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mirror of https://github.com/ppy/osu.git synced 2024-12-05 10:33:22 +08:00

Updated Beatmap class terminology (markdown)

Dean Herbert 2022-07-26 16:59:00 +09:00
parent 80f644f381
commit 275ab94d33

@ -6,8 +6,14 @@
## BeatmapSetInfo
## BeatmapMetadata
## WorkingBeatmap
# Difficulty
TBD
# Gameplay
The easiest way to obtain a final playable beatmap is to first obtain a `WorkingBeatmap` and then call `GetPlayableBeatmap()`. It will run through the following steps: