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Checklist: Ranking a mod
Bartłomiej Dach edited this page 2024-05-23 12:41:30 +02:00
- Does the mod require new difficulty attributes?
- If yes, then we
- need to add new cached rows for a new set of mod combinations to the database, or
- need to make realtime difficulty calculation work somehow.
- If yes, then we
- Does the mod have settings which influence difficulty attributes?
- If yes, then we need to make realtime difficulty calculation work somehow.
- Does the mod strictly not require new difficulty attributes, but it should reuse difficulty attributes of another mod? (compare: daycore reusing difficulty attributes of half time)
- If yes, a server-side change doing this must be made (compare: https://github.com/ppy/osu-queue-score-statistics/pull/177)
- Can the mod be described as "difficulty reduction"?
- If
mod.Type != ModType.DifficultyReduction
, it must be changed to such, or this server-side check for medals must be adjusted. - Regardless of type, this server-side check for challenge packs must be adjusted.
- If