1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-05 09:42:54 +08:00

Updated Beatmap class terminology (markdown)

Dean Herbert 2022-07-26 16:04:30 +09:00
parent 5f1c69b37b
commit 80f644f381

@ -1,31 +1,35 @@
## Models
# Models
### Beatmap
## Beatmap
### BeatmapInfo
## BeatmapInfo
### BeatmapSetInfo
## BeatmapSetInfo
### WorkingBeatmap
## WorkingBeatmap
## Gameplay
# Gameplay
The easiest way to obtain a final playable beatmap is to first obtain a `WorkingBeatmap` and then call `GetPlayableBeatmap()`. It will run through the following steps:
### BeatmapConverter
## BeatmapConverter
Converts a beatmap from one ruleset to another. Note that this should be run even if there is no conversion (using the actual ruleset of the beatmap). It will generally be a no-op.
### BeatmapProcessor
## BeatmapProcessor
Takes a post-converted beatmap and applies any final touches to make the beatmap ready for gameplay purposes.
## Importing and processing
# Importing and processing
### BeatmapManager
## BeatmapManager
### BeatmapUpdater
### BeatmapImporter
### BeatmapOnlineLookupQueue
### BeatmapDownloader
### BackgroundBeatmapProcessor
## BeatmapUpdater
## BeatmapOnlineLookupQueue
## BackgroundBeatmapProcessor