Make sure energy drops are only processed for actual monsters.

This commit is contained in:
ImmuState 2022-05-27 11:26:37 -07:00 committed by Melledy
parent b34ab5f8ec
commit cb3f3b92f5
2 changed files with 32 additions and 0 deletions

View File

@ -303,6 +303,13 @@ public class EnergyManager {
}
}
public void handleMonsterEnergyDrop(EntityMonster monster, float hpBeforeDamage, float hpAfterDamage) {
// Make sure this is actually a monster.
// Note that some wildlife also has that type, like boars or birds.
String type = monster.getMonsterData().getType();
if (!type.equals("MONSTER_ORDINARY") && !type.equals("MONSTER_BOSS")) {
return;
}
// Calculate the HP tresholds for before and after the damage was taken.
float maxHp = monster.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP);
float thresholdBefore = hpBeforeDamage / maxHp;

View File

@ -156,5 +156,30 @@
"dropId": 22003100,
"dropList": [
]
},
{
"dropId": 22001000,
"dropList": [
]
},
{
"dropId": 22000100,
"dropList": [
]
},
{
"dropId": 22003000,
"dropList": [
]
},
{
"dropId": 22001100,
"dropList": [
]
},
{
"dropId": 22000000,
"dropList": [
]
}
]