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osu-lazer/osu.Game/Rulesets/Edit/Checks/Components
Naxess 8656176ab8 Add the playable beatmap as check argument
This is different from the working beatmap's `.Beatmap` property in that it is mutated by the ruleset/editor.

So hit objects, for example, are actually of type `Slider` and such instead of the legacy `ConvertSlider`.

This should be preferred over `workingBeatmap.Beatmap`.
2021-04-20 01:31:51 +02:00
..
CheckCategory.cs Tidy some remaining code 2021-04-12 15:52:18 +09:00
CheckMetadata.cs Move enums out of nesting 2021-04-12 15:52:18 +09:00
ICheck.cs Add the playable beatmap as check argument 2021-04-20 01:31:51 +02:00
Issue.cs Rework template usage 2021-04-12 15:47:26 +02:00
IssueTemplate.cs Use is class instead of Equals with template index 2021-04-13 02:29:25 +02:00
IssueType.cs Reverse IssueType ordering 2021-04-12 15:49:13 +02:00