Fix some sounds
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3dc40e72d3
commit
2a6a6d0524
@ -88,7 +88,7 @@ function Controller(selectedSong, songData, autoPlayEnabled){
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if (score.fail == 0) {
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vp = 'fullcombo';
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_this.playSoundMeka('fullcombo', 1350);
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_this.playSoundMeka('fullcombo', 1.350);
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} else if (score.hp >= 50) {
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vp = 'clear';
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} else {
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@ -199,11 +199,14 @@ function Game(controller, selectedSong, songData){
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if(_fadeOutStarted){
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if(_musicFadeOut==0){
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snd.musicGain.fadeOut(1.6)
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_mainAsset.stop(1.6)
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snd.musicGain.fadeIn(0, 1.7)
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}
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if(_ellapsedTime.ms>=_fadeOutStarted+1600){
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controller.fadeOutOver()
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_mainAsset.stop()
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setTimeout(() => {
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snd.musicGain.fadeIn()
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snd.musicGain.unmute()
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}, 1000)
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}
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_musicFadeOut++;
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}
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@ -224,7 +227,7 @@ function Game(controller, selectedSong, songData){
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this.toggleMainMusic = function(){
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if(_mainMusicPlaying){
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_mainAsset.pause();
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_mainAsset.stop();
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_mainMusicPlaying=false;
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}
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else{
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@ -237,10 +240,6 @@ function Game(controller, selectedSong, songData){
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_fadeOutStarted=false;
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}
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this.pauseSound = function(soundID, stop){
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_soundSystem.pauseSound(soundID, stop);
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}
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this.getHitcircleSpeed = function(){
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return _hitcircleSpeed;
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}
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@ -97,7 +97,7 @@ function Scoresheet(controller, score){
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}
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assets.sounds["results"].play()
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assets.sounds["bgm_result"].playLoop(0, false, 0, 0.846625)
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assets.sounds["bgm_result"].playLoop(0.1, false, 0, 0.847, 17.689)
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$("#screen").load("/src/views/scoresheet.html", _this.run);
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@ -4,7 +4,6 @@ function SongSelect(){
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var _selectedSong = {title:'', folder:'', difficulty:''};
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var _preview;
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var _preview_ended
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var _preview_startLoad
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var _diffNames={
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easy:"かんたん",
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normal:"ふつう",
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@ -14,7 +13,7 @@ function SongSelect(){
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this.startPreview = function(id, prvtime, first_open=true) {
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_this.endPreview();
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_preview_startLoad = +new Date
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var startLoad = +new Date
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_preview_ended = false
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if(first_open){
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snd.musicGain.fadeOut(0.4)
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@ -28,21 +27,23 @@ function SongSelect(){
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if(songObj.sound){
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_preview = songObj.sound
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_preview.gain = snd.previewGain
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this.previewLoaded(prvtime)
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this.previewLoaded(startLoad, prvtime, first_open)
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}else{
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snd.previewGain.load("/songs/" + id + "/main.mp3").then(sound => {
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if(!_preview_ended){
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songObj.sound = sound
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_preview = sound
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this.previewLoaded(prvtime)
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this.previewLoaded(startLoad, prvtime, first_open)
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}
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})
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}
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};
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this.previewLoaded = function(prvtime){
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this.previewLoaded = function(startLoad, prvtime, first_open){
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var endLoad = +new Date
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var delay = Math.max(1000 - Math.min(1000, endLoad - _preview_startLoad), 300)
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var difference = endLoad - startLoad
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var minDelay = first_open ? 1000 : 300
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var delay = minDelay - Math.min(minDelay, difference)
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_preview.playLoop(delay / 1000, false, prvtime / 1000)
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}
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@ -142,7 +143,7 @@ function SongSelect(){
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}
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this.createCode = function(){
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assets.sounds["bgm_songsel"].playLoop(0, false, 0, 1.4423958333333333)
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assets.sounds["bgm_songsel"].playLoop(0.1, false, 0, 1.442, 3.506)
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assets.sounds["song-select"].play(0.2);
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var songElements = [0]
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@ -124,7 +124,7 @@ class Sound{
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playLoop(time, absolute, seek1, seek2, until){
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time = this.convertTime(time, absolute)
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seek1 = seek1 || 0
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seek2 = seek2 || seek1
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seek2 = seek2 || 0
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until = until || this.duration
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this.loop = {
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started: time + until - seek1,
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@ -2,7 +2,7 @@ function Tutorial() {
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var _this = this;
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this.run = function() {
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assets.sounds["bgm_setsume"].playLoop(0, false, 0, 1.0540416666666668)
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assets.sounds["bgm_setsume"].playLoop(0.1, false, 0, 1.054, 16.054)
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$('#tutorial-end-button').click(function(){
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assets.sounds["bgm_setsume"].stop();
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