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We need a general method to do this amicably, such as an HUD target that flips the position of its children when the direction is flipped. Something to consider later. |
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HitTargetInsetContainer.cs | ||
LegacyBodyPiece.cs | ||
LegacyColumnBackground.cs | ||
LegacyHitExplosion.cs | ||
LegacyHitTarget.cs | ||
LegacyHoldNoteHeadPiece.cs | ||
LegacyHoldNoteTailPiece.cs | ||
LegacyKeyArea.cs | ||
LegacyManiaColumnElement.cs | ||
LegacyManiaComboCounter.cs | ||
LegacyManiaJudgementPiece.cs | ||
LegacyNotePiece.cs | ||
LegacyStageBackground.cs | ||
LegacyStageForeground.cs | ||
ManiaClassicSkinTransformer.cs | ||
ManiaLegacySkinTransformer.cs |