1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-09 09:37:42 +08:00
osu-lazer/osu.Game/Screens
2021-06-01 14:33:21 +09:00
..
Backgrounds Move default IgnoreUserSettings value to construction 2021-04-15 08:04:03 +03:00
Edit Merge branch 'master' into editor-exit-stability 2021-05-30 23:03:50 +02:00
Import Apply ConfigureAwait changes to game side 2021-03-08 14:36:35 +09:00
Menu Merge branch 'master' into editor-exit-stability 2021-05-28 14:32:32 +09:00
OnlinePlay Fix newly found inspections from 2021.1EAP1 2021-06-01 14:33:21 +09:00
Play ContentVisible -> HiddenByRulesetImplementation 2021-05-31 09:24:26 +03:00
Ranking Combine and move const closer to usage 2021-05-19 18:09:46 +09:00
Select Remove previous consumption logic in GetWorkingBeatmap 2021-05-31 14:11:58 +09:00
Spectate Handle collection changed event 2021-05-20 19:37:43 +09:00
BackgroundScreen.cs Fix potential cross-thread drawable mutation in IntroTriangles 2021-03-08 13:30:07 +09:00
BackgroundScreenStack.cs
IHandlePresentBeatmap.cs Remove explicit public definition 2021-03-03 19:03:45 +09:00
IHasSubScreenStack.cs Add the ability for PerformFromMenuRunner to inspect nested screen stacks 2021-02-19 17:58:04 +09:00
IOsuScreen.cs Extract UserActivity logic to OsuGame. 2020-11-08 12:29:52 +01:00
Loader.cs Add original sprite and visualiser 2020-06-02 21:06:41 +02:00
OsuScreen.cs Initial sample + samplechannel rework 2021-01-19 17:11:40 +09:00
OsuScreenDependencies.cs
OsuScreenStack.cs Simplify the way multiple subscreens handle their disable states via a custom stack 2020-02-06 14:22:01 +09:00
ScorePresentType.cs Update class exclusion for dynamic compilation 2020-09-04 20:41:08 +09:00
ScreenWhiteBox.cs Show a message when attempting to customisse a screen which doesn't support it 2021-05-11 18:39:15 +09:00
StartupScreen.cs Cast base immutable bindable to mutable for testing purposes and make InitialOverlayActivationMode property protected 2020-08-31 11:26:55 +02:00