mirror of
https://github.com/ppy/osu.git
synced 2024-11-07 00:27:26 +08:00
254 lines
9.9 KiB
C#
254 lines
9.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Extensions.Color4Extensions;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Colour;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Utils;
|
|
using osu.Game.Graphics;
|
|
using osu.Game.Scoring;
|
|
using osuTK;
|
|
|
|
namespace osu.Game.Screens.Ranking.Expanded.Accuracy
|
|
{
|
|
/// <summary>
|
|
/// The component that displays the player's accuracy on the results screen.
|
|
/// </summary>
|
|
public class AccuracyCircle : CompositeDrawable
|
|
{
|
|
/// <summary>
|
|
/// Duration for the transforms causing this component to appear.
|
|
/// </summary>
|
|
public const double APPEAR_DURATION = 200;
|
|
|
|
/// <summary>
|
|
/// Delay before the accuracy circle starts filling.
|
|
/// </summary>
|
|
public const double ACCURACY_TRANSFORM_DELAY = 450;
|
|
|
|
/// <summary>
|
|
/// Duration for the accuracy circle fill.
|
|
/// </summary>
|
|
public const double ACCURACY_TRANSFORM_DURATION = 3000;
|
|
|
|
/// <summary>
|
|
/// Delay after <see cref="ACCURACY_TRANSFORM_DURATION"/> for the rank text (A/B/C/D/S/SS) to appear.
|
|
/// </summary>
|
|
public const double TEXT_APPEAR_DELAY = ACCURACY_TRANSFORM_DURATION / 2;
|
|
|
|
/// <summary>
|
|
/// Delay before the rank circles start filling.
|
|
/// </summary>
|
|
public const double RANK_CIRCLE_TRANSFORM_DELAY = 150;
|
|
|
|
/// <summary>
|
|
/// Duration for the rank circle fills.
|
|
/// </summary>
|
|
public const double RANK_CIRCLE_TRANSFORM_DURATION = 800;
|
|
|
|
/// <summary>
|
|
/// Relative width of the rank circles.
|
|
/// </summary>
|
|
public const float RANK_CIRCLE_RADIUS = 0.06f;
|
|
|
|
/// <summary>
|
|
/// Relative width of the circle showing the accuracy.
|
|
/// </summary>
|
|
private const float accuracy_circle_radius = 0.2f;
|
|
|
|
/// <summary>
|
|
/// SS is displayed as a 1% region, otherwise it would be invisible.
|
|
/// </summary>
|
|
private const double virtual_ss_percentage = 0.01;
|
|
|
|
/// <summary>
|
|
/// The easing for the circle filling transforms.
|
|
/// </summary>
|
|
public static readonly Easing ACCURACY_TRANSFORM_EASING = Easing.OutPow10;
|
|
|
|
private readonly ScoreInfo score;
|
|
|
|
private SmoothCircularProgress accuracyCircle;
|
|
private SmoothCircularProgress innerMask;
|
|
private Container<RankBadge> badges;
|
|
private RankText rankText;
|
|
|
|
public AccuracyCircle(ScoreInfo score)
|
|
{
|
|
this.score = score;
|
|
}
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load()
|
|
{
|
|
InternalChildren = new Drawable[]
|
|
{
|
|
new SmoothCircularProgress
|
|
{
|
|
Name = "Background circle",
|
|
Anchor = Anchor.Centre,
|
|
Origin = Anchor.Centre,
|
|
RelativeSizeAxes = Axes.Both,
|
|
Colour = OsuColour.Gray(47),
|
|
Alpha = 0.5f,
|
|
InnerRadius = accuracy_circle_radius + 0.01f, // Extends a little bit into the circle
|
|
Current = { Value = 1 },
|
|
},
|
|
accuracyCircle = new SmoothCircularProgress
|
|
{
|
|
Name = "Accuracy circle",
|
|
Anchor = Anchor.Centre,
|
|
Origin = Anchor.Centre,
|
|
RelativeSizeAxes = Axes.Both,
|
|
Colour = ColourInfo.GradientVertical(Color4Extensions.FromHex("#7CF6FF"), Color4Extensions.FromHex("#BAFFA9")),
|
|
InnerRadius = accuracy_circle_radius,
|
|
},
|
|
new BufferedContainer
|
|
{
|
|
Name = "Graded circles",
|
|
Anchor = Anchor.Centre,
|
|
Origin = Anchor.Centre,
|
|
RelativeSizeAxes = Axes.Both,
|
|
Size = new Vector2(0.8f),
|
|
Padding = new MarginPadding(2),
|
|
Children = new Drawable[]
|
|
{
|
|
new SmoothCircularProgress
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Colour = OsuColour.ForRank(ScoreRank.X),
