != null && !this.itemUse.isEmpty()) {
this.itemUseActions = this.itemUse.stream()
.filter(x -> x.getUseOp() != ItemUseOp.ITEM_USE_NONE)
.map(ItemUseAction::fromItemUseData)
.toList();
}
}
@Getter
public static class WeaponProperty {
private FightProperty propType;

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@ -195,23 +195,23 @@ public final class AbilityManager extends BasePlayerManager {
private void invokeAction(AbilityModifierAction action, GameEntity target, GameEntity sourceEntity) {
switch (action.type) {
case HealHP -> {
}
case HealHP -> {}
case LoseHP -> {
if (action.amountByTargetCurrentHPRatio == null) {
return;
}
float damageAmount = 0;
float damageAmount = action.amount.get();
if (action.amount.isDynamic && action.amount.dynamicKey != null) {
damageAmount = sourceEntity.getMetaOverrideMap().getOrDefault(action.amount.dynamicKey, 0f);
}
// if (action.amount.isDynamic && action.amount.dynamicKey != null) {
// damageAmount = sourceEntity.getMetaOverrideMap().getOrDefault(action.amount.dynamicKey, 0f);
// }
if (damageAmount > 0) {
target.damage(damageAmount);
}
}
default -> {}
}
}
}

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@ -206,6 +206,12 @@ public class Avatar {
return 0;
}
public boolean addSatiation(float value) {
if (this.satiation >= 100) return false;
this.satiation += value;
return true;
}
public GameItem getEquipBySlot(EquipType slot) {
return this.getEquips().get(slot.getValue());
}
@ -927,7 +933,7 @@ public class Avatar {
showAvatarInfo.putPropMap(PlayerProperty.PROP_EXP.getId(), ProtoHelper.newPropValue(PlayerProperty.PROP_EXP, this.getExp()));
showAvatarInfo.putPropMap(PlayerProperty.PROP_BREAK_LEVEL.getId(), ProtoHelper.newPropValue(PlayerProperty.PROP_BREAK_LEVEL, this.getPromoteLevel()));
showAvatarInfo.putPropMap(PlayerProperty.PROP_SATIATION_VAL.getId(), ProtoHelper.newPropValue(PlayerProperty.PROP_SATIATION_VAL, this.getSatiation()));
showAvatarInfo.putPropMap(PlayerProperty.PROP_SATIATION_PENALTY_TIME.getId(), ProtoHelper.newPropValue(PlayerProperty.PROP_SATIATION_VAL, this.getSatiationPenalty()));
showAvatarInfo.putPropMap(PlayerProperty.PROP_SATIATION_PENALTY_TIME.getId(), ProtoHelper.newPropValue(PlayerProperty.PROP_SATIATION_PENALTY_TIME, this.getSatiationPenalty()));
int maxStamina = this.getPlayer().getProperty(PlayerProperty.PROP_MAX_STAMINA);
showAvatarInfo.putPropMap(PlayerProperty.PROP_MAX_STAMINA.getId(), ProtoHelper.newPropValue(PlayerProperty.PROP_MAX_STAMINA, maxStamina));

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@ -8,7 +8,6 @@ import emu.grasscutter.data.excels.CombineData;
import emu.grasscutter.game.inventory.GameItem;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.ActionReason;
import emu.grasscutter.game.props.ItemUseOp;
import emu.grasscutter.net.proto.RetcodeOuterClass;
import emu.grasscutter.net.proto.RetcodeOuterClass.Retcode;
import emu.grasscutter.server.game.BaseGameSystem;
@ -43,24 +42,12 @@ public class CombineManger extends BaseGameSystem {
}
}
public boolean unlockCombineDiagram(Player player, GameItem diagramItem) {
// Make sure this is actually a diagram.
if (diagramItem.getItemData().getItemUse().get(0).getUseOp() != ItemUseOp.ITEM_USE_UNLOCK_COMBINE) {
return false;
public boolean unlockCombineDiagram(Player player, int combineId) {
if (!player.getUnlockedCombines().add(combineId)) {
return false; // Already unlocked
}
// Determine the combine item we should unlock.
int combineId = Integer.parseInt(diagramItem.getItemData().getItemUse().get(0).getUseParam()[0]);
// Remove the diagram from the player's inventory.
// We need to do this here, before sending CombineFormulaDataNotify, or the the combine UI won't correctly
// update when unlocking the diagram.
player.getInventory().removeItem(diagramItem, 1);
// Tell the client that this diagram is now unlocked and add the unlocked item to the player.
player.getUnlockedCombines().add(combineId);
player.sendPacket(new PacketCombineFormulaDataNotify(combineId));
return true;
}

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@ -15,14 +15,13 @@ import emu.grasscutter.data.GameData;
import emu.grasscutter.data.common.ItemParamData;
import emu.grasscutter.data.excels.ItemData;
import emu.grasscutter.database.DatabaseHelper;
import emu.grasscutter.game.avatar.Avatar;
import emu.grasscutter.game.gacha.GachaBanner.BannerType;
import emu.grasscutter.game.inventory.GameItem;
import emu.grasscutter.game.inventory.Inventory;
import emu.grasscutter.game.inventory.ItemType;
import emu.grasscutter.game.inventory.MaterialType;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.WatcherTriggerType;
import emu.grasscutter.game.systems.InventorySystem;
import emu.grasscutter.net.proto.GachaItemOuterClass.GachaItem;
import emu.grasscutter.net.proto.GachaTransferItemOuterClass.GachaTransferItem;
import emu.grasscutter.net.proto.GetGachaInfoRspOuterClass.GetGachaInfoRsp;
@ -32,7 +31,6 @@ import emu.grasscutter.server.game.BaseGameSystem;
import emu.grasscutter.server.game.GameServer;
import emu.grasscutter.server.game.GameServerTickEvent;
import emu.grasscutter.server.packet.send.PacketDoGachaRsp;
import emu.grasscutter.server.packet.send.PacketGachaWishRsp;
import emu.grasscutter.utils.FileUtils;
import emu.grasscutter.utils.Utils;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
@ -121,26 +119,10 @@ public class GachaSystem extends BaseGameSystem {
}
}
private synchronized int checkPlayerAvatarConstellationLevel(Player player, int itemId) { // Maybe this would be useful in the Player class?
ItemData itemData = GameData.getItemDataMap().get(itemId);
if ((itemData == null) || (itemData.getMaterialType() != MaterialType.MATERIAL_AVATAR)) {
return -2; // Not an Avatar
}
Avatar avatar = player.getAvatars().getAvatarById((itemId % 1000) + 10000000);
if (avatar == null) {
return -1; // Doesn't have
}
// Constellation
int constLevel = avatar.getCoreProudSkillLevel();
GameItem constItem = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(itemId + 100);
constLevel += (constItem == null)? 0 : constItem.getCount();
return constLevel;
}
private synchronized int[] removeC6FromPool(int[] itemPool, Player player) {
IntList temp = new IntArrayList();
for (int itemId : itemPool) {
if (checkPlayerAvatarConstellationLevel(player, itemId) < 6) {
if (InventorySystem.checkPlayerAvatarConstellationLevel(player, itemId) < 6) {
temp.add(itemId);
}
}
@ -314,7 +296,7 @@ public class GachaSystem extends BaseGameSystem {
boolean isTransferItem = false;
// Const check
int constellation = checkPlayerAvatarConstellationLevel(player, itemId);
int constellation = InventorySystem.checkPlayerAvatarConstellationLevel(player, itemId);
switch (constellation) {
case -2: // Is weapon
switch (itemData.getRankLevel()) {

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@ -4,6 +4,7 @@ import dev.morphia.annotations.Entity;
import dev.morphia.annotations.Id;
import dev.morphia.annotations.IndexOptions;
import dev.morphia.annotations.Indexed;
import dev.morphia.annotations.Transient;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.excels.HomeWorldLevelData;
@ -25,12 +26,12 @@ import java.util.concurrent.ConcurrentHashMap;
@FieldDefaults(level = AccessLevel.PRIVATE)
@Builder(builderMethodName = "of")
public class GameHome {
@Id
String id;
@Indexed(options = @IndexOptions(unique = true))
long ownerUid;
@Transient Player player;
int level;
int exp;
@ -70,6 +71,8 @@ public class GameHome {
}
public void onOwnerLogin(Player player) {
if (this.player == null)
this.player = player;
player.getSession().send(new PacketHomeBasicInfoNotify(player, false));
player.getSession().send(new PacketPlayerHomeCompInfoNotify(player));
player.getSession().send(new PacketHomeComfortInfoNotify(player));
@ -78,30 +81,40 @@ public class GameHome {
player.getSession().send(new PacketUnlockedHomeBgmNotify(player));
}
public Player getPlayer() {
if (this.player == null)
this.player = Grasscutter.getGameServer().getPlayerByUid((int) this.ownerUid, true);
return this.player;
}
public HomeWorldLevelData getLevelData(){
return GameData.getHomeWorldLevelDataMap().get(level);
}
public void addUnlockedHomeBgm(int homeBgmId) {
getUnlockedHomeBgmList().add(homeBgmId);
public boolean addUnlockedHomeBgm(int homeBgmId) {
if (getUnlockedHomeBgmList().add(homeBgmId)) return false;
var player = this.getPlayer();
player.sendPacket(new PacketUnlockHomeBgmNotify(homeBgmId));
player.sendPacket(new PacketUnlockedHomeBgmNotify(player));
save();
return true;
}
public Set<Integer> getUnlockedHomeBgmListInfo() {
var list = getUnlockedHomeBgmList();
if (list == null) {
list = new HashSet<>();
addAllDefaultUnlockedBgmIds(list);
setUnlockedHomeBgmList(list);
if (this.unlockedHomeBgmList == null) {
this.unlockedHomeBgmList = new HashSet<>();
addAllDefaultUnlockedBgmIds(this.unlockedHomeBgmList);
save();
}
return list;
return this.unlockedHomeBgmList;
}
private void addAllDefaultUnlockedBgmIds(Set<Integer> list) {
GameData.getHomeWorldBgmDataMap().int2ObjectEntrySet().stream()
.filter(entry -> entry.getValue().isDefaultUnlock())
.forEach(entry -> list.add(entry.getIntKey()));
GameData.getHomeWorldBgmDataMap().forEach((id, data) -> {
if (data.isDefaultUnlock())
list.add(id);
});
}
}

View File

@ -15,6 +15,7 @@ import dev.morphia.annotations.Transient;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.GameDepot;
import emu.grasscutter.data.common.ItemParamData;
import emu.grasscutter.data.excels.ItemData;
import emu.grasscutter.data.excels.ReliquaryAffixData;
import emu.grasscutter.data.excels.ReliquaryMainPropData;
@ -75,6 +76,10 @@ public class GameItem {
public GameItem(int itemId, int count) {
this(GameData.getItemDataMap().get(itemId), count);
}
public GameItem(ItemParamData itemParamData) {
this(itemParamData.getId(), itemParamData.getCount());
}
public GameItem(ItemData data) {
this(data, 1);

View File

@ -22,6 +22,7 @@ import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.ActionReason;
import emu.grasscutter.game.props.PlayerProperty;
import emu.grasscutter.game.props.WatcherTriggerType;
import emu.grasscutter.game.props.ItemUseAction.UseItemParams;
import emu.grasscutter.net.proto.ItemParamOuterClass.ItemParam;
import emu.grasscutter.server.packet.send.PacketAvatarEquipChangeNotify;
import emu.grasscutter.server.packet.send.PacketItemAddHintNotify;
@ -174,7 +175,12 @@ public class Inventory extends BasePlayerManager implements Iterable<GameItem> {
private synchronized GameItem putItem(GameItem item) {
// Dont add items that dont have a valid item definition.
if (item.getItemData() == null) {
var data = item.getItemData();
if (data == null) return null;
if (data.isUseOnGain()) {
var params = new UseItemParams(this.player, data.getUseTarget());
this.player.getServer().getInventorySystem().useItemDirect(data, params);
return null;
}
@ -202,9 +208,6 @@ public class Inventory extends BasePlayerManager implements Iterable<GameItem> {
return item;
default:
switch (item.getItemData().getMaterialType()) {
case MATERIAL_ADSORBATE:
this.player.getEnergyManager().handlePickupElemBall(item);
return null;
case MATERIAL_AVATAR:
// Get avatar id
int avatarId = (item.getItemId() % 1000) + 10000000;

