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osu-lazer/osu.Game.Tests/Visual/SongSelectV2/TestSceneBeatmapCarouselDifficultyGrouping.cs
T

342 lines
13 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Graphics.Carousel;
using osu.Game.Screens.Select.Filter;
using osu.Game.Screens.SelectV2;
using osuTK;
namespace osu.Game.Tests.Visual.SongSelectV2
{
[TestFixture]
public partial class TestSceneBeatmapCarouselDifficultyGrouping : BeatmapCarouselTestScene
{
[SetUpSteps]
public void SetUpSteps()
{
RemoveAllBeatmaps();
CreateCarousel();
SortAndGroupBy(SortMode.Difficulty, GroupMode.Difficulty);
AddBeatmaps(10, 3);
WaitForDrawablePanels();
}
[Test]
public void TestOpenCloseGroupWithNoSelectionMouse()
{
AddAssert("no beatmaps visible", () => Carousel.ChildrenOfType<PanelBeatmapStandalone>().Count(p => p.Alpha > 0), () => Is.Zero);
CheckNoSelection();
ClickVisiblePanel<PanelGroupStarDifficulty>(0);
AddUntilStep("some beatmaps visible", () => Carousel.ChildrenOfType<PanelBeatmapStandalone>().Count(p => p.Alpha > 0), () => Is.GreaterThan(0));
CheckNoSelection();
ClickVisiblePanel<PanelGroupStarDifficulty>(0);
AddUntilStep("no beatmaps visible", () => Carousel.ChildrenOfType<PanelBeatmapStandalone>().Count(p => p.Alpha > 0), () => Is.Zero);
CheckNoSelection();
}
[Test]
public void TestOpenCloseGroupWithNoSelectionKeyboard()
{
AddAssert("no beatmaps visible", () => Carousel.ChildrenOfType<PanelBeatmapStandalone>().Count(p => p.Alpha > 0), () => Is.Zero);
CheckNoSelection();
SelectNextPanel();
Select();
AddUntilStep("some beatmaps visible", () => Carousel.ChildrenOfType<PanelBeatmapStandalone>().Count(p => p.Alpha > 0), () => Is.GreaterThan(0));
AddAssert("keyboard selected is expanded", () => GetKeyboardSelectedPanel()?.Expanded.Value, () => Is.True);
CheckNoSelection();
Select();
AddUntilStep("no beatmaps visible", () => Carousel.ChildrenOfType<PanelBeatmapStandalone>().Count(p => p.Alpha > 0), () => Is.Zero);
AddAssert("keyboard selected is collapsed", () => GetKeyboardSelectedPanel()?.Expanded.Value, () => Is.False);
CheckNoSelection();
}
[Test]
public void TestCarouselRemembersSelection()
{
SelectNextSet();
object? selection = null;
AddStep("store drawable selection", () => selection = GetSelectedPanel()?.Item?.Model);
CheckHasSelection();
AddAssert("drawable selection non-null", () => selection, () => Is.Not.Null);
AddAssert("drawable selection matches carousel selection", () => selection, () => Is.EqualTo(Carousel.CurrentGroupedBeatmap));
RemoveAllBeatmaps();
AddUntilStep("no drawable selection", GetSelectedPanel, () => Is.Null);
AddBeatmaps(3);
WaitForDrawablePanels();
CheckHasSelection();
AddAssert("no drawable selection", GetSelectedPanel, () => Is.Null);
AddStep("add previous selection", () => BeatmapSets.Add(((GroupedBeatmap)selection!).Beatmap.BeatmapSet!));
AddAssert("selection matches original carousel selection", () => selection, () => Is.EqualTo(Carousel.CurrentGroupedBeatmap));
AddUntilStep("drawable selection restored", () => GetSelectedPanel()?.Item?.Model, () => Is.EqualTo(selection));
AddAssert("carousel item is visible", () => GetSelectedPanel()?.Item?.IsVisible, () => Is.True);
ClickVisiblePanel<PanelGroupStarDifficulty>(0);
AddUntilStep("carousel item not visible", GetSelectedPanel, () => Is.Null);
ClickVisiblePanel<PanelGroupStarDifficulty>(0);
AddUntilStep("carousel item is visible", () => GetSelectedPanel()?.Item?.IsVisible, () => Is.True);
}
[Test]
public void TestGroupSelectionOnHeaderKeyboard()
{
SelectNextSet();
WaitForBeatmapSelection(0, 0);
SelectPrevPanel();
ICarouselPanel? groupPanel = null;
AddStep("get group panel", () => groupPanel = GetKeyboardSelectedPanel());
AddAssert("keyboard selected panel is expanded", () => GetKeyboardSelectedPanel()?.Expanded.Value, () => Is.True);
AddAssert("keyboard selected panel is group", GetKeyboardSelectedPanel, () => Is.EqualTo(groupPanel));
SelectPrevSet();
WaitForBeatmapSelection(0, 0);
AddAssert("keyboard selected panel is contracted", () => GetKeyboardSelectedPanel()?.Expanded.Value, () => Is.False);
AddAssert("keyboard selected panel is group", GetKeyboardSelectedPanel, () => Is.EqualTo(groupPanel));
SelectPrevSet();
WaitForBeatmapSelection(0, 0);
// Expanding a group will move keyboard selection to the selected beatmap if contained.