|
|
InnerRadius = RANK_CIRCLE_RADIUS,
|
|
Current = { Value = 1 }
|
|
},
|
|
new SmoothCircularProgress
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Colour = OsuColour.ForRank(ScoreRank.S),
|
|
InnerRadius = RANK_CIRCLE_RADIUS,
|
|
Current = { Value = 1 - virtual_ss_percentage }
|
|
},
|
|
new SmoothCircularProgress
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Colour = OsuColour.ForRank(ScoreRank.A),
|
|
InnerRadius = RANK_CIRCLE_RADIUS,
|
|
Current = { Value = 0.95f }
|
|
},
|
|
new SmoothCircularProgress
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Colour = OsuColour.ForRank(ScoreRank.B),
|
|
InnerRadius = RANK_CIRCLE_RADIUS,
|
|
Current = { Value = 0.9f }
|
|
},
|
|
new SmoothCircularProgress
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Colour = OsuColour.ForRank(ScoreRank.C),
|
|
InnerRadius = RANK_CIRCLE_RADIUS,
|
|
Current = { Value = 0.8f }
|
|
},
|
|
new SmoothCircularProgress
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Colour = OsuColour.ForRank(ScoreRank.D),
|
|
InnerRadius = RANK_CIRCLE_RADIUS,
|
|
Current = { Value = 0.7f }
|
|
},
|
|
new RankNotch(0),
|
|
new RankNotch((float)(1 - virtual_ss_percentage)),
|
|
new RankNotch(0.95f),
|
|
new RankNotch(0.9f),
|
|
new RankNotch(0.8f),
|
|
new RankNotch(0.7f),
|
|
new BufferedContainer
|
|
{
|
|
Name = "Graded circle mask",
|
|
RelativeSizeAxes = Axes.Both,
|
|
Padding = new MarginPadding(1),
|
|
Blending = new BlendingParameters
|
|
{
|
|
Source = BlendingType.DstColor,
|
|
Destination = BlendingType.OneMinusSrcAlpha,
|
|
SourceAlpha = BlendingType.One,
|
|
DestinationAlpha = BlendingType.SrcAlpha
|
|
},
|
|
Child = innerMask = new SmoothCircularProgress
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
InnerRadius = RANK_CIRCLE_RADIUS - 0.01f,
|
|
}
|
|
}
|
|
}
|
|
},
|
|
badges = new Container<RankBadge>
|
|
{
|
|
Name = "Rank badges",
|
|
RelativeSizeAxes = Axes.Both,
|
|
Padding = new MarginPadding { Vertical = -15, Horizontal = -20 },
|
|
Children = new[]
|
|
{
|
|
new RankBadge(1f, ScoreRank.X),
|
|
new RankBadge(0.95f, ScoreRank.S),
|
|
new RankBadge(0.9f, ScoreRank.A),
|
|
new RankBadge(0.8f, ScoreRank.B),
|
|
new RankBadge(0.7f, ScoreRank.C),
|
|
}
|
|
},
|
|
rankText = new RankText(score.Rank)
|
|
};
|
|
}
|
|
|
|
protected override void LoadComplete()
|
|
{
|
|
base.LoadComplete();
|
|
|
|
this.ScaleTo(0).Then().ScaleTo(1, APPEAR_DURATION, Easing.OutQuint);
|
|
|
|
using (BeginDelayedSequence(RANK_CIRCLE_TRANSFORM_DELAY, true))
|
|
innerMask.FillTo(1f, RANK_CIRCLE_TRANSFORM_DURATION, ACCURACY_TRANSFORM_EASING);
|
|
|
|
using (BeginDelayedSequence(ACCURACY_TRANSFORM_DELAY, true))
|
|
{
|
|
double targetAccuracy = score.Rank == ScoreRank.X || score.Rank == ScoreRank.XH ? 1 : Math.Min(1 - virtual_ss_percentage, score.Accuracy);
|
|
|
|
accuracyCircle.FillTo(targetAccuracy, ACCURACY_TRANSFORM_DURATION, ACCURACY_TRANSFORM_EASING);
|
|
|
|
foreach (var badge in badges)
|
|
{
|
|
if (badge.Accuracy > score.Accuracy)
|
|
continue;
|
|
|
|
using (BeginDelayedSequence(inverseEasing(ACCURACY_TRANSFORM_EASING, Math.Min(1 - virtual_ss_percentage, badge.Accuracy) / targetAccuracy) * ACCURACY_TRANSFORM_DURATION, true))
|
|
badge.Appear();
|
|
}
|
|
|
|
using (BeginDelayedSequence(TEXT_APPEAR_DELAY, true))
|
|
rankText.Appear();
|
|
}
|
|
}
|
|
|
|
private double inverseEasing(Easing easing, double targetValue)
|
|
{
|
|
double test = 0;
|
|
double result = 0;
|
|
int count = 2;
|
|
|
|
while (Math.Abs(result - targetValue) > 0.005)
|
|
{
|
|
int dir = Math.Sign(targetValue - result);
|
|
|
|
test += dir * 1.0 / count;
|
|
result = Interpolation.ApplyEasing(easing, test);
|
|
|
|
count++;
|
|
}
|
|
|
|
return test;
|
|
}
|
|
}
|
|
}
|