View File

@ -1,7 +1,6 @@
package emu.grasscutter.game.managers;
import java.util.ArrayList;
import java.util.Dictionary;
import java.util.HashSet;
import java.util.List;
import java.util.Set;
@ -46,22 +45,13 @@ public class CookingManager extends BasePlayerManager {
/********************
* Unlocking for recipies.
********************/
public synchronized boolean unlockRecipe(GameItem recipeItem) {
// Make sure this is actually a cooking recipe.
if (recipeItem.getItemData().getItemUse().get(0).getUseOp() != ItemUseOp.ITEM_USE_UNLOCK_COOK_RECIPE) {
return false;
public boolean unlockRecipe(int id) {
if (this.player.getUnlockedRecipies().containsKey(id)) {
return false; // Recipe already unlocked
}
// Determine the recipe we should unlock.
int recipeId = Integer.parseInt(recipeItem.getItemData().getItemUse().get(0).getUseParam()[0]);
// Remove the item from the player's inventory.
// We need to do this here, before sending CookRecipeDataNotify, or the the UI won't correctly update.
player.getInventory().removeItem(recipeItem, 1);
// Tell the client that this blueprint is now unlocked and add the unlocked item to the player.
this.player.getUnlockedRecipies().put(recipeId, 0);
this.player.sendPacket(new PacketCookRecipeDataNotify(recipeId));
this.player.getUnlockedRecipies().put(id, 0);
this.player.sendPacket(new PacketCookRecipeDataNotify(id));
return true;
}

View File

@ -1,12 +1,9 @@
package emu.grasscutter.game.managers;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.common.ItemParamData;
import emu.grasscutter.game.home.FurnitureMakeSlotItem;
import emu.grasscutter.game.inventory.GameItem;
import emu.grasscutter.game.player.BasePlayerManager;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.ItemUseOp;
import emu.grasscutter.net.proto.ItemParamOuterClass;
import emu.grasscutter.net.proto.RetcodeOuterClass.Retcode;
import emu.grasscutter.server.packet.send.*;
@ -34,26 +31,19 @@ public class FurnitureManager extends BasePlayerManager {
player.getSession().send(new PacketUnlockedFurnitureSuiteDataNotify(player.getUnlockedFurnitureSuite()));
}
public synchronized boolean unlockFurnitureOrSuite(GameItem useItem) {
ItemUseOp itemUseOp = useItem.getItemData().getItemUse().get(0).getUseOp();
// Check
if (itemUseOp != ItemUseOp.ITEM_USE_UNLOCK_FURNITURE_SUITE && itemUseOp != ItemUseOp.ITEM_USE_UNLOCK_FURNITURE_FORMULA) {
return false;
public boolean unlockFurnitureFormula(int id) {
if (!player.getUnlockedFurniture().add(id)) {
return false; // Already unlocked!
}
notifyUnlockFurniture();
return true;
}
int furnitureIdOrSuiteId = Integer.parseInt(useItem.getItemData().getItemUse().get(0).getUseParam()[0]);
// Remove first
player.getInventory().removeItem(useItem, 1);
if (useItem.getItemData().getItemUse().get(0).getUseOp() == ItemUseOp.ITEM_USE_UNLOCK_FURNITURE_FORMULA) {
player.getUnlockedFurniture().add(furnitureIdOrSuiteId);
notifyUnlockFurniture();
}else {
player.getUnlockedFurnitureSuite().add(furnitureIdOrSuiteId);
notifyUnlockFurnitureSuite();
public boolean unlockFurnitureSuite(int id) {
if (!player.getUnlockedFurnitureSuite().add(id)) {
return false; // Already unlocked!
}
notifyUnlockFurnitureSuite();
return true;
}

View File

@ -13,12 +13,17 @@ import emu.grasscutter.game.entity.EntityItem;
import emu.grasscutter.game.entity.EntityMonster;
import emu.grasscutter.game.entity.GameEntity;
import emu.grasscutter.game.inventory.GameItem;
import emu.grasscutter.game.inventory.MaterialType;
import emu.grasscutter.game.player.BasePlayerManager;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.ElementType;
import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.game.props.ItemUseOp;
import emu.grasscutter.game.props.ItemUseTarget;
import emu.grasscutter.game.props.MonsterType;
import emu.grasscutter.game.props.WeaponType;
import emu.grasscutter.game.props.ItemUseAction.ItemUseAction;
import emu.grasscutter.game.props.ItemUseAction.ItemUseAddEnergy;
import emu.grasscutter.net.proto.AbilityActionGenerateElemBallOuterClass.AbilityActionGenerateElemBall;
import emu.grasscutter.net.proto.AbilityIdentifierOuterClass.AbilityIdentifier;
import emu.grasscutter.net.proto.AbilityInvokeEntryOuterClass.AbilityInvokeEntry;
@ -30,10 +35,10 @@ import emu.grasscutter.server.game.GameSession;
import emu.grasscutter.utils.Position;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
import it.unimi.dsi.fastutil.objects.Object2IntMap;
import it.unimi.dsi.fastutil.objects.Object2IntOpenHashMap;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.Optional;
import java.util.concurrent.ThreadLocalRandom;
@ -42,7 +47,7 @@ import static emu.grasscutter.config.Configuration.GAME_OPTIONS;
import com.google.protobuf.InvalidProtocolBufferException;
public class EnergyManager extends BasePlayerManager {
private final Map<EntityAvatar, Integer> avatarNormalProbabilities;
private final Object2IntMap<EntityAvatar> avatarNormalProbabilities;
private boolean energyUsage; // Should energy usage be enabled for this player?
private final static Int2ObjectMap<List<EnergyDropInfo>> energyDropData = new Int2ObjectOpenHashMap<>();
@ -50,7 +55,7 @@ public class EnergyManager extends BasePlayerManager {
public EnergyManager(Player player) {
super(player);
this.avatarNormalProbabilities = new HashMap<>();
this.avatarNormalProbabilities = new Object2IntOpenHashMap<>();
this.energyUsage=GAME_OPTIONS.energyUsage;
}
@ -170,66 +175,9 @@ public class EnergyManager extends BasePlayerManager {
}
// Generate the particles.
var pos = new Position(action.getPos());
for (int i = 0; i < amount; i++) {
this.generateElemBall(itemId, new Position(action.getPos()), 1);
}
}
/**
* Pickup of elemental particles and orbs.
* @param elemBall The elemental particle or orb.
*/
public void handlePickupElemBall(GameItem elemBall) {
// Check if the item is indeed an energy particle/orb.
if (elemBall.getItemId() < 2001 ||elemBall.getItemId() > 2024) {
return;
}
// Determine the base amount of energy given by the particle/orb.
// Particles have a base amount of 1.0, and orbs a base amount of 3.0.
float baseEnergy = (elemBall.getItemId() <= 2008) ? 3.0f : 1.0f;
// Add energy to every team member.
for (int i = 0; i < this.player.getTeamManager().getActiveTeam().size(); i++) {
EntityAvatar entity = this.player.getTeamManager().getActiveTeam().get(i);
// On-field vs off-field multiplier.
// The on-field character gets no penalty.
// Off-field characters get a penalty depending on the team size, as follows:
// - 2 character team: 0.8
// - 3 character team: 0.7
// - 4 character team: 0.6
// - etc.
// We set a lower bound of 0.1 here, to avoid gaining no or negative energy.
float offFieldPenalty =
(this.player.getTeamManager().getCurrentCharacterIndex() == i)
? 1.0f
: 1.0f - this.player.getTeamManager().getActiveTeam().size() * 0.1f;
offFieldPenalty = Math.max(offFieldPenalty, 0.1f);
// Same element/neutral bonus.
// Same-element characters get a bonus of *3, while different-element characters get no bonus at all.
// For neutral particles/orbs, the multiplier is always *2.
if (entity.getAvatar().getSkillDepot() == null) {
continue;
}
ElementType avatarElement = entity.getAvatar().getSkillDepot().getElementType();
ElementType ballElement = switch (elemBall.getItemId()) {
case 2001, 2017 -> ElementType.Fire;
case 2002, 2018 -> ElementType.Water;
case 2003, 2019 -> ElementType.Grass;
case 2004, 2020 -> ElementType.Electric;
case 2005, 2021 -> ElementType.Wind;
case 2006, 2022 -> ElementType.Ice;
case 2007, 2023 -> ElementType.Rock;
default -> null;
};
float elementBonus = (ballElement == null) ? 2.0f : (avatarElement == ballElement) ? 3.0f : 1.0f;
// Add the energy.
entity.addEnergy(baseEnergy * elementBonus * offFieldPenalty * elemBall.getCount(), PropChangeReason.PROP_CHANGE_REASON_ENERGY_BALL);
this.generateElemBall(itemId, pos, 1);
}
}
@ -256,7 +204,7 @@ public class EnergyManager extends BasePlayerManager {
}
// Roll for energy.
int currentProbability = this.avatarNormalProbabilities.get(avatar);
int currentProbability = this.avatarNormalProbabilities.getInt(avatar);
int roll = ThreadLocalRandom.current().nextInt(0, 100);
// If the player wins the roll, we increase the avatar's energy and reset the probability.

View File

@ -5,7 +5,6 @@ import java.util.HashMap;
import java.util.List;
import java.util.Map;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.common.ItemParamData;
import emu.grasscutter.data.excels.ForgeData;
@ -14,7 +13,6 @@ import emu.grasscutter.game.inventory.GameItem;
import emu.grasscutter.game.player.BasePlayerManager;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.ActionReason;
import emu.grasscutter.game.props.ItemUseOp;
import emu.grasscutter.game.props.WatcherTriggerType;
import emu.grasscutter.net.proto.ForgeQueueDataOuterClass.ForgeQueueData;
import emu.grasscutter.net.proto.ForgeQueueManipulateReqOuterClass.ForgeQueueManipulateReq;
@ -38,24 +36,12 @@ public class ForgingManager extends BasePlayerManager {
/**********
Blueprint unlocking.
**********/
public synchronized boolean unlockForgingBlueprint(GameItem blueprintItem) {
// Make sure this is actually a forging blueprint.
if (blueprintItem.getItemData().getItemUse().get(0).getUseOp() != ItemUseOp.ITEM_USE_UNLOCK_FORGE) {
return false;
}
// Determine the forging item we should unlock.
int forgeId = Integer.parseInt(blueprintItem.getItemData().getItemUse().get(0).getUseParam()[0]);
// Remove the blueprint from the player's inventory.
// We need to do this here, before sending ForgeFormulaDataNotify, or the the forging UI won't correctly
// update when unlocking the blueprint.
player.getInventory().removeItem(blueprintItem, 1);
public boolean unlockForgingBlueprint(int id) {
// Tell the client that this blueprint is now unlocked and add the unlocked item to the player.
this.player.getUnlockedForgingBlueprints().add(forgeId);
this.player.sendPacket(new PacketForgeFormulaDataNotify(forgeId));
if (!this.player.getUnlockedForgingBlueprints().add(id)) {
return false; // Already unlocked
}
this.player.sendPacket(new PacketForgeFormulaDataNotify(id));
return true;
}

