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osu-lazer/osu.Game/Online/Metadata/MetadataClient.cs

75 lines
2.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using System.Threading.Tasks;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Users;
namespace osu.Game.Online.Metadata
{
public abstract partial class MetadataClient : Component, IMetadataClient, IMetadataServer
{
public abstract IBindable<bool> IsConnected { get; }
#region Beatmap metadata updates
public abstract Task<BeatmapUpdates> GetChangesSince(int queueId);
public abstract Task BeatmapSetsUpdated(BeatmapUpdates updates);
public event Action<int[]>? ChangedBeatmapSetsArrived;
protected Task ProcessChanges(int[] beatmapSetIDs)
{
ChangedBeatmapSetsArrived?.Invoke(beatmapSetIDs.Distinct().ToArray());
return Task.CompletedTask;
}
#endregion
#region User presence updates
/// <summary>
/// Whether the client is currently receiving user presence updates from the server.
/// </summary>
public abstract IBindable<bool> IsWatchingUserPresence { get; }
/// <summary>
/// Dictionary keyed by user ID containing all of the <see cref="UserPresence"/> information about currently online users received from the server.
/// </summary>
public abstract IBindableDictionary<int, UserPresence> UserStates { get; }
/// <inheritdoc/>
public abstract Task UpdateActivity(UserActivity? activity);
/// <inheritdoc/>
public abstract Task UpdateStatus(UserStatus? status);
/// <inheritdoc/>
public abstract Task BeginWatchingUserPresence();
/// <inheritdoc/>
public abstract Task EndWatchingUserPresence();
/// <inheritdoc/>
public abstract Task UserPresenceUpdated(int userId, UserPresence? presence);
#endregion
#region Disconnection handling
public event Action? Disconnecting;
public virtual Task DisconnectRequested()
{
Schedule(() => Disconnecting?.Invoke());
return Task.CompletedTask;
}
#endregion
}
}