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MathF-functions are faster than the Math-counterpart and it looks cleaner, so use MathF when we cast to float or int anyway. |
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.. | ||
Drawables | ||
HitCircle.cs | ||
ISliderProgress.cs | ||
OsuHitObject.cs | ||
RepeatPoint.cs | ||
Slider.cs | ||
SliderCircle.cs | ||
SliderTailCircle.cs | ||
SliderTick.cs | ||
Spinner.cs |