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31 lines
986 B
C#
31 lines
986 B
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets.Edit;
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using osuTK;
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namespace osu.Game.Screens.Edit.Compose.Components
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{
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/// <summary>
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/// An event which occurs when a <see cref="HitObjectSelectionBlueprint"/> is moved.
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/// </summary>
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public class MoveSelectionEvent<T>
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{
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/// <summary>
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/// The <see cref="SelectionBlueprint{T}"/> that triggered this <see cref="MoveSelectionEvent{T}"/>.
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/// </summary>
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public readonly SelectionBlueprint<T> Blueprint;
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/// <summary>
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/// The screen-space delta of this move event.
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/// </summary>
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public readonly Vector2 ScreenSpaceDelta;
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public MoveSelectionEvent(SelectionBlueprint<T> blueprint, Vector2 screenSpaceDelta)
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{
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Blueprint = blueprint;
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ScreenSpaceDelta = screenSpaceDelta;
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}
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}
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}
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