AddAssert("keyboard selected panel is expanded", () => groupPanel?.Expanded.Value, () => Is.True);
AddAssert("keyboard selected panel is beatmap", () => GetKeyboardSelectedPanel()?.Item?.Model, Is.TypeOf<GroupedBeatmap>);
}
[Test]
public void TestKeyboardGroupToggleCollapse_SelectionContained()
{
SelectNextSet();
WaitForBeatmapSelection(0, 0);
checkBeatmapIsKeyboardSelected();
ToggleGroupCollapse();
checkGroupKeyboardSelected(0);
ToggleGroupCollapse();
checkBeatmapIsKeyboardSelected();
}
[Test]
public void TestKeyboardGroupToggleCollapse_SelectionNotContained()
{
SelectNextSet();
WaitForBeatmapSelection(0, 0);
checkBeatmapIsKeyboardSelected();
SelectNextGroup();
checkGroupKeyboardSelected(1);
ToggleGroupCollapse();
checkGroupKeyboardSelected(1);
ToggleGroupCollapse();
checkGroupKeyboardSelected(1);
}
[Test]
public void TestKeyboardGroupTraversalSingleGroup()
{
RemoveAllBeatmaps();
AddBeatmaps(1, 1);
WaitForBeatmapSelection(0, 0);
SelectNextGroup();
checkBeatmapIsKeyboardSelected();
SelectPrevGroup();
checkBeatmapIsKeyboardSelected();
}
[Test]
public void TestKeyboardGroupTraversal()
{
SelectNextSet();
WaitForBeatmapSelection(0, 0);
checkBeatmapIsKeyboardSelected();
SelectNextGroup();
WaitForBeatmapSelection(0, 0);
WaitForExpandedGroup(1);
checkGroupKeyboardSelected(1);
SelectNextGroup();
WaitForBeatmapSelection(0, 0);
WaitForExpandedGroup(2);
checkGroupKeyboardSelected(2);
SelectNextGroup();
WaitForBeatmapSelection(0, 0);
WaitForExpandedGroup(0);
checkBeatmapIsKeyboardSelected();
SelectPrevGroup();
WaitForBeatmapSelection(0, 0);
WaitForExpandedGroup(2);
checkGroupKeyboardSelected(2);
}
private void checkBeatmapIsKeyboardSelected() =>
AddUntilStep("check keyboard selected group is beatmap", () => GetKeyboardSelectedPanel()?.Item?.Model, () => Is.EqualTo(Carousel.CurrentGroupedBeatmap));
private void checkGroupKeyboardSelected(int index) => AddUntilStep($"check keyboard selected group is {index}", () => GetKeyboardSelectedPanel()?.Item?.Model, () =>
{
var groupingFilter = Carousel.Filters.OfType<BeatmapCarouselFilterGrouping>().Single();
GroupDefinition g = groupingFilter.GroupItems.Keys.ElementAt(index);
// offset by one because the group itself is included in the items list.
CarouselItem item = groupingFilter.GroupItems[g].ElementAt(0);
return Is.EqualTo(item.Model);
});
[Test]
public void TestGroupSelectionOnHeaderMouse()
{
SelectNextSet();
WaitForBeatmapSelection(0, 0);
AddAssert("keyboard selected panel is beatmap", GetKeyboardSelectedPanel, Is.TypeOf<PanelBeatmapStandalone>);
AddAssert("selected panel is beatmap", GetSelectedPanel, Is.TypeOf<PanelBeatmapStandalone>);
ClickVisiblePanel<PanelGroupStarDifficulty>(0);
AddAssert("keyboard selected panel is group", GetKeyboardSelectedPanel, Is.TypeOf<PanelGroupStarDifficulty>);
AddAssert("keyboard selected panel is contracted", () => GetKeyboardSelectedPanel()?.Expanded.Value, () => Is.False);
ClickVisiblePanel<PanelGroupStarDifficulty>(0);
// Expanding a group will move keyboard selection to the selected beatmap if contained.
