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osu-lazer/osu.Game.Tests/Editing/Checks/MockNestableHitObject.cs

37 lines
1.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Threading;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
namespace osu.Game.Tests.Editing.Checks
{
public sealed class MockNestableHitObject : HitObject, IHasDuration
{
private readonly IEnumerable<HitObject> toBeNested;
public MockNestableHitObject(IEnumerable<HitObject> toBeNested, double startTime, double endTime)
{
this.toBeNested = toBeNested;
StartTime = startTime;
EndTime = endTime;
}
protected override void CreateNestedHitObjects(CancellationToken cancellationToken)
{
foreach (var hitObject in toBeNested)
AddNested(hitObject);
}
public double EndTime { get; }
public double Duration
{
get => EndTime - StartTime;
set => throw new System.NotImplementedException();
}
}
}