View File

@ -29,49 +29,49 @@ import java.util.*;
public class StaminaManager extends BasePlayerManager {
// TODO: Skiff state detection?
private static final HashMap<String, HashSet<MotionState>> MotionStatesCategorized = new HashMap<>() {{
put("CLIMB", new HashSet<>(List.of(
private static final Map<String, Set<MotionState>> MotionStatesCategorized = new HashMap<>() {{
put("CLIMB", Set.of(
MotionState.MOTION_STATE_CLIMB, // sustained, when not moving no cost no recover
MotionState.MOTION_STATE_STANDBY_TO_CLIMB // NOT OBSERVED, see MOTION_JUMP_UP_WALL_FOR_STANDBY
)));
put("DASH", new HashSet<>(List.of(
));
put("DASH", Set.of(
MotionState.MOTION_STATE_DANGER_DASH, // sustained
MotionState.MOTION_STATE_DASH // sustained
)));
put("FLY", new HashSet<>(List.of(
));
put("FLY", Set.of(
MotionState.MOTION_STATE_FLY, // sustained
MotionState.MOTION_STATE_FLY_FAST, // sustained
MotionState.MOTION_STATE_FLY_SLOW, // sustained
MotionState.MOTION_STATE_POWERED_FLY // sustained, recover
)));
put("RUN", new HashSet<>(List.of(
));
put("RUN", Set.of(
MotionState.MOTION_STATE_DANGER_RUN, // sustained, recover
MotionState.MOTION_STATE_RUN // sustained, recover
)));
put("SKIFF", new HashSet<>(List.of(
));
put("SKIFF", Set.of(
MotionState.MOTION_STATE_SKIFF_BOARDING, // NOT OBSERVED even when boarding
MotionState.MOTION_STATE_SKIFF_DASH, // sustained, observed with waverider entity ID.
MotionState.MOTION_STATE_SKIFF_NORMAL, // sustained, OBSERVED when both normal and dashing
MotionState.MOTION_STATE_SKIFF_POWERED_DASH // sustained, recover
)));
put("STANDBY", new HashSet<>(List.of(
));
put("STANDBY", Set.of(
MotionState.MOTION_STATE_DANGER_STANDBY_MOVE, // sustained, recover
MotionState.MOTION_STATE_DANGER_STANDBY, // sustained, recover
MotionState.MOTION_STATE_LADDER_TO_STANDBY, // NOT OBSERVED
MotionState.MOTION_STATE_STANDBY_MOVE, // sustained, recover
MotionState.MOTION_STATE_STANDBY // sustained, recover
)));
put("SWIM", new HashSet<>(List.of(
));
put("SWIM", Set.of(
MotionState.MOTION_STATE_SWIM_IDLE, // sustained
MotionState.MOTION_STATE_SWIM_DASH, // immediate and sustained
MotionState.MOTION_STATE_SWIM_JUMP, // NOT OBSERVED
MotionState.MOTION_STATE_SWIM_MOVE // sustained
)));
put("WALK", new HashSet<>(List.of(
));
put("WALK", Set.of(
MotionState.MOTION_STATE_DANGER_WALK, // sustained, recover
MotionState.MOTION_STATE_WALK // sustained, recover
)));
put("OTHER", new HashSet<>(List.of(
));
put("OTHER", Set.of(
MotionState.MOTION_STATE_CLIMB_JUMP, // cost only once if repeated without switching state
MotionState.MOTION_STATE_DASH_BEFORE_SHAKE, // immediate one time sprint charge.
MotionState.MOTION_STATE_FIGHT, // immediate, if sustained then subsequent will be MOTION_NOTIFY
@ -79,13 +79,13 @@ public class StaminaManager extends BasePlayerManager {
MotionState.MOTION_STATE_NOTIFY, // can be either cost or recover - check previous state and check skill casting
MotionState.MOTION_STATE_SIT_IDLE, // sustained, recover
MotionState.MOTION_STATE_JUMP // recover
)));
put("NOCOST_NORECOVER", new HashSet<>(List.of(
));
put("NOCOST_NORECOVER", Set.of(
MotionState.MOTION_STATE_LADDER_SLIP, // NOT OBSERVED
MotionState.MOTION_STATE_SLIP, // sustained, no cost no recover
MotionState.MOTION_STATE_FLY_IDLE // NOT OBSERVED
)));
put("IGNORE", new HashSet<>(List.of(
));
put("IGNORE", Set.of(
// these states have no impact on stamina
MotionState.MOTION_STATE_CROUCH_IDLE,
MotionState.MOTION_STATE_CROUCH_MOVE,
@ -106,7 +106,7 @@ public class StaminaManager extends BasePlayerManager {
MotionState.MOTION_STATE_RESET,
MotionState.MOTION_STATE_STANDBY_TO_LADDER,
MotionState.MOTION_STATE_WATERFALL
)));
));
}};
private final Logger logger = Grasscutter.getLogger();
@ -127,9 +127,7 @@ public class StaminaManager extends BasePlayerManager {
private boolean lastSkillFirstTick = true;
private int vehicleId = -1;
private int vehicleStamina = GlobalVehicleMaxStamina;
private static final HashSet<Integer> TalentMovements = new HashSet<>(List.of(
10013, 10413
));
private static final Set<Integer> TalentMovements = Set.of(10013, 10413);
private static final HashMap<Integer, Float> ClimbFoodReductionMap = new HashMap<>() {{
// TODO: get real food id
put(0, 0.8f); // Sample food
@ -190,6 +188,17 @@ public class StaminaManager extends BasePlayerManager {
return vehicleStamina;
}
public boolean addCurrentStamina(int amount) {
var cur = this.getCurrentCharacterStamina();
var max = this.getMaxCharacterStamina();
if (cur >= max) return false;
var value = cur + amount;
if (value > max)
value = max;
this.player.setProperty(PlayerProperty.PROP_CUR_PERSIST_STAMINA, value);
return true;
}
public boolean registerBeforeUpdateStaminaListener(String listenerName, BeforeUpdateStaminaListener listener) {
if (beforeUpdateStaminaListeners.containsKey(listenerName)) {
return false;
@ -405,27 +414,17 @@ public class StaminaManager extends BasePlayerManager {
// Internal handler
private void handleImmediateStamina(GameSession session, @NotNull MotionState motionState) {
if (currentState == motionState) return;
switch (motionState) {
case MOTION_STATE_CLIMB:
if (currentState != MotionState.MOTION_STATE_CLIMB) {
case MOTION_STATE_CLIMB ->
updateStaminaRelative(session, new Consumption(ConsumptionType.CLIMB_START), true);
}
break;
case MOTION_STATE_DASH_BEFORE_SHAKE:
if (previousState != MotionState.MOTION_STATE_DASH_BEFORE_SHAKE) {
case MOTION_STATE_DASH_BEFORE_SHAKE ->
updateStaminaRelative(session, new Consumption(ConsumptionType.SPRINT), true);
}
break;
case MOTION_STATE_CLIMB_JUMP:
if (previousState != MotionState.MOTION_STATE_CLIMB_JUMP) {
case MOTION_STATE_CLIMB_JUMP ->
updateStaminaRelative(session, new Consumption(ConsumptionType.CLIMB_JUMP), true);
}
break;
case MOTION_STATE_SWIM_DASH:
if (previousState != MotionState.MOTION_STATE_SWIM_DASH) {
case MOTION_STATE_SWIM_DASH ->
updateStaminaRelative(session, new Consumption(ConsumptionType.SWIM_DASH_START), true);
}
break;
default -> {}
}
}
@ -526,20 +525,14 @@ public class StaminaManager extends BasePlayerManager {
// Bow avatar charged attack
Avatar currentAvatar = player.getTeamManager().getCurrentAvatarEntity().getAvatar();
switch (currentAvatar.getAvatarData().getWeaponType()) {
case WEAPON_BOW:
return getBowSustainedCost(skillCasting);
case WEAPON_CLAYMORE:
return getClaymoreSustainedCost(skillCasting);
case WEAPON_CATALYST:
return getCatalystCost(skillCasting);
case WEAPON_POLE:
return getPolearmCost(skillCasting);
case WEAPON_SWORD_ONE_HAND:
return getSwordCost(skillCasting);
}
return new Consumption();
return switch (currentAvatar.getAvatarData().getWeaponType()) {
case WEAPON_BOW -> getBowSustainedCost(skillCasting);
case WEAPON_CLAYMORE -> getClaymoreSustainedCost(skillCasting);
case WEAPON_CATALYST -> getCatalystCost(skillCasting);
case WEAPON_POLE -> getPolearmCost(skillCasting);
case WEAPON_SWORD_ONE_HAND -> getSwordCost(skillCasting);
default -> new Consumption();
};
}
private Consumption getClimbConsumption() {

View File

@ -653,7 +653,8 @@ public class Player {
return (int) ((theLastDay.getTime() - now.getTime()) / (24 * 60 * 60 * 1000)); // By copilot
}
public void rechargeMoonCard() {
public boolean rechargeMoonCard() {
if (this.moonCardDuration > 150) return false; // Can only stack up to 180 days
inventory.addItem(new GameItem(203, 300));
if (!moonCard) {
moonCard = true;
@ -666,6 +667,7 @@ public class Player {
if (!moonCardGetTimes.contains(moonCardStartTime)) {
moonCardGetTimes.add(moonCardStartTime);
}
return true;
}
public void getTodayMoonCard() {

View File

@ -2,9 +2,12 @@ package emu.grasscutter.game.player;
import java.util.LinkedList;
import java.util.List;
import java.util.Optional;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.excels.BuffData;
import emu.grasscutter.game.avatar.Avatar;
import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.net.proto.ServerBuffChangeNotifyOuterClass.ServerBuffChangeNotify.ServerBuffChangeType;
import emu.grasscutter.net.proto.ServerBuffOuterClass.ServerBuff;
import emu.grasscutter.server.packet.send.PacketServerBuffChangeNotify;
@ -14,6 +17,7 @@ import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
import lombok.AccessLevel;
import lombok.Getter;
import lombok.val;
@Getter(AccessLevel.PRIVATE)
public class PlayerBuffManager extends BasePlayerManager {
@ -74,10 +78,50 @@ public class PlayerBuffManager extends BasePlayerManager {
* @return True if a buff was added
*/
public synchronized boolean addBuff(int buffId, float duration) {
return addBuff(buffId, duration, null);
}
/**
* Adds a server buff to the player.
* @param buffId Server buff id
* @param duration Duration of the buff in seconds. Set to 0 for an infinite buff.
* @param target Target avatar
* @return True if a buff was added
*/
public synchronized boolean addBuff(int buffId, float duration, Avatar target) {
// Get buff excel data
BuffData buffData = GameData.getBuffDataMap().get(buffId);
if (buffData == null) return false;
boolean success = false;
// Perform onAdded actions
success |= Optional.ofNullable(GameData.getAbilityData(buffData.getAbilityName()))
.map(data -> data.modifiers.get(buffData.getModifierName()))
.map(modifier -> modifier.onAdded)
.map(onAdded -> {
System.out.println("onAdded exists");
boolean s = false;
for (var a: onAdded) {
switch (a.type) {
case HealHP:
System.out.println("Attempting heal");
if (target == null) break;
float maxHp = target.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP);
float amount = a.amount.get() + a.amountByTargetMaxHPRatio.get() * maxHp;
target.getAsEntity().heal(amount);
s = true;
System.out.printf("Healed {}", amount);
break;
default:
break;
}
}
return s;
})
.orElse(false);
System.out.println("Oh no");
// Set duration
if (duration < 0f) {
duration = buffData.getTime();
@ -85,7 +129,7 @@ public class PlayerBuffManager extends BasePlayerManager {
// Dont add buff if duration is equal or less than 0
if (duration <= 0) {
return false;
return success;
}
// Clear previous buff if it exists

View File

@ -568,10 +568,7 @@ public class TeamManager extends BasePlayerDataManager {
return false;
}
entity.setFightProperty(
FightProperty.FIGHT_PROP_CUR_HP,
entity.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP) * .1f
);
entity.setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, 1f);
this.getPlayer().sendPacket(new PacketAvatarFightPropUpdateNotify(entity.getAvatar(), FightProperty.FIGHT_PROP_CUR_HP));
this.getPlayer().sendPacket(new PacketAvatarLifeStateChangeNotify(entity.getAvatar()));
return true;

View File

@ -0,0 +1,19 @@
package emu.grasscutter.game.props.ItemUseAction;
import emu.grasscutter.game.props.ItemUseOp;
public class ItemUseAcceptQuest extends ItemUseInt {
@Override
public ItemUseOp getItemUseOp() {
return ItemUseOp.ITEM_USE_ACCEPT_QUEST;
}
public ItemUseAcceptQuest(String[] useParam) {
super(useParam);
}
@Override
public boolean useItem(UseItemParams params) {
return (params.player.getQuestManager().addQuest(this.i) != null);
}
}