AddAssert("keyboard selected panel is group", GetKeyboardSelectedPanel, Is.TypeOf<PanelBeatmapStandalone>);
AddAssert("selected panel is still beatmap", GetSelectedPanel, Is.TypeOf<PanelBeatmapStandalone>);
}
[Test]
public void TestKeyboardSelection()
{
SelectNextPanel();
SelectNextPanel();
SelectNextPanel();
SelectNextPanel();
CheckNoSelection();
// open first group
Select();
CheckNoSelection();
AddUntilStep("some beatmaps visible", () => Carousel.ChildrenOfType<PanelBeatmapStandalone>().Count(p => p.Alpha > 0), () => Is.GreaterThan(0));
SelectNextPanel();
Select();
WaitForBeatmapSelection(0, 0);
SelectNextSet();
WaitForBeatmapSelection(0, 1);
SelectNextSet();
WaitForBeatmapSelection(0, 2);
SelectPrevSet();
WaitForBeatmapSelection(0, 1);
SelectPrevSet();
WaitForBeatmapSelection(0, 0);
SelectPrevSet();
WaitForBeatmapSelection(2, 9);
}
[Test]
public void TestInputHandlingWithinGaps()
{
AddAssert("no beatmaps visible", () => !GetVisiblePanels<PanelBeatmapStandalone>().Any());
// Clicks just above the first group panel should not actuate any action.
ClickVisiblePanelWithOffset<PanelGroupStarDifficulty>(0, new Vector2(0, -(PanelGroupStarDifficulty.HEIGHT / 2 + 1)));
AddAssert("no beatmaps visible", () => !GetVisiblePanels<PanelBeatmapStandalone>().Any());
// add lenience to avoid floating-point inaccuracies at edge.
ClickVisiblePanelWithOffset<PanelGroupStarDifficulty>(0, new Vector2(0, -(PanelGroup.HEIGHT / 2 - 1)));
AddUntilStep("wait for beatmaps visible", () => GetVisiblePanels<PanelBeatmapStandalone>().Any());
CheckNoSelection();
// Beatmap panels expand their selection area to cover holes from spacing.
ClickVisiblePanelWithOffset<PanelBeatmapStandalone>(0, new Vector2(0, -(CarouselItem.DEFAULT_HEIGHT / 2 + 1)));
WaitForBeatmapSelection(0, 0);
ClickVisiblePanelWithOffset<PanelBeatmapStandalone>(1, new Vector2(0, (CarouselItem.DEFAULT_HEIGHT / 2 + 1)));
WaitForBeatmapSelection(0, 1);
}
[Test]
public void TestBasicFiltering()
{
ApplyToFilterAndWaitForFilter("filter", c => c.SearchText = BeatmapSets[2].Metadata.Title);
CheckDisplayedGroupsCount(3);
CheckDisplayedBeatmapsCount(3);
// Single result gets selected automatically
WaitForBeatmapSelection(0, 0);
SelectNextPanel();
Select();
WaitForBeatmapSelection(0, 0);
for (int i = 0; i < 5; i++)
SelectNextPanel();
Select();
SelectNextPanel();
Select();
WaitForBeatmapSelection(1, 0);
ApplyToFilterAndWaitForFilter("remove filter", c => c.SearchText = string.Empty);
CheckDisplayedGroupsCount(3);
CheckDisplayedBeatmapsCount(30);
}
[Test]
public void TestExpandedGroupStillExpandedAfterFilter()
{
SelectPrevSet();
WaitForBeatmapSelection(2, 9);
AddAssert("expanded group is last", () => (Carousel.ExpandedGroup as StarDifficultyGroupDefinition)?.Difficulty.Stars, () => Is.EqualTo(6));
SelectNextPanel();
Select();
WaitForBeatmapSelection(2, 9);
AddAssert("expanded group is first", () => (Carousel.ExpandedGroup as StarDifficultyGroupDefinition)?.Difficulty.Stars, () => Is.EqualTo(0));
// doesn't actually filter anything away, but triggers a filter.
ApplyToFilterAndWaitForFilter("filter", c => c.SearchText = "Some");
AddAssert("expanded group is still first", () => (Carousel.ExpandedGroup as StarDifficultyGroupDefinition)?.Difficulty.Stars, () => Is.EqualTo(0));
}
}
}