* add new command (unlimitenergy):toggle energyusage for each player while energyusage is ture in config.json
* Solve the problem of layout and naming errors
* make currentActiveTeam's Avatar full-energy while turn on the ule.
* Resolve language document errors
* add config_error message while player try to execute UnlimitEnergyCommand in GAME_OPTIONS.energyUsage == false
* feature(2.7 version): support 2.7 version & upload new protos
1. Support GC in GI 2.7.0;
2. Upload new protos;
3. Fix some bugs cuz by new protos.
BREAKING CHANGE: all
* fix(database helper): fix player uid issues
* fix(ability embryo): uint32 to fixed32
* fix(proto): map mark
rename MAP_MARK_FROM_TYPE_NOE to MAP_MARK_FROM_TYPE_NONE
* fix(game version): change game version to 2.7.0
* perf(proto): remove unused protos
1. Remove unused protos;
2. Temporarily commented out some of the proto fields.
* fix(proto): uint32 to fixed32
* add drops for animals wild pig,fishes,foxes,birds
* append fox
* Deforestation Support
implement drop woods when attacking tree
* Deforestation support (remove prints)
implement drop woods when attacking tree
* Deforestation support (remove prints)
implement drop woods when attacking tree
* add AutoRecycleHashMap
Map's KEY is automatic expire if key long time no use (query or modify from HashMap)
* use AutoRecycleHashMap in case of memory leak
* fix bug
* remove prints
* static AutoRecycleHashMap
* fix problems
* Delete AutoRecycleHashMap.java
* remove log
* fix build
* improve
* remove unnecessary information
Co-authored-by: Albedo <105265570+arub3do@users.noreply.github.com>
Co-authored-by: Albedo <105265570+arub3do@users.noreply.github.com>
* Generate energy drops for monsters + make sure picking up particles honors their count.
* Use drop info from excels instead.
* Remove double newline.
* Remove commented code.
1. Update function signatures to prepare for vehicle stamina.
3. Remove hard-coded skills.
2. Wind resonance -15% stamina cost.
4. Climb talent cost reduction.
5. Swim talent cost reduction.
6. Diluc will now consume stamina at full price if talent not activated.
7. Sayu's windwheel no longer consumes stamina.