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https://github.com/Grasscutters/Grasscutter.git
synced 2025-02-09 12:15:36 +08:00
Feature: vehicle stamina
1. Remove references. 2. Handle vehicle stamina.
This commit is contained in:
parent
ba5635bf39
commit
2531ae366d
@ -8,5 +8,5 @@ public interface AfterUpdateStaminaListener {
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* @param reason Why updating stamina.
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* @param newStamina New Stamina value.
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*/
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void onAfterUpdateStamina(String reason, int newStamina);
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void onAfterUpdateStamina(String reason, int newStamina, boolean isCharacterStamina);
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}
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@ -8,7 +8,7 @@ public interface BeforeUpdateStaminaListener {
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* @param newStamina New ABSOLUTE stamina value.
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* @return true if you want to cancel this update, otherwise false.
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*/
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int onBeforeUpdateStamina(String reason, int newStamina);
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int onBeforeUpdateStamina(String reason, int newStamina, boolean isCharacterStamina);
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/**
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* onBeforeUpdateStamina() will be called before StaminaManager attempt to update the player's current stamina.
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* This gives listeners a chance to intercept this update.
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@ -16,5 +16,5 @@ public interface BeforeUpdateStaminaListener {
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* @param consumption ConsumptionType and RELATIVE stamina change amount.
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* @return true if you want to cancel this update, otherwise false.
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*/
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Consumption onBeforeUpdateStamina(String reason, Consumption consumption);
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Consumption onBeforeUpdateStamina(String reason, Consumption consumption, boolean isCharacterStamina);
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}
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@ -13,18 +13,19 @@ public enum ConsumptionType {
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// Slow swimming is handled per movement, not per second.
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// Arm movement frequency depends on gender/age/height.
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// TODO: Instead of cost -80 per tick, find a proper way to calculate cost.
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SKIFF(-300), // TODO: Get real value
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SKIFF_DASH(-204),
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SPRINT(-1800),
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SWIM_DASH_START(-20),
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SWIM_DASH_START(-2000),
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SWIM_DASH(-204), // -10.2 per second, 5Hz = -204 each tick
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SWIMMING(-80),
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TALENT_DASH(-300), // -1500 per second, 5Hz = -300 each tick
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TALENT_DASH_START(-1000),
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// restore
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POWERED_FLY(500), // TODO: Get real value
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POWERED_SKIFF(2000), // TODO: Get real value
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POWERED_FLY(500),
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POWERED_SKIFF(500),
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RUN(500),
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SKIFF(500),
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STANDBY(500),
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WALK(500);
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@ -14,6 +14,7 @@ import emu.grasscutter.net.proto.MotionInfoOuterClass.MotionInfo;
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import emu.grasscutter.net.proto.MotionStateOuterClass.MotionState;
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import emu.grasscutter.net.proto.PlayerDieTypeOuterClass.PlayerDieType;
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import emu.grasscutter.net.proto.VectorOuterClass.Vector;
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import emu.grasscutter.net.proto.VehicleInteractTypeOuterClass.VehicleInteractType;
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import emu.grasscutter.server.game.GameSession;
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import emu.grasscutter.server.packet.send.*;
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import emu.grasscutter.utils.Position;
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@ -48,7 +49,7 @@ public class StaminaManager {
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)));
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put("SKIFF", new HashSet<>(List.of(
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MotionState.MOTION_SKIFF_BOARDING, // NOT OBSERVED even when boarding
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MotionState.MOTION_SKIFF_DASH, // NOT OBSERVED even when dashing
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MotionState.MOTION_SKIFF_DASH, // sustained, observed with waverider entity ID.
