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mirror of https://github.com/ppy/osu.git synced 2024-12-15 18:45:37 +08:00
osu-lazer/osu.Game/Screens
2021-05-13 19:53:32 +09:00
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Backgrounds Move default IgnoreUserSettings value to construction 2021-04-15 08:04:03 +03:00
Edit Rework hitobject blueprints to take in hitobject models 2021-05-13 19:53:32 +09:00
Import Apply ConfigureAwait changes to game side 2021-03-08 14:36:35 +09:00
Menu Remove iOS multiplayer blocking code 2021-03-08 14:35:22 +09:00
OnlinePlay Fix spectate being entered while not having the beatmap 2021-05-11 19:22:09 +09:00
Play Merge pull request #12753 from peppy/health-bar-hud-overlay-dependency 2021-05-12 19:27:02 +09:00
Ranking Refactored out changes in StarRatingDisplay 2021-05-05 13:13:37 +02:00
Select Fix enum ordering after adding source 2021-05-09 15:39:59 -07:00
Spectate Fix weird access to userIds in MultiplayerSpectatorScreen 2021-05-03 14:25:52 +09:00
BackgroundScreen.cs Fix potential cross-thread drawable mutation in IntroTriangles 2021-03-08 13:30:07 +09:00
BackgroundScreenStack.cs
IHandlePresentBeatmap.cs Remove explicit public definition 2021-03-03 19:03:45 +09:00
IHasSubScreenStack.cs Add the ability for PerformFromMenuRunner to inspect nested screen stacks 2021-02-19 17:58:04 +09:00
IOsuScreen.cs Extract UserActivity logic to OsuGame. 2020-11-08 12:29:52 +01:00
Loader.cs Add original sprite and visualiser 2020-06-02 21:06:41 +02:00
OsuScreen.cs Initial sample + samplechannel rework 2021-01-19 17:11:40 +09:00
OsuScreenDependencies.cs
OsuScreenStack.cs
ScorePresentType.cs Update class exclusion for dynamic compilation 2020-09-04 20:41:08 +09:00
ScreenWhiteBox.cs
StartupScreen.cs Cast base immutable bindable to mutable for testing purposes and make InitialOverlayActivationMode property protected 2020-08-31 11:26:55 +02:00