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package emu.grasscutter.game.props.ItemUseAction;
import emu.grasscutter.data.common.ItemUseData;
import emu.grasscutter.game.props.ItemUseOp;
public class ItemUseAction {
public ItemUseOp getItemUseOp() {
return ItemUseOp.ITEM_USE_NONE;
}
public static ItemUseAction fromItemUseData(ItemUseData data) {
var useParam = data.getUseParam();
return switch (data.getUseOp()) {
case ITEM_USE_NONE -> null;
// Uprade materials - no direct usage
case ITEM_USE_ADD_EXP -> new ItemUseAddExp(useParam);
case ITEM_USE_ADD_RELIQUARY_EXP -> new ItemUseAddReliquaryExp(useParam);
case ITEM_USE_ADD_WEAPON_EXP -> new ItemUseAddWeaponExp(useParam);
// Energy pickups
case ITEM_USE_ADD_ALL_ENERGY -> new ItemUseAddAllEnergy(useParam);
case ITEM_USE_ADD_ELEM_ENERGY -> new ItemUseAddElemEnergy(useParam);
// Give items
case ITEM_USE_ADD_ITEM -> new ItemUseAddItem(useParam);
case ITEM_USE_GAIN_AVATAR -> new ItemUseGainAvatar(useParam);
case ITEM_USE_GAIN_COSTUME -> new ItemUseGainCostume(useParam); // TODO - real success/fail
case ITEM_USE_GAIN_FLYCLOAK -> new ItemUseGainFlycloak(useParam); // TODO - real success/fail
case ITEM_USE_GAIN_NAME_CARD -> new ItemUseGainNameCard(useParam); // TODO
case ITEM_USE_CHEST_SELECT_ITEM -> new ItemUseChestSelectItem(useParam);
case ITEM_USE_ADD_SELECT_ITEM -> new ItemUseAddSelectItem(useParam);
case ITEM_USE_GRANT_SELECT_REWARD -> new ItemUseGrantSelectReward(useParam);
case ITEM_USE_COMBINE_ITEM -> new ItemUseCombineItem(useParam);
case ITEM_USE_OPEN_RANDOM_CHEST -> new ItemUseOpenRandomChest(useParam);
// Food effects
case ITEM_USE_RELIVE_AVATAR -> new ItemUseReliveAvatar(useParam); // First action for revival food. Should we worry about race conditions in parallel streams?
case ITEM_USE_ADD_CUR_HP -> new ItemUseAddCurHp(useParam);
case ITEM_USE_ADD_CUR_STAMINA -> new ItemUseAddCurStamina(useParam);
case ITEM_USE_ADD_SERVER_BUFF -> new ItemUseAddServerBuff(useParam);
case ITEM_USE_MAKE_GADGET -> new ItemUseMakeGadget(useParam);
// Unlock recipes - TODO: allow scheduling packets for after recipe is removed
case ITEM_USE_UNLOCK_COMBINE -> new ItemUseUnlockCombine(useParam);
case ITEM_USE_UNLOCK_CODEX -> new ItemUseUnlockCodex(useParam); // TODO: No backend for this yet
case ITEM_USE_UNLOCK_COOK_RECIPE -> new ItemUseUnlockCookRecipe(useParam);
case ITEM_USE_UNLOCK_FORGE -> new ItemUseUnlockForge(useParam);
case ITEM_USE_UNLOCK_FURNITURE_FORMULA -> new ItemUseUnlockFurnitureFormula(useParam);
case ITEM_USE_UNLOCK_FURNITURE_SUITE -> new ItemUseUnlockFurnitureSuite(useParam);
case ITEM_USE_UNLOCK_HOME_MODULE -> new ItemUseUnlockHomeModule(useParam); // No backend for this yet
case ITEM_USE_UNLOCK_HOME_BGM -> new ItemUseUnlockHomeBgm(useParam);
// Account things
case ITEM_USE_ACCEPT_QUEST -> new ItemUseAcceptQuest(useParam);
case ITEM_USE_GAIN_CARD_PRODUCT -> new ItemUseGainCardProduct(useParam);
case ITEM_USE_UNLOCK_PAID_BATTLE_PASS_NORMAL -> new ItemUseUnlockPaidBattlePassNormal(useParam); // TODO: add paid BP
// Unused in current resources
case ITEM_USE_DEL_SERVER_BUFF -> null;
case ITEM_USE_ADD_BIG_TALENT_POINT -> null;
case ITEM_USE_GAIN_RESIN_CARD_PRODUCT -> null;
case ITEM_USE_TRIGGER_ABILITY -> null;
case ITEM_USE_ADD_TREASURE_MAP_BONUS_REGION_FRAGMENT -> null;
// Used in current resources but no point yet
case ITEM_USE_ADD_PERSIST_STAMINA -> null; // [int amount] one Test item
case ITEM_USE_ADD_TEMPORARY_STAMINA -> null; // [int amount] one Test item
case ITEM_USE_ADD_DUNGEON_COND_TIME -> null; // [int 1, int 15 or 20] - minigame shards
case ITEM_USE_ADD_CHANNELLER_SLAB_BUFF -> null; // [int] minigame buffs
case ITEM_USE_ADD_REGIONAL_PLAY_VAR -> null; // [String, int] - coral butterfly effect
};
}
public boolean useItem(UseItemParams params) {
// An item must return true on at least one of its actions to count as successfully used.
// If all of the actions return false, the item will not be consumed from inventory.
return false;
}
public boolean postUseItem(UseItemParams params) {
// This is run after the item has been consumed from inventory.
return false;
}
}

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package emu.grasscutter.game.props.ItemUseAction;
import emu.grasscutter.game.props.ElementType;
import emu.grasscutter.game.props.ItemUseOp;
public class ItemUseAddAllEnergy extends ItemUseAddEnergy {
private float energy = 0f;
@Override
public ItemUseOp getItemUseOp() {
return ItemUseOp.ITEM_USE_ADD_ALL_ENERGY;
}
public ItemUseAddAllEnergy(String[] useParam) {
try {
this.energy = Float.parseFloat(useParam[0]);
} catch (Exception ignored) {}
}
public float getAddEnergy(ElementType avatarElement) {
return this.energy;
}
}

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package emu.grasscutter.game.props.ItemUseAction;
import emu.grasscutter.game.props.ItemUseOp;
public class ItemUseAddCurHp extends ItemUseInt {
private String icon;
@Override
public ItemUseOp getItemUseOp() {
return ItemUseOp.ITEM_USE_ADD_CUR_HP;
}
public ItemUseAddCurHp(String[] useParam) {
super(useParam);
this.icon = useParam[1];
}
@Override
public boolean useItem(UseItemParams params) {
return (params.targetAvatar.getAsEntity().heal(params.count * this.i) > 0.01);
}
}

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package emu.grasscutter.game.props.ItemUseAction;
import emu.grasscutter.game.props.ItemUseOp;
public class ItemUseAddCurStamina extends ItemUseInt {
@Override
public ItemUseOp getItemUseOp() {
return ItemUseOp.ITEM_USE_ADD_CUR_STAMINA;
}
public ItemUseAddCurStamina(String[] useParam) {
super(useParam);
}
@Override
public boolean useItem(UseItemParams params) {
return params.player.getStaminaManager().addCurrentStamina(this.i);
}
}

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package emu.grasscutter.game.props.ItemUseAction;
import emu.grasscutter.game.props.ElementType;
import emu.grasscutter.game.props.ItemUseOp;
public class ItemUseAddElemEnergy extends ItemUseAddEnergy {
private ElementType element = ElementType.None;
private float elemEnergy = 0f;
private float otherEnergy = 0f;
@Override
public ItemUseOp getItemUseOp() {
return ItemUseOp.ITEM_USE_ADD_ELEM_ENERGY;
}
public ItemUseAddElemEnergy(String[] useParam) {
try {
this.element = ElementType.getTypeByValue(Integer.parseInt(useParam[0]));
} catch (Exception ignored) {}
try {
this.elemEnergy = Float.parseFloat(useParam[1]);
} catch (Exception ignored) {}
try {
this.otherEnergy = Float.parseFloat(useParam[2]);
} catch (Exception ignored) {}
}
public float getAddEnergy(ElementType avatarElement) {
return (avatarElement == this.element) ? this.elemEnergy : this.otherEnergy;
}
}

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package emu.grasscutter.game.props.ItemUseAction;
import emu.grasscutter.data.excels.AvatarSkillDepotData;
import emu.grasscutter.game.avatar.Avatar;
import emu.grasscutter.game.props.ElementType;
import emu.grasscutter.net.proto.PropChangeReasonOuterClass.PropChangeReason;
public abstract class ItemUseAddEnergy extends ItemUseAction {
public abstract float getAddEnergy(ElementType avatarElement);
public float getAddEnergy(AvatarSkillDepotData depot) {
if (depot == null) return 0f;
var element = depot.getElementType();
if (element == null) return 0f;
return this.getAddEnergy(element);
}
@Override
public boolean useItem(UseItemParams params) {
var teamManager = params.player.getTeamManager();
return switch (params.itemUseTarget) {
case ITEM_USE_TARGET_CUR_AVATAR -> {
this.addEnergy(teamManager.getCurrentAvatarEntity().getAvatar(), params.count);
yield true; // Always consume elem balls
}
case ITEM_USE_TARGET_CUR_TEAM -> {
var activeTeam = teamManager.getActiveTeam();
// On-field vs off-field multiplier.
// The on-field character gets full amount, off-field characters get less depending on the team size.
final float offFieldRatio = switch(activeTeam.size()) {
case 2 -> 0.8f;
case 3 -> 0.7f;
default -> 0.6f;
};
final int currentCharacterIndex = teamManager.getCurrentCharacterIndex();
// Add energy to every team member.
for (int i = 0; i < activeTeam.size(); i++) {
var avatar = activeTeam.get(i).getAvatar();
if (i == currentCharacterIndex)
this.addEnergy(avatar, params.count);
else
this.addEnergy(avatar, params.count * offFieldRatio);
}
yield true; // Always consume elem balls
}
case ITEM_USE_TARGET_SPECIFY_AVATAR, ITEM_USE_TARGET_SPECIFY_ALIVE_AVATAR, ITEM_USE_TARGET_SPECIFY_DEAD_AVATAR ->
this.addEnergy(params.targetAvatar, params.count); // Targeted items might care about this
case ITEM_USE_TARGET_NONE -> false;
};
}
private boolean addEnergy(Avatar avatar, float multiplier) {
float energy = this.getAddEnergy(avatar.getSkillDepot()) * multiplier;
if (energy < 0.01f)
return false;
avatar.getAsEntity().addEnergy(energy, PropChangeReason.PROP_CHANGE_REASON_ENERGY_BALL);
return true;
}
}

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package emu.grasscutter.game.props.ItemUseAction;
import emu.grasscutter.game.props.ItemUseOp;
import lombok.Getter;
public class ItemUseAddExp extends ItemUseAction {
@Getter private int exp = 0;
@Override
public ItemUseOp getItemUseOp() {
return ItemUseOp.ITEM_USE_ADD_EXP;
}
public ItemUseAddExp(String[] useParam) {
try {
this.exp = Integer.parseInt(useParam[0]);
} catch (NumberFormatException ignored) {}
}
}

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package emu.grasscutter.game.props.ItemUseAction;
import emu.grasscutter.game.props.ItemUseOp;
public class ItemUseAddItem extends ItemUseInt {
private int count = 0;
@Override
public ItemUseOp getItemUseOp() {
return ItemUseOp.ITEM_USE_ADD_ITEM;
}
public ItemUseAddItem(String[] useParam) {
super(useParam);
try {
this.count = Integer.parseInt(useParam[1]);
} catch (NumberFormatException ignored) {}
}
@Override
public boolean useItem(UseItemParams params) {
return params.player.getInventory().addItem(this.i, this.count * params.count);
}
}

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package emu.grasscutter.game.props.ItemUseAction;
import emu.grasscutter.game.props.ItemUseOp;
import lombok.Getter;
public class ItemUseAddReliquaryExp extends ItemUseAction {
@Getter private int exp = 0;
@Override
public ItemUseOp getItemUseOp() {
return ItemUseOp.ITEM_USE_ADD_RELIQUARY_EXP;
}
public ItemUseAddReliquaryExp(String[] useParam) {
try {
this.exp = Integer.parseInt(useParam[0]);
} catch (NumberFormatException ignored) {}
}
}

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package emu.grasscutter.game.props.ItemUseAction;
import emu.grasscutter.game.props.ItemUseOp;
public class ItemUseAddSelectItem extends ItemUseSelectItems {
@Override
public ItemUseOp getItemUseOp() {
return ItemUseOp.ITEM_USE_ADD_SELECT_ITEM;
}
public ItemUseAddSelectItem(String[] useParam) {
String[] options = useParam[0].split(",");
this.optionItemIds = new int[options.length];
for (int i = 0; i < options.length; i++) {
try {
this.optionItemIds[i] = Integer.parseInt(options[i]);
} catch (NumberFormatException ignored) {
this.optionItemIds[i] = INVALID;
}
};
}
}