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MotionState.MOTION_SKIFF_NORMAL, // sustained, OBSERVED when both normal and dashing
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MotionState.MOTION_SKIFF_POWERED_DASH // sustained, recover
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)));
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@ -108,7 +109,8 @@ public class StaminaManager {
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}};
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private final Logger logger = Grasscutter.getLogger();
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public final static int GlobalMaximumStamina = 24000;
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public final static int GlobalCharacterMaximumStamina = 24000;
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public final static int GlobalVehicleMaxStamina = 24000;
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private Position currentCoordinates = new Position(0, 0, 0);
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private Position previousCoordinates = new Position(0, 0, 0);
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private MotionState currentState = MotionState.MOTION_STANDBY;
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@ -122,9 +124,10 @@ public class StaminaManager {
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private int lastSkillId = 0;
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private int lastSkillCasterId = 0;
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private boolean lastSkillFirstTick = true;
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private int vehicleId = -1;
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private int vehicleStamina = GlobalVehicleMaxStamina;
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private static final HashSet<Integer> TalentMovements = new HashSet<>(List.of(
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10013, // Kamisato Ayaka
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10413 // Mona
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10013, 10413
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));
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private static final HashMap<Integer, Float> ClimbFoodReductionMap = new HashMap<>() {{
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// TODO: get real food id
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@ -143,15 +146,15 @@ public class StaminaManager {
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put(0, 0.8f); // Sample food
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}};
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private static final HashMap<Integer, Float> ClimbTalentReductionMap = new HashMap<>() {{
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put(262301, 0.8f); // Xiao
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put(262301, 0.8f);
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}};
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private static final HashMap<Integer, Float> FlyTalentReductionMap = new HashMap<>() {{
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put(212301, 0.8f); // Amber
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put(222301, 0.8f); // Venti
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put(212301, 0.8f);
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put(222301, 0.8f);
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}};
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private static final HashMap<Integer, Float> SwimTalentReductionMap = new HashMap<>() {{
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put(242301, 0.8f); // Beidou
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put(542301, 0.8f); // Sangonomiya Kokomi
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put(242301, 0.8f);
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put(542301, 0.8f);
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}};
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public static final HashSet<Integer> BowAvatars = new HashSet<>();
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@ -163,25 +166,15 @@ public class StaminaManager {
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public static void initialize() {
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// Initialize skill categories
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GameData.getAvatarDataMap().forEach((avatarId, avatarData) -> {
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switch(avatarData.getWeaponType()) {
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case "WEAPON_BOW":
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BowAvatars.add(avatarId);
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break;
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case "WEAPON_CLAYMORE":
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ClaymoreAvatars.add(avatarId);
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break;
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case "WEAPON_CATALYST":
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CatalystAvatars.add(avatarId);
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break;
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case "WEAPON_POLE":
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PolearmAvatars.add(avatarId);
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break;
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case "WEAPON_SWORD_ONE_HAND":
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SwordAvatars.add(avatarId);
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break;
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switch (avatarData.getWeaponType()) {
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case "WEAPON_BOW" -> BowAvatars.add(avatarId);
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case "WEAPON_CLAYMORE" -> ClaymoreAvatars.add(avatarId);
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case "WEAPON_CATALYST" -> CatalystAvatars.add(avatarId);
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case "WEAPON_POLE" -> PolearmAvatars.add(avatarId);
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case "WEAPON_SWORD_ONE_HAND" -> SwordAvatars.add(avatarId);
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}
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// TODO: Initialize foods etc.
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});
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// TODO: Initialize foods etc.
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}
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public StaminaManager(Player player) {
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@ -196,6 +189,22 @@ public class StaminaManager {
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lastSkillCasterId = skillCasterId;
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}
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public int getMaxCharacterStamina() {
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return player.getProperty(PlayerProperty.PROP_MAX_STAMINA);
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}
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public int getCurrentCharacterStamina() {
