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osu-lazer/osu.Game/Graphics/Containers/ExpandingContainer.cs
T
Bartłomiej Dach 47faf774b0 Fix tests
2025-11-20 10:12:43 +01:00

124 lines
3.9 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using osu.Framework.Threading;
namespace osu.Game.Graphics.Containers
{
/// <summary>
/// Represents a <see cref="Container"/> with the ability to expand/contract on hover.
/// </summary>
public partial class ExpandingContainer : Container, IExpandingContainer
{
public const double TRANSITION_DURATION = 500;
private readonly float contractedWidth;
private readonly float expandedWidth;
public BindableBool Expanded { get; } = new BindableBool();
/// <summary>
/// Delay before the container switches to expanded state from hover.
/// </summary>
protected virtual double HoverExpansionDelay => 0;
protected virtual bool ExpandOnHover => true;
protected override Container<Drawable> Content => FillFlow;
protected FillFlowContainer FillFlow { get; }
protected ExpandingContainer(float contractedWidth, float expandedWidth)
{
this.contractedWidth = contractedWidth;
this.expandedWidth = expandedWidth;
RelativeSizeAxes = Axes.Y;
Width = contractedWidth;
InternalChild = CreateScrollContainer().With(s =>
{
s.RelativeSizeAxes = Axes.Both;
s.ScrollbarVisible = false;
}).WithChild(
FillFlow = new FillFlowContainer
{
Origin = Anchor.CentreLeft,
Anchor = Anchor.CentreLeft,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
}
);
}
protected virtual OsuScrollContainer CreateScrollContainer() => new OsuScrollContainer();
private InputManager inputManager = null!;
/// <summary>
/// Tracks whether the mouse was in bounds of this expanding container in the last frame.
/// </summary>
private bool? lastMouseInBounds;
/// <summary>
/// Tracks whether the last expansion of the container was caused by the mouse moving into its bounds
/// (as opposed to an external set of `Expanded`, in which case moving the mouse outside of its bounds should not contract).
/// </summary>
private bool? expandedByMouse;
private ScheduledDelegate? hoverExpandEvent;
protected override void LoadComplete()
{
base.LoadComplete();
Expanded.BindValueChanged(v =>
{
this.ResizeWidthTo(v.NewValue ? expandedWidth : contractedWidth, TRANSITION_DURATION, Easing.OutQuint);
}, true);
inputManager = GetContainingInputManager()!;
}
protected override void Update()
{
base.Update();
bool mouseInBounds = Contains(inputManager.CurrentState.Mouse.Position);
if (lastMouseInBounds != mouseInBounds)
updateExpansionState(mouseInBounds);
lastMouseInBounds = mouseInBounds;
}
private void updateExpansionState(bool mouseInBounds)
{
if (!ExpandOnHover)
return;
hoverExpandEvent?.Cancel();
hoverExpandEvent = null;
if (mouseInBounds && !Expanded.Value)
{
hoverExpandEvent = Scheduler.AddDelayed(() => Expanded.Value = true, HoverExpansionDelay);
expandedByMouse = true;
}
if (!mouseInBounds && Expanded.Value)
{
if (expandedByMouse == true)
Expanded.Value = false;
expandedByMouse = false;
}
}
}
}