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package emu.grasscutter.game.props.ItemUseAction;
import emu.grasscutter.game.props.ItemUseOp;
public class ItemUseAddServerBuff extends ItemUseInt {
private int duration = 0;
@Override
public ItemUseOp getItemUseOp() {
return ItemUseOp.ITEM_USE_ADD_SERVER_BUFF;
}
public ItemUseAddServerBuff(String[] useParam) {
super(useParam);
try {
this.duration = Integer.parseInt(useParam[1]);
} catch (NumberFormatException ignored) {}
}
@Override
public boolean useItem(UseItemParams params) {
return params.player.getBuffManager().addBuff(this.i, this.duration, params.targetAvatar);
}
}

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package emu.grasscutter.game.props.ItemUseAction;
import emu.grasscutter.game.props.ItemUseOp;
import lombok.Getter;
public class ItemUseAddWeaponExp extends ItemUseAction {
@Getter private int exp = 0;
@Override
public ItemUseOp getItemUseOp() {
return ItemUseOp.ITEM_USE_ADD_WEAPON_EXP;
}
public ItemUseAddWeaponExp(String[] useParam) {
try {
this.exp = Integer.parseInt(useParam[0]);
} catch (NumberFormatException ignored) {}
}
}

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package emu.grasscutter.game.props.ItemUseAction;
import emu.grasscutter.game.props.ItemUseOp;
public class ItemUseChestSelectItem extends ItemUseSelectItems {
private int[] optionItemCounts;
@Override
public ItemUseOp getItemUseOp() {
return ItemUseOp.ITEM_USE_CHEST_SELECT_ITEM;
}
public ItemUseChestSelectItem(String[] useParam) {
String[] options = useParam[0].split(",");
this.optionItemIds = new int[options.length];
this.optionItemCounts = new int[options.length];
for (int i = 0; i < options.length; i++) {
String[] optionParts = options[i].split(":");
try {
this.optionItemIds[i] = Integer.parseInt(optionParts[0]);
} catch (NumberFormatException ignored) {
this.optionItemIds[i] = INVALID;
}
try {
this.optionItemCounts[i] = Integer.parseInt(optionParts[1]);
} catch (NumberFormatException ignored) {
this.optionItemCounts[i] = INVALID;
}
};
}
@Override
protected int getItemCount(int index) {
if ((optionItemCounts == null) || (index < 0) || (index > optionItemCounts.length)) return INVALID;
return this.optionItemCounts[index];
}
}

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package emu.grasscutter.game.props.ItemUseAction;
import emu.grasscutter.game.props.ItemUseOp;
public class ItemUseCombineItem extends ItemUseInt {
private int resultId = 0;
private int resultCount = 1;
@Override
public ItemUseOp getItemUseOp() {
return ItemUseOp.ITEM_USE_COMBINE_ITEM;
}
public ItemUseCombineItem(String[] useParam) {
super(useParam);
try {
this.resultId = Integer.parseInt(useParam[1]);
} catch (NumberFormatException ignored) {}
try {
this.resultCount = Integer.parseInt(useParam[2]);
} catch (NumberFormatException ignored) {}
}
@Override
public boolean useItem(UseItemParams params) {
if (params.count != this.i) return false; // Wrong amount of fragments supplied!
return params.player.getInventory().addItem(this.resultId, this.resultCount);
}
}

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package emu.grasscutter.game.props.ItemUseAction;
import emu.grasscutter.game.avatar.Avatar;
import emu.grasscutter.game.props.ItemUseOp;
import emu.grasscutter.game.systems.InventorySystem;
public class ItemUseGainAvatar extends ItemUseInt {
private int level = 1;
private int constellation = 0;
@Override
public ItemUseOp getItemUseOp() {
return ItemUseOp.ITEM_USE_GAIN_AVATAR;
}
public ItemUseGainAvatar(String[] useParam) {
super(useParam);
try {
this.level = Integer.parseInt(useParam[1]);
} catch (NumberFormatException ignored) {}
try {
this.constellation = Integer.parseInt(useParam[2]);
} catch (NumberFormatException ignored) {}
}
@Override
public boolean useItem(UseItemParams params) {
int haveConstellation = InventorySystem.checkPlayerAvatarConstellationLevel(params.player, this.i);
if (haveConstellation == -2 || haveConstellation >= 6) {
return false;
} else if (haveConstellation == -1) {
var avatar = new Avatar(this.i);
avatar.setLevel(this.level);
avatar.forceConstellationLevel(this.constellation);
avatar.recalcStats();
params.player.addAvatar(avatar);
return true;
} else {
int itemId = (this.i % 1000) + 100;
return params.player.getInventory().addItem(itemId);
}
}
}

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package emu.grasscutter.game.props.ItemUseAction;
import emu.grasscutter.game.props.ItemUseOp;
public class ItemUseGainCardProduct extends ItemUseAction {
@Override
public ItemUseOp getItemUseOp() {
return ItemUseOp.ITEM_USE_GAIN_CARD_PRODUCT;
}
public ItemUseGainCardProduct(String[] useParam) {
}
@Override
public boolean useItem(UseItemParams params) {
return params.player.rechargeMoonCard();
}
}

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package emu.grasscutter.game.props.ItemUseAction;
import emu.grasscutter.game.props.ItemUseOp;
public class ItemUseGainCostume extends ItemUseInt {
@Override
public ItemUseOp getItemUseOp() {
return ItemUseOp.ITEM_USE_GAIN_COSTUME;
}
public ItemUseGainCostume(String[] useParam) {
super(useParam);
}
@Override
public boolean useItem(UseItemParams params) {
params.player.getInventory().addItem(this.i); // TODO: Currently this returns false for all virtual items - need to have a proper success/fail
return true;
}
}

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package emu.grasscutter.game.props.ItemUseAction;
import emu.grasscutter.game.props.ItemUseOp;
public class ItemUseGainFlycloak extends ItemUseInt {
@Override
public ItemUseOp getItemUseOp() {
return ItemUseOp.ITEM_USE_GAIN_FLYCLOAK;
}
public ItemUseGainFlycloak(String[] useParam) {
super(useParam);
}
@Override
public boolean useItem(UseItemParams params) {
params.player.getInventory().addItem(this.i); // TODO: Currently this returns false for all virtual items - need to have a proper success/fail
return true;
}
}

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package emu.grasscutter.game.props.ItemUseAction;
import emu.grasscutter.game.props.ItemUseOp;
public class ItemUseGainNameCard extends ItemUseAction {
@Override
public ItemUseOp getItemUseOp() {
return ItemUseOp.ITEM_USE_GAIN_NAME_CARD;
}
public ItemUseGainNameCard(String[] useParam) {
}
@Override
public boolean useItem(UseItemParams params) {
return false; // TODO: work out if this is actually used and how to get the namecard id
}
}

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package emu.grasscutter.game.props.ItemUseAction;
import emu.grasscutter.game.props.ItemUseOp;
public class ItemUseGrantSelectReward extends ItemUseSelectItems {
@Override
public ItemUseOp getItemUseOp() {
return ItemUseOp.ITEM_USE_ADD_SELECT_ITEM;
}
public ItemUseGrantSelectReward(String[] useParam) {
String[] options = useParam[0].split(",");
this.optionItemIds = new int[options.length];
for (int i = 0; i < options.length; i++) {
try {
this.optionItemIds[i] = Integer.parseInt(options[i]);
} catch (NumberFormatException ignored) {
this.optionItemIds[i] = INVALID;
}
};
}
}

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package emu.grasscutter.game.props.ItemUseAction;
import lombok.Getter;
public abstract class ItemUseInt extends ItemUseAction {
@Getter protected int i = 0;
public ItemUseInt(String[] useParam) {
try {
this.i = Integer.parseInt(useParam[0]);
} catch (NumberFormatException ignored) {}
}
}

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package emu.grasscutter.game.props.ItemUseAction;
import emu.grasscutter.game.entity.EntityVehicle;
import emu.grasscutter.game.props.ItemUseOp;
public class ItemUseMakeGadget extends ItemUseInt {
@Override
public ItemUseOp getItemUseOp() {
return ItemUseOp.ITEM_USE_MAKE_GADGET;
}
public ItemUseMakeGadget(String[] useParam) {
super(useParam);
}
@Override
public boolean useItem(UseItemParams params) {
var player = params.player;
var scene = player.getScene();
var pos = player.getPosition().nearby2d(1f);
var rot = player.getRotation().clone();
var e = new EntityVehicle(scene, player, this.i, 0, pos, rot);
scene.addEntity(e);
return true;
}
}

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package emu.grasscutter.game.props.ItemUseAction;
import emu.grasscutter.game.inventory.GameItem;
import emu.grasscutter.game.props.ActionReason;
import emu.grasscutter.game.props.ItemUseOp;
public class ItemUseOpenRandomChest extends ItemUseInt {
@Override
public ItemUseOp getItemUseOp() {
return ItemUseOp.ITEM_USE_OPEN_RANDOM_CHEST;
}
public ItemUseOpenRandomChest(String[] useParam) {
super(useParam);
}
@Override
public boolean useItem(UseItemParams params) { // cash shop material bundles
var rewardItems = params.player.getServer().getShopSystem().getShopChestData(this.i).stream().map(GameItem::new).toList();
if (!rewardItems.isEmpty()) {
params.player.getInventory().addItems(rewardItems, ActionReason.Shop);
}
return false;
}
}

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package emu.grasscutter.game.props.ItemUseAction;
import emu.grasscutter.game.props.ItemUseOp;
public class ItemUseReliveAvatar extends ItemUseAction {
@Override
public ItemUseOp getItemUseOp() {
return ItemUseOp.ITEM_USE_RELIVE_AVATAR;
}
public ItemUseReliveAvatar(String[] useParam) {
}
@Override
public boolean useItem(UseItemParams params) {
return params.player.getTeamManager().reviveAvatar(params.targetAvatar);
}
}

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package emu.grasscutter.game.props.ItemUseAction;
import emu.grasscutter.data.GameData;
import emu.grasscutter.game.inventory.GameItem;
import emu.grasscutter.game.props.ActionReason;
public abstract class ItemUseSelectItems extends ItemUseAction {
protected static final int INVALID = -1;
protected int[] optionItemIds;
protected int getItemId(int index) {
if ((optionItemIds == null) || (index < 0) || (index > optionItemIds.length)) return INVALID;
return this.optionItemIds[index];
}
protected int getItemCount(int index) {
return 1;
}
protected GameItem getItemStack(int index, int useCount) {
int id = this.getItemId(index);
int count = this.getItemCount(index);
if (id == INVALID || count == INVALID) return null;
var item = GameData.getItemDataMap().get(id);
if (item == null) return null;
return new GameItem(item, count * useCount);
}
@Override
public boolean useItem(UseItemParams params) {
var itemStack = this.getItemStack(params.optionId - 1, params.count);
if (itemStack == null) return false;
return params.player.getInventory().addItem(itemStack, ActionReason.Shop);
}
}

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package emu.grasscutter.game.props.ItemUseAction;
import emu.grasscutter.game.props.ItemUseOp;
public class ItemUseUnlockCodex extends ItemUseInt {
@Override
public ItemUseOp getItemUseOp() {
return ItemUseOp.ITEM_USE_UNLOCK_CODEX;
}
public ItemUseUnlockCodex(String[] useParam) {
super(useParam);
}
@Override
public boolean useItem(UseItemParams params) {
return false;
}
}

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package emu.grasscutter.game.props.ItemUseAction;
import emu.grasscutter.game.props.ItemUseOp;
public class ItemUseUnlockCombine extends ItemUseInt {
@Override
public ItemUseOp getItemUseOp() {
return ItemUseOp.ITEM_USE_UNLOCK_COMBINE;
}
public ItemUseUnlockCombine(String[] useParam) {
super(useParam);
}
@Override
public boolean useItem(UseItemParams params) {
return true;
}
@Override
public boolean postUseItem(UseItemParams params) {
return params.player.getServer().getCombineSystem().unlockCombineDiagram(params.player, this.i);
}
}