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return player.getProperty(PlayerProperty.PROP_CUR_PERSIST_STAMINA);
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}
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public int getMaxVehicleStamina() {
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return GlobalVehicleMaxStamina;
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}
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public int getCurrentVehicleStamina() {
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return vehicleStamina;
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}
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public boolean registerBeforeUpdateStaminaListener(String listenerName, BeforeUpdateStaminaListener listener) {
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if (beforeUpdateStaminaListeners.containsKey(listenerName)) {
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return false;
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@ -237,14 +246,14 @@ public class StaminaManager {
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return Math.abs(diffX) > 0.3 || Math.abs(diffY) > 0.2 || Math.abs(diffZ) > 0.3;
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}
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public int updateStaminaRelative(GameSession session, Consumption consumption, PlayerProperty staminaType) {
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int currentStamina = player.getProperty(staminaType);
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public int updateStaminaRelative(GameSession session, Consumption consumption, boolean isCharacterStamina) {
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int currentStamina = isCharacterStamina ? getCurrentCharacterStamina() : getCurrentVehicleStamina();
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if (consumption.amount == 0) {
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return currentStamina;
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}
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// notify will update
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for (Map.Entry<String, BeforeUpdateStaminaListener> listener : beforeUpdateStaminaListeners.entrySet()) {
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Consumption overriddenConsumption = listener.getValue().onBeforeUpdateStamina(consumption.type.toString(), consumption);
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Consumption overriddenConsumption = listener.getValue().onBeforeUpdateStamina(consumption.type.toString(), consumption, isCharacterStamina);
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if ((overriddenConsumption.type != consumption.type) && (overriddenConsumption.amount != consumption.amount)) {
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logger.debug("Stamina update relative(" +
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consumption.type.toString() + ", " + consumption.amount + ") overridden to relative(" +
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@ -252,24 +261,24 @@ public class StaminaManager {
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return currentStamina;
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}
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}
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int playerMaxStamina = player.getProperty(PlayerProperty.PROP_MAX_STAMINA);
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logger.trace(currentStamina + "/" + playerMaxStamina + "\t" + currentState + "\t" +
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int maxStamina = isCharacterStamina ? getMaxCharacterStamina() : getMaxVehicleStamina();
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logger.warn((isCharacterStamina ? "C " : "V ") + currentStamina + "/" + maxStamina + "\t" + currentState + "\t" +
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(isPlayerMoving() ? "moving" : " ") + "\t(" + consumption.type + "," +
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consumption.amount + ")");
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int newStamina = currentStamina + consumption.amount;
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if (newStamina < 0) {
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newStamina = 0;
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} else if (newStamina > playerMaxStamina) {
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newStamina = playerMaxStamina;
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} else if (newStamina > maxStamina) {
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newStamina = maxStamina;
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}
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return setStamina(session, consumption.type.toString(), newStamina, staminaType);
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return setStamina(session, consumption.type.toString(), newStamina, isCharacterStamina);
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}
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public int updateStaminaAbsolute(GameSession session, String reason, int newStamina, PlayerProperty staminaType) {
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int currentStamina = player.getProperty(PlayerProperty.PROP_CUR_PERSIST_STAMINA);
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public int updateStaminaAbsolute(GameSession session, String reason, int newStamina, boolean isCharacterStamina) {
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int currentStamina = isCharacterStamina ? getCurrentCharacterStamina() : getCurrentVehicleStamina();
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// notify will update
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for (Map.Entry<String, BeforeUpdateStaminaListener> listener : beforeUpdateStaminaListeners.entrySet()) {
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int overriddenNewStamina = listener.getValue().onBeforeUpdateStamina(reason, newStamina);
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int overriddenNewStamina = listener.getValue().onBeforeUpdateStamina(reason, newStamina, isCharacterStamina);
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if (overriddenNewStamina != newStamina) {
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logger.debug("Stamina update absolute(" +
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reason + ", " + newStamina + ") overridden to absolute(" +
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@ -277,31 +286,31 @@ public class StaminaManager {
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return currentStamina;
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}
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}
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int playerMaxStamina = player.getProperty(PlayerProperty.PROP_MAX_STAMINA);
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int maxStamina = isCharacterStamina ? getMaxCharacterStamina() : getMaxVehicleStamina();
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if (newStamina < 0) {
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newStamina = 0;
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} else if (newStamina > playerMaxStamina) {
