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osu-lazer/osu.Game/Overlays/Profile/Header/Components/ProfileValueDisplay.cs
2023-01-14 17:37:28 +01:00

61 lines
1.9 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Localisation;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
namespace osu.Game.Overlays.Profile.Header.Components
{
public partial class ProfileValueDisplay : CompositeDrawable
{
private readonly OsuSpriteText title;
private readonly OsuSpriteText content;
public LocalisableString Title
{
set => title.Text = value;
}
public LocalisableString Content
{
set => content.Text = value;
}
public ProfileValueDisplay(bool big = false, int minimumWidth = 60)
{
AutoSizeAxes = Axes.Both;
InternalChild = new FillFlowContainer
{
Direction = FillDirection.Vertical,
AutoSizeAxes = Axes.Both,
Children = new Drawable[]
{
title = new OsuSpriteText
{
Font = OsuFont.GetFont(size: 12)
},
content = new OsuSpriteText
{
Font = OsuFont.GetFont(size: big ? 30 : 20, weight: FontWeight.Light)
},
new Container // Add a minimum size to the FillFlowContainer
{
Width = minimumWidth,
}
}
};
}
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
{
title.Colour = colourProvider.Content1;
content.Colour = colourProvider.Content2;
}
}
}