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package emu.grasscutter.game.props.ItemUseAction;
import emu.grasscutter.game.props.ItemUseOp;
public class ItemUseUnlockCookRecipe extends ItemUseInt {
@Override
public ItemUseOp getItemUseOp() {
return ItemUseOp.ITEM_USE_UNLOCK_COOK_RECIPE;
}
public ItemUseUnlockCookRecipe(String[] useParam) {
super(useParam);
}
@Override
public boolean useItem(UseItemParams params) {
return true;
}
@Override
public boolean postUseItem(UseItemParams params) {
return params.player.getCookingManager().unlockRecipe(this.i);
}
}

View File

@ -0,0 +1,24 @@
package emu.grasscutter.game.props.ItemUseAction;
import emu.grasscutter.game.props.ItemUseOp;
public class ItemUseUnlockForge extends ItemUseInt {
@Override
public ItemUseOp getItemUseOp() {
return ItemUseOp.ITEM_USE_UNLOCK_FORGE;
}
public ItemUseUnlockForge(String[] useParam) {
super(useParam);
}
@Override
public boolean useItem(UseItemParams params) {
return true;
}
@Override
public boolean postUseItem(UseItemParams params) {
return params.player.getForgingManager().unlockForgingBlueprint(this.i);
}
}

View File

@ -0,0 +1,24 @@
package emu.grasscutter.game.props.ItemUseAction;
import emu.grasscutter.game.props.ItemUseOp;
public class ItemUseUnlockFurnitureFormula extends ItemUseInt {
@Override
public ItemUseOp getItemUseOp() {
return ItemUseOp.ITEM_USE_UNLOCK_FURNITURE_FORMULA;
}
public ItemUseUnlockFurnitureFormula(String[] useParam) {
super(useParam);
}
@Override
public boolean useItem(UseItemParams params) {
return true;
}
@Override
public boolean postUseItem(UseItemParams params) {
return params.player.getFurnitureManager().unlockFurnitureFormula(this.i);
}
}

View File

@ -0,0 +1,24 @@
package emu.grasscutter.game.props.ItemUseAction;
import emu.grasscutter.game.props.ItemUseOp;
public class ItemUseUnlockFurnitureSuite extends ItemUseInt {
@Override
public ItemUseOp getItemUseOp() {
return ItemUseOp.ITEM_USE_UNLOCK_FURNITURE_SUITE;
}
public ItemUseUnlockFurnitureSuite(String[] useParam) {
super(useParam);
}
@Override
public boolean useItem(UseItemParams params) {
return true;
}
@Override
public boolean postUseItem(UseItemParams params) {
return params.player.getFurnitureManager().unlockFurnitureSuite(this.i);
}
}

View File

@ -0,0 +1,20 @@
package emu.grasscutter.game.props.ItemUseAction;
import emu.grasscutter.game.props.ItemUseOp;
public class ItemUseUnlockHomeBgm extends ItemUseInt {
@Override
public ItemUseOp getItemUseOp() {
return ItemUseOp.ITEM_USE_UNLOCK_HOME_BGM;
}
public ItemUseUnlockHomeBgm(String[] useParam) {
super(useParam);
}
@Override
public boolean useItem(UseItemParams params) {
params.player.getHome().addUnlockedHomeBgm(this.i);
return true; // Probably best to remove the item even if the bgm was already unlocked.
}
}

View File

@ -0,0 +1,19 @@
package emu.grasscutter.game.props.ItemUseAction;
import emu.grasscutter.game.props.ItemUseOp;
public class ItemUseUnlockHomeModule extends ItemUseInt {
@Override
public ItemUseOp getItemUseOp() {
return ItemUseOp.ITEM_USE_UNLOCK_HOME_MODULE;
}
public ItemUseUnlockHomeModule(String[] useParam) {
super(useParam);
}
@Override
public boolean useItem(UseItemParams params) {
return false;
}
}

View File

@ -0,0 +1,20 @@
package emu.grasscutter.game.props.ItemUseAction;
import emu.grasscutter.game.props.ItemUseOp;
public class ItemUseUnlockPaidBattlePassNormal extends ItemUseAction {
@Override
public ItemUseOp getItemUseOp() {
return ItemUseOp.ITEM_USE_UNLOCK_PAID_BATTLE_PASS_NORMAL;
}
public ItemUseUnlockPaidBattlePassNormal(String[] useParam) {
}
@Override
public boolean useItem(UseItemParams params) {
// TODO: add paid BP
//return params.player.getBattlePassManager().setPaid(true);
return false;
}
}

View File

@ -0,0 +1,29 @@
package emu.grasscutter.game.props.ItemUseAction;
import emu.grasscutter.game.avatar.Avatar;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.ItemUseTarget;
public class UseItemParams {
// Don't want to change 40 method signatures when this gets extended!
public Player player;
public ItemUseTarget itemUseTarget;
public Avatar targetAvatar = null;
public int count = 1;
public int optionId = 0;
public boolean isEnterMpDungeonTeam = false;
public UseItemParams(Player player, ItemUseTarget itemUseTarget, Avatar targetAvatar, int count, int optionId, boolean isEnterMpDungeonTeam) {
this.player = player;
this.itemUseTarget = itemUseTarget;
this.targetAvatar = targetAvatar;
this.count = count;
this.optionId = optionId;
this.isEnterMpDungeonTeam = isEnterMpDungeonTeam;
}
public UseItemParams(Player player, ItemUseTarget itemUseTarget) {
this.player = player;
this.itemUseTarget = itemUseTarget;
}
}

View File

@ -1,27 +0,0 @@
package emu.grasscutter.game.shop;
import emu.grasscutter.data.common.ItemParamData;
import java.util.ArrayList;
import java.util.List;
public class ShopChestTable {
private int itemId;
private List<ItemParamData> containsItem = new ArrayList<>();
public int getItemId() {
return itemId;
}
public void setItemId(int itemId) {
this.itemId = itemId;
}
public List<ItemParamData> getContainsItem() {
return containsItem;
}
public void setContainsItem(List<ItemParamData> containsItem) {
this.containsItem = containsItem;
}
}

View File

@ -3,6 +3,7 @@ package emu.grasscutter.game.shop;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.DataLoader;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.common.ItemParamData;
import emu.grasscutter.data.excels.ShopGoodsData;
import emu.grasscutter.server.game.BaseGameSystem;
import emu.grasscutter.server.game.GameServer;
@ -14,10 +15,11 @@ import static emu.grasscutter.config.Configuration.*;
import java.util.ArrayList;
import java.util.List;
import java.util.Map;
public class ShopSystem extends BaseGameSystem {
private final Int2ObjectMap<List<ShopInfo>> shopData;
private final List<ShopChestTable> shopChestData;
private final Int2ObjectMap<List<ItemParamData>> shopChestData;
private static final int REFRESH_HOUR = 4; // In GMT+8 server
private static final String TIME_ZONE = "Asia/Shanghai"; // GMT+8 Timezone
@ -25,7 +27,7 @@ public class ShopSystem extends BaseGameSystem {
public ShopSystem(GameServer server) {
super(server);
this.shopData = new Int2ObjectOpenHashMap<>();
this.shopChestData = new ArrayList<>();
this.shopChestData = new Int2ObjectOpenHashMap<>();
this.load();
}
@ -33,8 +35,8 @@ public class ShopSystem extends BaseGameSystem {
return shopData;
}
public List<ShopChestTable> getShopChestData() {
return shopChestData;
public List<ItemParamData> getShopChestData(int chestId) {
return this.shopChestData.get(chestId);
}
public static int getShopNextRefreshTime(ShopInfo shopInfo) {
@ -76,15 +78,22 @@ public class ShopSystem extends BaseGameSystem {
}
private void loadShopChest() {
getShopChestData().clear();
shopChestData.clear();
try {
List<ShopChestTable> shopChestTableList = DataLoader.loadList("ShopChest.json", ShopChestTable.class);
if (shopChestTableList.size() > 0) {
getShopChestData().addAll(shopChestTableList);
Grasscutter.getLogger().debug("ShopChest data successfully loaded.");
} else {
Grasscutter.getLogger().error("Unable to load ShopChest data. ShopChest data size is 0.");
}
Map<Integer, String> chestMap = DataLoader.loadMap("ShopChest.v2.json", Integer.class, String.class);
chestMap.forEach((chestId, itemStr) -> {
if (itemStr.isEmpty()) return;
var entries = itemStr.split(",");
var list = new ArrayList<ItemParamData>(entries.length);
for (var entry : entries) {
var idAndCount = entry.split(":");
int id = Integer.parseInt(idAndCount[0]);
int count = Integer.parseInt(idAndCount[1]);
list.add(new ItemParamData(id, count));
}
this.shopChestData.put((int) chestId, list);
});
Grasscutter.getLogger().debug("Loaded " + chestMap.size() + " ShopChest entries.");
} catch (Exception e) {
Grasscutter.getLogger().error("Unable to load ShopChest data.", e);
}