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newStamina = playerMaxStamina;
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} else if (newStamina > maxStamina) {
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newStamina = maxStamina;
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}
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return setStamina(session, reason, newStamina, staminaType);
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return setStamina(session, reason, newStamina, isCharacterStamina);
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}
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// Returns new stamina and sends PlayerPropNotify
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public int setStamina(GameSession session, String reason, int newStamina, PlayerProperty staminaType) {
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// Returns new stamina and sends PlayerPropNotify or VehicleStaminaNotify
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public int setStamina(GameSession session, String reason, int newStamina, boolean isCharacterStamina) {
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if (!GAME_OPTIONS.staminaUsage) {
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newStamina = player.getProperty(PlayerProperty.PROP_MAX_STAMINA);
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newStamina = getMaxCharacterStamina();
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}
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// set stamina
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player.setProperty(staminaType, newStamina);
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if (staminaType == PlayerProperty.PROP_CUR_TEMPORARY_STAMINA) {
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// TODO: Implement
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// session.send(new PacketVehicleStaminaNotify(vehicleEntity, newStamina));
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} else {
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// set stamina if is character stamina
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if (isCharacterStamina) {
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player.setProperty(PlayerProperty.PROP_CUR_PERSIST_STAMINA, newStamina);
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session.send(new PacketPlayerPropNotify(player, PlayerProperty.PROP_CUR_PERSIST_STAMINA));
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} else {
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vehicleStamina = newStamina;
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session.send(new PacketVehicleStaminaNotify(vehicleId, ((float) newStamina) / 100));
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}
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// notify updated
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for (Map.Entry<String, AfterUpdateStaminaListener> listener : afterUpdateStaminaListeners.entrySet()) {
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listener.getValue().onAfterUpdateStamina(reason, newStamina);
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listener.getValue().onAfterUpdateStamina(reason, newStamina, isCharacterStamina);
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}
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return newStamina;
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}
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@ -379,11 +388,11 @@ public class StaminaManager {
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MotionState motionState = motionInfo.getState();
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int notifyEntityId = entity.getId();
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int currentAvatarEntityId = session.getPlayer().getTeamManager().getCurrentAvatarEntity().getId();
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if (notifyEntityId != currentAvatarEntityId) {
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if (notifyEntityId != currentAvatarEntityId && notifyEntityId != vehicleId) {
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return;
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}
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currentState = motionState;
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// logger.trace("" + currentState);
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// logger.trace(currentState + "\t" + (notifyEntityId == currentAvatarEntityId ? "character" : "vehicle"));
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Vector posVector = motionInfo.getPos();
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Position newPos = new Position(posVector.getX(), posVector.getY(), posVector.getZ());
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if (newPos.getX() != 0 && newPos.getY() != 0 && newPos.getZ() != 0) {
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@ -393,28 +402,40 @@ public class StaminaManager {
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handleImmediateStamina(session, motionState);
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}
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public void handleVehicleInteractReq(GameSession session, int vehicleId, VehicleInteractType vehicleInteractType) {
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if (vehicleInteractType == VehicleInteractType.VEHICLE_INTERACT_IN) {
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this.vehicleId = vehicleId;
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// Reset character stamina here to prevent falling into water immediately on ejection if char stamina is
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// close to empty when boarding.
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updateStaminaAbsolute(session, "board vehicle", getMaxCharacterStamina(), true);
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updateStaminaAbsolute(session, "board vehicle", getMaxVehicleStamina(), false);
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} else {
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this.vehicleId = -1;
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}
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}
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// Internal handler
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private void handleImmediateStamina(GameSession session, @NotNull MotionState motionState) {
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switch (motionState) {
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case MOTION_CLIMB:
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if (currentState != MotionState.MOTION_CLIMB) {
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updateStaminaRelative(session, new Consumption(ConsumptionType.CLIMB_START), PlayerProperty.PROP_CUR_PERSIST_STAMINA);
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updateStaminaRelative(session, new Consumption(ConsumptionType.CLIMB_START), true);
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}
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break;
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case MOTION_DASH_BEFORE_SHAKE:
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if (previousState != MotionState.MOTION_DASH_BEFORE_SHAKE) {
