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mirror of https://github.com/ppy/osu.git synced 2024-11-11 20:59:35 +08:00
osu-lazer/osu.Game/Tests/Visual
smoogipoo 6e35910419 Remove start/stop clock logic
Beatmap track shouldn't be start/stopped anyway - the IAdjustableClock should be DI'd in to perform the functionality.
2018-04-12 14:06:36 +09:00
..
EditorClockTestCase.cs Remove start/stop clock logic 2018-04-12 14:06:36 +09:00
EditorTestCase.cs Derive ScreenTestCase + use LoadComponentAsync 2018-03-13 16:00:56 +09:00
ManualInputManagerTestCase.cs Merge master into editor-clock 2018-04-12 13:35:53 +09:00
OsuTestCase.cs Remove unused using 2018-02-14 23:15:34 +09:00
ScreenTestCase.cs Update licence headers 2018-01-05 20:21:19 +09:00
TestCasePerformancePoints.cs Only check by null instead of sign 2018-03-11 21:27:49 +01:00
TestCasePlayer.cs Split out test beatmap from TestCasePlayer into instantiable class 2018-03-12 19:41:09 +09:00