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osu-lazer/osu.Game/Screens/Edit/Compose/Components
Berkan Diler fccdbffa93 Use MathF instead of Math- functions when possible
MathF-functions are faster than the Math-counterpart and it looks cleaner, so use MathF when we cast to float or int anyway.
2019-11-25 00:45:42 +01:00
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Timeline .NET Standard 2.1 implements Math.Clamp , use it instead of MathHelper.Clamp from osuTK. 2019-11-20 13:37:47 +01:00
BeatDivisorControl.cs Use MathF instead of Math- functions when possible 2019-11-25 00:45:42 +01:00
BlueprintContainer.cs Disallow deselections with right clicks 2019-11-13 17:21:55 +09:00
CircularDistanceSnapGrid.cs Use MathF instead of Math- functions when possible 2019-11-25 00:45:42 +01:00
DistanceSnapGrid.cs Initial implementation of limited distance snap 2019-11-06 15:27:48 +09:00
DragBox.cs Fix drag box being positioned incorrectly for 1 frame 2019-10-24 17:22:14 +09:00
EditorPlayfieldBorder.cs Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
MoveSelectionEvent.cs Rename HitObject -> DrawableObject in selection blueprints 2019-10-21 17:04:56 +09:00
SelectionHandler.cs Merge branch 'master' into slider-controlpoint-addition 2019-11-12 18:13:27 +09:00