// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Linq; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Localisation; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Configuration; using osu.Game.Graphics.UserInterface; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Osu.Objects; namespace osu.Game.Rulesets.Osu.Mods { public partial class OsuModDifficultyAdjust : ModDifficultyAdjust { [SettingSource("Circle Size", "Override a beatmap's set CS.", FIRST_SETTING_ORDER - 1, SettingControlType = typeof(DifficultyAdjustSettingsControl))] public DifficultyBindable CircleSize { get; } = new DifficultyBindable { Precision = 0.1f, MinValue = 0, MaxValue = 10, ExtendedMaxValue = 11, ReadCurrentFromDifficulty = diff => diff.CircleSize, }; [SettingSource("Approach Rate", "Override a beatmap's set AR.", LAST_SETTING_ORDER + 1, SettingControlType = typeof(ApproachRateSettingsControl))] public DifficultyBindable ApproachRate { get; } = new DifficultyBindable { Precision = 0.1f, MinValue = 0, MaxValue = 10, ExtendedMinValue = -10, ExtendedMaxValue = 11, ReadCurrentFromDifficulty = diff => diff.ApproachRate, }; public override string SettingDescription { get { string circleSize = CircleSize.IsDefault ? string.Empty : $"CS {CircleSize.Value:N1}"; string approachRate = ApproachRate.IsDefault ? string.Empty : $"AR {ApproachRate.Value:N1}"; return string.Join(", ", new[] { circleSize, base.SettingDescription, approachRate }.Where(s => !string.IsNullOrEmpty(s))); } } protected override void ApplySettings(BeatmapDifficulty difficulty) { base.ApplySettings(difficulty); if (CircleSize.Value != null) difficulty.CircleSize = CircleSize.Value.Value; if (ApproachRate.Value != null) difficulty.ApproachRate = ApproachRate.Value.Value; } private partial class ApproachRateSettingsControl : DifficultyAdjustSettingsControl { protected override RoundedSliderBar CreateSlider(BindableNumber current) => new ApproachRateSlider { RelativeSizeAxes = Axes.X, Current = current, KeyboardStep = 0.1f, }; /// /// A slider bar with more detailed approach rate info for its given value /// public partial class ApproachRateSlider : RoundedSliderBar { public override LocalisableString TooltipText => (Current as BindableNumber)?.MinValue < 0 ? $"{base.TooltipText} ({getPreemptTime(Current.Value):0} ms)" : base.TooltipText; private double getPreemptTime(float approachRate) { var hitCircle = new HitCircle(); hitCircle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { ApproachRate = approachRate }); return hitCircle.TimePreempt; } } } } }