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osu-lazer/osu.Game/Rulesets/Difficulty
Samuel Cattini-Schultz fe66b84bed Implement dynamic previous hitobject retention for Skill class
There is no reason we should be limiting skills to knowing only the previous 2 objects. This originally existed as an angle implementation detail of the original pp+ codebase which made its way here, but didn't get used in the same way.
2021-04-03 20:28:51 +11:00
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Preprocessing Fix up xmldoc 2021-03-29 15:33:54 +09:00
Skills Implement dynamic previous hitobject retention for Skill class 2021-04-03 20:28:51 +11:00
Utils Implement dynamic previous hitobject retention for Skill class 2021-04-03 20:28:51 +11:00
DifficultyAttributes.cs Move MaxCombo to base DifficultyAttributes 2020-08-28 19:16:20 +09:00
DifficultyCalculator.cs Merge branch 'master' into diffcalc/fix/clockrate-adjusted-decay 2021-03-26 11:47:38 +09:00
PerformanceCalculator.cs Remove IBeatmap from PerformanceCalculator. 2020-10-02 19:24:30 +02:00