View File

@ -2,26 +2,33 @@ package emu.grasscutter.game.systems;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Collection;
import java.util.Collections;
import java.util.List;
import java.util.Map;
import java.util.Objects;
import java.util.Optional;
import java.util.stream.Collectors;
import java.util.stream.Stream;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.common.ItemParamData;
import emu.grasscutter.data.common.ItemUseData;
import emu.grasscutter.data.excels.AvatarPromoteData;
import emu.grasscutter.data.excels.AvatarSkillDepotData;
import emu.grasscutter.data.excels.ItemData;
import emu.grasscutter.data.excels.WeaponPromoteData;
import emu.grasscutter.data.excels.AvatarSkillDepotData.InherentProudSkillOpens;
import emu.grasscutter.game.avatar.Avatar;
import emu.grasscutter.game.inventory.GameItem;
import emu.grasscutter.game.inventory.ItemType;
import emu.grasscutter.game.inventory.MaterialType;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.ActionReason;
import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.game.props.ItemUseOp;
import emu.grasscutter.game.props.ItemUseTarget;
import emu.grasscutter.game.shop.ShopChestTable;
import emu.grasscutter.game.props.ItemUseAction.ItemUseAddExp;
import emu.grasscutter.game.props.ItemUseAction.ItemUseAddReliquaryExp;
import emu.grasscutter.game.props.ItemUseAction.ItemUseAddWeaponExp;
import emu.grasscutter.game.props.ItemUseAction.UseItemParams;
import emu.grasscutter.net.proto.ItemParamOuterClass.ItemParam;
import emu.grasscutter.net.proto.MaterialInfoOuterClass.MaterialInfo;
import emu.grasscutter.server.event.player.PlayerUseFoodEvent;
@ -29,28 +36,32 @@ import emu.grasscutter.server.game.BaseGameSystem;
import emu.grasscutter.server.game.GameServer;
import emu.grasscutter.server.packet.send.*;
import emu.grasscutter.utils.Utils;
import it.unimi.dsi.fastutil.ints.Int2IntArrayMap;
import it.unimi.dsi.fastutil.ints.Int2IntMap;
import it.unimi.dsi.fastutil.ints.Int2IntOpenHashMap;
import it.unimi.dsi.fastutil.ints.Int2IntRBTreeMap;
import lombok.val;
public class InventorySystem extends BaseGameSystem {
private final static int RELIC_MATERIAL_1 = 105002; // Sanctifying Unction
private final static int RELIC_MATERIAL_2 = 105003; // Sanctifying Essence
private final static int RELIC_MATERIAL_EXP_1 = 2500; // Sanctifying Unction
private final static int RELIC_MATERIAL_EXP_2 = 10000; // Sanctifying Essence
private final static int WEAPON_ORE_1 = 104011; // Enhancement Ore
private final static int WEAPON_ORE_2 = 104012; // Fine Enhancement Ore
private final static int WEAPON_ORE_3 = 104013; // Mystic Enhancement Ore
private final static int WEAPON_ORE_EXP_1 = 400; // Enhancement Ore
private final static int WEAPON_ORE_EXP_2 = 2000; // Fine Enhancement Ore
private final static int WEAPON_ORE_EXP_3 = 10000; // Mystic Enhancement Ore
private final static int AVATAR_BOOK_1 = 104001; // Wanderer's Advice
private final static int AVATAR_BOOK_2 = 104002; // Adventurer's Experience
private final static int AVATAR_BOOK_3 = 104003; // Hero's Wit
private final static int AVATAR_BOOK_EXP_1 = 1000; // Wanderer's Advice
private final static int AVATAR_BOOK_EXP_2 = 5000; // Adventurer's Experience
private final static int AVATAR_BOOK_EXP_3 = 20000; // Hero's Wit
private static final Int2IntMap weaponRefundMaterials = new Int2IntArrayMap();
{
// Use a sorted map, use exp as key to sort by exp
// We want to have weaponRefundMaterials as (id, exp) in descending exp order
var temp = new Int2IntRBTreeMap(Collections.reverseOrder());
GameData.getItemDataMap().forEach((id, data) -> {
if (data == null) return;
if (data.getMaterialType() != MaterialType.MATERIAL_WEAPON_EXP_STONE) return;
var actions = data.getItemUseActions();
if (actions == null) return;
for (var action : actions) {
if (action.getItemUseOp() == ItemUseOp.ITEM_USE_ADD_WEAPON_EXP) {
temp.putIfAbsent((int) ((ItemUseAddWeaponExp) action).getExp(), (int) id);
return;
}
}
});
temp.forEach((exp, id) -> weaponRefundMaterials.putIfAbsent((int) id, (int) exp));
}
public InventorySystem(GameServer server) {
super(server);
@ -88,8 +99,9 @@ public class InventorySystem extends BaseGameSystem {
continue;
}
// Calculate mora cost
moraCost += food.getItemData().getBaseConvExp();
expGain += food.getItemData().getBaseConvExp();
int exp = food.getItemData().getBaseConvExp();
moraCost += exp;
expGain += exp;
// Feeding artifact with exp already
if (food.getTotalExp() > 0) {
expGain += (food.getTotalExp() * 4) / 5;
@ -99,11 +111,19 @@ public class InventorySystem extends BaseGameSystem {
List<ItemParamData> payList = new ArrayList<ItemParamData>();
for (ItemParam itemParam : list) {
int amount = itemParam.getCount(); // Previously this capped to inventory amount, but rejecting the payment makes more sense for an invalid order
int gain = amount * switch (itemParam.getItemId()) {
case RELIC_MATERIAL_1 -> RELIC_MATERIAL_EXP_1;
case RELIC_MATERIAL_2 -> RELIC_MATERIAL_EXP_2;
default -> 0;
};
int gain = 0;
var data = GameData.getItemDataMap().get(itemParam.getItemId());
if (data != null) {
var actions = data.getItemUseActions();
if (actions != null) {
for (var action : actions) {
if (action.getItemUseOp() == ItemUseOp.ITEM_USE_ADD_RELIQUARY_EXP) {
gain += ((ItemUseAddReliquaryExp) action).getExp();
}
}
}
}
gain *= amount;
expGain += gain;
moraCost += gain;
payList.add(new ItemParamData(itemParam.getItemId(), itemParam.getCount()));
@ -197,25 +217,39 @@ public class InventorySystem extends BaseGameSystem {
}
// Get exp gain
int expGain = 0;
for (long guid : foodWeaponGuidList) {
GameItem food = player.getInventory().getItemByGuid(guid);
if (food == null) {
continue;
}
expGain += food.getItemData().getWeaponBaseExp();
if (food.getTotalExp() > 0) {
expGain += (food.getTotalExp() * 4) / 5;
}
}
for (ItemParam param : itemParamList) {
expGain += param.getCount() * switch (param.getItemId()) {
case WEAPON_ORE_1 -> WEAPON_ORE_EXP_1;
case WEAPON_ORE_2 -> WEAPON_ORE_EXP_2;
case WEAPON_ORE_3 -> WEAPON_ORE_EXP_3;
default -> 0;
};
}
int expGain = foodWeaponGuidList.stream()
.map(player.getInventory()::getItemByGuid)
.filter(Objects::nonNull)
.mapToInt(food -> food.getItemData().getWeaponBaseExp() + ((food.getTotalExp() * 4) / 5))
.sum();
// Stream::ofNullable version
expGain += itemParamList.stream()
.mapToInt(param -> {
int exp = Stream.ofNullable(GameData.getItemDataMap().get(param.getItemId()))
.map(ItemData::getItemUseActions)
.filter(Objects::nonNull)
.flatMap(Collection::stream)
.filter(action -> action.getItemUseOp() == ItemUseOp.ITEM_USE_ADD_WEAPON_EXP)
.mapToInt(action -> ((ItemUseAddWeaponExp) action).getExp())
.sum();
return exp * param.getCount();
})
.sum();
// Optional::ofNullable version
// expGain += itemParamList.stream()
// .mapToInt(param -> {
// int exp = Optional.ofNullable(GameData.getItemDataMap().get(param.getItemId()))
// .map(ItemData::getItemUseActions)
// .map(actions -> {
// return actions.stream()
// .filter(action -> action.getItemUseOp() == ItemUseOp.ITEM_USE_ADD_WEAPON_EXP)
// .mapToInt(action -> ((ItemUseAddWeaponExp) action).getExp())
// .sum();
// })
// .orElse(0);
// return exp * param.getCount();
// })
// .sum();
// Try
int maxLevel = promoteData.getUnlockMaxLevel();
@ -272,13 +306,19 @@ public class InventorySystem extends BaseGameSystem {
List<ItemParamData> payList = new ArrayList<ItemParamData>();
for (ItemParam param : itemParamList) {
int amount = param.getCount(); // Previously this capped to inventory amount, but rejecting the payment makes more sense for an invalid order
int gain = amount * switch (param.getItemId()) {
case WEAPON_ORE_1 -> WEAPON_ORE_EXP_1;
case WEAPON_ORE_2 -> WEAPON_ORE_EXP_2;
case WEAPON_ORE_3 -> WEAPON_ORE_EXP_3;
default -> 0;
};
expGain += gain;
var data = GameData.getItemDataMap().get(param.getItemId());
if (data != null) {
var actions = data.getItemUseActions();
if (actions != null) {
for (var action : actions) {
if (action.getItemUseOp() == ItemUseOp.ITEM_USE_ADD_WEAPON_EXP) {
expGain += ((ItemUseAddWeaponExp) action).getExp() * amount;
}
}
}
}
payList.add(new ItemParamData(param.getItemId(), amount));
}
@ -344,23 +384,13 @@ public class InventorySystem extends BaseGameSystem {
private List<ItemParam> getLeftoverOres(int leftover) {
List<ItemParam> leftoverOreList = new ArrayList<>(3);
if (leftover < WEAPON_ORE_EXP_1) {
return leftoverOreList;
}
for (var e : weaponRefundMaterials.int2IntEntrySet()) {
int exp = e.getIntValue();
int ores = leftover / exp;
leftover = leftover % exp;
// Get leftovers
int ore3 = leftover / WEAPON_ORE_EXP_3;
leftover = leftover % WEAPON_ORE_EXP_3;
int ore2 = leftover / WEAPON_ORE_EXP_2;
leftover = leftover % WEAPON_ORE_EXP_2;
int ore1 = leftover / WEAPON_ORE_EXP_1;
if (ore3 > 0) {
leftoverOreList.add(ItemParam.newBuilder().setItemId(WEAPON_ORE_3).setCount(ore3).build());
} if (ore2 > 0) {
leftoverOreList.add(ItemParam.newBuilder().setItemId(WEAPON_ORE_2).setCount(ore2).build());
} if (ore1 > 0) {
leftoverOreList.add(ItemParam.newBuilder().setItemId(WEAPON_ORE_1).setCount(ore1).build());
if (ores > 0)
leftoverOreList.add(ItemParam.newBuilder().setItemId(e.getIntKey()).setCount(ores).build());
}
return leftoverOreList;
@ -503,22 +533,18 @@ public class InventorySystem extends BaseGameSystem {
avatar.setPromoteLevel(nextPromoteLevel);
// Update proud skills
AvatarSkillDepotData skillDepot = GameData.getAvatarSkillDepotDataMap().get(avatar.getSkillDepotId());
if (skillDepot != null && skillDepot.getInherentProudSkillOpens() != null) {
for (InherentProudSkillOpens openData : skillDepot.getInherentProudSkillOpens()) {
if (openData.getProudSkillGroupId() == 0) {
continue;
}
if (openData.getNeedAvatarPromoteLevel() == avatar.getPromoteLevel()) {
int proudSkillId = (openData.getProudSkillGroupId() * 100) + 1;
if (GameData.getProudSkillDataMap().containsKey(proudSkillId)) {
avatar.getProudSkillList().add(proudSkillId);
player.sendPacket(new PacketProudSkillChangeNotify(avatar));
}
}
}
}
Optional.ofNullable(GameData.getAvatarSkillDepotDataMap().get(avatar.getSkillDepotId()))
.map(AvatarSkillDepotData::getInherentProudSkillOpens)
.ifPresent(d -> d.stream()
.filter(openData -> openData.getProudSkillGroupId() > 0)
.filter(openData -> openData.getNeedAvatarPromoteLevel() == avatar.getPromoteLevel())
.mapToInt(openData -> (openData.getProudSkillGroupId() * 100) + 1)
.filter(GameData.getProudSkillDataMap()::containsKey)
.forEach(proudSkillId -> {
avatar.getProudSkillList().add(proudSkillId);
player.sendPacket(new PacketProudSkillChangeNotify(avatar));
})
);
// Packets
player.sendPacket(new PacketAvatarPropNotify(avatar));
@ -543,12 +569,19 @@ public class InventorySystem extends BaseGameSystem {
}
// Calc exp
int expGain = switch (itemId) {
case AVATAR_BOOK_1 -> AVATAR_BOOK_EXP_1 * count;
case AVATAR_BOOK_2 -> AVATAR_BOOK_EXP_2 * count;
case AVATAR_BOOK_3 -> AVATAR_BOOK_EXP_3 * count;
default -> 0;
};
int expGain = 0;
var data = GameData.getItemDataMap().get(itemId);
if (data != null) {
var actions = data.getItemUseActions();
if (actions != null) {
for (var action : actions) {
if (action.getItemUseOp() == ItemUseOp.ITEM_USE_ADD_EXP) {
expGain += ((ItemUseAddExp) action).getExp() * count;
}
}
}
}
// Sanity check
if (expGain <= 0) {
@ -699,187 +732,85 @@ public class InventorySystem extends BaseGameSystem {
player.sendPacket(new PacketDestroyMaterialRsp(returnMaterialMap));
}
public GameItem useItem(Player player, long targetGuid, long itemGuid, int count, int optionId) {
// Uses an item from the player's inventory.
public synchronized GameItem useItem(Player player, long targetGuid, long itemGuid, int count, int optionId, boolean isEnterMpDungeonTeam) {
Grasscutter.getLogger().info("Attempting to use item from inventory");
Avatar target = player.getAvatars().getAvatarByGuid(targetGuid);
GameItem useItem = player.getInventory().getItemByGuid(itemGuid);
if (useItem == null) {
return null;
}
int used = 0;
boolean useSuccess = false;
ItemData itemData = useItem.getItemData();
GameItem item = player.getInventory().getItemByGuid(itemGuid);
if (item == null) return null;
if (item.getCount() < count) return null;
ItemData itemData = item.getItemData();
if (itemData == null) return null;
// Use
switch (itemData.getMaterialType()) {
case MATERIAL_FOOD:
if (itemData.getUseTarget() == ItemUseTarget.ITEM_USE_TARGET_SPECIFY_DEAD_AVATAR) {
if (target == null) {
break;
}
// Invoke player use food event.
PlayerUseFoodEvent event = new PlayerUseFoodEvent(player, itemData, target.getAsEntity());
// Call the event.
event.call(); if (!event.isCanceled()) {
used = player.getTeamManager().reviveAvatar(target) ? 1 : 0;
}
} else {
used = 1;
}
break;
case MATERIAL_NOTICE_ADD_HP:
if (itemData.getUseTarget() == ItemUseTarget.ITEM_USE_TARGET_SPECIFY_ALIVE_AVATAR) {
if (target == null) {
break;
}
// Invoke player use food event.
PlayerUseFoodEvent event = new PlayerUseFoodEvent(player, itemData, target.getAsEntity());
// Call the event.
event.call(); if (!event.isCanceled()) {
int[] SatiationParams = itemData.getSatiationParams();
used = player.getTeamManager().healAvatar(target, SatiationParams[0], SatiationParams[1]) ? 1 : 0;
}
}
break;
case MATERIAL_CONSUME:
// Make sure we have usage data for this material.
if (itemData.getItemUse() == null) {
break;
}
ItemUseOp useOp = itemData.getItemUse().get(0).getUseOp();
// Unlock item based on use operation
useSuccess = switch (useOp) {
case ITEM_USE_UNLOCK_FORGE -> player.getForgingManager().unlockForgingBlueprint(useItem);
case ITEM_USE_UNLOCK_COMBINE -> player.getServer().getCombineSystem().unlockCombineDiagram(player, useItem);
case ITEM_USE_UNLOCK_COOK_RECIPE -> player.getCookingManager().unlockRecipe(useItem);
default -> useSuccess;
};
break;
case MATERIAL_FURNITURE_FORMULA:
case MATERIAL_FURNITURE_SUITE_FORMULA:
if (itemData.getItemUse() == null) {
break;
}
useSuccess = player.getFurnitureManager().unlockFurnitureOrSuite(useItem);
break;
case MATERIAL_CONSUME_BATCH_USE:
// Make sure we have usage data for this material.
if (itemData.getItemUse() == null) {
break;
}
// Handle fragile/transient resin.
if (useItem.getItemId() == 107009 || useItem.getItemId() == 107012) {
// Add resin to the inventory.
ItemData resinItemData = GameData.getItemDataMap().get(106);
player.getInventory().addItem(new GameItem(resinItemData, 60 * count), ActionReason.PlayerUseItem);
// Set used amount.
used = count;
}
break;
case MATERIAL_CHEST:
List<ShopChestTable> shopChestTableList = player.getServer().getShopSystem().getShopChestData();
List<GameItem> rewardItemList = new ArrayList<>();
for (ShopChestTable shopChestTable : shopChestTableList) {
if (shopChestTable.getItemId() != useItem.getItemId()) {
continue;
}
if (shopChestTable.getContainsItem() == null) {
break;
}
for (ItemParamData itemParamData : shopChestTable.getContainsItem()) {
ItemData containedItem = GameData.getItemDataMap().get(itemParamData.getId());
if (containedItem == null) {
continue;
}
rewardItemList.add(new GameItem(containedItem, itemParamData.getCount()));
}
if (!rewardItemList.isEmpty()) {
player.getInventory().addItems(rewardItemList, ActionReason.Shop);
}
used = 1;
break;
}
break;
case MATERIAL_CHEST_BATCH_USE:
if (optionId < 1) return null; // 1-indexed selection
for (var use : itemData.getItemUse()) {
if (use.getUseOp() != ItemUseOp.ITEM_USE_CHEST_SELECT_ITEM) continue;
String[] choices = use.getUseParam()[0].split(",");
if (optionId > choices.length) return null;
String[] choiceParts = choices[optionId-1].split(":");
int optionItemId = Integer.parseInt(choiceParts[0]);
int optionItemCount = Integer.parseInt(choiceParts[1]);
ItemData optionItem = GameData.getItemDataMap().get(optionItemId);
if (optionItem == null) {
break;
}
player.getInventory().addItem(new GameItem(optionItem, optionItemCount * count), ActionReason.Shop);
used = count;
break;
}
break;
case MATERIAL_BGM:
ItemUseData use = itemData.getItemUse().get(0);
if (use.getUseOp() == ItemUseOp.ITEM_USE_UNLOCK_HOME_BGM) {
int bgmId = Integer.parseInt(use.getUseParam()[0]);
player.getInventory().removeItem(useItem, 1);
player.sendPacket(new PacketUnlockHomeBgmNotify(bgmId));
player.getHome().addUnlockedHomeBgm(bgmId);
player.sendPacket(new PacketUnlockedHomeBgmNotify(player));
return useItem;
}
break;
default:
break;
var params = new UseItemParams(player, itemData.getUseTarget(), target, count, optionId, isEnterMpDungeonTeam);
if (useItemDirect(itemData, params)) {
player.getInventory().removeItem(item, count);
var actions = itemData.getItemUseActions();
if (actions != null)
actions.forEach(use -> use.postUseItem(params));
Grasscutter.getLogger().info("Item use succeeded!");
return item;
} else {
Grasscutter.getLogger().info("Item use failed!");
return null;
}
}
// Welkin
if (useItem.getItemId() == 1202) {
player.rechargeMoonCard();
used = 1;
}
// Uses an item without checking the player's inventory.
public synchronized boolean useItemDirect(ItemData itemData, UseItemParams params) {
if (itemData == null) return false;
// If we used at least one item, or one of the methods called here reports using the item successfully,
// we return the item to make UseItemRsp a success.
if (used > 0) {
// Handle use params, mainly server buffs
for (ItemUseData useData : itemData.getItemUse()) {
switch (useData.getUseOp()) {
case ITEM_USE_ADD_SERVER_BUFF -> {
int buffId = Integer.parseInt(useData.getUseParam()[0]);
String timeString = useData.getUseParam()[1];
float time = timeString.isEmpty() ? 0 : Float.parseFloat(timeString);
player.getBuffManager().addBuff(buffId, time);
}
default -> {}
}
// Ensure targeting conditions are satisfied
val target = Optional.ofNullable(params.targetAvatar);
switch (params.itemUseTarget) {
case ITEM_USE_TARGET_NONE -> {}
case ITEM_USE_TARGET_SPECIFY_AVATAR -> {
if (target.isEmpty()) return false;
}
// Remove item from inventory since we used it
player.getInventory().removeItem(useItem, used);
return useItem;
case ITEM_USE_TARGET_SPECIFY_ALIVE_AVATAR -> {
if (target.map(a -> !a.getAsEntity().isAlive()).orElse(true)) return false;
}
case ITEM_USE_TARGET_SPECIFY_DEAD_AVATAR -> {
if (target.map(a -> a.getAsEntity().isAlive()).orElse(true)) return false;
}
case ITEM_USE_TARGET_CUR_AVATAR -> {}
case ITEM_USE_TARGET_CUR_TEAM -> {}
}
if (useSuccess) {
return useItem;
int[] satiationParams = itemData.getSatiationParams();
if (satiationParams != null && target.isPresent()) {
// Invoke and call player use food event.
var event = new PlayerUseFoodEvent(params.player, itemData, params.targetAvatar.getAsEntity()); event.call();
if (event.isCanceled()) return false;
float satiationIncrease = satiationParams[0] + ((float)satiationParams[1])/params.targetAvatar.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP);
if (!params.targetAvatar.addSatiation(satiationIncrease)) { // Make sure avatar can eat
return false;
}
}
return null;
// Use
var actions = itemData.getItemUseActions();
Grasscutter.getLogger().info("Using - actions - {}", actions);
if (actions == null) return true; // Maybe returning false would be more appropriate?
return actions.stream()
.map(use -> use.useItem(params))
.reduce(false, (a,b) -> a || b); // Don't short-circuit!!!
}
public static synchronized int checkPlayerAvatarConstellationLevel(Player player, int itemId) {
ItemData itemData = GameData.getItemDataMap().get(itemId);
if ((itemData == null) || (itemData.getMaterialType() != MaterialType.MATERIAL_AVATAR)) {
return -2; // Not an Avatar
}
Avatar avatar = player.getAvatars().getAvatarById((itemId % 1000) + 10000000);
if (avatar == null) {
return -1; // Doesn't have
}
// Constellation
int constLevel = avatar.getCoreProudSkillLevel();
GameItem constItem = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(itemId + 100);
constLevel += Optional.ofNullable(constItem).map(GameItem::getCount).orElse(0);
return constLevel;
}
}

