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Backgrounds
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Move default IgnoreUserSettings value to construction
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2021-04-15 08:04:03 +03:00 |
Edit
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Rework hitobject blueprints to take in hitobject models
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2021-05-13 19:53:32 +09:00 |
Import
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Apply ConfigureAwait changes to game side
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2021-03-08 14:36:35 +09:00 |
Menu
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Remove iOS multiplayer blocking code
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2021-03-08 14:35:22 +09:00 |
OnlinePlay
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Fix spectate being entered while not having the beatmap
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2021-05-11 19:22:09 +09:00 |
Play
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Merge pull request #12753 from peppy/health-bar-hud-overlay-dependency
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2021-05-12 19:27:02 +09:00 |
Ranking
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Refactored out changes in StarRatingDisplay
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2021-05-05 13:13:37 +02:00 |
Select
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Fix enum ordering after adding source
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2021-05-09 15:39:59 -07:00 |
Spectate
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Fix weird access to userIds in MultiplayerSpectatorScreen
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2021-05-03 14:25:52 +09:00 |
BackgroundScreen.cs
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Fix potential cross-thread drawable mutation in IntroTriangles
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2021-03-08 13:30:07 +09:00 |
BackgroundScreenStack.cs
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IHandlePresentBeatmap.cs
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Remove explicit public definition
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2021-03-03 19:03:45 +09:00 |
IHasSubScreenStack.cs
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Add the ability for PerformFromMenuRunner to inspect nested screen stacks
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2021-02-19 17:58:04 +09:00 |
IOsuScreen.cs
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Extract UserActivity logic to OsuGame.
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2020-11-08 12:29:52 +01:00 |
Loader.cs
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Add original sprite and visualiser
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2020-06-02 21:06:41 +02:00 |
OsuScreen.cs
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Initial sample + samplechannel rework
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2021-01-19 17:11:40 +09:00 |
OsuScreenDependencies.cs
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OsuScreenStack.cs
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ScorePresentType.cs
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Update class exclusion for dynamic compilation
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2020-09-04 20:41:08 +09:00 |
ScreenWhiteBox.cs
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StartupScreen.cs
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Cast base immutable bindable to mutable for testing purposes and make InitialOverlayActivationMode property protected
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2020-08-31 11:26:55 +02:00 |