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osu-lazer/osu.Game/Rulesets/Objects
Dean Herbert 50a2abbe7f
Merge pull request #12683 from frenzibyte/legacy-beatmap-combo-offset
Apply combo offsets "colour hax" only on beatmap skins
2021-07-23 14:30:18 +09:00
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Drawables Also update colours once on DrawableHitObject 2021-07-23 07:32:56 +03:00
Legacy Revert making ComboOffsets legacy and define BeatmapSkinComboIndex instead 2021-07-20 14:15:43 +03:00
Pooling Add xmldoc remark 2021-06-18 19:27:10 +09:00
Types Replace "offset" term in combo index documentations with "index" instead 2021-07-23 07:31:03 +03:00
BarLineGenerator.cs Apply rounding to bar line start times 2020-05-17 22:11:13 +02:00
HitObject.cs Add ComboIndexWithOffsetsBindable and bind similar to ComboIndexBindable 2021-07-22 16:40:33 +03:00
HitObjectLifetimeEntry.cs Make method internal 2021-06-02 11:11:41 +09:00
HitObjectParser.cs Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
IBarLine.cs Decouple bar line hitobjects from generator 2019-09-25 00:36:27 +02:00
PathControlPoint.cs Undo public -> internal for PathControlPoint.Changed 2021-03-31 20:32:49 +02:00
SliderEventGenerator.cs Remove obsolete method 2020-11-18 21:26:35 +09:00
SliderPath.cs Centralise length validation function 2021-04-16 15:45:24 +09:00
SliderPathExtensions.cs Extract SliderPath reverse logic to be used in other rulesets 2021-07-22 16:14:43 +09:00
SyntheticHitObjectEntry.cs Revert "Fix wrong InitialLifetimeOffset is used for a non-pooled DHO." 2021-04-21 10:02:50 +09:00