View File

@ -7,7 +7,6 @@ import emu.grasscutter.net.proto.Unk2700BEDLIGJANCJClientReq;
import emu.grasscutter.server.game.GameSession;
import emu.grasscutter.server.packet.send.PacketChangeHomeBgmNotify;
import emu.grasscutter.server.packet.send.PacketChangeHomeBgmRsp;
import emu.grasscutter.server.packet.send.PacketUnlockedHomeBgmNotify;
@Opcodes(PacketOpcodes.Unk2700_BEDLIGJANCJ_ClientReq)
public class HandlerChangeHomeBgmReq extends PacketHandler {
@ -17,11 +16,8 @@ public class HandlerChangeHomeBgmReq extends PacketHandler {
int homeBgmId = req.getUnk2700BJHAMKKECEI();
var home = session.getPlayer().getHome();
if (!home.getUnlockedHomeBgmListInfo().contains(homeBgmId)) {
home.addUnlockedHomeBgm(homeBgmId);
session.send(new PacketUnlockedHomeBgmNotify(session.getPlayer()));
}
home.addUnlockedHomeBgm(homeBgmId); // Not sure if this is sane
home.getHomeSceneItem(session.getPlayer().getSceneId()).setHomeBgmId(homeBgmId);
home.save();

View File

@ -15,7 +15,7 @@ public class HandlerUseItemReq extends PacketHandler {
public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
UseItemReq req = UseItemReq.parseFrom(payload);
GameItem useItem = session.getServer().getInventorySystem().useItem(session.getPlayer(), req.getTargetGuid(), req.getGuid(), req.getCount(), req.getOptionIdx());
GameItem useItem = session.getServer().getInventorySystem().useItem(session.getPlayer(), req.getTargetGuid(), req.getGuid(), req.getCount(), req.getOptionIdx(), req.getIsEnterMpDungeonTeam());
if (useItem != null) {
session.send(new PacketUseItemRsp(req.getTargetGuid(), useItem));
} else {

View File

@ -1,153 +0,0 @@
[
{
"itemId": 115019,
"containsItem": [
{
"Id": 104002,
"Count": 40
},
{
"Id": 202,
"Count": 30000
}
]
},
{
"itemId": 115020,
"containsItem": [
{
"Id": 104013,
"Count": 25
},
{
"Id": 202,
"Count": 30000
}
]
},
{
"itemId": 115021,
"containsItem": [
{
"Id": 115013,
"Count": 5
},
{
"Id": 104003,
"Count": 40
},
{
"Id": 202,
"Count": 120000
}
]
},
{
"itemId": 115022,
"containsItem": [
{
"Id": 115017,
"Count": 25
},
{
"Id": 202,
"Count": 150000
}
]
},
{
"itemId": 115023,
"containsItem": [
{
"Id": 115025,
"Count": 10
},
{
"Id": 202,
"Count": 60000
}
]
},
{
"itemId": 115029,
"containsItem": [
{
"Id": 104013,
"Count": 100
},
{
"Id": 202,
"Count": 100000
}
]
},
{
"itemId": 115030,
"containsItem": [
{
"Id": 104003,
"Count": 12
},
{
"Id": 202,
"Count": 10000
}
]
},
{
"itemId": 115034,
"containsItem": [
{
"Id": 115013,
"Count": 6
},
{
"Id": 202,
"Count": 60000
}
]
},
{
"itemId": 115032,
"containsItem": [
{
"Id": 115024,
"Count": 12
}
]
},
{
"itemId": 115010,
"containsItem": [
{
"Id": 104002,
"Count": 80
},
{
"Id": 104012,
"Count": 40
}
]
},
{
"itemId": 115011,
"containsItem": [
{
"Id": 104003,
"Count": 50
},
{
"Id": 104013,
"Count": 25
},
{
"Id": 107009,
"Count": 1
},
{
"Id": 202,
"Count": 50000
}
]
}
]

View File

@ -0,0 +1,29 @@
{
"212000002":"",
"1000100":"",
"7000600":"",
"7000700":"",
"7000800":"",
"7000900":"",
"7001000":"",
"7001100":"",
"7001200":"",
"7001300":"",
"7001400":"",
"23010000": "104002:80,104012:40",
"23010001": "104003:50,104013:25,107009:1,202:50000",
"23010100": "104002:40,202:30000",
"23010101": "104013:25,202:30000",
"23010102": "115013:5,104003:40,202:120000",
"23010103": "115017:25,202:150000",
"23010104": "115025:10,202:60000",
"23010105": "104013:100,202:100000",
"23010106": "104003:12,202:10000",
"23010107": "115024:12",
"23010109": "115013:6,202:60000",
"23020000": "109449:1,109450:1",
"23020001": "373345:1",
"23020002": "373341:1",
"23020003": "373342:1"
}