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updateStaminaRelative(session, new Consumption(ConsumptionType.SPRINT), PlayerProperty.PROP_CUR_PERSIST_STAMINA);
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updateStaminaRelative(session, new Consumption(ConsumptionType.SPRINT), true);
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}
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break;
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case MOTION_CLIMB_JUMP:
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if (previousState != MotionState.MOTION_CLIMB_JUMP) {
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updateStaminaRelative(session, new Consumption(ConsumptionType.CLIMB_JUMP), PlayerProperty.PROP_CUR_PERSIST_STAMINA);
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updateStaminaRelative(session, new Consumption(ConsumptionType.CLIMB_JUMP), true);
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}
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break;
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case MOTION_SWIM_DASH:
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if (previousState != MotionState.MOTION_SWIM_DASH) {
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updateStaminaRelative(session, new Consumption(ConsumptionType.SWIM_DASH_START), PlayerProperty.PROP_CUR_PERSIST_STAMINA);
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updateStaminaRelative(session, new Consumption(ConsumptionType.SWIM_DASH_START), true);
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}
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break;
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}
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@ -422,18 +443,20 @@ public class StaminaManager {
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private void handleImmediateStamina(GameSession session, int skillId) {
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Consumption consumption = getFightConsumption(skillId);
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updateStaminaRelative(session, consumption, PlayerProperty.PROP_CUR_PERSIST_STAMINA);
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updateStaminaRelative(session, consumption, true);
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}
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private class SustainedStaminaHandler extends TimerTask {
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public void run() {
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boolean moving = isPlayerMoving();
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int currentStamina = player.getProperty(PlayerProperty.PROP_CUR_PERSIST_STAMINA);
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int maxStamina = player.getProperty(PlayerProperty.PROP_MAX_STAMINA);
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if (moving || (currentStamina < maxStamina)) {
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int currentCharacterStamina = getCurrentCharacterStamina();
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int maxCharacterStamina = getMaxCharacterStamina();
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int currentVehicleStamina = getCurrentVehicleStamina();
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int maxVehicleStamina = getMaxVehicleStamina();
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if (moving || (currentCharacterStamina < maxCharacterStamina) || (currentVehicleStamina < maxVehicleStamina)) {
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logger.trace("Player moving: " + moving + ", stamina full: " +
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(currentStamina >= maxStamina) + ", recalculate stamina");
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(currentCharacterStamina >= maxCharacterStamina) + ", recalculate stamina");
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boolean isCharacterStamina = true;
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Consumption consumption;
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if (MotionStatesCategorized.get("CLIMB").contains(currentState)) {
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consumption = getClimbConsumption();
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@ -445,6 +468,7 @@ public class StaminaManager {
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consumption = new Consumption(ConsumptionType.RUN);
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} else if (MotionStatesCategorized.get("SKIFF").contains(currentState)) {
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consumption = getSkiffConsumption();
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isCharacterStamina = false;
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} else if (MotionStatesCategorized.get("STANDBY").contains(currentState)) {
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consumption = new Consumption(ConsumptionType.STANDBY);
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} else if (MotionStatesCategorized.get("SWIM").contains(currentState)) {
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@ -459,16 +483,10 @@ public class StaminaManager {
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return;
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}
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if (consumption.amount < 0) {
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/* Do not apply reduction factor when recovering stamina
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TODO: Reductions that apply to all motion types:
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Skills
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Diona E: -10% while shield lasts - applies to SP+MP
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Barbara E: -12% while lasts - applies to SP+MP
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*/
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// Elemental Resonance - Winds -15%
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if (consumption.amount < 0 && isCharacterStamina) {
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// Do not apply reduction factor when recovering stamina
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if (player.getTeamManager().getTeamResonances().contains(10301)) {
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consumption.amount *= 0.85f;
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consumption.amount *= 0.85f;
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}
|
||||
}
|
||||
// Delay 1 seconds before starts recovering stamina
|
||||
@ -476,8 +494,10 @@ public class StaminaManager {
|
||||
if (consumption.amount < 0) {
|
||||
staminaRecoverDelay = 0;
|
||||
}
|
||||
if (consumption.amount > 0 && consumption.type != ConsumptionType.POWERED_FLY) {
|
||||
// For POWERED_FLY recover immediately - things like Amber's gliding exam may require this.
|
||||
if (consumption.amount > 0
|
||||
&& consumption.type != ConsumptionType.POWERED_FLY
|
||||
&& consumption.type != ConsumptionType.POWERED_SKIFF) {
|
||||
// For POWERED_* recover immediately - things like Amber's gliding exam and skiff challenges may require this.
|
||||
if (staminaRecoverDelay < 5) {
|
||||
// For others recover after 1 seconds (5 ticks) - as official server does.
