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Connections
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Fix follow point animations in legacy skins not always starting at correct point in time
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2022-09-16 15:12:05 +09:00 |
DrawableHitCircle.cs
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Hide approach circles immediate on successful hit
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2022-10-05 13:42:04 +09:00 |
DrawableOsuHitObject.cs
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Only apply dim at top level objects
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2022-10-05 17:48:56 +09:00 |
DrawableOsuJudgement.cs
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
DrawableSlider.cs
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Update osu! hitobject implementation to avoid triggering ClearInternal
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2022-09-22 15:04:20 +09:00 |
DrawableSliderBall.cs
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Slow down legacy followcircle animations
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2022-07-03 13:51:30 -07:00 |
DrawableSliderHead.cs
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Move Shake logic local to hitcircle/slider
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2022-09-22 15:04:20 +09:00 |
DrawableSliderRepeat.cs
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Update osu! hitobject implementation to avoid triggering ClearInternal
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2022-09-22 15:04:20 +09:00 |
DrawableSliderTail.cs
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Update osu! hitobject implementation to avoid triggering ClearInternal
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2022-09-22 15:04:20 +09:00 |
DrawableSliderTick.cs
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Update osu! hitobject implementation to avoid triggering ClearInternal
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2022-09-22 15:04:20 +09:00 |
DrawableSpinner.cs
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
DrawableSpinnerBonusTick.cs
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
DrawableSpinnerTick.cs
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Clamp LifetimeStart of HitObject 's to their judgement windows
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2022-09-27 16:54:24 +02:00 |
IRequireTracking.cs
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
ITrackSnaking.cs
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
SkinnableLighting.cs
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |