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168 lines
6.7 KiB
C#
168 lines
6.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Rulesets.Judgements;
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using osuTK.Graphics;
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using osuTK;
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using osu.Framework.Graphics.Sprites;
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using System.Collections.Generic;
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using osu.Game.Rulesets.Objects;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Colour;
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using osu.Game.Graphics;
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using osu.Framework.Extensions.Color4Extensions;
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using System.Linq;
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namespace osu.Game.Screens.Play.HitErrorDisplay
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{
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public class BarHitErrorDisplay : HitErrorDisplay
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{
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/// <summary>
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/// The amount of <see cref="JudgementResult"/> which will be stored to calculate arrow position.
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/// </summary>
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private const int stored_judgements_amount = 5;
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private const int judgement_fade_duration = 10000;
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private const int arrow_move_duration = 500;
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private const int judgement_line_width = 8;
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private const int bar_height = 200;
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private const int bar_width = 3;
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private const int spacing = 3;
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private readonly SpriteIcon arrow;
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private readonly FillFlowContainer<Box> bar;
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private readonly Container judgementsContainer;
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private readonly Queue<double> judgementOffsets = new Queue<double>();
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private readonly double maxHitWindows;
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public BarHitErrorDisplay(HitWindows hitWindows, bool reversed = false)
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: base(hitWindows)
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{
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maxHitWindows = HitWindows.Meh == 0 ? HitWindows.Good : HitWindows.Meh;
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AutoSizeAxes = Axes.Both;
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AddInternal(new FillFlowContainer
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{
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AutoSizeAxes = Axes.X,
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Height = bar_height,
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Direction = FillDirection.Horizontal,
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Spacing = new Vector2(spacing, 0),
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Children = new Drawable[]
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{
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judgementsContainer = new Container
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{
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Anchor = reversed ? Anchor.CentreRight : Anchor.CentreLeft,
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Origin = reversed ? Anchor.CentreRight : Anchor.CentreLeft,
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Width = judgement_line_width,
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RelativeSizeAxes = Axes.Y,
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},
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bar = new FillFlowContainer<Box>
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{
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Anchor = reversed ? Anchor.CentreRight : Anchor.CentreLeft,
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Origin = reversed ? Anchor.CentreRight : Anchor.CentreLeft,
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Width = bar_width,
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RelativeSizeAxes = Axes.Y,
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Direction = FillDirection.Vertical,
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},
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new Container
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{
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Anchor = reversed ? Anchor.CentreRight : Anchor.CentreLeft,
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Origin = reversed ? Anchor.CentreRight : Anchor.CentreLeft,
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AutoSizeAxes = Axes.X,
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RelativeSizeAxes = Axes.Y,
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Child = arrow = new SpriteIcon
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativePositionAxes = Axes.Y,
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Icon = reversed ? FontAwesome.Solid.ChevronRight : FontAwesome.Solid.ChevronLeft,
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Size = new Vector2(8),
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}
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},
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}
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});
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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if (HitWindows.Meh != 0)
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{
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bar.AddRange(new[]
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{
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createColoredPiece(ColourInfo.GradientVertical(colours.Yellow.Opacity(0), colours.Yellow),
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(maxHitWindows - HitWindows.Good) / (maxHitWindows * 2)),
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createColoredPiece(colours.Green, (HitWindows.Good - HitWindows.Great) / (maxHitWindows * 2)),
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createColoredPiece(colours.BlueLight, HitWindows.Great / maxHitWindows),
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createColoredPiece(colours.Green, (HitWindows.Good - HitWindows.Great) / (maxHitWindows * 2)),
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createColoredPiece(ColourInfo.GradientVertical(colours.Yellow, colours.Yellow.Opacity(0)),
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(maxHitWindows - HitWindows.Good) / (maxHitWindows * 2))
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});
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}
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else
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{
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bar.AddRange(new[]
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{
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createColoredPiece(ColourInfo.GradientVertical(colours.Green.Opacity(0), colours.Green),
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(HitWindows.Good - HitWindows.Great) / (maxHitWindows * 2)),
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createColoredPiece(colours.BlueLight, HitWindows.Great / maxHitWindows),
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createColoredPiece(ColourInfo.GradientVertical(colours.Green, colours.Green.Opacity(0)),
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(HitWindows.Good - HitWindows.Great) / (maxHitWindows * 2)),
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});
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}
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}
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private Box createColoredPiece(ColourInfo colour, double height) => new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = colour,
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Height = (float)height
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};
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public override void OnNewJudgement(JudgementResult newJudgement)
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{
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if (!newJudgement.IsHit)
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return;
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var judgementLine = CreateJudgementLine(newJudgement);
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judgementsContainer.Add(judgementLine);
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judgementLine.FadeOut(judgement_fade_duration, Easing.OutQuint).Expire();
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arrow.MoveToY(calculateArrowPosition(newJudgement), arrow_move_duration, Easing.OutQuint);
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}
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protected virtual Container CreateJudgementLine(JudgementResult judgement) => new CircularContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Masking = true,
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RelativeSizeAxes = Axes.X,
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Height = 2,
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RelativePositionAxes = Axes.Y,
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Y = getRelativeJudgementPosition(judgement.TimeOffset),
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Child = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.White,
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}
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};
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private float getRelativeJudgementPosition(double value) => (float)(value / maxHitWindows);
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private float calculateArrowPosition(JudgementResult newJudgement)
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{
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if (judgementOffsets.Count > stored_judgements_amount)
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judgementOffsets.Dequeue();
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judgementOffsets.Enqueue(newJudgement.TimeOffset);
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return getRelativeJudgementPosition(judgementOffsets.Average());
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}
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}
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}
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