1
0
mirror of https://github.com/ppy/osu.git synced 2024-09-21 18:07:23 +08:00
osu-lazer/osu.Game.Rulesets.Osu/Mods/OsuModDifficultyAdjust.cs
2023-09-07 08:30:02 +02:00

94 lines
3.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Localisation;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Configuration;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Objects;
namespace osu.Game.Rulesets.Osu.Mods
{
public partial class OsuModDifficultyAdjust : ModDifficultyAdjust
{
[SettingSource("Circle Size", "Override a beatmap's set CS.", FIRST_SETTING_ORDER - 1, SettingControlType = typeof(DifficultyAdjustSettingsControl))]
public DifficultyBindable CircleSize { get; } = new DifficultyBindable
{
Precision = 0.1f,
MinValue = 0,
MaxValue = 10,
ExtendedMaxValue = 11,
ReadCurrentFromDifficulty = diff => diff.CircleSize,
};
[SettingSource("Approach Rate", "Override a beatmap's set AR.", LAST_SETTING_ORDER + 1, SettingControlType = typeof(ApproachRateSettingsControl))]
public DifficultyBindable ApproachRate { get; } = new DifficultyBindable
{
Precision = 0.1f,
MinValue = 0,
MaxValue = 10,
ExtendedMinValue = -10,
ExtendedMaxValue = 11,
ReadCurrentFromDifficulty = diff => diff.ApproachRate,
};
public override string SettingDescription
{
get
{
string circleSize = CircleSize.IsDefault ? string.Empty : $"CS {CircleSize.Value:N1}";
string approachRate = ApproachRate.IsDefault ? string.Empty : $"AR {ApproachRate.Value:N1}";
return string.Join(", ", new[]
{
circleSize,
base.SettingDescription,
approachRate
}.Where(s => !string.IsNullOrEmpty(s)));
}
}
protected override void ApplySettings(BeatmapDifficulty difficulty)
{
base.ApplySettings(difficulty);
if (CircleSize.Value != null) difficulty.CircleSize = CircleSize.Value.Value;
if (ApproachRate.Value != null) difficulty.ApproachRate = ApproachRate.Value.Value;
}
private partial class ApproachRateSettingsControl : DifficultyAdjustSettingsControl
{
protected override RoundedSliderBar<float> CreateSlider(BindableNumber<float> current) =>
new ApproachRateSlider
{
RelativeSizeAxes = Axes.X,
Current = current,
KeyboardStep = 0.1f,
};
/// <summary>
/// A slider bar with more detailed approach rate info for its given value
/// </summary>
public partial class ApproachRateSlider : RoundedSliderBar<float>
{
public override LocalisableString TooltipText =>
(Current as BindableNumber<float>)?.MinValue < 0
? $"{base.TooltipText} ({getPreemptTime(Current.Value):0} ms)"
: base.TooltipText;
private double getPreemptTime(float approachRate)
{
var hitCircle = new HitCircle();
hitCircle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { ApproachRate = approachRate });
return hitCircle.TimePreempt;
}
}
}
}
}