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mirror of https://github.com/ppy/osu.git synced 2024-09-23 00:47:24 +08:00
osu-lazer/osu.Game
2017-09-29 23:31:42 +02:00
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Audio another unused using 2017-09-29 23:31:42 +02:00
Beatmaps Merge branch 'master' into editor-timing-timeline 2017-09-26 15:54:01 +09:00
Configuration Merge branch 'master' into storyboard_integration 2017-09-22 12:45:34 +02:00
Database Optimise file lookups and other database operations 2017-08-01 17:37:21 +09:00
Graphics Fix formatting ;_; 2017-09-21 22:11:35 +02:00
Input Update autoplay and replay handling to result in actions, not keys 2017-08-24 15:36:42 +09:00
IO Use Array.Empty. 2017-09-24 03:45:46 +08:00
IPC *Database -> *Store 2017-07-27 16:56:41 +09:00
Online Remove single usage of dynamic and stop referencing Microsoft.CSharp.dll 2017-09-28 00:14:04 +08:00
Overlays remove unused usings and reset the track to the start when playing again 2017-09-29 23:26:16 +02:00
Properties And then everything became one 2017-09-19 16:06:58 +09:00
Resources And then everything became one 2017-09-19 16:06:58 +09:00
Rulesets Remove single usage of dynamic and stop referencing Microsoft.CSharp.dll 2017-09-28 00:14:04 +08:00
Screens Remove single usage of dynamic and stop referencing Microsoft.CSharp.dll 2017-09-28 00:14:04 +08:00
Storyboards Apply beatmap settings when creating the DrawableStoryboard. 2017-09-25 11:03:57 +02:00
Tests Fix TestCaseContextMenu not being updated inline with previous changes 2017-09-28 14:31:02 +03:00
Users Merge branch 'master' into more_context_menus 2017-09-14 19:21:29 +09:00
app.config And then everything became one 2017-09-19 16:06:58 +09:00
lazer.ico And then everything became one 2017-09-19 16:06:58 +09:00
OpenTK.dll.config Update all dependencies in line with framework 2017-09-13 20:25:40 +09:00
osu!.res And then everything became one 2017-09-19 16:06:58 +09:00
osu.Game.csproj Merge branch 'master' of git://github.com/ppy/osu into direct-previews 2017-09-29 23:09:33 +02:00
osu.nuspec And then everything became one 2017-09-19 16:06:58 +09:00
OsuGame.cs Add minimal viable implementation of BeatmapSetOver in game 2017-09-25 17:58:03 +08:00
OsuGameBase.cs Set a busy timeout when creating an SQLIteConnection 2017-09-25 11:51:48 +08:00
OsuGameDesktop.cs And then everything became one 2017-09-19 16:06:58 +09:00
OsuTestBrowser.cs And then everything became one 2017-09-19 16:06:58 +09:00
packages.config Optimise project references 2017-09-19 16:07:00 +09:00
Program.cs And then everything became one 2017-09-19 16:06:58 +09:00