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404497fa10
This fixes incorrect reference counts causing database desync.
45 lines
1.4 KiB
C#
45 lines
1.4 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using System.Linq;
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using SQLite.Net.Attributes;
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using SQLiteNetExtensions.Attributes;
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namespace osu.Game.Beatmaps
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{
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public class BeatmapSetInfo
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{
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[PrimaryKey, AutoIncrement]
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public int ID { get; set; }
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public int? OnlineBeatmapSetID { get; set; }
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[OneToOne(CascadeOperations = CascadeOperation.All)]
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public BeatmapMetadata Metadata { get; set; }
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[NotNull, ForeignKey(typeof(BeatmapMetadata))]
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public int BeatmapMetadataID { get; set; }
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[OneToMany(CascadeOperations = CascadeOperation.All)]
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public List<BeatmapInfo> Beatmaps { get; set; }
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[Ignore]
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public BeatmapSetOnlineInfo OnlineInfo { get; set; }
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public double MaxStarDifficulty => Beatmaps.Max(b => b.StarDifficulty);
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[Indexed]
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public bool DeletePending { get; set; }
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public string Hash { get; set; }
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public string StoryboardFile => Files.FirstOrDefault(f => f.Filename.EndsWith(".osb"))?.Filename;
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[OneToMany(CascadeOperations = CascadeOperation.All)]
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public List<BeatmapSetFileInfo> Files { get; set; }
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public bool Protected { get; set; }
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}
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}
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