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Updated Beatmap class terminology (markdown)
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## BeatmapSetInfo
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## BeatmapMetadata
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## WorkingBeatmap
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# Difficulty
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TBD
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# Gameplay
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The easiest way to obtain a final playable beatmap is to first obtain a `WorkingBeatmap` and then call `GetPlayableBeatmap()`. It will run through the following steps:
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