|
||||
staminaRecoverDelay++;
|
||||
@ -485,7 +505,7 @@ public class StaminaManager {
|
||||
logger.trace("Delaying recovery: " + staminaRecoverDelay);
|
||||
}
|
||||
}
|
||||
updateStaminaRelative(cachedSession, consumption, PlayerProperty.PROP_CUR_PERSIST_STAMINA);
|
||||
updateStaminaRelative(cachedSession, consumption, isCharacterStamina);
|
||||
}
|
||||
}
|
||||
previousState = currentState;
|
||||
@ -499,10 +519,10 @@ public class StaminaManager {
|
||||
|
||||
private void handleDrowning() {
|
||||
// TODO: fix drowning waverider entity
|
||||
int stamina = player.getProperty(PlayerProperty.PROP_CUR_PERSIST_STAMINA);
|
||||
int stamina = getCurrentCharacterStamina();
|
||||
if (stamina < 10) {
|
||||
logger.trace(player.getProperty(PlayerProperty.PROP_CUR_PERSIST_STAMINA) + "/" +
|
||||
player.getProperty(PlayerProperty.PROP_MAX_STAMINA) + "\t" + currentState);
|
||||
logger.trace(getCurrentCharacterStamina() + "/" +
|
||||
getMaxCharacterStamina() + "\t" + currentState);
|
||||
if (currentState != MotionState.MOTION_SWIM_IDLE) {
|
||||
killAvatar(cachedSession, cachedEntity, PlayerDieType.PLAYER_DIE_DRAWN);
|
||||
}
|
||||
@ -530,15 +550,15 @@ public class StaminaManager {
|
||||
}
|
||||
// Catalyst avatar charged attack
|
||||
if (CatalystAvatars.contains(currentAvatarId)) {
|
||||
return getCatalystSustainedCost(skillCasting);
|
||||
return getCatalystCost(skillCasting);
|
||||
}
|
||||
// Polearm avatar charged attack
|
||||
if (PolearmAvatars.contains(currentAvatarId)) {
|
||||
return getPolearmSustainedCost(skillCasting);
|
||||
return getPolearmCost(skillCasting);
|
||||
}
|
||||
// Sword avatar charged attack
|
||||
if (SwordAvatars.contains(skillCasting)) {
|
||||
return getSwordSustainedCost(skillCasting);
|
||||
return getSwordCost(skillCasting);
|
||||
}
|
||||
return new Consumption();
|
||||
}
|
||||
@ -596,12 +616,13 @@ public class StaminaManager {
|
||||
}
|
||||
|
||||
private Consumption getSkiffConsumption() {
|
||||
// POWERED_SKIFF, e.g. wind tunnel
|
||||
if (currentState == MotionState.MOTION_SKIFF_POWERED_DASH) {
|
||||
return new Consumption(ConsumptionType.POWERED_SKIFF);
|
||||
}
|
||||
// No known reduction for skiffing.
|
||||
return new Consumption(ConsumptionType.SKIFF);
|
||||
return switch (currentState) {
|
||||
case MOTION_SKIFF_DASH -> new Consumption(ConsumptionType.SKIFF_DASH);
|
||||
case MOTION_SKIFF_POWERED_DASH -> new Consumption(ConsumptionType.POWERED_SKIFF);
|
||||
case MOTION_SKIFF_NORMAL -> new Consumption(ConsumptionType.SKIFF);
|
||||
default -> new Consumption();
|
||||
};
|
||||
}
|
||||
|
||||
private Consumption getOtherConsumptions() {
|
||||
@ -662,11 +683,11 @@ public class StaminaManager {
|
||||
return new Consumption(ConsumptionType.FIGHT, +500);
|
||||
}
|
||||
|
||||
private Consumption getCatalystSustainedCost(int skillId) {
|
||||
private Consumption getCatalystCost(int skillId) {
|
||||
Consumption consumption = new Consumption(ConsumptionType.FIGHT, -5000);
|
||||
// Character specific handling
|
||||
switch (skillId) {
|
||||
// TODO: Yanfei
|
||||
// TODO:
|
||||
}
|
||||
return consumption;
|
||||
}
|
||||
@ -675,11 +696,11 @@ public class StaminaManager {
|
||||
Consumption consumption = new Consumption(ConsumptionType.FIGHT, -1333); // 4000 / 3 = 1333
|
||||
// Character specific handling
|
||||
switch (skillId) {
|
||||
case 10571: // Arataki Itto, does not consume stamina at all.
|
||||
case 10532: // Sayu, windwheel does not consume stamina.
|
||||
case 10571:
|
||||
case 10532:
|
||||
consumption.amount = 0;
|
||||
break;
|
||||
case 10160: // Diluc, with talent "Relentless" stamina cost is decreased by 50%
|
||||
case 10160:
|
||||
if (player.getTeamManager().getCurrentAvatarEntity().getAvatar().getProudSkillList().contains(162101)) {
|
||||
consumption.amount /= 2;
|
||||
}
|
||||
@ -688,7 +709,7 @@ public class StaminaManager {
|
||||
return consumption;
|
||||
}
|
||||
|
||||
private Consumption getPolearmSustainedCost(int skillId) {
|
||||
private Consumption getPolearmCost(int skillId) {
|
||||
Consumption consumption = new Consumption(ConsumptionType.FIGHT, -2500);
|
||||
// Character specific handling
|
||||
switch (skillId) {
|
||||
@ -697,11 +718,11 @@ public class StaminaManager {
|
||||
return consumption;
|
||||
}
|
||||
|
||||
private Consumption getSwordSustainedCost(int skillId) {
|
||||
private Consumption getSwordCost(int skillId) {
|
||||
Consumption consumption = new Consumption(ConsumptionType.FIGHT, -2000);
|
||||
// Character specific handling
|
||||
switch (skillId) {
|
||||
case 10421: // Keqing, -2500
|
||||
case 10421:
|
||||
consumption.amount = -2500;
|
||||
break;
|
||||
}
|
||||
|
@ -1237,7 +1237,7 @@ public class Player {
|
||||
} else if (prop == PlayerProperty.PROP_IS_TRANSFERABLE) { // 10009
|
||||
if (!(0 <= value && value <= 1)) { return false; }
|
||||
} else if (prop == PlayerProperty.PROP_MAX_STAMINA) { // 10010
|
||||
if (!(value >= 0 && value <= StaminaManager.GlobalMaximumStamina)) { return false; }
|
||||
if (!(value >= 0 && value <= StaminaManager.GlobalCharacterMaximumStamina)) { return false; }
|
||||
} else if (prop == PlayerProperty.PROP_CUR_PERSIST_STAMINA) { // 10011
|
||||
int playerMaximumStamina = getProperty(PlayerProperty.PROP_MAX_STAMINA);
|
||||
if (!(value >= 0 && value <= playerMaximumStamina)) { return false; }
|
||||
|
@ -14,6 +14,7 @@ public class HandlerVehicleInteractReq extends PacketHandler {
|
||||
@Override
|
||||
public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
|
||||
VehicleInteractReqOuterClass.VehicleInteractReq req = VehicleInteractReqOuterClass.VehicleInteractReq.parseFrom(payload);
|
||||
session.getPlayer().getStaminaManager().handleVehicleInteractReq(session, req.getEntityId(), req.getInteractType());
|
||||
session.send(new PacketVehicleInteractRsp(session.getPlayer(), req.getEntityId(), req.getInteractType()));
|
||||
}
|
||||
}
|
||||
|
@ -1,17 +1,16 @@
|
||||
package emu.grasscutter.server.packet.send;
|
||||
|
||||
import emu.grasscutter.game.entity.GameEntity;
|
||||
import emu.grasscutter.net.packet.BasePacket;
|
||||
import emu.grasscutter.net.packet.PacketOpcodes;
|
||||
import emu.grasscutter.net.proto.VehicleStaminaNotifyOuterClass.VehicleStaminaNotify;
|
||||
|
||||
public class PacketVehicleStaminaNotify extends BasePacket {
|
||||
|
||||
public PacketVehicleStaminaNotify(GameEntity entity, int newStamina) {
|
||||
public PacketVehicleStaminaNotify(int vehicleId, float newStamina) {
|
||||
super(PacketOpcodes.VehicleStaminaNotify);
|
||||
VehicleStaminaNotify.Builder proto = VehicleStaminaNotify.newBuilder();
|
||||
|
||||
proto.setEntityId(entity.getId());
|
||||
proto.setEntityId(vehicleId);
|
||||
proto.setCurStamina(newStamina);
|
||||
|
||||
this.setData(proto.build());
|
||||
|
Loading…
Reference in New Issue
Block a user