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Updated Beatmap class terminology (markdown)
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## Models
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# Models
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### Beatmap
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## Beatmap
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### BeatmapInfo
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## BeatmapInfo
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### BeatmapSetInfo
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## BeatmapSetInfo
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### WorkingBeatmap
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## WorkingBeatmap
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## Gameplay
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# Gameplay
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The easiest way to obtain a final playable beatmap is to first obtain a `WorkingBeatmap` and then call `GetPlayableBeatmap()`. It will run through the following steps:
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### BeatmapConverter
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## BeatmapConverter
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Converts a beatmap from one ruleset to another. Note that this should be run even if there is no conversion (using the actual ruleset of the beatmap). It will generally be a no-op.
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### BeatmapProcessor
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## BeatmapProcessor
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Takes a post-converted beatmap and applies any final touches to make the beatmap ready for gameplay purposes.
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## Importing and processing
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# Importing and processing
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### BeatmapManager
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## BeatmapManager
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### BeatmapUpdater
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### BeatmapImporter
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### BeatmapOnlineLookupQueue
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### BeatmapDownloader
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### BackgroundBeatmapProcessor
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## BeatmapUpdater
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## BeatmapOnlineLookupQueue
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## BackgroundBeatmapProcessor
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