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A big part of these changes is refactoring, which is somewhat necessary because it was previously implemented as two separate pathways which in-fact need to be joined at the hip when handling spinners. I've chosen to use `IHasLegacyHitObjectType` here because there's no other flag that allows us to tell `ConvertHold` apart from `ConvertSpinner`. |
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.. | ||
LegacyControlPointInfo.cs | ||
LegacyEffectFlags.cs | ||
LegacyEventType.cs | ||
LegacyHitObjectType.cs | ||
LegacyHitSoundType.cs | ||
LegacyMods.cs | ||
LegacyOrigins.cs | ||
LegacySampleBank.cs | ||
LegacyStoryLayer.cs |